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authorSergeanur <s.anureev@yandex.ua>2020-05-05 17:32:46 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-05 17:32:46 +0200
commit1eb817de7713ea95bbbcbd7543ffce61ced8ffec (patch)
treeb0032de7a7452f49df7d03254e1e1c9f25b98f0d /src/control
parentRemove ColStore (diff)
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Diffstat (limited to 'src/control')
-rw-r--r--src/control/Bridge.cpp14
-rw-r--r--src/control/CarCtrl.cpp8
-rw-r--r--src/control/PathFind.cpp2
-rw-r--r--src/control/TrafficLights.cpp4
4 files changed, 2 insertions, 26 deletions
diff --git a/src/control/Bridge.cpp b/src/control/Bridge.cpp
index 1e63cf30..e873062b 100644
--- a/src/control/Bridge.cpp
+++ b/src/control/Bridge.cpp
@@ -23,7 +23,6 @@ uint32 CBridge::TimeOfBridgeBecomingOperational;
void CBridge::Init()
{
-#ifdef GTA_BRIDGE
FindBridgeEntities();
OldLift = -1.0f;
if (pLiftPart && pWeight)
@@ -36,12 +35,10 @@ void CBridge::Init()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
}
-#endif
}
void CBridge::Update()
{
-#ifdef GTA_BRIDGE
if (!pLiftPart || !pWeight)
return;
@@ -116,21 +113,15 @@ void CBridge::Update()
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
-#endif
}
bool CBridge::ShouldLightsBeFlashing()
{
-#ifdef GTA_BRIDGE
return State != STATE_LIFT_PART_IS_DOWN;
-#else
- return false;
-#endif
}
void CBridge::FindBridgeEntities()
{
-#ifdef GTA_BRIDGE
pWeight = nil;
pLiftRoad = nil;
pLiftPart = nil;
@@ -147,17 +138,12 @@ void CBridge::FindBridgeEntities()
pWeight = entry;
}
}
-#endif
}
bool CBridge::ThisIsABridgeObjectMovingUp(int index)
{
-#ifdef GTA_BRIDGE
if (index != MI_BRIDGEROADSEGMENT && index != MI_BRIDGELIFT)
return false;
return State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP || State == STATE_LIFT_PART_MOVING_UP;
-#else
- return false;
-#endif
}
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index db6139b9..9b2bd4f0 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -696,7 +696,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->bExtendedRange)
threshold *= 1.5f;
if (distanceToPlayer > threshold && !CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
- if (pVehicle->GetIsOnScreenAndNotCulled()){
+ if (pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) {
pVehicle->bFadeOut = true;
}else{
CWorld::Remove(pVehicle);
@@ -722,7 +722,7 @@ CCarCtrl::PossiblyRemoveVehicle(CVehicle* pVehicle)
if (pVehicle->GetStatus() != STATUS_WRECKED || pVehicle->m_nTimeOfDeath == 0)
return;
if (CTimer::GetTimeInMilliseconds() > pVehicle->m_nTimeOfDeath + 60000 &&
- !pVehicle->GetIsOnScreenAndNotCulled()){
+ !(pVehicle->GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(pVehicle)) ){
if ((pVehicle->GetPosition() - vecPlayerPos).MagnitudeSqr() > SQR(7.5f)){
if (!CGarages::IsPointWithinHideOutGarage(pVehicle->GetPosition())){
CWorld::Remove(pVehicle);
@@ -2741,11 +2741,7 @@ bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
{
-#ifdef GTA_BRIDGE // actually they forgot that in VC...
// bridge moves up and down
return x > -342.0f && x < -219.0f &&
y > -677.0f && y < -580.0f;
-#else
- return false;
-#endif
}
diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp
index c278cf35..ee15b82f 100644
--- a/src/control/PathFind.cpp
+++ b/src/control/PathFind.cpp
@@ -975,7 +975,6 @@ CPathFind::RemoveBadStartNode(CVector pos, CPathNode **nodes, int16 *n)
}
}
-#ifdef GTA_BRIDGE
void
CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool enable)
{
@@ -987,7 +986,6 @@ CPathFind::SetLinksBridgeLights(float x1, float x2, float y1, float y2, bool ena
m_carPathLinks[i].bBridgeLights = enable;
}
}
-#endif
void
CPathFind::SwitchOffNodeAndNeighbours(int32 nodeId, bool disable)
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index f2dd6814..b2f0900e 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -273,12 +273,8 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
bool
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
{
-#ifdef GTA_BRIDGE
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
-#else
- return false;
-#endif
}
int