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authoraap <aap@papnet.eu>2020-05-06 09:24:18 +0200
committeraap <aap@papnet.eu>2020-05-06 09:24:18 +0200
commit8e84728f41aef0c01f0a7eaf2e074ee876712861 (patch)
tree85484924e37a3afb3c4524cb89f72672a9b86d88 /src/core
parentupdated librw (diff)
parentRemove audio from premake (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp6
-rw-r--r--src/core/ColStore.cpp231
-rw-r--r--src/core/ColStore.h43
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/Streaming.cpp6
-rw-r--r--src/core/ZoneCull.cpp16
-rw-r--r--src/core/config.h6
7 files changed, 1 insertions, 313 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 3f4684e7..9b178f35 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -633,11 +633,7 @@ CCamera::CamControl(void)
m_bInitialNodeFound = false;
m_bInitialNoNodeStaticsSet = false;
}
-#ifdef GTA_TRAIN
Process_Train_Camera_Control();
-#else
- assert(0 && "this can't happen");
-#endif
}else{
if(((CVehicle*)pTargetEntity)->IsBoat())
boatTarget = true;
@@ -2711,7 +2707,6 @@ CCamera::DontProcessObbeCinemaCamera(void)
bDidWeProcessAnyCinemaCam = false;
}
-#ifdef GTA_TRAIN
void
CCamera::LoadTrainCamNodes(char const *name)
{
@@ -2889,7 +2884,6 @@ CCamera::Process_Train_Camera_Control(void)
}
}
}
-#endif
void
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
deleted file mode 100644
index 0c3356c5..00000000
--- a/src/core/ColStore.cpp
+++ /dev/null
@@ -1,231 +0,0 @@
-#include "common.h"
-#ifdef MIAMI
-
-#include "templates.h"
-#include "General.h"
-#include "ModelInfo.h"
-#include "Streaming.h"
-#include "FileLoader.h"
-#include "Script.h"
-#include "Timer.h"
-#include "Camera.h"
-#include "Frontend.h"
-#include "ColStore.h"
-
-CPool<ColDef,ColDef> *CColStore::ms_pColPool;
-
-void
-CColStore::Initialise(void)
-{
- if(ms_pColPool == nil)
- ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
- AddColSlot("generic"); // slot 0. not streamed
-}
-
-void
-CColStore::Shutdown(void)
-{
- int i;
- for(i = 0; i < COLSTORESIZE; i++)
- RemoveColSlot(i);
- if(ms_pColPool)
- delete ms_pColPool;
- ms_pColPool = nil;
-}
-
-int
-CColStore::AddColSlot(const char *name)
-{
- ColDef *def = ms_pColPool->New();
- assert(def);
- def->isLoaded = false;
- def->a = 0;
- def->bounds.left = 1000000.0f;
- def->bounds.top = 1000000.0f;
- def->bounds.right = -1000000.0f;
- def->bounds.bottom = -1000000.0f;
- def->minIndex = INT16_MAX;
- def->maxIndex = INT16_MIN;
- strcpy(def->name, name);
- return ms_pColPool->GetJustIndex(def);
-}
-
-void
-CColStore::RemoveColSlot(int slot)
-{
- if(GetSlot(slot)){
- if(GetSlot(slot)->isLoaded)
- RemoveCol(slot);
- ms_pColPool->Delete(GetSlot(slot));
- }
-}
-
-int
-CColStore::FindColSlot(const char *name)
-{
- ColDef *def;
- int size = ms_pColPool->GetSize();
- for(int i = 0; i < size; i++){
- def = GetSlot(i);
- if(def && !CGeneral::faststricmp(def->name, name))
- return i;
- }
- return -1;
-}
-
-char*
-CColStore::GetColName(int32 slot)
-{
- return GetSlot(slot)->name;
-}
-
-CRect&
-CColStore::GetBoundingBox(int32 slot)
-{
- return GetSlot(slot)->bounds;
-}
-
-void
-CColStore::IncludeModelIndex(int32 slot, int32 modelIndex)
-{
- ColDef *def = GetSlot(slot);
- if(modelIndex < def->minIndex)
- def->minIndex = modelIndex;
- if(modelIndex > def->maxIndex)
- def->maxIndex = modelIndex;
-}
-
-bool
-CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
-{
- bool success;
- ColDef *def = GetSlot(slot);
- if(def->minIndex > def->maxIndex)
- success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot);
- else
- success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot);
- if(success)
- def->isLoaded = true;
- else
- debug("Failed to load Collision\n");
- return success;
-}
-
-void
-CColStore::RemoveCol(int32 slot)
-{
- int id;
- GetSlot(slot)->isLoaded = false;
- for(id = 0; id < MODELINFOSIZE; id++){
- CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
- if(mi){
- CColModel *col = mi->GetColModel();
- if(col && col->level == slot)
- col->RemoveCollisionVolumes();
- }
- }
-}
-
-void
-CColStore::LoadAllCollision(void)
-{
- int i;
- for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i))
- CStreaming::RequestCol(i, 0);
- CStreaming::LoadAllRequestedModels(false);
-}
-
-void
-CColStore::RemoveAllCollision(void)
-{
- int i;
- for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i))
- if(CStreaming::CanRemoveCol(i))
- CStreaming::RemoveCol(i);
-}
-
-static bool bLoadAtSecondPosition;
-static CVector2D secondPosition;
-
-void
-CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
-{
- bLoadAtSecondPosition = true;
- secondPosition = pos;
-}
-
-void
-CColStore::LoadCollision(const CVector2D &pos)
-{
- int i;
-
- if(CStreaming::ms_disableStreaming)
- return;
-
- for(i = 1; i < COLSTORESIZE; i++){
- if(GetSlot(i) == nil)
- continue;
-
- bool wantThisOne = false;
-
- if(GetBoundingBox(i).IsPointInside(pos) ||
- bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
- CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
- wantThisOne = true;
- }else{
- // TODO: check mission cleanup list
- }
-
- if(wantThisOne)
- CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
- else
- CStreaming::RemoveCol(i);
- }
- bLoadAtSecondPosition = false;
-}
-
-void
-CColStore::RequestCollision(const CVector2D &pos)
-{
- int i;
-
- for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
- CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
-}
-
-void
-CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
-{
- int i;
-
- if(CStreaming::ms_disableStreaming)
- return;
-
- for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
- !CStreaming::HasColLoaded(i)){
- CStreaming::RequestCol(i, 0);
- if(TheCamera.GetScreenFadeStatus() == FADE_0)
- FrontEndMenuManager.MessageScreen("LOADCOL", false);
- CTimer::Suspend();
- CStreaming::LoadAllRequestedModels(false);
- CTimer::Resume();
- }
-}
-
-bool
-CColStore::HasCollisionLoaded(const CVector2D &pos)
-{
- int i;
-
- for(i = 1; i < COLSTORESIZE; i++)
- if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
- !GetSlot(i)->isLoaded)
- return false;
- return true;
-}
-
-#endif
diff --git a/src/core/ColStore.h b/src/core/ColStore.h
deleted file mode 100644
index 0d686ffd..00000000
--- a/src/core/ColStore.h
+++ /dev/null
@@ -1,43 +0,0 @@
-#pragma once
-
-#include "templates.h"
-
-struct ColDef { // made up name
- int32 a;
- bool isLoaded;
- CRect bounds;
- char name[20];
- int16 minIndex;
- int16 maxIndex;
-};
-
-class CColStore
-{
- static CPool<ColDef,ColDef> *ms_pColPool;
-
-public:
- static void Initialise(void);
- static void Shutdown(void);
- static int AddColSlot(const char *name);
- static void RemoveColSlot(int32 slot);
- static int FindColSlot(const char *name);
- static char *GetColName(int32 slot);
- static CRect &GetBoundingBox(int32 slot);
- static void IncludeModelIndex(int32 slot, int32 modelIndex);
- static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
- static void RemoveCol(int32 slot);
- static void AddCollisionNeededAtPosn(const CVector2D &pos);
- static void LoadAllCollision(void);
- static void RemoveAllCollision(void);
- static void LoadCollision(const CVector2D &pos);
- static void RequestCollision(const CVector2D &pos);
- static void EnsureCollisionIsInMemory(const CVector2D &pos);
- static bool HasCollisionLoaded(const CVector2D &pos);
-
- static ColDef *GetSlot(int slot) {
- assert(slot >= 0);
- assert(ms_pColPool);
- assert(slot < ms_pColPool->GetSize());
- return ms_pColPool->GetSlot(slot);
- }
-};
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 27731f8a..d0f412d8 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -370,9 +370,7 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -489,9 +487,7 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@@ -524,9 +520,7 @@ void CGame::ReloadIPLs(void)
CCranes::InitCranes();
CGarages::Init();
CWorld::RepositionCertainDynamicObjects();
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 978e0bb8..da9e7d33 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1982,9 +1982,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
-#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@@ -2008,9 +2006,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
-#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@@ -2434,9 +2430,7 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
-#ifdef GTA_ZONECULL
CCullZones::ForceCullZoneCoors(pos);
-#endif
DeleteAllRwObjects();
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 1e9c00f0..780c180e 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -38,7 +38,6 @@ CCullZones::Init(void)
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
-#ifdef GTA_ZONECULL
NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
@@ -47,10 +46,8 @@ CCullZones::Init(void)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
-#endif
}
-#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
@@ -216,7 +213,6 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
}
}
}
-#endif
void
CCullZones::Update(void)
@@ -229,10 +225,8 @@ CCullZones::Update(void)
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
-#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
-#endif
break;
case 2:
@@ -256,7 +250,6 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
-#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
@@ -266,10 +259,8 @@ CCullZones::ForceCullZoneCoors(CVector coors)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
-#endif
}
-#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
@@ -282,7 +273,6 @@ CCullZones::FindCullZoneForCoors(CVector coors)
return i;
return -1;
}
-#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
@@ -360,7 +350,6 @@ CCullZones::AddCullZone(CVector const &position,
CAttributeZone *attrib;
CVector v;
-#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
@@ -383,7 +372,6 @@ CCullZones::AddCullZone(CVector const &position,
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
-#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
@@ -398,7 +386,6 @@ CCullZones::AddCullZone(CVector const &position,
}
-#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
@@ -573,5 +560,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
}
return false;
-}
-#endif \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 0bbc883e..7c1fab5b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -143,12 +143,6 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-#ifndef MIAMI
-#define GTA_TRAIN // This game has trains
-#define GTA_BRIDGE // This game has the bridge
-#define GTA_ZONECULL // This game culls by zones
-#endif
-
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF