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authorFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2019-06-02 05:00:38 +0200
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+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dxshapes.h
+// Content: D3DX simple shapes
+//
+///////////////////////////////////////////////////////////////////////////
+
+#ifndef __D3DXSHAPES_H__
+#define __D3DXSHAPES_H__
+
+#include <d3d.h>
+#include <limits.h>
+#include "d3dxerr.h"
+
+
+typedef struct ID3DXSimpleShape *LPD3DXSIMPLESHAPE;
+
+// {CFCD4602-EB7B-11d2-A440-00A0C90629A8}
+DEFINE_GUID( IID_ID3DXSimpleShape,
+0xcfcd4602, 0xeb7b, 0x11d2, 0xa4, 0x40, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8 );
+
+
+///////////////////////////////////////////////////////////////////////////
+// Interfaces:
+///////////////////////////////////////////////////////////////////////////
+
+//-------------------------------------------------------------------------
+// ID3DXSimpleShape interface:
+//-------------------------------------------------------------------------
+
+DECLARE_INTERFACE_(ID3DXSimpleShape, IUnknown)
+{
+ // IUnknown methods
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ // ID3DXSimpleShape methods
+ STDMETHOD_(LPDIRECT3DVERTEXBUFFER7, GetVB)(THIS) PURE;
+ STDMETHOD_(DWORD, GetIndices)(THIS_ LPWORD *ppIndices) PURE;
+ STDMETHOD(Draw)(THIS) PURE;
+};
+
+
+
+///////////////////////////////////////////////////////////////////////////
+// Functions:
+///////////////////////////////////////////////////////////////////////////
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+//-------------------------------------------------------------------------
+// D3DXCreatePolygon: Creates an 'n' sided polygon using the device
+// ---------------- specified. It returns a vertex buffer that can be used
+// for drawing or manipulation by the program later on.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] float sideSize: Length of a side.
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. (Default is 1)
+// D3DX_DEFAULT is a valid input.
+// [out] IDirect3DVertexBuffer7** ppVB: The output shape interface.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreatePolygon(LPDIRECT3DDEVICE7 pDevice,
+ float sideSize,
+ DWORD numSides,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape );
+
+//-------------------------------------------------------------------------
+// D3DXCreateBox: Creates a box (cuboid) of given dimensions using the
+// ------------ device. It returns a vertex buffer that can
+// be used for drawing or manipulation by the program later on.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] float width: Width of the box (along x-axis)
+// [in] float height: Height of the box (along y-axis)
+// [in] float depth: Depth of the box (along z-axis)
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. Default is 1.
+// D3DX_DEFAULT is a valid input here.
+// [out] LPD3DXSIMPLESHAPE* ppShape: The output vertex-buffer.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreateBox(LPDIRECT3DDEVICE7 pDevice,
+ float width,
+ float height,
+ float depth,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape );
+
+//-------------------------------------------------------------------------
+// D3DXCreateCylinder: Creates a cylinder of given dimensions using the
+// ----------------- device. It returns a vertex buffer that
+// can be used for drawing or manipulation by the program
+// later on.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] float baseRadius: Base-radius (default is 1.0f, shd be >= 0.0f)
+// [in] float topRadius: Top-radius (default is 1.0f, shd be >= 0.0f)
+// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
+// [in] DWORD numSlices: Number of slices about the main axis.
+// (default is 8) D3DX_DEFAULT is a valid input.
+// [in] DWORD numStacks: Number of stacks along the main axis.
+// (default is 8) D3DX_DEFAULT is a valid input.
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. Default is 1.
+// D3DX_DEFAULT is a valid input here.
+// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreateCylinder(LPDIRECT3DDEVICE7 pDevice,
+ float baseRadius,
+ float topRadius,
+ float height,
+ DWORD numSlices,
+ DWORD numStacks,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape );
+
+
+//-------------------------------------------------------------------------
+// D3DXCreateTorus: Creates a torus of given dimensions using the
+// -------------- device specified. It returns a vertex buffer that can
+// be used for drawing or manipulation by the program later
+// on. It draws a doughnut, centered at (0, 0, 0) whose axis
+// is aligned with the z-axis. With the innerRadius used
+// as the radius of the cross-section (minor-Radius) and
+// the outerRadius used as the radius of the central 'hole'.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] float innerRadius: inner radius (default is 1.0f, shd be >= 0.0f)
+// [in] float outerRadius: outer radius (default is 2.0f, shd be >= 0.0f)
+// [in] DWORD numSides: Number of sides in the cross-section
+// (default is 8). D3DX_DEFAULT is a valid input.
+// [in] DWORD numRings: Number of rings making up the torus
+// (default is 8) D3DX_DEFAULT is a valid input.
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. Default is 1.
+// D3DX_DEFAULT is a valid input here.
+// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreateTorus(LPDIRECT3DDEVICE7 pDevice,
+ float innerRadius,
+ float outerRadius,
+ DWORD numSides,
+ DWORD numRings,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape );
+
+//-------------------------------------------------------------------------
+// D3DXCreateTeapot: Creates a teapot using the device specified.
+// ---------------- It returns a vertex buffer that can be used for
+// drawing or manipulation by the program later on.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. Default is 1.
+// D3DX_DEFAULT is a valid input here.
+// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreateTeapot(LPDIRECT3DDEVICE7 pDevice,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape);
+
+//-------------------------------------------------------------------------
+// D3DXCreateSphere: Creates a cylinder of given dimensions using the
+// ---------------- device specified.
+// It returns a vertex buffer that can be used for
+// drawing or manipulation by the program later on.
+//
+// Params:
+// [in] LPDIRECT3DDEVICE7 pDevice: The device to create off.
+// [in] float radius: radius (default is 1.0f, shd be >= 0.0f)
+// [in] float height: Height (default is 1.0f, shd be >= 0.0f)
+// [in] DWORD numSlices: Number of slices about the main axis
+// (default is 8) D3DX_DEFAULT is a valid input.
+// [in] DWORD numStacks: Number of stacks along the main axis
+// (default is 8) D3DX_DEFAULT is a valid input.
+// [in] DWORD numTexCoords: The number of texture coordinates desired
+// in the vertex-buffer. Default is 1.
+// D3DX_DEFAULT is a valid input here.
+// [out] LPD3DXSIMPLESHAPE* ppShape: The output shape interface.
+//-------------------------------------------------------------------------
+HRESULT WINAPI
+ D3DXCreateSphere(LPDIRECT3DDEVICE7 pDevice,
+ float radius,
+ DWORD numSlices,
+ DWORD numStacks,
+ DWORD numTexCoords,
+ LPD3DXSIMPLESHAPE* ppShape);
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+#endif //__D3DXSHAPES_H__