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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 20:33:17 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-19 20:33:17 +0100 |
commit | 0bea6d039ba092a2c8677fdf52bf4fc6a6eeb3e3 (patch) | |
tree | 1661ba63db29b109ab9e759bc5b2d293eb0841de /src/core/main.h | |
parent | scaling (diff) | |
parent | anim fixes (diff) | |
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Diffstat (limited to 'src/core/main.h')
-rw-r--r-- | src/core/main.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/main.h b/src/core/main.h index 77fac46a..149c0878 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -29,6 +29,7 @@ class CSprite2d; bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); +void PreAllocateRwObjects(void); void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); |