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authorAdrian Graber <adrian@adriangraber.com>2021-07-06 18:05:21 +0200
committerAdrian Graber <adrian@adriangraber.com>2021-07-13 00:50:49 +0200
commita99a04ed49fe5cea1eb8292d9ffeefb40d10ac82 (patch)
tree250193cb6499602010e8501b8d0f563f29e455a7 /src/core/MenuScreensCustom.cpp
parentFix WINDOWS -> WIN32 on cmake (diff)
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Diffstat (limited to 'src/core/MenuScreensCustom.cpp')
-rw-r--r--src/core/MenuScreensCustom.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 5b0fd60c..586b51fa 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -388,7 +388,7 @@ void DetectJoystickGoBack() {
#endif
#ifdef GAMEPAD_MENU
-const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
+const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE", "FEC_NSW" };
void ControllerTypeAfterChange(int8 before, int8 after)
{
FrontEndMenuManager.LoadController(after);
@@ -889,7 +889,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_GFX", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), GraphicsGoBack,
-#ifdef GTA_HANDHELD
+#ifndef GTA_HANDHELD
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },
#endif
MENUACTION_WIDESCREEN, "FED_WIS", { nil, SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS },