#if defined RW_D3D9 || defined RWLIBS || defined __MWERKS__
#define _WIN32_WINDOWS 0x0500
#define WINVER 0x0500
#include <winerror.h>
#include <windows.h>
#include <mmsystem.h>
#include <shellapi.h>
#include <windowsx.h>
#include <basetsd.h>
#include <regstr.h>
#include <shlobj.h>
#include <dbt.h>
#pragma warning( push )
#pragma warning( disable : 4005)
#ifdef __MWERKS__
#define MAPVK_VK_TO_CHAR (2) // this is missing from codewarrior win32 headers - but it gets used ... how?
#endif
#include <ddraw.h>
#include <DShow.h>
#pragma warning( pop )
#define WM_GRAPHNOTIFY WM_USER+13
#ifndef USE_D3D9
#pragma comment( lib, "d3d8.lib" )
#endif
#pragma comment( lib, "ddraw.lib" )
#pragma comment( lib, "Winmm.lib" )
#pragma comment( lib, "dxguid.lib" )
#pragma comment( lib, "strmiids.lib" )
#pragma comment( lib, "dinput8.lib" )
#define WITHD3D
#define WITHDINPUT
#include "common.h"
#if (defined(_MSC_VER))
#include <tchar.h>
#endif /* (defined(_MSC_VER)) */
#include <stdio.h>
#include "rwcore.h"
#include "resource.h"
#include "skeleton.h"
#include "platform.h"
#include "crossplatform.h"
#define MAX_SUBSYSTEMS (16)
static RwBool ForegroundApp = TRUE;
static RwBool RwInitialised = FALSE;
static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
static RwInt32 GnumSubSystems = 0;
static RwInt32 GcurSel = 0, GcurSelVM = 0;
static RwBool startupDeactivate;
static RwBool useDefault;
/* Class name for the MS Window's window class. */
static const RwChar *AppClassName = RWSTRING("Grand theft auto 3");
static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
#define JIF(x) if (FAILED(hr=(x))) \
{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
#include "main.h"
#include "FileMgr.h"
#include "Text.h"
#include "Pad.h"
#include "Timer.h"
#include "DMAudio.h"
#include "ControllerConfig.h"
#include "Frontend.h"
#include "Game.h"
#include "PCSave.h"
#include "AnimViewer.h"
#include "MemoryMgr.h"
#ifdef PS2_MENU
#include "MemoryCard.h"
#include "Font.h"
#endif
VALIDATE_SIZE(psGlobalType, 0x28);
// DirectShow interfaces
IGraphBuilder *pGB = nil;
IMediaControl *pMC = nil;
IMediaEventEx *pME = nil;
IVideoWindow *pVW = nil;
IMediaSeeking *pMS = nil;
DWORD dwDXVersion;
SIZE_T _dwMemTotalPhys;
size_t _dwMemAvailPhys;
SIZE_T _dwMemTotalVirtual;
SIZE_T _dwMemAvailVirtual;
DWORD _dwMemTotalVideo;
DWORD _dwMemAvailVideo;
DWORD _dwOperatingSystemVersion;
RwUInt32 gGameState;
CJoySticks AllValidWinJoys;
// What is that for anyway?
#ifndef IMPROVED_VIDEOMODE
static RwBool defaultFullscreenRes = TRUE;
#else
static RwBool defaultFullscreenRes = FALSE;
static RwInt32 bestWndMode = -1;
#endif
CJoySticks::CJoySticks()
{
for (int i = 0; i < MAX_JOYSTICKS; i++)
{
ClearJoyInfo(i);
}
}
void CJoySticks::ClearJoyInfo(int joyID)
{
m_aJoys[joyID].m_State = JOYPAD_UNUSED;
m_aJoys[joyID].m_bInitialised = false;
m_aJoys[joyID].m_bHasAxisZ = false;
m_aJoys[joyID].m_bHasAxisR = false;
}
/*
*****************************************************************************
*/
void _psCreateFolder(LPCSTR path)
{
HANDLE hfle = CreateFile(path, GENERIC_READ,
FILE_SHARE_READ,
nil,
OPEN_EXISTING,
FILE_FLAG_BACKUP_SEMANTICS | FILE_ATTRIBUTE_NORMAL,
nil);
if ( hfle == INVALID_HANDLE_VALUE )
CreateDirectory(path, nil);
else
CloseHandle(hfle);
}
/*
*****************************************************************************
*/
const char *_psGetUserFilesFolder()
{
#ifdef USE_MY_DOCUMENTS
HKEY hKey = NULL;
static CHAR szUserFiles[256];
if ( RegOpenKeyEx(HKEY_CURRENT_USER,
REGSTR_PATH_SPECIAL_FOLDERS,
REG_OPTION_RESERVED,
KEY_READ,
&hKey) == ERROR_SUCCESS )
{
DWORD KeyType;
DWORD KeycbData = sizeof(szUserFiles);
if ( RegQueryValueEx(hKey,
"Personal",
NULL,
&KeyType,
(LPBYTE)szUserFiles,
&KeycbData) == ERROR_SUCCESS )
{
RegCloseKey(hKey);
strcat(szUserFiles, "\\GTA3 User Files");
_psCreateFolder(szUserFiles);
return szUserFiles;
}
RegCloseKey(hKey);
}
strcpy(szUserFiles, "data");
return szUserFiles;
#else
static CHAR szUserFiles[256];
strcpy(szUserFiles, "userfiles");
_psCreateFolder(szUserFiles);
return szUserFiles;
#endif
}
/*
*****************************************************************************
*/
RwBool
psCameraBeginUpdate(RwCamera *camera)
{
if ( !RwCameraBeginUpdate(Scene.camera) )
{
ForegroundApp = FALSE;
RsEventHandler(rsACTIVATE, (void *)FALSE);
return FALSE;
}
return TRUE;
}
/*
*****************************************************************************
*/
void
psCameraShowRaster(RwCamera *camera)
{
if (CMenuManager::m_PrefsVsync)
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC);
else
RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT);
return;
}
/*
*****************************************************************************
*/
RwImage *
psGrabScreen(RwCamera *pCamera)
{
#ifndef LIBRW
RwRaster *pRaster = RwCameraGetRaster(pCamera);
if (RwImage *pImage = RwImageCreate(pRaster->width, pRaster->height, 32)) {
RwImageAllocatePixels(pImage);
RwImageSetFromRaster(pImage, pRaster);
return pImage;
}
#else
rw::Image *image = RwCameraGetRaster(pCamera)->toImage();
if(image)
return image;
#endif
return nil;
}
/*
*****************************************************************************
*/
RwUInt32
psTimer(void)
{
RwUInt32 time;
TIMECAPS TimeCaps;
timeGetDevCaps(&TimeCaps, sizeof(TIMECAPS));
timeBeginPeriod(TimeCaps.wPeriodMin);
time = (RwUInt32) timeGetTime();
timeEndPeriod(TimeCaps.wPeriodMin);
return time;
}
/*
*****************************************************************************
*/
void
psMouseSetPos(RwV2d *pos)
{
POINT point;
point.x = (RwInt32) pos->x;
point.y = (RwInt32) pos->y;
ClientToScreen(PSGLOBAL(window), &point);
SetCursorPos(point.x, point.y);
PSGLOBAL(lastMousePos.x) = (RwInt32)pos->x;
PSGLOBAL(lastMousePos.y) = (RwInt32)pos->y;
return;
}
/*
*****************************************************************************
*/
RwMemoryFunctions*
psGetMemoryFunctions(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
return &memFuncs;
#else
return nil;
#endif
}
/*
*****************************************************************************
*/
RwBool
psInstallFileSystem(void)
{
return (TRUE);
}
/*
*****************************************************************************
*/
RwBool
psNativeTextureSupport(void)
{
return RwD3D8DeviceSupportsDXTTexture();
}
/*
*****************************************************************************
*/
static HWND
InitInstance(HANDLE instance)
{
/*
* Perform any necessary initialization for this instance of the
* application.
*
* Create the MS Window's window instance for this application. The
* initial window size is given by the defined camera size. The window
* is not given a title as we set it during Init3D() with information
* about the version of RenderWare being used.
*/
RECT rect;
rect.left = rect.top = 0;
rect.right = RsGlobal.maximumWidth;
rect.bottom = RsGlobal.maximumHeight;
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
return CreateWindow(AppClassName, RsGlobal.appName,
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
rect.right - rect.left, rect.bottom - rect.top,
(HWND)nil, (HMENU)nil, (HINSTANCE)instance, nil);
}
void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible)
{
HRESULT hr;
LPDIRECTDRAW7 pDD7;
hr = DirectDrawCreateEx(nil, (VOID**)&pDD7, IID_IDirectDraw7, nil);
if ( FAILED(hr) )
return;
DDSCAPS2 caps;
ZeroMemory(&caps, sizeof(DDSCAPS2));
caps.dwCaps = DDSCAPS_VIDEOMEMORY;
pDD7->GetAvailableVidMem(&caps, total, avaible);
pDD7->Release();
}
/*
*****************************************************************************
*/
typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* );
//-----------------------------------------------------------------------------
// Name: GetDXVersion()
// Desc: This function returns the DirectX version number as follows:
// 0x0000 = No DirectX installed
// 0x0700 = At least DirectX 7 installed.
// 0x0800 = At least DirectX 8 installed.
//
// Please note that this code is intended as a general guideline. Your
// app will probably be able to simply query for functionality (via
// QueryInterface) for one or two components.
//
// Please also note:
// "if( dwDXVersion != 0x500 ) return FALSE;" is VERY BAD.
// "if( dwDXVersion < 0x500 ) return FALSE;" is MUCH BETTER.
// to ensure your app will run on future releases of DirectX.
//-----------------------------------------------------------------------------
DWORD GetDXVersion()
{
DIRECTDRAWCREATEEX DirectDrawCreateEx = NULL;
HINSTANCE hDDrawDLL = nil;
HINSTANCE hD3D8DLL = nil;
HINSTANCE hDPNHPASTDLL = NULL;
DWORD dwDXVersion = 0;
//HRESULT hr;
// First see if DDRAW.DLL even exists.
hDDrawDLL = LoadLibrary( "DDRAW.DLL" );
if( hDDrawDLL == nil )
{
dwDXVersion = 0;
OutputDebugString( "Couldn't LoadLibrary DDraw\r\n" );
return dwDXVersion;
}
//-------------------------------------------------------------------------
// DirectX 7.0 Checks
//-------------------------------------------------------------------------
// Check for DirectX 7 by creating a DDraw7 object
LPDIRECTDRAW7 pDD7;
DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hDDrawDLL,
"DirectDrawCreateEx" );
if( nil == DirectDrawCreateEx )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't GetProcAddress DirectDrawCreateEx\r\n" );
return dwDXVersion;
}
if( FAILED( DirectDrawCreateEx( nil, (VOID**)&pDD7, IID_IDirectDraw7,
nil ) ) )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't DirectDrawCreateEx\r\n" );
return dwDXVersion;
}
// DDraw7 was created successfully. We must be at least DX7.0
dwDXVersion = 0x700;
pDD7->Release();
#ifdef USE_D3D9
HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL");
if (hD3D9DLL != nil) {
FreeLibrary(hDDrawDLL);
FreeLibrary(hD3D9DLL);
dwDXVersion = 0x900;
return dwDXVersion;
}
#endif
//-------------------------------------------------------------------------
// DirectX 8.0 Checks
//-------------------------------------------------------------------------
// Simply see if D3D8.dll exists.
hD3D8DLL = LoadLibrary( "D3D8.DLL" );
if( hD3D8DLL == nil )
{
FreeLibrary( hDDrawDLL );
OutputDebugString( "Couldn't LoadLibrary D3D8.DLL\r\n" );
return dwDXVersion;
}
// D3D8.dll exists. We must be at least DX8.0
dwDXVersion = 0x800;
//-------------------------------------------------------------------------
// DirectX 8.1 Checks
//-------------------------------------------------------------------------
// Simply see if dpnhpast.dll exists.
hDPNHPASTDLL = LoadLibrary( "dpnhpast.dll" );
if( hDPNHPASTDLL == nil )
{
FreeLibrary( hDPNHPASTDLL );
OutputDebugString( "Couldn't LoadLibrary dpnhpast.dll\r\n" );
return dwDXVersion;
}
// dpnhpast.dll exists. We must be at least DX8.1
dwDXVersion = 0x801;
//-------------------------------------------------------------------------
// End of checking for versions of DirectX
//-------------------------------------------------------------------------
// Close open libraries and return
FreeLibrary( hDDrawDLL );
FreeLibrary( hD3D8DLL );
return dwDXVersion;
}
/*
*****************************************************************************
*/
#ifndef _WIN64
static char cpuvendor[16] = "UnknownVendr";
__declspec(naked) const char * _psGetCpuVendr()
{
__asm
{
push ebx
xor eax, eax
cpuid
mov dword ptr [cpuvendor+0], ebx
mov dword ptr [cpuvendor+4], edx
mov dword ptr [cpuvendor+8], ecx
mov eax, offset cpuvendor
pop ebx
retn
}
}
/*
*****************************************************************************
*/
__declspec(naked) RwUInt32 _psGetCpuFeatures()
{
__asm
{
mov eax, 1
cpuid
mov eax, edx
retn
}
}
/*
*****************************************************************************
*/
__declspec(naked) RwUInt32 _psGetCpuFeaturesEx()
{
__asm
{
mov eax, 80000000h
cpuid
cmp eax, 80000000h
jbe short _NOEX
mov eax, 80000001h
cpuid
mov eax, edx
jmp short _RETEX
_NOEX:
xor eax, eax
mov eax, eax
_RETEX:
retn
}
}
void _psPrintCpuInfo()
{
RwUInt32 features = _psGetCpuFeatures();
RwUInt32 FeaturesEx = _psGetCpuFeaturesEx();
debug("Running on a %s", _psGetCpuVendr());
if ( features & 0x800000 )
debug("with MMX");
if ( features & 0x2000000 )
debug("with SSE");
if ( FeaturesEx & 0x80000000 )
debug("with 3DNow");
}
#endif
/*
*****************************************************************************
*/
#ifdef UNDER_CE
#define CMDSTR LPWSTR
#else
#define CMDSTR LPSTR
#endif
/*
*****************************************************************************
*/
RwBool
psInitialize(void)
{
PsGlobal.lastMousePos.x = PsGlobal.lastMousePos.y = 0.0f;
RsGlobal.ps = &PsGlobal;
PsGlobal.fullScreen = FALSE;
PsGlobal.dinterface = nil;
PsGlobal.mouse = nil;
PsGlobal.joy1 = nil;
PsGlobal.joy2 = nil;
CFileMgr::Initialise();
#ifdef PS2_MENU
CPad::Initialise();
CPad::GetPad(0)->Mode = 0;
CGame::frenchGame = false;
CGame::germanGame = false;
CGame::nastyGame = true;
CMenuManager::m_PrefsAllowNastyGame = true;
WORD lang = PRIMARYLANGID(GetSystemDefaultLCID());
if ( lang == LANG_ITALIAN )
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
else if ( lang == LANG_SPANISH )
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
else if ( lang == LANG_GERMAN )
{
CGame::germanGame = true;
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
}
else if ( lang == LANG_FRENCH )
{
CGame::frenchGame = true;
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
}
else
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
TheMemoryCard.Init();
#else
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
InitialiseLanguage();
#if GTA_VERSION < GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
#endif
gGameState = GS_START_UP;
TRACE("gGameState = GS_START_UP");
#ifndef _WIN64
_psPrintCpuInfo();
#endif
OSVERSIONINFO verInfo;
verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&verInfo);
_dwOperatingSystemVersion = OS_WIN95;
if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_NT )
{
if ( verInfo.dwMajorVersion == 4 )
{
debug("Operating System is WinNT\n");
_dwOperatingSystemVersion = OS_WINNT;
}
else if ( verInfo.dwMajorVersion == 5 )
{
debug("Operating System is Win2000\n");
_dwOperatingSystemVersion = OS_WIN2000;
}
else if ( verInfo.dwMajorVersion > 5 )
{
debug("Operating System is WinXP or greater\n");
_dwOperatingSystemVersion = OS_WINXP;
}
}
else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
{
if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 )
{
debug("Operating System is Win98\n");
_dwOperatingSystemVersion = OS_WIN98;
}
else
{
debug("Operating System is Win95\n");
_dwOperatingSystemVersion = OS_WIN95;
}
}
#ifndef PS2_MENU
#if GTA_VERSION >= GTA3_PC_11
FrontEndMenuManager.LoadSettings();
#endif
#endif
dwDXVersion = GetDXVersion();
debug("DirectX version 0x%x\n", dwDXVersion);
if ( _dwOperatingSystemVersion == OS_WIN95 )
{
MessageBoxW(nil,
(LPCWSTR)TheText.Get("WIN_95"), // Grand Theft Auto III cannot run on Windows 95
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
if ( dwDXVersion < 0x801 )
{
MessageBoxW(nil,
(LPCWSTR)TheText.Get("WIN_DX"), // Grand Theft Auto III requires at least DirectX version 8.1
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
MEMORYSTATUS memstats;
GlobalMemoryStatus(&memstats);
_dwMemTotalPhys = memstats.dwTotalPhys;
_dwMemAvailPhys = memstats.dwAvailPhys;
_dwMemTotalVirtual = memstats.dwTotalVirtual;
_dwMemAvailVirtual = memstats.dwAvailVirtual;
_GetVideoMemInfo(&_dwMemTotalVideo, &_dwMemAvailVideo);
#ifdef FIX_BUGS
debug("Physical memory size %lu\n", _dwMemTotalPhys);
debug("Available physical memory %lu\n", _dwMemAvailPhys);
debug("Video memory size %lu\n", _dwMemTotalVideo);
debug("Available video memory %lu\n", _dwMemAvailVideo);
#else
debug("Physical memory size %d\n", _dwMemTotalPhys);
debug("Available physical memory %d\n", _dwMemAvailPhys);
debug("Video memory size %d\n", _dwMemTotalVideo);
debug("Available video memory %d\n", _dwMemAvailVideo);
#endif
if ( _dwMemAvailVideo < (12 * 1024 * 1024) /*12 MB*/ )
{
MessageBoxW(nil,
(LPCWSTR)TheText.Get("WIN_VDM"), // Grand Theft Auto III requires at least 12MB of available video memory
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
return FALSE;
}
TheText.Unload();
return TRUE;
}
/*
*****************************************************************************
*/
void
psTerminate(void)
{
return;
}
/*
*****************************************************************************
*/
static RwChar **_VMList;
RwInt32 _psGetNumVideModes()
{
return RwEngineGetNumVideoModes();
}
/*
*****************************************************************************
*/
RwBool _psFreeVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
numModes = _psGetNumVideModes();
if ( _VMList == nil )
return TRUE;
for ( i = 0; i < numModes; i++ )
{
RwFree(_VMList[i]);
}
RwFree(_VMList);
_VMList = nil;
return TRUE;
}
/*
*****************************************************************************
*/
RwChar **_psGetVideoModeList()
{
RwInt32 numModes;
RwInt32 i;
if ( _VMList != nil )
{
return _VMList;
}
numModes = RwEngineGetNumVideoModes();
_VMList = (RwChar **)RwCalloc(numModes, sizeof(RwChar*));
for ( i = 0; i < numModes; i++ )
{
RwVideoMode vm;
RwEngineGetVideoModeInfo(&vm, i);
if ( vm.flags & rwVIDEOMODEEXCLUSIVE )
{
if ( vm.width >= 640
&& vm.height >= 480
&& (vm.width == 640
&& vm.height == 480)
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE)
|| (_dwMemTotalVideo - vm.depth * vm.height * vm.width / 8) > (12 * 1024 * 1024)/*12 MB*/ )
{
_VMList[i] = (RwChar*)RwCalloc(100, sizeof(RwChar));
rwsprintf(_VMList[i],"%lu X %lu X %lu", vm.width, vm.height, vm.depth);
}
else
_VMList[i] = nil;
}
else
_VMList[i] = nil;
}
return _VMList;
}
/*
*****************************************************************************
*/
void _psSelectScreenVM(RwInt32 videoMode)
{
RwTexDictionarySetCurrent( nil );
FrontEndMenuManager.UnloadTextures();
if ( !_psSetVideoMode(RwEngineGetCurrentSubSystem(), videoMode) )
{
RsGlobal.quit = TRUE;
ShowWindow(PSGLOBAL(window), SW_HIDE);
MessageBoxW(nil,
(LPCWSTR)TheText.Get("WIN_RSZ"), // Failed to select new screen resolution
(LPCWSTR)TheText.Get("WIN_TTL"), // Grand Theft Auto III
MB_OK);
}
else
FrontEndMenuManager.LoadAllTextures();
}
/*
*****************************************************************************
*/
void WaitForState(FILTER_STATE State)
{
HRESULT hr;
ASSERT(pMC != nil);
// Make sure we have switched to the required state
LONG lfs;
do
{
hr = pMC->GetState(10, &lfs);
} while (State != lfs);
}
/*
*****************************************************************************
*/
void HandleGraphEvent(void)
{
LONG evCode, evParam1, evParam2;
HRESULT hr=S_OK;
ASSERT(pME != nil);
// Process all queued events
while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
(LONG_PTR *)&evParam2, 0)))
{
// Free memory associated with callback, since we're not using it
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
// If this is the end of the clip, reset to beginning
if (EC_COMPLETE == evCode)
{
switch (gGameState)
{
case GS_LOGO_MPEG:
{
gGameState = GS_INIT_INTRO_MPEG;
TRACE("gGameState = GS_INIT_INTRO_MPEG");
break;
}
case GS_INTRO_MPEG:
{
gGameState = GS_INIT_ONCE;
TRACE("gGameState = GS_INIT_ONCE");
break;
}
default:
{
break;
}
}
pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
}
}
}
/*
*****************************************************************************
*/
LRESULT CALLBACK
MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
{
POINTS points;
static BOOL noMemory = FALSE;
switch( message )
{
case WM_SETCURSOR:
{
ShowCursor(FALSE);
SetCursor(nil);
break; // is this correct ?
}
case WM_SIZE:
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = LOWORD(lParam);
r.h = HIWORD(lParam);
if (RwInitialised && r.h > 0 && r.w > 0)
{
RsEventHandler(rsCAMERASIZE, &r);
if (r.w != LOWORD(lParam) && r.h != HIWORD(lParam))
{
WINDOWPLACEMENT wp;
/* failed to create window of required size */
noMemory = TRUE;
/* stop re-sizing */
ReleaseCapture();
/* handle maximised window */
GetWindowPlacement(window, &wp);
if (wp.showCmd == SW_SHOWMAXIMIZED)
{
SendMessage(window, WM_WINDOWPOSCHANGED, 0, 0);
}
}
else
{
noMemory = FALSE;
}
}
return 0L;
}
case WM_SIZING:
{
/*
* Handle event to ensure window contents are displayed during re-size
* as this can be disabled by the user, then if there is not enough
* memory things don't work.
*/
RECT *newPos = (LPRECT) lParam;
RECT rect;
/* redraw window */
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
/* Manually resize window */
rect.left = rect.top = 0;
rect.bottom = newPos->bottom - newPos->top;
rect.right = newPos->right - newPos->left;
SetWindowPos(window, HWND_TOP, rect.left, rect.top,
(rect.right - rect.left),
(rect.bottom - rect.top), SWP_NOMOVE);
return 0L;
}
case WM_LBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_RBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_MBUTTONDOWN:
{
SetCapture(window);
return 0L;
}
case WM_MOUSEWHEEL:
{
return 0L;
}
case WM_MOUSEMOVE:
{
points = MAKEPOINTS(lParam);
FrontEndMenuManager.m_nMouseTempPosX = points.x;
FrontEndMenuManager.m_nMouseTempPosY = points.y;
return 0L;
}
case WM_LBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_RBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_MBUTTONUP:
{
ReleaseCapture();
return 0L;
}
case WM_KEYDOWN:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYDOWN, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_KEYUP:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYUP, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYDOWN:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYDOWN, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_SYSKEYUP:
{
RsKeyCodes ks;
if ( _InputTranslateKey(&ks, lParam, wParam) )
RsKeyboardEventHandler(rsKEYUP, &ks);
if ( wParam == VK_SHIFT )
_InputTranslateShiftKeyUpDown(&ks);
#ifdef FIX_BUGS
break;
#else
return 0L;
#endif
}
case WM_ACTIVATEAPP:
{
switch ( gGameState )
{
case GS_LOGO_MPEG:
case GS_INTRO_MPEG:
{
ASSERT(pMC != nil);
LONG state;
pMC->GetState(10, &state);
if ( !(BOOL)wParam ) // losing activation
{
if ( state == State_Running && pMC != nil )
{
HRESULT hr = pMC->Pause();
if (hr == S_FALSE)
OutputDebugString("Failed to pause the MPEG");
else
WaitForState(State_Paused);
}
}
else
{
CenterVideo();
if ( state != State_Running && pMC != nil )
{
HRESULT hr = pMC->Run();
if ( hr == S_FALSE )
OutputDebugString("Failed to run the MPEG");
else
{
WaitForState(State_Running);
SetFocus(PSGLOBAL(window));
}
}
}
break;
}
case GS_START_UP:
{
if ( !(BOOL)wParam && PSGLOBAL(fullScreen) ) // losing activation
startupDeactivate = TRUE;
break;
}
}
CPad::GetPad(0)->Clear(false);
CPad::GetPad(1)->Clear(false);
return 0L;
}
case WM_TIMER:
{
return 0L;
}
case WM_GRAPHNOTIFY:
{
if (gGameState == GS_INTRO_MPEG || gGameState == GS_LOGO_MPEG)
HandleGraphEvent();
break;
}
case WM_CLOSE:
case WM_DESTROY:
{
/*
* Quit message handling.
*/
ClipCursor(nil);
_InputShutdown();
PostQuitMessage(0);
return 0L;
}
case WM_DEVICECHANGE:
{
if( wParam == DBT_DEVICEREMOVECOMPLETE )
{
PDEV_BROADCAST_HDR pDev = (PDEV_BROADCAST_HDR)lParam;
if (pDev->dbch_devicetype != DBT_DEVTYP_VOLUME)
break;
if ( DMAudio.IsAudioInitialised() )
{
PDEV_BROADCAST_VOLUME pVol = (PDEV_BROADCAST_VOLUME)pDev;
if ( pVol->dbcv_flags & DBTF_MEDIA )
{
char c = DMAudio.GetCDAudioDriveLetter();
if ( c >= 'A' && pVol->dbcv_unitmask & (1 << (c - 'A')) )
{
OutputDebugString("About to check CD drive...");
while ( true )
{
FrontEndMenuManager.WaitForUserCD();
if ( !FrontEndMenuManager.m_bQuitGameNoCD )
{
if ( DMAudio.CheckForAnAudioFileOnCD() )
{
OutputDebugString("GTA3 Audio CD has been inserted");
break;
}
}
else
{
OutputDebugString("Exiting game as Audio CD was not inserted");
break;
}
}
}
}
}
}
break;
}
}
/*
* Let Windows handle all other messages.
*/
return DefWindowProc(window, message, wParam, lParam);
}
/*
*****************************************************************************
*/
static BOOL
InitApplication(HANDLE instance)
{
/*
* Perform any necessary MS Windows application initialization. Basically,
* this means registering the window class for this application.
*/
WNDCLASS windowClass;
windowClass.style = CS_BYTEALIGNWINDOW;
windowClass.lpfnWndProc = (WNDPROC)MainWndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = (HINSTANCE)instance;
windowClass.hIcon = nil;
windowClass.hCursor = LoadCursor(nil, IDC_ARROW);
windowClass.hbrBackground = nil;
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = AppClassName;
return RegisterClass(&windowClass);
}
/*
*****************************************************************************
*/
RwBool IsForegroundApp()
{
return !!ForegroundApp;
}
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
{
#ifdef USE_D3D9
LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
#else
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
#endif
ASSERT(d3d != nil);
UINT refreshRate = INT_MAX;
D3DFORMAT format;
if ( depth == 32 )
format = D3DFMT_X8R8G8B8;
else if ( depth == 24 )
format = D3DFMT_R8G8B8;
else
format = D3DFMT_R5G6B5;
#ifdef USE_D3D9
UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format);
#else
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
#endif
for ( UINT i = 0; i < modeCount; i++ )
{
D3DDISPLAYMODE mode;
#ifdef USE_D3D9
d3d->EnumAdapterModes(GcurSel, format, i, &mode);
#else
d3d->EnumAdapterModes(GcurSel, i, &mode);
#endif
if ( mode.Width == width && mode.Height == height && mode.Format == format )
{
if ( mode.RefreshRate == 0 ) {
// From VC
#ifdef FIX_BUGS
d3d->Release();
#endif
return 0;
}
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
refreshRate = mode.RefreshRate;
}
}
// From VC
#ifdef FIX_BUGS
d3d->Release();
#endif
if ( refreshRate == -1 )
return -1;
return refreshRate;
}
/*
*****************************************************************************
*/
RwBool
psSelectDevice()
{
RwVideoMode vm;
RwInt32 subSysNum;
RwInt32 AutoRenderer = 0;
RwBool modeFound = FALSE;
if ( !useDefault )
{
GnumSubSystems = RwEngineGetNumSubSystems();
if ( !GnumSubSystems )
{
return FALSE;
}
/* Just to be sure ... */
GnumSubSystems = (GnumSubSystems > MAX_SUBSYSTEMS) ? MAX_SUBSYSTEMS : GnumSubSystems;
/* Get the names of all the sub systems */
for (subSysNum = 0; subSysNum < GnumSubSystems; subSysNum++)
{
RwEngineGetSubSystemInfo(&GsubSysInfo[subSysNum], subSysNum);
}
/* Get the default selection */
GcurSel = RwEngineGetCurrentSubSystem();
#ifdef IMPROVED_VIDEOMODE
if(FrontEndMenuManager.m_nPrefsSubsystem < GnumSubSystems)
GcurSel = FrontEndMenuManager.m_nPrefsSubsystem;
#endif
}
/* Set the driver to use the correct sub system */
if (!RwEngineSetSubSystem(GcurSel))
{
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
FrontEndMenuManager.m_nPrefsSubsystem = GcurSel;
#endif
#ifndef IMPROVED_VIDEOMODE
if ( !useDefault )
{
if ( _psGetVideoModeList()[FrontEndMenuManager.m_nDisplayVideoMode] && FrontEndMenuManager.m_nDisplayVideoMode )
{
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
GcurSelVM = FrontEndMenuManager.m_nDisplayVideoMode;
}
else
{
#ifdef DEFAULT_NATIVE_RESOLUTION
// get the native video mode
HDC hDevice = GetDC(NULL);
int w = GetDeviceCaps(hDevice, HORZRES);
int h = GetDeviceCaps(hDevice, VERTRES);
int d = GetDeviceCaps(hDevice, BITSPIXEL);
#else
const int w = 640;
const int h = 480;
const int d = 16;
#endif
while ( !modeFound && GcurSelVM < RwEngineGetNumVideoModes() )
{
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if ( defaultFullscreenRes && vm.width != w
|| vm.height != h
|| vm.depth != d
|| !(vm.flags & rwVIDEOMODEEXCLUSIVE) )
++GcurSelVM;
else
modeFound = TRUE;
}
if ( !modeFound )
{
#ifdef DEFAULT_NATIVE_RESOLUTION
GcurSelVM = 1;
#else
MessageBox(nil, "Cannot find 640x480 video mode", "GTA3", MB_OK);
return FALSE;
#endif
}
}
}
#else
if ( !useDefault )
{
if(FrontEndMenuManager.m_nPrefsWidth == 0 ||
FrontEndMenuManager.m_nPrefsHeight == 0 ||
FrontEndMenuManager.m_nPrefsDepth == 0){
// Defaults if nothing specified
FrontEndMenuManager.m_nPrefsWidth = GetSystemMetrics(SM_CXSCREEN);
FrontEndMenuManager.m_nPrefsHeight = GetSystemMetrics(SM_CYSCREEN);
FrontEndMenuManager.m_nPrefsDepth = 32;
FrontEndMenuManager.m_nPrefsWindowed = 0;
}
// Find the videomode that best fits what we got from the settings file
RwInt32 bestFsMode = -1;
RwInt32 bestWidth = -1;
RwInt32 bestHeight = -1;
RwInt32 bestDepth = -1;
for (GcurSelVM = 0; GcurSelVM < RwEngineGetNumVideoModes(); GcurSelVM++) {
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
if (!(vm.flags & rwVIDEOMODEEXCLUSIVE)) {
bestWndMode = GcurSelVM;
} else {
// try the largest one that isn't larger than what we wanted
if (vm.width >= bestWidth && vm.width <= FrontEndMenuManager.m_nPrefsWidth &&
vm.height >= bestHeight && vm.height <= FrontEndMenuManager.m_nPrefsHeight &&
vm.depth >= bestDepth && vm.depth <= FrontEndMenuManager.m_nPrefsDepth){
bestWidth = vm.width;
bestHeight = vm.height;
bestDepth = vm.depth;
bestFsMode = GcurSelVM;
}
}
}
if(bestFsMode < 0){
MessageBox(nil, "Cannot find desired video mode", "GTA3", MB_OK);
return FALSE;
}
GcurSelVM = bestFsMode;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
FrontEndMenuManager.m_nPrefsVideoMode = FrontEndMenuManager.m_nDisplayVideoMode;
FrontEndMenuManager.m_nSelectedScreenMode = FrontEndMenuManager.m_nPrefsWindowed;
}
#endif
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
#ifdef IMPROVED_VIDEOMODE
if (FrontEndMenuManager.m_nPrefsWindowed)
GcurSelVM = bestWndMode;
// Now GcurSelVM is 0 but vm has sizes(and fullscreen flag) of the video mode we want, that's why we changed the rwVIDEOMODEEXCLUSIVE conditions below
FrontEndMenuManager.m_nPrefsWidth = vm.width;
FrontEndMenuManager.m_nPrefsHeight = vm.height;
FrontEndMenuManager.m_nPrefsDepth = vm.depth;
#endif
#ifndef PS2_MENU
FrontEndMenuManager.m_nCurrOption = 0;
#endif
/* Set up the video mode and set the apps window
* dimensions to match */
if (!RwEngineSetVideoMode(GcurSelVM))
{
return FALSE;
}
#ifdef IMPROVED_VIDEOMODE
if (!FrontEndMenuManager.m_nPrefsWindowed)
#else
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
#endif
{
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
if ( refresh != (UINT)-1 )
{
debug("refresh %d", refresh);
RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
}
}
#ifdef IMPROVED_VIDEOMODE
if (!FrontEndMenuManager.m_nPrefsWindowed)
#else
if (vm.flags & rwVIDEOMODEEXCLUSIVE)
#endif
{
RsGlobal.maximumWidth = vm.width;
RsGlobal.maximumHeight = vm.height;
RsGlobal.width = vm.width;
RsGlobal.height = vm.height;
PSGLOBAL(fullScreen) = TRUE;
#ifdef IMPROVED_VIDEOMODE
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
}else{
RECT rect;
rect.left = rect.top = 0;
rect.right = FrontEndMenuManager.m_nPrefsWidth;
rect.bottom = FrontEndMenuManager.m_nPrefsHeight;
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
// center it
int spaceX = GetSystemMetrics(SM_CXSCREEN) - (rect.right-rect.left);
int spaceY = GetSystemMetrics(SM_CYSCREEN) - (rect.bottom-rect.top);
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_VISIBLE | WS_OVERLAPPEDWINDOW);
SetWindowPos(PSGLOBAL(window), HWND_NOTOPMOST, spaceX/2, spaceY/2,
(rect.right - rect.left),
(rect.bottom - rect.top), 0);
// Have to get actual size because the window perhaps didn't fit
GetClientRect(PSGLOBAL(window), &rect);
RsGlobal.maximumWidth = rect.right;
RsGlobal.maximumHeight = rect.bottom;
RsGlobal.width = rect.right;
RsGlobal.height = rect.bottom;
PSGLOBAL(fullScreen) = FALSE;
#endif
}
#ifdef MULTISAMPLING
RwD3D8EngineSetMultiSamplingLevels(1 << FrontEndMenuManager.m_nPrefsMSAALevel);
#endif
return TRUE;
}
/*
*****************************************************************************
*/
RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode)
{
RwInitialised = FALSE;
RsEventHandler(rsRWTERMINATE, nil);
GcurSel = subSystem;
GcurSelVM = videoMode;
useDefault = TRUE;
if ( RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) == rsEVENTERROR )
return FALSE;
RwInitialised = TRUE;
useDefault = FALSE;
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
return TRUE;
}
/*
*****************************************************************************
*/
static RwChar **
CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
{
RwInt32 numArgs = 0;
RwBool inArg, inString;
RwInt32 i, len;
RwChar *res, *str, **aptr;
len = (int)strlen(cmdLine);
/*
* Count the number of arguments...
*/
inString = FALSE;
inArg = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
inArg = FALSE;
numArgs++;
}
}
else if( !inArg )
{
inArg = TRUE;
}
}
/*
* Allocate memory for result...
*/
res = (RwChar *)malloc(sizeof(RwChar *) * numArgs + len + 1);
str = res + sizeof(RwChar *) * numArgs;
aptr = (RwChar **)res;
strcpy(str, cmdLine);
/*
* Walk through cmdLine again this time setting pointer to each arg...
*/
inArg = FALSE;
inString = FALSE;
for(i=0; i<=len; i++)
{
if( cmdLine[i] == '"' )
{
inString = !inString;
}
if( (cmdLine[i] <= ' ' && !inString) || i == len )
{
if( inArg )
{
if( str[i-1] == '"' )
{
str[i-1] = '\0';
}
else
{
str[i] = '\0';
}
inArg = FALSE;
}
}
else if( !inArg && cmdLine[i] != '"' )
{
inArg = TRUE;
*aptr++ = &str[i];
}
}
*argCount = numArgs;
return (RwChar **)res;
}
/*
*****************************************************************************
*/
void InitialiseLanguage()
{
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0));
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0));
if ( primUserLCID == LANG_GERMAN
|| primSystemLCID == LANG_GERMAN
|| primLayout == LANG_GERMAN )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::germanGame = true;
}
if ( primUserLCID == LANG_FRENCH
|| primSystemLCID == LANG_FRENCH
|| primLayout == LANG_FRENCH )
{
CGame::nastyGame = false;
CMenuManager::m_PrefsAllowNastyGame = false;
CGame::frenchGame = true;
}
if ( subUserLCID == SUBLANG_ENGLISH_AUS
|| subSystemLCID == SUBLANG_ENGLISH_AUS
|| subLayout == SUBLANG_ENGLISH_AUS )
CGame::noProstitutes = true;
#ifdef NASTY_GAME
CGame::nastyGame = true;
CMenuManager::m_PrefsAllowNastyGame = true;
CGame::noProstitutes = false;
#endif
int32 lang;
switch ( primSystemLCID )
{
case LANG_GERMAN:
{
lang = LANG_GERMAN;
break;
}
case LANG_FRENCH:
{
lang = LANG_FRENCH;
break;
}
case LANG_SPANISH:
{
lang = LANG_SPANISH;
break;
}
case LANG_ITALIAN:
{
lang = LANG_ITALIAN;
break;
}
default:
{
lang = ( subSystemLCID == SUBLANG_ENGLISH_AUS ) ? -99 : LANG_ENGLISH;
break;
}
}
CMenuManager::OS_Language = primUserLCID;
switch ( lang )
{
case LANG_GERMAN:
{
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_GERMAN;
break;
}
case LANG_SPANISH:
{
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_SPANISH;
break;
}
case LANG_FRENCH:
{
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_FRENCH;
break;
}
case LANG_ITALIAN:
{
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_ITALIAN;
break;
}
default:
{
CMenuManager::m_PrefsLanguage = CMenuManager::LANGUAGE_AMERICAN;
break;
}
}
TheText.Unload();
TheText.Load();
}
/*
*****************************************************************************
*/
void CenterVideo(void)
{
HRESULT hr = S_OK;
RECT rect;
ASSERT(pVW != nil);
GetClientRect(PSGLOBAL(window), &rect);
JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
SetFocus(PSGLOBAL(window));
}
/*
*****************************************************************************
*/
void PlayMovieInWindow(int cmdShow, const char* szFile)
{
WCHAR wFileName[256];
HRESULT hr;
// Clear open dialog remnants before calling RenderFile()
UpdateWindow(PSGLOBAL(window));
// Convert filename to wide character string
MultiByteToWideChar(CP_ACP, 0, szFile, -1, wFileName, sizeof(wFileName) - 1);
// Initialize COM
#ifdef FIX_BUGS // will also return S_FALSE if it has already been inited in the same thread
CoInitialize(nil);
#else
JIF(CoInitialize(nil));
#endif
// Get the interface for DirectShow's GraphBuilder
JIF(CoCreateInstance(CLSID_FilterGraph, nil, CLSCTX_INPROC,
IID_IGraphBuilder, (void **)&pGB));
if(SUCCEEDED(hr))
{
// Have the graph builder construct its the appropriate graph automatically
JIF(pGB->RenderFile(&wFileName[0], nil));
// QueryInterface for DirectShow interfaces
JIF(pGB->QueryInterface(IID_IMediaControl, (void **)&pMC));
JIF(pGB->QueryInterface(IID_IMediaEventEx, (void **)&pME));
JIF(pGB->QueryInterface(IID_IMediaSeeking, (void **)&pMS));
// Query for video interfaces, which may not be relevant for audio files
JIF(pGB->QueryInterface(IID_IVideoWindow, (void **)&pVW));
JIF(pVW->put_Owner((OAHWND) PSGLOBAL(window)));
JIF(pVW->put_WindowStyle(WS_CHILD | WS_CLIPSIBLINGS | WS_CLIPCHILDREN));
// Have the graph signal event via window callbacks for performance
JIF(pME->SetNotifyWindow((OAHWND)PSGLOBAL(window), WM_GRAPHNOTIFY, 0));
CenterVideo();
// Run the graph to play the media file
JIF(pMC->Run());
SetFocus(PSGLOBAL(window));
}
ASSERT(pGB != nil);
ASSERT(pVW != nil);
ASSERT(pME != nil);
ASSERT(pMC != nil);
if(FAILED(hr))
CloseClip();
}
/*
*****************************************************************************
*/
void CloseInterfaces(void)
{
// Release and zero DirectShow interfaces
SAFE_RELEASE(pME);
SAFE_RELEASE(pMS);
SAFE_RELEASE(pMC);
SAFE_RELEASE(pVW);
SAFE_RELEASE(pGB);
}
/*
*****************************************************************************
*/
void CloseClip(void)
{
HRESULT hr;
// Stop playback
if(pMC)
hr = pMC->Stop();
// Free DirectShow interfaces
CloseInterfaces();
}
/*
*****************************************************************************
*/
void HandleExit()
{
MSG message;
while ( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
RsGlobal.quit = TRUE;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
}
/*
*****************************************************************************
*/
int PASCAL
WinMain(HINSTANCE instance,
HINSTANCE prevInstance __RWUNUSED__,
CMDSTR cmdLine,
int cmdShow)
{
MSG message;
RwV2d pos;
RwInt32 argc, i;
RwChar **argv;
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
#ifndef MASTER
if (strstr(cmdLine, "-console"))
{
AllocConsole();
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
}
#endif
#ifdef USE_CUSTOM_ALLOCATOR
InitMemoryMgr();
#endif
/*
* Initialize the platform independent data.
* This will in turn initialize the platform specific data...
*/
if( RsEventHandler(rsINITIALIZE, nil) == rsEVENTERROR )
{
return FALSE;
}
/*
* Register the window class...
*/
if( !InitApplication(instance) )
{
return FALSE;
}
/*
* Get proper command line params, cmdLine passed to us does not
* work properly under all circumstances...
*/
cmdLine = GetCommandLine();
/*
* Parse command line into standard (argv, argc) parameters...
*/
argv = CommandLineToArgv(cmdLine, &argc);
/*
* Parse command line parameters (except program name) one at
* a time BEFORE RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsPREINITCOMMANDLINE, argv[i]);
}
/*
* Create the window...
*/
PSGLOBAL(window) = InitInstance(instance);
if( PSGLOBAL(window) == nil )
{
return FALSE;
}
PSGLOBAL(instance) = instance;
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
if ( _InputInitialise() == S_OK )
{
_InputInitialiseMouse();
_InputInitialiseJoys();
}
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
#ifndef IMPROVED_VIDEOMODE
SetWindowLong(PSGLOBAL(window), GWL_STYLE, WS_POPUP);
SetWindowPos(PSGLOBAL(window), nil, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|
SWP_FRAMECHANGED);
#endif
/*
* Initialize the 3D (RenderWare) components of the app...
*/
if( rsEVENTERROR == RsEventHandler(rsRWINITIALIZE, PSGLOBAL(window)) )
{
DestroyWindow(PSGLOBAL(window));
RsEventHandler(rsTERMINATE, nil);
return FALSE;
}
/*
* Parse command line parameters (except program name) one at
* a time AFTER RenderWare initialization...
*/
for(i=1; i<argc; i++)
{
RsEventHandler(rsCOMMANDLINE, argv[i]);
}
/*
* Force a camera resize event...
*/
{
RwRect r;
r.x = 0;
r.y = 0;
r.w = RsGlobal.maximumWidth;
r.h = RsGlobal.maximumHeight;
RsEventHandler(rsCAMERASIZE, &r);
}
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, FALSE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, FALSE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, FALSE, nil, SPIF_SENDCHANGE);
STICKYKEYS SavedStickyKeys;
SavedStickyKeys.cbSize = sizeof(STICKYKEYS);
SystemParametersInfo(SPI_GETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
STICKYKEYS NewStickyKeys;
NewStickyKeys.cbSize = sizeof(STICKYKEYS);
NewStickyKeys.dwFlags = SKF_TWOKEYSOFF;
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
/*
* Show the window, and refresh it...
*/
ShowWindow(PSGLOBAL(window), cmdShow);
UpdateWindow(PSGLOBAL(window));
{
CFileMgr::SetDirMyDocuments();
#ifdef LOAD_INI_SETTINGS
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
// so we can add new joy bindings **on top of** stored bindings.
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
#endif
int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
CFileMgr::CloseFile(gta3set);
}
CFileMgr::SetDir("");
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
if (connectedPadButtons != 0) {
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
SaveINIControllerSettings();
}
#endif
}
SetErrorMode(SEM_FAILCRITICALERRORS);
#ifdef PS2_MENU
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
{
LoadingScreen(nil, nil, "loadsc0");
TheText.Unload();
TheText.Load();
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
#endif
#ifndef MASTER
if (gbModelViewer) {
// This is TheModelViewer in LCS, but not compiled on III Mobile.
LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
CAnimViewer::Initialise();
CTimer::Update();
#ifndef PS2_MENU
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
}
#endif
while ( TRUE )
{
RwInitialised = TRUE;
/*
* Set the initial mouse position...
*/
pos.x = RsGlobal.maximumWidth * 0.5f;
pos.y = RsGlobal.maximumHeight * 0.5f;
RsMouseSetPos(&pos);
WINDOWPLACEMENT wp;
wp.length = sizeof(WINDOWPLACEMENT);
/*
* Enter the message processing loop...
*/
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
TheMemoryCard.m_bWantToLoad = false;
CTimer::Update();
while( !RsGlobal.quit && !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad) )
#else
while( !RsGlobal.quit && !FrontEndMenuManager.m_bWantToRestart )
#endif
{
if( PeekMessage(&message, nil, 0U, 0U, PM_REMOVE|PM_NOYIELD) )
{
if( message.message == WM_QUIT )
{
break;
}
else
{
TranslateMessage(&message);
DispatchMessage(&message);
}
}
#ifndef MASTER
else if (gbModelViewer) {
// This is TheModelViewerCore in LCS
TheModelViewer();
}
#endif
else if( ForegroundApp )
{
switch ( gGameState )
{
case GS_START_UP:
{
#ifdef NO_MOVIES
gGameState = GS_INIT_ONCE;
#else
gGameState = GS_INIT_LOGO_MPEG;
#endif
TRACE("gGameState = GS_INIT_LOGO_MPEG");
break;
}
case GS_INIT_LOGO_MPEG:
{
if ( !startupDeactivate )
PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
gGameState = GS_LOGO_MPEG;
TRACE("gGameState = GS_LOGO_MPEG;");
break;
}
case GS_LOGO_MPEG:
{
CPad::UpdatePads();
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
else if ( CPad::GetPad(0)->GetAltJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState;
break;
}
case GS_INIT_INTRO_MPEG:
{
#ifndef NO_MOVIES
CloseClip();
CoUninitialize();
#endif
if ( CMenuManager::OS_Language == LANG_FRENCH || CMenuManager::OS_Language == LANG_GERMAN )
PlayMovieInWindow(cmdShow, "movies\\GTAtitlesGER.mpg");
else
PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
gGameState = GS_INTRO_MPEG;
TRACE("gGameState = GS_INTRO_MPEG;");
break;
}
case GS_INTRO_MPEG:
{
CPad::UpdatePads();
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
++gGameState;
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetEnterJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetCharJustDown(' ') )
++gGameState;
else if ( CPad::GetPad(0)->GetAltJustDown() )
++gGameState;
else if ( CPad::GetPad(0)->GetTabJustDown() )
++gGameState;
break;
}
case GS_INIT_ONCE:
{
#ifndef NO_MOVIES
CloseClip();
CoUninitialize();
#endif
#ifdef FIX_BUGS
// draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on
RsCameraShowRaster(Scene.camera);
#endif
#ifdef PS2_MENU
extern char version_name[64];
if ( CGame::frenchGame || CGame::germanGame )
LoadingScreen(NULL, version_name, "loadsc24");
else
LoadingScreen(NULL, version_name, "loadsc0");
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
#ifdef PS2_MENU
gGameState = GS_INIT_PLAYING_GAME;
#else
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
#endif
break;
}
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
FrontEndMenuManager.m_bGameNotLoaded = true;
CMenuManager::m_bStartUpFrontEndRequested = true;
if ( defaultFullscreenRes )
{
defaultFullscreenRes = FALSE;
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
}
gGameState = GS_FRONTEND;
TRACE("gGameState = GS_FRONTEND;");
break;
}
case GS_FRONTEND:
{
GetWindowPlacement(PSGLOBAL(window), &wp);
if (wp.showCmd != SW_SHOWMINIMIZED)
RsEventHandler(rsFRONTENDIDLE, nil);
#ifdef PS2_MENU
if ( !FrontEndMenuManager.m_bMenuActive || TheMemoryCard.m_bWantToLoad )
#else
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
#endif
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad )
#else
if ( FrontEndMenuManager.m_bWantToLoad )
#endif
{
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
}
break;
}
#endif
case GS_INIT_PLAYING_GAME:
{
#ifdef PS2_MENU
CGame::Initialise("DATA\\GTA3.DAT");
//LoadingScreen("Starting Game", NULL, GetRandomSplashScreen());
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
{
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
{
CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
TheText.Unload();
TheText.Load();
}
CGame::currLevel = (eLevelName)TheMemoryCard.GetLevelToLoad();
}
#else
InitialiseGame();
FrontEndMenuManager.m_bGameNotLoaded = false;
#endif
gGameState = GS_PLAYING_GAME;
TRACE("gGameState = GS_PLAYING_GAME;");
break;
}
case GS_PLAYING_GAME:
{
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised )
{
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;
}
}
}
else
{
if ( RwCameraBeginUpdate(Scene.camera) )
{
RwCameraEndUpdate(Scene.camera);
ForegroundApp = TRUE;
RsEventHandler(rsACTIVATE, (void *)TRUE);
}
WaitMessage();
}
}
/*
* About to shut down - block resize events again...
*/
RwInitialised = FALSE;
FrontEndMenuManager.UnloadTextures();
#ifdef PS2_MENU
if ( !(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
break;
#else
if ( !FrontEndMenuManager.m_bWantToRestart )
break;
#endif
CPad::ResetCheats();
CPad::StopPadsShaking();
DMAudio.ChangeMusicMode(MUSICMODE_DISABLE);
#ifdef PS2_MENU
CGame::ShutDownForRestart();
#endif
CTimer::Stop();
#ifdef PS2_MENU
if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
{
if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
{
FrontEndMenuManager.m_bWantToRestart = true;
TheMemoryCard.m_bWantToLoad = true;
}
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
FrontEndMenuManager.m_bWantToRestart = false;
continue;
}
CGame::ShutDown();
CTimer::Stop();
break;
#else
if ( FrontEndMenuManager.m_bWantToLoad )
{
CGame::ShutDownForRestart();
CGame::InitialiseWhenRestarting();
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
FrontEndMenuManager.m_bWantToLoad = false;
}
else
{
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
CTimer::Stop();
if ( FrontEndMenuManager.m_bFirstTime == true )
{
gGameState = GS_INIT_FRONTEND;
TRACE("gGameState = GS_INIT_FRONTEND;");
}
else
{
gGameState = GS_INIT_PLAYING_GAME;
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
}
}
FrontEndMenuManager.m_bFirstTime = false;
FrontEndMenuManager.m_bWantToRestart = false;
#endif
}
#ifndef MASTER
if ( gbModelViewer )
CAnimViewer::Shutdown();
else
#endif
if ( gGameState == GS_PLAYING_GAME )
CGame::ShutDown();
DMAudio.Terminate();
_psFreeVideoModeList();
/*
* Tidy up the 3D (RenderWare) components of the application...
*/
RsEventHandler(rsRWTERMINATE, nil);
/*
* Kill the window...
*/
DestroyWindow(PSGLOBAL(window));
/*
* Free the platform dependent data...
*/
RsEventHandler(rsTERMINATE, nil);
/*
* Free the argv strings...
*/
free(argv);
ShowCursor(TRUE);
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &SavedStickyKeys, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETPOWEROFFACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETLOWPOWERACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SystemParametersInfo(SPI_SETSCREENSAVEACTIVE, TRUE, nil, SPIF_SENDCHANGE);
SetErrorMode(0);
return message.wParam;
}
/*
*****************************************************************************
*/
#define DEVICE_AXIS_MIN -2000
#define DEVICE_AXIS_MAX 2000
HRESULT _InputInitialise()
{
HRESULT hr;
// Create a DInput object
if( FAILED( hr = DirectInput8Create( GetModuleHandle(nil), DIRECTINPUT_VERSION,
IID_IDirectInput8, (VOID**)&PSGLOBAL(dinterface), nil ) ) )
return hr;
return S_OK;
}
HRESULT _InputInitialiseMouse()
{
HRESULT hr;
// Obtain an interface to the system mouse device.
if( FAILED( hr = PSGLOBAL(dinterface)->CreateDevice( GUID_SysMouse, &PSGLOBAL(mouse), nil ) ) )
return hr;
// Set the data format to "mouse format" - a predefined data format
//
// A data format specifies which controls on a device we
// are interested in, and how they should be reported.
//
// This tells DirectInput that we will be passing a
// DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState.
if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) )
return hr;
if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND ) ) )
return hr;
// Acquire the newly created device
PSGLOBAL(mouse)->Acquire();
return S_OK;
}
RwV2d leftStickPos;
RwV2d rightStickPos;
HRESULT CapturePad(RwInt32 padID)
{
HRESULT hr;
DIJOYSTATE2 js;
LPDIRECTINPUTDEVICE8 *pPad = nil;
if( padID == 0 )
pPad = &PSGLOBAL(joy1);
else if( padID == 1)
pPad = &PSGLOBAL(joy2);
else
assert("invalid padID");
if ( nil == (*pPad) )
return S_OK;
// Poll the device to read the current state
hr = (*pPad)->Poll();
if( FAILED(hr) )
{
// DInput is telling us that the input stream has been
// interrupted. We aren't tracking any state between polls, so
// we don't have any special reset that needs to be done. We
// just re-acquire and try again.
hr = (*pPad)->Acquire();
while( hr == DIERR_INPUTLOST )
hr = (*pPad)->Acquire();
// hr may be DIERR_OTHERAPPHASPRIO or other errors. This
// may occur when the app is minimized or in the process of
// switching, so just try again later
if( FAILED(hr) )
return hr;
hr = (*pPad)->Poll();
if( FAILED(hr) )
return hr;
}
// Get the input's device state
if( FAILED( hr = (*pPad)->GetDeviceState( sizeof(DIJOYSTATE2), &js ) ) )
return hr; // The device should have been acquired during the Poll()
if ( ControlsManager.m_bFirstCapture == true )
{
memcpy(&ControlsManager.m_OldState, &js, sizeof(DIJOYSTATE2));
memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
ControlsManager.m_bFirstCapture = false;
}
else
{
memcpy(&ControlsManager.m_OldState, &ControlsManager.m_NewState, sizeof(DIJOYSTATE2));
memcpy(&ControlsManager.m_NewState, &js, sizeof(DIJOYSTATE2));
}
RsPadButtonStatus bs;
bs.padID = padID;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
bool deviceAvailable = (*pPad) != nil;
if ( deviceAvailable )
{
leftStickPos.x = (float)js.lX / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
leftStickPos.y = (float)js.lY / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
if (LOWORD(js.rgdwPOV[0]) != 0xFFFF)
{
float angle = DEGTORAD((float)js.rgdwPOV[0] / 100.0f);
leftStickPos.x = Sin(angle);
leftStickPos.y = -Cos(angle);
}
if ( AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisR && AllValidWinJoys.m_aJoys[bs.padID].m_bHasAxisZ )
{
rightStickPos.x = (float)js.lZ / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
rightStickPos.y = (float)js.lRz / (float)((DEVICE_AXIS_MAX - DEVICE_AXIS_MIN) / 2);
}
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
RsPadEventHandler(rsPADBUTTONUP, (void *)&bs);
RsPadEventHandler(rsPADBUTTONDOWN, (void *)&bs);
}
{
if (CPad::m_bMapPadOneToPadTwo)
bs.padID = 1;
CPad *pad = CPad::GetPad(bs.padID);
if ( Abs(leftStickPos.x) > 0.3f )
pad->PCTempJoyState.LeftStickX = (int32)(leftStickPos.x * 128.0f);
if ( Abs(leftStickPos.y) > 0.3f )
pad->PCTempJoyState.LeftStickY = (int32)(leftStickPos.y * 128.0f);
if ( Abs(rightStickPos.x) > 0.3f )
pad->PCTempJoyState.RightStickX = (int32)(rightStickPos.x * 128.0f);
if ( Abs(rightStickPos.y) > 0.3f )
pad->PCTempJoyState.RightStickY = (int32)(rightStickPos.y * 128.0f);
}
return S_OK;
}
void _InputInitialiseJoys()
{
DIPROPDWORD prop;
DIDEVCAPS devCaps;
for ( int32 i = 0; i < _TODOCONST(2); i++ )
AllValidWinJoys.ClearJoyInfo(i);
_InputAddJoys();
if ( PSGLOBAL(joy1) != nil )
{
devCaps.dwSize = sizeof(DIDEVCAPS);
PSGLOBAL(joy1)->GetCapabilities(&devCaps);
prop.diph.dwSize = sizeof(DIPROPDWORD);
prop.diph.dwHeaderSize = sizeof(DIPROPHEADER);
prop.diph.dwObj = 0;
prop.diph.dwHow = 0;
PSGLOBAL(joy1)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop);
AllValidWinJoys.m_aJoys[0].m_nVendorID = LOWORD(prop.dwData);
AllValidWinJoys.m_aJoys[0].m_nProductID = HIWORD(prop.dwData);
AllValidWinJoys.m_aJoys[0].m_bInitialised = true;
ControlsManager.InitDefaultControlConfigJoyPad(devCaps.dwButtons);
}
if ( PSGLOBAL(joy2) != nil )
{
PSGLOBAL(joy2)->GetProperty(DIPROP_VIDPID, (LPDIPROPHEADER)&prop);
AllValidWinJoys.m_aJoys[1].m_nVendorID = LOWORD(prop.dwData);
AllValidWinJoys.m_aJoys[1].m_nProductID = HIWORD(prop.dwData);
AllValidWinJoys.m_aJoys[1].m_bInitialised = true;
}
}
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
{
DIDEVICEOBJECTINSTANCE objInst;
objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE );
DIPROPRANGE range;
range.diph.dwSize = sizeof(DIPROPRANGE);
range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
range.lMin = DEVICE_AXIS_MIN;
range.lMax = DEVICE_AXIS_MAX;
range.diph.dwHow = DIPH_BYOFFSET;
// get the info about the object from the device
range.diph.dwObj = DIJOFS_X;
if ( lpDevice != nil )
{
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return;
else
;
}
}
range.diph.dwObj = DIJOFS_Y;
if ( lpDevice != nil )
{
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return;
else
;
}
}
range.diph.dwObj = DIJOFS_Z;
if ( lpDevice != nil )
{
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return;
else
AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x
}
}
range.diph.dwObj = DIJOFS_RZ;
if ( lpDevice != nil )
{
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) )
{
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
return;
else
AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y
}
}
}
HRESULT _InputAddJoys()
{
HRESULT hr;
hr = PSGLOBAL(dinterface)->EnumDevices(DI8DEVCLASS_GAMECTRL, _InputEnumDevicesCallback, nil, DIEDFL_ATTACHEDONLY );
if( FAILED(hr) )
return hr;
if ( PSGLOBAL(joy1) == nil )
return S_FALSE;
_InputAddJoyStick(PSGLOBAL(joy1), 0);
if ( PSGLOBAL(joy2) == nil )
return S_OK; // we have one device already so return OK and ignore second
_InputAddJoyStick(PSGLOBAL(joy2), 1);
return S_OK;
}
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state)
{
HRESULT hr;
if ( PSGLOBAL(mouse) == nil )
return S_FALSE;
// Get the input's device state, and put the state in dims
ZeroMemory( state, sizeof(DIMOUSESTATE2) );
hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state );
if( FAILED(hr) )
{
// DirectInput may be telling us that the input stream has been
// interrupted. We aren't tracking any state between polls, so
// we don't have any special reset that needs to be done.
// We just re-acquire and try again.
// If input is lost then acquire and keep trying
hr = PSGLOBAL(mouse)->Acquire();
while( hr == DIERR_INPUTLOST )
hr = PSGLOBAL(mouse)->Acquire();
ZeroMemory( state, sizeof(DIMOUSESTATE2) );
hr = PSGLOBAL(mouse)->GetDeviceState( sizeof(DIMOUSESTATE2), state );
return hr;
}
return S_OK;
}
void _InputShutdown()
{
SAFE_RELEASE(PSGLOBAL(dinterface));
}
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext )
{
HRESULT hr;
static INT Count = 0;
LPDIRECTINPUTDEVICE8 *pJoystick = nil;
if ( Count == 0 )
pJoystick = &PSGLOBAL(joy1);
else if ( Count == 1 )
pJoystick = &PSGLOBAL(joy2);
else
assert("too many pads");
// Obtain an interface to the enumerated joystick.
hr = PSGLOBAL(dinterface)->CreateDevice( pdidInstance->guidInstance, pJoystick, nil );
// If it failed, then we can't use this joystick. (Maybe the user unplugged
// it while we were in the middle of enumerating it.)
if( hr != S_OK )
return DIENUM_CONTINUE;
hr = (*pJoystick)->SetDataFormat( &c_dfDIJoystick2 );
if( hr != S_OK )
{
(*pJoystick)->Release();
return DIENUM_CONTINUE;
}
++Count;
hr = (*pJoystick)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE|DISCL_FOREGROUND );
if( hr != S_OK )
{
(*pJoystick)->Release();
#ifdef FIX_BUGS
// BUG: enum will be called with Count == 2, which will write to a null pointer
// So decrement count again since we're not using this pad
--Count;
#endif
return DIENUM_CONTINUE;
}
// Stop enumeration. Note: we're just taking the first two joysticks we get. You
// could store all the enumerated joysticks and let the user pick.
if ( Count == 2 )
return DIENUM_STOP;
return DIENUM_CONTINUE;
}
BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key)
{
*rs = rsNULL;
switch ( key )
{
case VK_SHIFT:
{
if ( _dwOperatingSystemVersion == OS_WIN98 )
*rs = rsSHIFT;
break;
}
case VK_RETURN:
{
if ( _InputIsExtended(flag) )
*rs = rsPADENTER;
else
*rs = rsENTER;
break;
}
case VK_CONTROL:
{
if ( _InputIsExtended(flag) )
*rs = rsRCTRL;
else
*rs = rsLCTRL;
break;
}
case VK_MENU:
{
if ( _InputIsExtended(flag) )
*rs = rsRALT;
else
*rs = rsLALT;
break;
}
case VK_APPS:
{
*rs = rsAPPS;
break;
}
case VK_PAUSE:
{
*rs = rsPAUSE;
break;
}
case VK_CAPITAL:
{
*rs = rsCAPSLK;
break;
}
case VK_ESCAPE:
{
*rs = rsESC;
break;
}
case VK_PRIOR:
{
if ( _InputIsExtended(flag) )
*rs = rsPGUP;
else
*rs = rsPADPGUP;
break;
}
case VK_NEXT:
{
if ( _InputIsExtended(flag) )
*rs = rsPGDN;
else
*rs = rsPADPGDN;
break;
}
case VK_END:
{
if ( _InputIsExtended(flag) )
*rs = rsEND;
else
*rs = rsPADEND;
break;
}
case VK_HOME:
{
if ( _InputIsExtended(flag) )
*rs = rsHOME;
else
*rs = rsPADHOME;
break;
}
case VK_LEFT:
{
if ( _InputIsExtended(flag) )
*rs = rsLEFT;
else
*rs = rsPADLEFT;
break;
}
case VK_UP:
{
if ( _InputIsExtended(flag) )
*rs = rsUP;
else
*rs = rsPADUP;
break;
}
case VK_RIGHT:
{
if ( _InputIsExtended(flag) )
*rs = rsRIGHT;
else
*rs = rsPADRIGHT;
break;
}
case VK_DOWN:
{
if ( _InputIsExtended(flag) )
*rs = rsDOWN;
else
*rs = rsPADDOWN;
break;
}
case VK_INSERT:
{
if ( _InputIsExtended(flag) )
*rs = rsINS;
else
*rs = rsPADINS;
break;
}
case VK_DELETE:
{
if ( _InputIsExtended(flag) )
*rs = rsDEL;
else
*rs = rsPADDEL;
break;
}
case VK_LWIN:
{
*rs = rsLWIN;
break;
}
case VK_RWIN:
{
*rs = rsRWIN;
break;
}
case VK_NUMPAD0:
{
*rs = rsPADINS;
break;
}
case VK_NUMPAD1:
{
*rs = rsPADEND;
break;
}
case VK_NUMPAD2:
{
*rs = rsPADDOWN;
break;
}
case VK_NUMPAD3:
{
*rs = rsPADPGDN;
break;
}
case VK_NUMPAD4:
{
*rs = rsPADLEFT;
break;
}
case VK_NUMPAD5:
{
*rs = rsPAD5;
break;
}
case VK_NUMPAD6:
{
*rs = rsPADRIGHT;
break;
}
case VK_NUMPAD7:
{
*rs = rsPADHOME;
break;
}
case VK_NUMPAD8:
{
*rs = rsPADUP;
break;
}
case VK_NUMPAD9:
{
*rs = rsPADPGUP;
break;
}
case VK_MULTIPLY:
{
*rs = rsTIMES;
break;
}
case VK_DIVIDE:
{
*rs = rsDIVIDE;
break;
}
case VK_ADD:
{
*rs = rsPLUS;
break;
}
case VK_SUBTRACT:
{
*rs = rsMINUS;
break;
}
case VK_DECIMAL:
{
*rs = rsPADDEL;
break;
}
case VK_F1:
{
*rs = rsF1;
break;
}
case VK_F2:
{
*rs = rsF2;
break;
}
case VK_F3:
{
*rs = rsF3;
break;
}
case VK_F4:
{
*rs = rsF4;
break;
}
case VK_F5:
{
*rs = rsF5;
break;
}
case VK_F6:
{
*rs = rsF6;
break;
}
case VK_F7:
{
*rs = rsF7;
break;
}
case VK_F8:
{
*rs = rsF8;
break;
}
case VK_F9:
{
*rs = rsF9;
break;
}
case VK_F10:
{
*rs = rsF10;
break;
}
case VK_F11:
{
*rs = rsF11;
break;
}
case VK_F12:
{
*rs = rsF12;
break;
}
case VK_NUMLOCK:
{
*rs = rsNUMLOCK;
break;
}
case VK_SCROLL:
{
*rs = rsSCROLL;
break;
}
case VK_BACK:
{
*rs = rsBACKSP;
break;
}
case VK_TAB:
{
*rs = rsTAB;
break;
}
default:
{
UINT vkey = MapVirtualKey(key, MAPVK_VK_TO_CHAR) & 0xFFFF;
if ( vkey < 255 )
*rs = (RsKeyCodes)vkey;
break;
}
}
return *rs != rsNULL;
}
void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs)
{
if ( _dwOperatingSystemVersion != OS_WIN98 )
{
if ( _InputTranslateShiftKey(rs, VK_LSHIFT, TRUE) )
RsKeyboardEventHandler(rsKEYDOWN, rs);
if ( _InputTranslateShiftKey(rs, VK_RSHIFT, TRUE) )
RsKeyboardEventHandler(rsKEYDOWN, rs);
if ( _InputTranslateShiftKey(rs, VK_LSHIFT, FALSE) )
RsKeyboardEventHandler(rsKEYUP, rs);
if ( _InputTranslateShiftKey(rs, VK_RSHIFT, FALSE) )
RsKeyboardEventHandler(rsKEYUP, rs);
}
}
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown)
{
*rs = rsNULL;
switch ( key )
{
case VK_LSHIFT:
{
if ( bDown == (GetKeyState(VK_LSHIFT) & 0x8000) >> 15 )
*rs = rsLSHIFT;
break;
}
case VK_RSHIFT:
{
if ( bDown == (GetKeyState(VK_RSHIFT) & 0x8000) >> 15 )
*rs = rsRSHIFT;
break;
}
default:
{
return *rs != rsNULL;
}
}
return TRUE;
}
BOOL _InputIsExtended(INT flag)
{
return (flag & 0x1000000) != 0;
}
#if (defined(_MSC_VER))
int strcasecmp(const char *str1, const char *str2)
{
return _strcmpi(str1, str2);
}
#endif
#endif