summaryrefslogtreecommitdiffstats
path: root/src/audio/AudioManager.h
diff options
context:
space:
mode:
authorFilip Gawin <filip.gawin@zoho.com>2019-08-27 20:50:59 +0200
committerFilip Gawin <filip.gawin@zoho.com>2019-08-27 22:29:23 +0200
commit01ac2929cd723b579454788ffbe9579d1863d240 (patch)
tree84f9f7df642f09a32adb1fa779ffeeb15fa2c206 /src/audio/AudioManager.h
parentMore more more audio (diff)
downloadre3-01ac2929cd723b579454788ffbe9579d1863d240.tar
re3-01ac2929cd723b579454788ffbe9579d1863d240.tar.gz
re3-01ac2929cd723b579454788ffbe9579d1863d240.tar.bz2
re3-01ac2929cd723b579454788ffbe9579d1863d240.tar.lz
re3-01ac2929cd723b579454788ffbe9579d1863d240.tar.xz
re3-01ac2929cd723b579454788ffbe9579d1863d240.tar.zst
re3-01ac2929cd723b579454788ffbe9579d1863d240.zip
Diffstat (limited to 'src/audio/AudioManager.h')
-rw-r--r--src/audio/AudioManager.h206
1 files changed, 93 insertions, 113 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index 5ad14050..c765bfd4 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -49,8 +49,8 @@ public:
uint8 field_89;
uint8 field_90;
uint8 field_91;
-
- // no methods
+
+ // no methods
};
static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
@@ -88,8 +88,8 @@ public:
float m_afVolume[4];
uint8 m_Loops;
uint8 field_25[3];
-
- // no methods
+
+ // no methods
};
static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
@@ -104,8 +104,8 @@ public:
uint8 m_bVolume;
int8 field_25; // allocated time?
uint8 gap_26[2];
-
- // no methods
+
+ // no methods
};
static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
@@ -119,7 +119,7 @@ public:
uint8 activeBank;
uint8 gap_1163[1];
- // reversed all methods
+ // reversed all methods
void Add(tPedComment *com); /// ok
void Process(); /// ok
};
@@ -142,8 +142,8 @@ public:
CVector m_vecPosition;
float m_fDistance;
int32 m_nBaseVolume;
-
- // no methods
+
+ // no methods
};
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
@@ -157,6 +157,8 @@ public:
uint8 m_bCollisionsInQueue;
uint8 gap_811;
cAudioCollision m_sQueue;
+
+ void AddCollisionToRequestedQueue(); // todo
};
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
@@ -177,6 +179,7 @@ public:
uint8 field_29;
uint8 field_30;
uint8 field_31;
+ // no methods
};
static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
@@ -188,7 +191,8 @@ class CPed;
class cPedParams;
class cTransmission;
-class cAudioScriptObject {
+class cAudioScriptObject
+{
public:
int16 AudioId;
char _pad0[2];
@@ -220,22 +224,14 @@ enum {
MAX_REFLECTIONS,
};
-<<<<<<< HEAD
-enum AudioEntityHandle
-{
- AEHANDLE_NONE = -5,
- AEHANDLE_ERROR_NOAUDIOSYS = -4,
- AEHANDLE_ERROR_NOFREESLOT = -3,
- AEHANDLE_ERROR_NOENTITY = -2,
+enum AudioEntityHandle {
+ AEHANDLE_NONE = -5,
+ AEHANDLE_ERROR_NOAUDIOSYS = -4,
+ AEHANDLE_ERROR_NOFREESLOT = -3,
+ AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
-#define AEHANDLE_IS_FAILED(h) ((h)<0)
-#define AEHANDLE_IS_OK(h) ((h)>=0)
-
-
-=======
->>>>>>> Cleanup
class cAudioManager
{
public:
@@ -285,22 +281,10 @@ public:
uint8 field_19195; // time?
uint32 m_FrameCounter;
-<<<<<<< HEAD
- inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
- float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
-<<<<<<< HEAD
- int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
-=======
- int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
-
->>>>>>> Cleanup
- //
-=======
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
- int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
->>>>>>> More more more audio
+ int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
@@ -312,80 +296,22 @@ public:
void AgeCrimes(); // todo
void CalculateDistance(bool *ptr, float dist); /// ok
- bool CheckForAnAudioFileOnCD() const; /// ok
+ bool CheckForAnAudioFileOnCD() const; /// ok
void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
- float speedMultiplier) const; /// ok
- int32 ComputePan(float, CVector *); // todo
-<<<<<<< HEAD
- uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
- int32 CreateEntity(int32 type, void *entity); /// ok
-=======
+ float speedMultiplier) const; /// ok
+ int32 ComputePan(float, CVector *); // todo
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
- int32 CreateEntity(int32 type, CPhysical *entity); /// ok
->>>>>>> More more more audio
+ int32 CreateEntity(int32 type, CPhysical *entity); /// ok
void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
+ void DoJumboVolOffset() const; /// ok
void DoPoliceRadioCrackle(); /// ok
- void GenerateIntegerRandomNumberTable(); /// ok
-
- void TranslateEntity(CVector *v1, CVector *v2) const ; /// ok
-
- void ResetAudioLogicTimers(int32 timer); /// ok
-
- void Terminate();
- uint8 GetNum3DProvidersAvailable() const;
- bool IsMP3RadioChannelAvailable() const;
- uint8 GetCDAudioDriveLetter() const;
-
- void SetEffectsMasterVolume(uint8 volume) const;
- void SetMusicMasterVolume(uint8 volume) const;
- void SetEffectsFadeVolume(uint8 volume) const;
- void SetMusicFadeVolume(uint8 volume) const;
-
- void SetSpeakerConfig(int32 conf) const;
-
- bool SetupJumboEngineSound(uint8, int32); // todo
- void PreInitialiseGameSpecificSetup() const;
- void SetMissionScriptPoliceAudio(int32 sfx) const;
-
- bool UsesSiren(int32 model) const;
- bool UsesSirenSwitching(int32 model) const;
-
- char *Get3DProviderName(uint8 id) const;
-
- bool SetupJumboFlySound(uint8 emittingVol); /// ok
- bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
- bool SetupJumboTaxiSound(uint8 vol); /// ok
- bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
-
- void SetMissionAudioLocation(float x, float y, float z);
-
- void ResetPoliceRadio();
-
- bool UsesReverseWarning(int32 model) const;
-
- int32 RandomDisplacement(uint32 seed) const;
-
- void ReleaseDigitalHandle() const;
- void ReacquireDigitalHandle() const;
- void SetDynamicAcousticModelingStatus(bool status);
-
- bool IsAudioInitialised() const;
-
- void SetEntityStatus(int32 id, bool status);
-
- void Service();
- void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
-
- void DoJumboVolOffset() const;
-
- int32 GetPedCommentSfx(CPed *ped, int32 sound);
-
- // order from GetPedCommentSfx
+ // functions returning talk sfx,
+ // order from GetPedCommentSfx
uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
@@ -462,15 +388,22 @@ public:
uint32 GetGenericMaleTalkSfx(int16 sound);
uint32 GetGenericFemaleTalkSfx(int16 sound);
+ // end of functions returning talk sfx
+ void GenerateIntegerRandomNumberTable(); /// ok
+ char *Get3DProviderName(uint8 id) const;
+ uint8 GetCDAudioDriveLetter() const;
int8 GetCurrent3DProviderIndex() const; /// ok
- float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // todo hook
- float GetCollisionOneShotRatio(uint32 a, float b) const; // todo hook
- float GetCollisionRatio(float a, float b, float c, float d) const; // todo hook
+ float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
+ float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
+ float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
float GetDistanceSquared(CVector *v) const; /// ok
int32 GetJumboTaxiFreq() const; /// ok
bool GetMissionAudioLoadingStatus() const; /// ok
char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
+ uint8 GetNum3DProvidersAvailable() const;
+ int32 GetPedCommentSfx(CPed *ped, int32 sound);
+ void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
float a4); // todo
int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
@@ -481,19 +414,22 @@ public:
void InitialisePoliceRadio(); // todo
void InitialisePoliceRadioZones(); // todo
void InterrogateAudioEntities(); /// ok
+ bool IsAudioInitialised() const; /// ok
bool IsMissionAudioSampleFinished(); /// ok
+ bool IsMP3RadioChannelAvailable() const;
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
void PlayLoadedMissionAudio(); /// ok
void PlayOneShot(int32 index, int16 sound, float vol); // todo
- uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
- void PlayerJustGotInCar() const; /// ok
- void PlayerJustLeftCar() const; /// ok
+ uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
+ void PlayerJustGotInCar() const; /// ok
+ void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
- void PreTerminateGameSpecificShutdown(); /// ok
- void PreloadMissionAudio(char *); // todo
+ void PreInitialiseGameSpecificSetup() const;
+ void PreloadMissionAudio(char *); // todo
+ void PreTerminateGameSpecificShutdown(); /// ok
/// processX - main logic of adding new sounds
void ProcessActiveQueues(); // todo
bool ProcessAirBrakes(cVehicleParams *params); /// ok
@@ -541,7 +477,7 @@ public:
void ProcessPornCinema(uint8 sound); /// ok
void ProcessProjectiles(); // todo requires CProjectileInfo
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
- void ProcessReverb() const; /// ok
+ void ProcessReverb() const; /// ok
bool ProcessReverseGear(cVehicleParams *a2); /// ok
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
@@ -558,11 +494,55 @@ public:
// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
void ProcessWaterCannon(int32); // todo
- void ProcessWeather(int32 id); // todo
- bool ProcessWetRoadNoise(cVehicleParams *params); // todo hook
+ void ProcessWeather(int32 id); /// ok
+ bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
void ProcessWorkShopScriptObject(uint8 sound); /// ok
- void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ int32 RandomDisplacement(uint32 seed) const;
+ void ReacquireDigitalHandle() const;
+ void ReleaseDigitalHandle() const;
+ int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
+ float a7); // todo
+ int32 ReportCrime(int a2, int *a3); // todo
+ void ResetAudioLogicTimers(int32 timer); /// ok
+ void ResetPoliceRadio();
+ void ResetTimers(unsigned int a2); // todo
+
+ void Service(); // todo
+ void ServiceCollisions(); // todo
+ void ServicePoliceRadio(); // todo
+ void ServicePoliceRadioChannel(int a2); // todo
+ void ServiceSoundEffects(); // todo
+ void SetCurrent3DProvider(uint8);
+ void SetDynamicAcousticModelingStatus(bool status);
+ void SetEffectsFadeVolume(uint8 volume) const;
+ void SetEffectsMasterVolume(uint8 volume) const;
+ void SetEntityStatus(int32 id, bool status);
+ uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
+ void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionScriptPoliceAudio(int32 sfx) const;
+ void SetMonoMode(uint8); // todo
+ void SetMusicFadeVolume(uint8 volume) const;
+ void SetMusicMasterVolume(uint8 volume) const;
+ void SetSpeakerConfig(int32 conf) const;
+ void SetUpLoopingCollisionSound(int a2, int a3); // todo
+ void SetUpOneShotCollisionSound(int a2); // todo
+ void SetupCrimeReport(); // todo
+ bool SetupJumboEngineSound(uint8, int32); // todo
+ bool SetupJumboFlySound(uint8 emittingVol); /// ok
+ bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
+ bool SetupJumboTaxiSound(uint8 vol); /// ok
+ bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
+ void SetupPedComments(cPedParams *params, uint32 sound); /// ok
+ void SetupSuspectLastSeenReport(); // todo
+
+ void Terminate();
+ void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
+
+ void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
+ bool UsesReverseWarning(int32 model) const;
+ bool UsesSiren(int32 model) const;
+ bool UsesSirenSwitching(int32 model) const;
};
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");