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authoraap <aap@papnet.eu>2019-07-09 09:57:44 +0200
committeraap <aap@papnet.eu>2019-07-09 09:57:44 +0200
commit74fcbc8c0a6bbac8e8057655c5f1133e15c63656 (patch)
tree75dabaa5dc285f1541c6ee058028c7f57095eecf /src/core/Collision.cpp
parentMerge branch 'master' of github.com:GTAmodding/re3 (diff)
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Diffstat (limited to 'src/core/Collision.cpp')
-rw-r--r--src/core/Collision.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index d15ccca5..94da1338 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
-// NB: lines do not seem to be supported very well, use with caution
+// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,