#include "common.h"
#include "main.h"
#include "General.h"
#include "Darkel.h"
#include "Stats.h"
#include "SurfaceTable.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "Camera.h"
#include "VisibilityPlugins.h"
#include "ZoneCull.h"
#include "Particle.h"
#include "Shadows.h"
#include "Coronas.h"
#include "Explosion.h"
#include "Timecycle.h"
#include "TempColModels.h"
#include "World.h"
#include "WaterLevel.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "Object.h"
#include "HandlingMgr.h"
#include "Heli.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
enum
{
HELI_STATUS_HOVER,
HELI_STATUS_CHASE_PLAYER,
HELI_STATUS_FLY_AWAY,
HELI_STATUS_SHOT_DOWN,
HELI_STATUS_HOVER2,
};
CHeli *CHeli::pHelis[NUM_HELIS];
int16 CHeli::NumRandomHelis;
uint32 CHeli::TestForNewRandomHelisTimer;
int16 CHeli::NumScriptHelis; // unused
bool CHeli::CatalinaHeliOn;
bool CHeli::CatalinaHasBeenShotDown;
bool CHeli::ScriptHeliOn;
CHeli::CHeli(int32 id, uint8 CreatedBy)
: CVehicle(CreatedBy)
{
int i;
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
m_vehType = VEHICLE_TYPE_HELI;
pHandling = mod_HandlingManager.GetHandlingData((tVehicleType)mi->m_handlingId);
SetModelIndex(id);
m_heliStatus = HELI_STATUS_HOVER;
m_pathState = 0;
m_fMass = 100000000.0f;
m_fTurnMass = 100000000.0f;
m_fAirResistance = 0.9994f;
m_fElasticity = 0.05f;
m_nHeliId = 0;
m_fRotorRotation = 0.0f;
m_nBulletDamage = 0;
m_fAngularSpeed = 0.0f;
m_fRotation = 0.0f;
m_nSearchLightTimer = CTimer::GetTimeInMilliseconds();
for(i = 0; i < 6; i++){
m_aSearchLightHistoryX[i] = 0.0f;
m_aSearchLightHistoryY[i] = 0.0f;
}
for(i = 0; i < 8; i++)
m_fHeliDustZ[i] = -50.0f;
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds();
SetStatus(STATUS_HELI);
m_bTestRight = true;
m_fTargetOffset = 0.0f;
m_fSearchLightX = m_fSearchLightY = 0.0f;
// BUG: not in game but gets initialized to CDCDCDCD in debug
m_nLastShotTime = 0;
}
void
CHeli::SetModelIndex(uint32 id)
{
int i;
CVehicle::SetModelIndex(id);
for(i = 0; i < NUM_HELI_NODES; i++)
m_aHeliNodes[i] = nil;
CClumpModelInfo::FillFrameArray(GetClump(), m_aHeliNodes);
}
static float CatalinaTargetX[7] = { -478.0, -677.0, -907.0, -1095.0, -1152.0, -1161.0, -1161.0 };
static float CatalinaTargetY[7] = { 227.0, 206.0, 210.0, 242.0, 278.0, 341.0, 341.0 };
static float CatalinaTargetZ[7] = { 77.0, 66.0, 60.0, 53.0, 51.0, 46.0, 30.0 };
static float DamPathX[6] = { -1191.0, -1176.0, -1128.0, -1072.0, -1007.0, -971.0 };
static float DamPathY[6] = { 350.0, 388.0, 429.0, 447.0, 449.0, 416.0 };
static float DamPathZ[6] = { 42.0, 37.0, 28.0, 28.0, 31.0, 33.0 };
static float ShortPathX[4] = { -974.0, -1036.0, -1112.0, -1173.0 };
static float ShortPathY[4] = { 340.0, 312.0, 317.0, 294.0 };
static float ShortPathZ[4] = { 41.0, 38.0, 32.0, 39.0 };
static float LongPathX[7] = { -934.0, -905.0, -906.0, -1063.0, -1204.0, -1233.0, -1207.0 };
static float LongPathY[7] = { 371.0, 362.0, 488.0, 548.0, 451.0, 346.0, 308.0 };
static float LongPathZ[7] = { 57.0, 90.0, 105.0, 100.0, 81.0, 79.0, 70.0 };
static int PathPoint;
void
CHeli::ProcessControl(void)
{
int i;
if(gbModelViewer)
return;
// Find target
CVector target(0.0f, 0.0f, 0.0f);
CVector2D vTargetDist;
if(m_heliType == HELI_TYPE_CATALINA && m_heliStatus != HELI_STATUS_SHOT_DOWN){
switch(m_pathState){
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
target.x = CatalinaTargetX[m_pathState];
target.y = CatalinaTargetY[m_pathState];
target.z = CatalinaTargetZ[m_pathState];
if((target - GetPosition()).Magnitude() < 9.0f)
m_pathState++;
break;
case 6:
target.x = CatalinaTargetX[m_pathState];
target.y = CatalinaTargetY[m_pathState];
target.z = CatalinaTargetZ[m_pathState];
if(GetPosition().z > 31.55f)
break;
m_pathState = 7;
GetMatrix().GetPosition().z = 31.55f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
break;
case 7:
GetMatrix().GetPosition().z = 31.55f;
target = GetPosition();
break;
// Take off
case 8:
target.x = GetPosition().x;
target.y = GetPosition().y;
target.z = 74.0f;
if(GetPosition().z < 40.0f)
break;
PathPoint = 2;
m_pathState = 9;
break;
// Circle around dam
case 9:
target.x = DamPathX[PathPoint];
target.y = DamPathY[PathPoint];
target.z = DamPathZ[PathPoint];
if((target - GetPosition()).Magnitude() < 9.0f){
PathPoint++;
if(PathPoint >= 6){
m_pathState = 10;
PathPoint = 0;
}
}
break;
case 10:
target.x = ShortPathX[PathPoint];
target.y = ShortPathY[PathPoint];
target.z = ShortPathZ[PathPoint];
if((target - GetPosition()).Magnitude() < 9.0f){
PathPoint++;
if(PathPoint >= 3){
m_pathState = 9;
PathPoint = 1;
}
}
break;
// how do we get here?
case 11:
target.x = LongPathX[PathPoint];
target.y = LongPathY[PathPoint];
target.z = LongPathZ[PathPoint];
if((target - GetPosition()).Magnitude() < 9.0f){
PathPoint++;
if(PathPoint >= 7){
m_pathState = 9;
PathPoint = 0;
}
}
break;
// Fly away
case 12:
target.x = GetPosition().x;
target.y = GetPosition().y;
target.z = 200.0f;
break;
}
vTargetDist = target - GetPosition();
m_fTargetZ = target.z;
if(m_pathState == 6){
GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f;
GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f;
}
}else{
vTargetDist = FindPlayerCoors() - GetPosition();
m_fTargetZ = FindPlayerCoors().z;
// Heli flies away to (0, 0)
if(m_heliStatus == HELI_STATUS_FLY_AWAY && GetPosition().z > 20.0f){
vTargetDist.x = 0.0f - GetPosition().x;
vTargetDist.y = 0.0f - GetPosition().y;
}
float groundZ;
switch(m_heliStatus){
case HELI_STATUS_HOVER:
groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f;
break;
case HELI_STATUS_SHOT_DOWN:
groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
break;
case HELI_STATUS_HOVER2:
groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
m_fTargetZ = Max(groundZ, m_fTargetZ) + 8.0f + m_fTargetOffset;
break;
default:
groundZ = CWorld::FindGroundZFor3DCoord(GetPosition().x, GetPosition().y, 1000.0f, nil);
m_fTargetZ = Max(groundZ, m_fTargetZ) + 12.0f;
break;
}
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();
switch(m_heliStatus){
case HELI_STATUS_HOVER:
case HELI_STATUS_HOVER2:{
float targetHeight;
if(m_heliType == HELI_TYPE_CATALINA)
targetHeight = 8.0f;
else
targetHeight = 40.0f - m_nHeliId*10.0f;
if(fTargetDist > targetHeight)
m_heliStatus = HELI_STATUS_CHASE_PLAYER;
}
#ifdef FIX_BUGS
break;
#endif
case HELI_STATUS_CHASE_PLAYER:{
float targetHeight;
if(m_heliType == HELI_TYPE_CATALINA)
targetHeight = 4.0f;
else
targetHeight = 30.0f - m_nHeliId*7.5f;
if(fTargetDist < 1.0f ||
fTargetDist < targetHeight && CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false))
m_heliStatus = HELI_STATUS_HOVER;
}
}
// Find xy speed
float speed;
if(fTargetDist > 100.0f)
speed = 1.0f;
else if(fTargetDist > 75.0f)
speed = 0.7f;
else
speed = 0.4f;
if(m_heliStatus == HELI_STATUS_HOVER || m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN)
speed = 0.0f;
if(fTargetDist != 0.0f)
vTargetDist /= fTargetDist;
else
vTargetDist.x = 1.0f;
CVector2D targetSpeed = vTargetDist * speed;
if(m_heliStatus == HELI_STATUS_HOVER2 || m_heliStatus == HELI_STATUS_SHOT_DOWN){
bool force = !!((CTimer::GetFrameCounter() + m_randomSeed) & 8);
if(m_bTestRight){
if(force || CWorld::TestSphereAgainstWorld(GetPosition() + 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
targetSpeed.x -= -vTargetDist.x*0.15f;
targetSpeed.y -= vTargetDist.y*0.15f;
}else{
targetSpeed.x -= -vTargetDist.x*0.05f;
targetSpeed.y -= vTargetDist.y*0.05f;
}
}else{
m_bTestRight = false;
if(m_heliStatus == HELI_STATUS_HOVER2)
m_fTargetOffset += 5.0f;
else
m_fTargetOffset -= 5.0f;
}
}else{
if(force || CWorld::TestSphereAgainstWorld(GetPosition() - 4.0f*GetRight(), 2.0f, this, true, false, false, false, false, false) == nil){
if(m_heliStatus == HELI_STATUS_SHOT_DOWN){
m_fTargetOffset -= CTimer::GetTimeStep()*0.05f;
targetSpeed.x += -vTargetDist.x*0.15f;
targetSpeed.y += vTargetDist.y*0.15f;
}else{
targetSpeed.x += -vTargetDist.x*0.05f;
targetSpeed.y += vTargetDist.y*0.05f;
}
}else{
m_bTestRight = true;
if(m_heliStatus == HELI_STATUS_HOVER2)
m_fTargetOffset += 5.0f;
else
m_fTargetOffset -= 5.0f;
}
}
if(m_fTargetOffset > 30.0f)
m_fTargetOffset = 30.0f;
if(m_heliStatus == HELI_STATUS_SHOT_DOWN && force){
if(CWorld::TestSphereAgainstWorld(GetPosition() + 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false) ||
CWorld::TestSphereAgainstWorld(GetPosition() - 1.5f*GetForward(), 2.0f, this, true, false, false, false, false, false))
m_nExplosionTimer = CTimer::GetPreviousTimeInMilliseconds();
}
}else
if(m_fTargetOffset >= 2.0f)
m_fTargetOffset -= 2.0f;
if(m_heliType == HELI_TYPE_CATALINA)
if(m_pathState == 9 || m_pathState == 11 || m_pathState == 10){
float f = Pow(0.997f, CTimer::GetTimeStep());
m_vecMoveSpeed.x *= f;
m_vecMoveSpeed.y *= f;
}
CVector2D speedDir = targetSpeed - m_vecMoveSpeed;
float speedDiff = speedDir.Magnitude();
if(speedDiff != 0.0f)
speedDir /= speedDiff;
else
speedDir.x = 1.0f;
float speedInc = CTimer::GetTimeStep()*0.002f;
if(speedDiff < speedInc){
m_vecMoveSpeed.x = targetSpeed.x;
m_vecMoveSpeed.y = targetSpeed.y;
}else{
m_vecMoveSpeed.x += speedDir.x*speedInc;
m_vecMoveSpeed.y += speedDir.y*speedInc;
}
GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
// Find z target
if(m_heliStatus == HELI_STATUS_FLY_AWAY)
m_fTargetZ = 1000.0f;
if((CTimer::GetTimeInMilliseconds() + 800*m_nHeliId) & 0x800)
m_fTargetZ += 2.0f;
m_fTargetZ += m_nHeliId*5.0f;
// Find z speed
float targetSpeedZ = (m_fTargetZ - GetPosition().z)*0.01f;
float speedDiffZ = targetSpeedZ - m_vecMoveSpeed.z;
float speedIncZ = CTimer::GetTimeStep()*0.001f;
if(m_heliStatus == HELI_STATUS_FLY_AWAY)
speedIncZ *= 1.5f;
if(Abs(speedDiffZ) < speedIncZ)
m_vecMoveSpeed.z = targetSpeedZ;
else if(speedDiffZ < 0.0f)
m_vecMoveSpeed.z -= speedIncZ;
else
m_vecMoveSpeed.z += speedIncZ*1.5f;
GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
// Find angular speed
float targetAngularSpeed;
m_fAngularSpeed *= Pow(0.995f, CTimer::GetTimeStep());
if(fTargetDist < 8.0f)
targetAngularSpeed = 0.0f;
else{
float rotationDiff = CGeneral::GetATanOfXY(vTargetDist.x, vTargetDist.y) - m_fRotation;
while(rotationDiff < -3.14f) rotationDiff += 6.28f;
while(rotationDiff > 3.14f) rotationDiff -= 6.28f;
if(Abs(rotationDiff) > 0.4f){
if(rotationDiff < 0.0f)
targetAngularSpeed = -0.2f;
else
targetAngularSpeed = 0.2f;
}else
targetAngularSpeed = 0.0f;
}
float angularSpeedDiff = targetAngularSpeed - m_fAngularSpeed;
float angularSpeedInc = CTimer::GetTimeStep()*0.0001f;
if(Abs(angularSpeedDiff) < angularSpeedInc)
m_fAngularSpeed = targetAngularSpeed;
else if(angularSpeedDiff < 0.0f)
m_fAngularSpeed -= angularSpeedInc;
else
m_fAngularSpeed += angularSpeedInc;
m_fRotation += m_fAngularSpeed * CTimer::GetTimeStep();
// Set matrix
CVector up(3.0f*m_vecMoveSpeed.x, 3.0f*m_vecMoveSpeed.y, 1.0f);
up.Normalise();
CVector fwd(-Cos(m_fRotation), -Sin(m_fRotation), 0.0f); // not really forward
CVector right = CrossProduct(up, fwd);
fwd = CrossProduct(up, right);
GetRight() = right;
GetForward() = fwd;
GetUp() = up;
// Search light and shooting
if(m_heliStatus == HELI_STATUS_FLY_AWAY || m_heliType == HELI_TYPE_CATALINA || CCullZones::PlayerNoRain())
m_fSearchLightIntensity = 0.0f;
else {
// Update search light history once every 1000ms
int timeDiff = CTimer::GetTimeInMilliseconds() - m_nSearchLightTimer;
while (timeDiff > 1000) {
for (i = 5; i > 0; i--) {
m_aSearchLightHistoryX[i] = m_aSearchLightHistoryX[i - 1];
m_aSearchLightHistoryY[i] = m_aSearchLightHistoryY[i - 1];
}
m_aSearchLightHistoryX[0] = FindPlayerCoors().x + FindPlayerSpeed().x * 50.0f * (m_nHeliId + 2);
m_aSearchLightHistoryY[0] = FindPlayerCoors().y + FindPlayerSpeed().y * 50.0f * (m_nHeliId + 2);
timeDiff -= 1000;
m_nSearchLightTimer += 1000;
}
assert(timeDiff <= 1000);
float f1 = timeDiff / 1000.0f;
float f2 = 1.0f - f1;
m_fSearchLightX = m_aSearchLightHistoryX[m_nHeliId + 2] * f2 + m_aSearchLightHistoryX[m_nHeliId + 2 - 1] * f1;
m_fSearchLightY = m_aSearchLightHistoryY[m_nHeliId + 2] * f2 + m_aSearchLightHistoryY[m_nHeliId + 2 - 1] * f1;
float searchLightDist = (CVector2D(m_fSearchLightX, m_fSearchLightY) - GetPosition()).Magnitude();
if (searchLightDist > 60.0f)
m_fSearchLightIntensity = 0.0f;
else if (searchLightDist < 40.0f)
m_fSearchLightIntensity = 1.0f;
else
m_fSearchLightIntensity = 1.0f - (40.0f - searchLightDist) / (60.0f-40.0f);
if (m_fSearchLightIntensity < 0.9f || sq(FindPlayerCoors().x - m_fSearchLightX) + sq(FindPlayerCoors().y - m_fSearchLightY) > sq(7.0f))
m_nShootTimer = CTimer::GetTimeInMilliseconds();
else if (CTimer::GetTimeInMilliseconds() > m_nPoliceShoutTimer) {
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_HELI_PLAYER_FOUND, 0.0f);
m_nPoliceShoutTimer = CTimer::GetTimeInMilliseconds() + 4500 + (CGeneral::GetRandomNumber() & 0xFFF);
}
#ifdef FIX_BUGS
if (!CReplay::IsPlayingBack())
#endif
{
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;
case 3: shootTimeout = 10000; break;
case 4: shootTimeout = 5000; break;
case 5: shootTimeout = 3500; break;
case 6: shootTimeout = 2000; break;
}
if (CCullZones::NoPolice())
shootTimeout /= 2;
}
else
shootTimeout = 1500;
if (FindPlayerPed()->m_pWanted->IsIgnored())
m_nShootTimer = CTimer::GetTimeInMilliseconds();
else {
// Check if line of sight is clear
if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
CTimer::GetPreviousTimeInMilliseconds() <= m_nShootTimer + shootTimeout) {
if (CWorld::GetIsLineOfSightClear(GetPosition(), FindPlayerCoors(), true, false, false, false, false, false)) {
if (m_heliStatus == HELI_STATUS_HOVER2)
m_heliStatus = HELI_STATUS_HOVER;
}
else {
m_nShootTimer = CTimer::GetTimeInMilliseconds();
if (m_heliStatus == HELI_STATUS_HOVER)
m_heliStatus = HELI_STATUS_HOVER2;
}
}
// Shoot!
if (CTimer::GetTimeInMilliseconds() > m_nShootTimer + shootTimeout &&
CTimer::GetTimeInMilliseconds() > m_nLastShotTime + 200) {
CVector shotTarget = FindPlayerCoors();
// some inaccuracy
shotTarget.x += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
shotTarget.y += ((CGeneral::GetRandomNumber() & 0xFF) - 128) / 50.0f;
CVector direction = FindPlayerCoors() - GetPosition();
direction.Normalise();
shotTarget += 3.0f * direction;
CVector shotSource = GetPosition();
shotSource += 3.0f * direction;
FireOneInstantHitRound(&shotSource, &shotTarget, 20);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_SHOT_FIRED, 0.0f);
m_nLastShotTime = CTimer::GetTimeInMilliseconds();
}
}
}
}
// Drop Catalina's bombs
if(m_heliType == HELI_TYPE_CATALINA && m_pathState > 8 && (CTimer::GetTimeInMilliseconds()>>9) != (CTimer::GetPreviousTimeInMilliseconds()>>9)){
CVector bombPos = GetPosition() - 60.0f*m_vecMoveSpeed;
if(sq(FindPlayerCoors().x-bombPos.x) + sq(FindPlayerCoors().y-bombPos.y) < sq(35.0f)){
bool found;
float groundZ = CWorld::FindGroundZFor3DCoord(bombPos.x, bombPos.y, bombPos.z, &found);
float waterZ;
if(!CWaterLevel::GetWaterLevelNoWaves(bombPos.x, bombPos.y, bombPos.z, &waterZ))
waterZ = 0.0f;
if(groundZ > waterZ){
bombPos.z = groundZ + 2.0f;
CExplosion::AddExplosion(nil, this, EXPLOSION_HELI_BOMB, bombPos, 0);
}else{
bombPos.z = waterZ;
CVector dir;
for(i = 0; i < 16; i++){
dir.x = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
dir.y = ((CGeneral::GetRandomNumber()&0xFF)-127)*0.001f;
dir.z = 0.5f;
CParticle::AddParticle(PARTICLE_BOAT_SPLASH, bombPos, dir, nil, 0.2f);
}
}
}
}
RemoveAndAdd();
bIsInSafePosition = true;
GetMatrix().UpdateRW();
UpdateRwFrame();
}
void
CHeli::PreRender(void)
{
float angle;
uint8 i;
CColPoint point;
CEntity *entity;
uint8 r, g, b;
float testLowZ = FindPlayerCoors().z - 10.0f;
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
int frm = CTimer::GetFrameCounter() & 7;
i = 0;
for(angle = 0.0f; angle < TWOPI; angle += TWOPI/32){
CVector pos(radius*Cos(angle), radius*Sin(angle), 0.0f);
CVector dir = CVector(pos.x, pos.y, 1.0f)*0.01f;
pos += GetPosition();
if(CWorld::ProcessVerticalLine(pos, testLowZ, point, entity, true, false, false, false, true, false, nil))
m_fHeliDustZ[frm] = point.point.z;
else
m_fHeliDustZ[frm] = -101.0f;
switch(point.surfaceB){
default:
case SURFACE_TARMAC:
r = 10;
g = 10;
b = 10;
break;
case SURFACE_GRASS:
r = 10;
g = 6;
b = 3;
break;
case SURFACE_GRAVEL:
r = 10;
g = 8;
b = 7;
break;
case SURFACE_MUD_DRY:
r = 10;
g = 6;
b = 3;
break;
}
RwRGBA col = { r, g, b, 32 };
#ifdef FIX_BUGS
pos.z = m_fHeliDustZ[frm];
#else
// What the hell is the point of this?
pos.z = m_fHeliDustZ[(i - (i&3))/4]; // advance every 4 iterations, why not just /4?
#endif
if(pos.z > -200.0f && GetPosition().z - pos.z < 20.0f)
CParticle::AddParticle(PARTICLE_HELI_DUST, pos, dir, nil, 0.0f, col);
i++;
}
}
void
CHeli::Render(void)
{
CMatrix mat;
CVector pos;
mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_TOPROTOR]));
pos = mat.GetPosition();
mat.SetRotateZ(m_fRotorRotation);
mat.Translate(pos);
mat.UpdateRW();
m_fRotorRotation += 3.14f/6.5f;
if(m_fRotorRotation > 6.28f)
m_fRotorRotation -= 6.28f;
mat.Attach(RwFrameGetMatrix(m_aHeliNodes[HELI_BACKROTOR]));
pos = mat.GetPosition();
mat.SetRotateX(m_fRotorRotation);
mat.Translate(pos);
mat.UpdateRW();
CEntity::Render();
}
void
CHeli::PreRenderAlways(void)
{
CVector shadowPos(m_fSearchLightX, m_fSearchLightY, GetPosition().z);
if(m_fSearchLightIntensity > 0.0f){
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
6.0f, 0.0f, 0.0f, -6.0f,
80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
50.0f, true, 1.0f);
CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
CVector toPlayer = FindPlayerCoors() - front;
toPlayer.Normalise();
float intensity = m_fSearchLightIntensity*sq(CTimeCycle::GetSpriteBrightness());
if(DotProduct(toPlayer, TheCamera.GetForward()) < -0.8f)
CCoronas::RegisterCorona((uintptr)this, 255*intensity, 255*intensity, 255*intensity, 255,
front, 10.0f, 60.0f, CCoronas::TYPE_STAR,
CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)this, 200*intensity, 200*intensity, 200*intensity, 255,
front, 8.0f, 60.0f, CCoronas::TYPE_STAR,
CCoronas::FLARE_HEADLIGHTS, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
CVector back = GetMatrix() * CVector(0.0f, -9.0f, 0.0f);
if(CTimer::GetTimeInMilliseconds() & 0x100)
CCoronas::RegisterCorona((uintptr)this + 2, 255, 0, 0, 255,
back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 255,
back, 1.0f, 60.0f, CCoronas::TYPE_STAR,
CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
RwObject*
GetHeliAtomicObjectCB(RwObject *object, void *data)
{
RpAtomic *atomic = (RpAtomic*)object;
assert(RwObjectGetType(object) == rpATOMIC);
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
*(RpAtomic**)data = atomic;
return object;
}
CObject*
CHeli::SpawnFlyingComponent(int32 component)
{
RpAtomic *atomic;
RwFrame *frame;
RwMatrix *matrix;
CObject *obj;
if(m_aHeliNodes[component] == nil)
return nil;
atomic = nil;
RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
if(atomic == nil)
return nil;
obj = new CObject;
if(obj == nil)
return nil;
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
// object needs base model
obj->RefModelInfo(GetModelIndex());
// create new atomic
matrix = RwFrameGetLTM(m_aHeliNodes[component]);
frame = RwFrameCreate();
atomic = RpAtomicClone(atomic);
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
// init object
obj->m_fMass = 10.0f;
obj->m_fTurnMass = 25.0f;
obj->m_fAirResistance = 0.99f;
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->SetIsStatic(false);
obj->bIsPickup = false;
// life time
CObject::nNoTempObjects++;
if(component == HELI_TOPROTOR)
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 1000;
else
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 3000;
obj->m_vecMoveSpeed = m_vecMoveSpeed;
if(obj->m_vecMoveSpeed.z > 0.0f)
obj->m_vecMoveSpeed.z = 0.3f;
else
obj->m_vecMoveSpeed.z = 0.0f;
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
if(component == HELI_BACKROTOR)
obj->m_vecTurnSpeed.x = 0.5f;
else if(component == HELI_TOPROTOR || component == HELI_TOPKNOT)
obj->m_vecTurnSpeed.z = 0.5f;
else
obj->m_vecTurnSpeed.y = 0.5f;
obj->bRenderScorched = true;
CWorld::Add(obj);
atomic = nil;
RwFrameForAllObjects(m_aHeliNodes[component], GetHeliAtomicObjectCB, &atomic);
if(atomic)
RpAtomicSetFlags(atomic, 0);
return obj;
}
void
CHeli::InitHelis(void)
{
int i;
NumRandomHelis = 0;
TestForNewRandomHelisTimer = 0;
NumScriptHelis = 0;
CatalinaHeliOn = false;
ScriptHeliOn = false;
for(i = 0; i < NUM_HELIS; i++)
pHelis[i] = nil;
#if GTA_VERSION >= GTA3_PS2_160
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
#endif
}
CHeli*
GenerateHeli(bool catalina)
{
CHeli *heli;
CVector heliPos;
int i;
#if GTA_VERSION < GTA3_PS2_160
if(catalina)
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_ESCAPE))->SetColModel(&CTempColModels::ms_colModelPed1);
else
((CVehicleModelInfo*)CModelInfo::GetModelInfo(MI_CHOPPER))->SetColModel(&CTempColModels::ms_colModelPed1);
#endif
if(catalina)
heli = new CHeli(MI_ESCAPE, PERMANENT_VEHICLE);
else
heli = new CHeli(MI_CHOPPER, PERMANENT_VEHICLE);
if(catalina)
heliPos = CVector(-224.0f, 201.0f, 83.0f);
else{
heliPos = FindPlayerCoors();
float angle = (float)(CGeneral::GetRandomNumber() & 0xFF)/0x100 * 6.28f;
heliPos.x += 250.0f*Sin(angle);
heliPos.y += 250.0f*Cos(angle);
if(heliPos.x < -2000.0f || heliPos.x > 2000.0f || heliPos.y < -2000.0f || heliPos.y > 2000.0f){
heliPos = FindPlayerCoors();
heliPos.x -= 250.0f*Sin(angle);
heliPos.y -= 250.0f*Cos(angle);
}
heliPos.z += 50.0f;
}
heli->GetMatrix().SetTranslate(heliPos);
if(catalina)
heli->GetMatrix().SetRotateZOnly(DEGTORAD(270.0f)); // game actually uses 3.14 here
heli->SetStatus(STATUS_ABANDONED);
heli->bIsLocked = true;
int id = -1;
bool found = false;
while(!found){
id++;
found = true;
for(i = 0; i < 4; i++)
if(CHeli::pHelis[i] && CHeli::pHelis[i]->m_nHeliId == id)
found = false;
}
heli->m_nHeliId = id;
CWorld::Add(heli);
return heli;
}
void
CHeli::UpdateHelis(void)
{
int i, j;
// Spawn new police helis
int numHelisRequired =
#ifdef FIX_BUGS
CReplay::IsPlayingBack() ? 0 :
#endif
FindPlayerPed()->m_pWanted->NumOfHelisRequired();
if(CStreaming::HasModelLoaded(MI_CHOPPER) && CTimer::GetTimeInMilliseconds() > TestForNewRandomHelisTimer){
// Spawn a police heli
TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 15000;
if(NumRandomHelis < numHelisRequired){
NumRandomHelis++;
CHeli *heli = GenerateHeli(false);
heli->m_heliType = HELI_TYPE_RANDOM;
if(pHelis[HELI_RANDOM0] == nil)
pHelis[HELI_RANDOM0] = heli;
else if(pHelis[HELI_RANDOM1] == nil)
pHelis[HELI_RANDOM1] = heli;
else
assert(0 && "too many helis");
}
}
// Handle script heli
if(ScriptHeliOn){
if(CStreaming::HasModelLoaded(MI_CHOPPER) && pHelis[HELI_SCRIPT] == nil){
pHelis[HELI_SCRIPT] = GenerateHeli(false);
pHelis[HELI_SCRIPT]->m_heliType = HELI_TYPE_SCRIPT;
}else
CStreaming::RequestModel(MI_CHOPPER, 0);
}else{
if(pHelis[HELI_SCRIPT])
pHelis[HELI_SCRIPT]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
// Handle Catalina's heli
if(CatalinaHeliOn){
if(CStreaming::HasModelLoaded(MI_ESCAPE) && pHelis[HELI_CATALINA] == nil){
pHelis[HELI_CATALINA] = GenerateHeli(true);
pHelis[HELI_CATALINA]->m_heliType = HELI_TYPE_CATALINA;
}else
CStreaming::RequestModel(MI_ESCAPE, STREAMFLAGS_DONT_REMOVE);
}else{
if(pHelis[HELI_CATALINA])
pHelis[HELI_CATALINA]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
// Delete helis that we no longer need
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_FLY_AWAY && pHelis[i]->GetPosition().z > 150.0f){
CWorld::Remove(pHelis[i]);
delete pHelis[i];
pHelis[i] = nil;
if(i != HELI_SCRIPT && i != HELI_CATALINA)
NumRandomHelis--;
}
// Handle explosions
for(i = 0; i < NUM_HELIS; i++){
if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds() > pHelis[i]->m_nExplosionTimer){
// Second part of explosion
static int nFrameGen;
CRGBA colors[8];
TheCamera.CamShake(0.7f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
colors[0] = CRGBA(0, 0, 0, 255);
colors[1] = CRGBA(224, 230, 238, 255);
colors[2] = CRGBA(0, 0, 0, 255);
colors[3] = CRGBA(0, 0, 0, 255);
colors[4] = CRGBA(66, 162, 252, 255);
colors[5] = CRGBA(0, 0, 0, 255);
colors[6] = CRGBA(0, 0, 0, 255);
colors[7] = CRGBA(0, 0, 0, 255);
CVector pos = pHelis[i]->GetPosition();
CVector dir;
for(j = 0; j < 40; j++){
dir.x = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.y = CGeneral::GetRandomNumberInRange(-2.0f, 2.0f);
dir.z = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
int rotSpeed = CGeneral::GetRandomNumberInRange(10, 30);
if(CGeneral::GetRandomNumber() & 1)
rotSpeed = -rotSpeed;
int f = ++nFrameGen & 3;
CParticle::AddParticle(PARTICLE_HELI_DEBRIS, pos, dir,
nil, CGeneral::GetRandomNumberInRange(0.1f, 1.0f),
colors[nFrameGen], rotSpeed, 0, f, 0);
}
CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
pHelis[i]->SpawnFlyingComponent(HELI_SKID_LEFT);
pHelis[i]->SpawnFlyingComponent(HELI_SKID_RIGHT);
pHelis[i]->SpawnFlyingComponent(HELI_TOPROTOR);
CDarkel::RegisterCarBlownUpByPlayer(pHelis[i]);
CWorld::Remove(pHelis[i]);
delete pHelis[i];
pHelis[i] = nil;
if(i != HELI_SCRIPT && i != HELI_CATALINA)
NumRandomHelis--;
if(i == HELI_CATALINA)
CatalinaHasBeenShotDown = true;
CStats::HelisDestroyed++;
CStats::PeopleKilledByPlayer += 2;
CStats::PedsKilledOfThisType[PEDTYPE_COP] += 2;
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 250;
pos = CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition();
CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->RegisterCrime_Immediately(CRIME_SHOOT_HELI,
pos, i + 19843, false);
TestForNewRandomHelisTimer = CTimer::GetTimeInMilliseconds() + 50000;
}else if(pHelis[i] && pHelis[i]->m_heliStatus == HELI_STATUS_SHOT_DOWN && CTimer::GetTimeInMilliseconds()+7000 > pHelis[i]->m_nExplosionTimer){
// First part of explosion
if(CTimer::GetPreviousTimeInMilliseconds()+7000 < pHelis[i]->m_nExplosionTimer){
pHelis[i]->SpawnFlyingComponent(HELI_BACKROTOR);
pHelis[i]->SpawnFlyingComponent(HELI_TAIL);
pHelis[i]->m_fAngularSpeed *= -2.5f;
pHelis[i]->bRenderScorched = true;
TheCamera.CamShake(0.4f, pHelis[i]->GetPosition().x, pHelis[i]->GetPosition().y, pHelis[i]->GetPosition().z);
CVector pos = pHelis[i]->GetPosition() - 2.5f*pHelis[i]->GetForward();
CExplosion::AddExplosion(nil, nil, EXPLOSION_HELI, pos, 0);
}else
pHelis[i]->m_fAngularSpeed *= 1.03f;
}
}
// Find police helis to remove
for(i = 0; i < 2; i++)
if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_FLY_AWAY){
if(numHelisRequired > 0)
numHelisRequired--;
else
pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
// Remove all helis if in a tunnel or under water
if(FindPlayerCoors().z < - 2.0f)
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i] && pHelis[i]->m_heliStatus != HELI_STATUS_SHOT_DOWN)
pHelis[i]->m_heliStatus = HELI_STATUS_FLY_AWAY;
}
void
CHeli::SpecialHeliPreRender(void)
{
int i;
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i])
pHelis[i]->PreRenderAlways();
}
bool
CHeli::TestRocketCollision(CVector *rocketPos)
{
int i;
bool hit = false;
for(i = 0; i < NUM_HELIS; i++){
if(pHelis[i] && !pHelis[i]->bExplosionProof && (*rocketPos - pHelis[i]->GetPosition()).MagnitudeSqr() < sq(8.0f)){
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
hit = true;
}
}
return hit;
}
bool
CHeli::TestBulletCollision(CVector *line0, CVector *line1, CVector *bulletPos, int32 damage)
{
int i;
bool hit = false;
for(i = 0; i < NUM_HELIS; i++)
if(pHelis[i] && !pHelis[i]->bBulletProof && CCollision::DistToLine(line0, line1, &pHelis[i]->GetPosition()) < 5.0f){
// Find bullet position
float distToHeli = (pHelis[i]->GetPosition() - *line0).Magnitude();
CVector line = (*line1 - *line0);
float lineLength = line.Magnitude();
*bulletPos = *line0 + line*Max(1.0f, distToHeli-5.0f)/lineLength;
pHelis[i]->m_nBulletDamage += damage;
if(pHelis[i]->m_heliType == HELI_CATALINA && pHelis[i]->m_nBulletDamage > 400 ||
pHelis[i]->m_heliType != HELI_CATALINA && pHelis[i]->m_nBulletDamage > 700){
pHelis[i]->m_fAngularSpeed = CGeneral::GetRandomTrueFalse() ? 0.05f : -0.05f;
pHelis[i]->m_heliStatus = HELI_STATUS_SHOT_DOWN;
pHelis[i]->m_nExplosionTimer = CTimer::GetTimeInMilliseconds() + 10000;
}
hit = true;
}
return hit;
}
void CHeli::StartCatalinaFlyBy(void)
{
CatalinaHeliOn = true;
CatalinaHasBeenShotDown = false;
}
void
CHeli::RemoveCatalinaHeli(void)
{
CatalinaHeliOn = false;
if(pHelis[HELI_CATALINA]){
CWorld::Remove(pHelis[HELI_CATALINA]);
delete pHelis[HELI_CATALINA];
pHelis[HELI_CATALINA] = nil;
}
}
CHeli *CHeli::FindPointerToCatalinasHeli(void) { return pHelis[HELI_CATALINA]; }
void CHeli::CatalinaTakeOff(void) { pHelis[HELI_CATALINA]->m_pathState = 8; }
void CHeli::MakeCatalinaHeliFlyAway(void) { pHelis[HELI_CATALINA]->m_pathState = 12; }
bool CHeli::HasCatalinaBeenShotDown(void) { return CatalinaHasBeenShotDown; }
void CHeli::ActivateHeli(bool activate) { ScriptHeliOn = activate; }