summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
authorFilip Gawin <filip.gawin@zoho.com>2020-02-25 20:01:56 +0100
committerFilip Gawin <filip.gawin@zoho.com>2020-03-22 17:30:54 +0100
commit8f01eab5ab97c498fd308c091ad9c555b2f67b56 (patch)
treec7b9b88d8b77ab3559be411dbbfeda98e3294c7b /src/core
parentImplement ProcessGarages + small cleanup (diff)
downloadre3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar.gz
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar.bz2
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar.lz
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar.xz
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.tar.zst
re3-8f01eab5ab97c498fd308c091ad9c555b2f67b56.zip
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp132
-rw-r--r--src/core/Timer.cpp2
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/main.cpp2
4 files changed, 68 insertions, 69 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 88c87c95..fc056038 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -416,17 +416,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// BUG? is this ever used?
// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
if(ResetStatics){
- if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 1.0f) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 2.0f) m_fRealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == 3.0f) m_fRealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == 4.0f) m_fRealGroundDist = 2.090556f;
}
// And what is this? It's only used for collision and rotation it seems
float RealGroundDist;
- if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 1.0f) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == 2.0f) RealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == 3.0f) RealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == 4.0f) RealGroundDist = 2.090556f;
if(m_fCloseInPedHeightOffset > 0.00001f)
RealGroundDist = 1.7016;
@@ -1344,30 +1344,30 @@ CCamera::SetCamCutSceneOffSet(const CVector &pos)
void
CCamera::TakeControlWithSpline(short nSwitch)
{
- m_iModeToGoTo = CCam::MODE_FLYBY;
- m_bLookingAtPlayer = false;
- m_bLookingAtVector = false;
- m_bcutsceneFinished = false;
- m_iTypeOfSwitch = nSwitch;
- m_bStartInterScript = true;
-
+ m_iModeToGoTo = CCam::MODE_FLYBY;
+ m_bLookingAtPlayer = false;
+ m_bLookingAtVector = false;
+ m_bcutsceneFinished = false;
+ m_iTypeOfSwitch = nSwitch;
+ m_bStartInterScript = true;
+
//FindPlayerPed(); // unused
};
-void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
-{
- m_bCamDirectlyInFront = true;
- CPlayerPed *player = FindPlayerPed();
- if (player)
- m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyInFront = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
-void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
-{
- m_bCamDirectlyBehind = true;
- CPlayerPed *player = FindPlayerPed();
- if (player)
- m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
+void CCamera::SetCameraDirectlyBehindForFollowPed_CamOnAString()
+{
+ m_bCamDirectlyBehind = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (player)
+ m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
}
void
@@ -1382,80 +1382,80 @@ CCamera::SetWideScreenOff(void)
m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
}
-void
-CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
-{
- PlayerWeaponMode.Mode = mode;
- PlayerWeaponMode.MaxZoom = maxZoom;
- PlayerWeaponMode.MinZoom = minZoom;
- PlayerWeaponMode.Duration = 0.0f;
+void
+CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
+{
+ PlayerWeaponMode.Mode = mode;
+ PlayerWeaponMode.MaxZoom = maxZoom;
+ PlayerWeaponMode.MinZoom = minZoom;
+ PlayerWeaponMode.Duration = 0.0f;
}
-void
-CCamera::UpdateAimingCoors(CVector const &coors)
-{
- m_cvecAimingTargetCoors = coors;
+void
+CCamera::UpdateAimingCoors(CVector const &coors)
+{
+ m_cvecAimingTargetCoors = coors;
}
void
CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffSet)
{
- m_vecFixedModeSource = Source;
+ m_vecFixedModeSource = Source;
m_vecFixedModeUpOffSet = UpOffSet;
}
void
CCamera::SetRwCamera(RwCamera *cam)
{
- m_pRwCamera = cam;
- m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
+ m_pRwCamera = cam;
+ m_viewMatrix.Attach(&m_pRwCamera->viewMatrix, false);
CMBlur::MotionBlurOpen(m_pRwCamera);
}
uint32
CCamera::GetCutSceneFinishTime(void)
{
- int cam = ActiveCam;
- if (Cams[cam].Mode == CCam::MODE_FLYBY)
- return Cams[cam].m_uiFinishTime;
- cam = (cam + 1) % 2;
- if (Cams[cam].Mode == CCam::MODE_FLYBY)
- return Cams[cam].m_uiFinishTime;
-
+ int cam = ActiveCam;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+ cam = (cam + 1) % 2;
+ if (Cams[cam].Mode == CCam::MODE_FLYBY)
+ return Cams[cam].m_uiFinishTime;
+
return 0;
}
void
CCamera::FinishCutscene(void)
{
- SetPercentAlongCutScene(100.0f);
- m_fPositionAlongSpline = 1.0f;
+ SetPercentAlongCutScene(100.0f);
+ m_fPositionAlongSpline = 1.0f;
m_bcutsceneFinished = true;
}
void
CCamera::SetZoomValueFollowPedScript(int16 mode)
-{
- switch (mode) {
- case 0: m_fPedZoomValueScript = 0.25f; break;
- case 1: m_fPedZoomValueScript = 1.5f; break;
- case 2: m_fPedZoomValueScript = 2.9f; break;
- default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
- }
-
+{
+ switch (mode) {
+ case 0: m_fPedZoomValueScript = 0.25f; break;
+ case 1: m_fPedZoomValueScript = 1.5f; break;
+ case 2: m_fPedZoomValueScript = 2.9f; break;
+ default: m_fPedZoomValueScript = m_fPedZoomValueScript; break;
+ }
+
m_bUseScriptZoomValuePed = true;
}
void
CCamera::SetZoomValueCamStringScript(int16 mode)
-{
- switch (mode) {
- case 0: m_fCarZoomValueScript = 0.05f; break;
- case 1: m_fCarZoomValueScript = 1.9f; break;
- case 2: m_fCarZoomValueScript = 3.9f; break;
- default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
- }
-
+{
+ switch (mode) {
+ case 0: m_fCarZoomValueScript = 0.05f; break;
+ case 1: m_fCarZoomValueScript = 1.9f; break;
+ case 2: m_fCarZoomValueScript = 3.9f; break;
+ default: m_fCarZoomValueScript = m_fCarZoomValueScript; break;
+ }
+
m_bUseScriptZoomValueCar = true;
}
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index 8695f64b..bcf84560 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -103,7 +103,7 @@ void CTimer::Update(void)
{
m_snTimeInMilliseconds = m_snTimeInMilliseconds + upd;
m_snTimeInMillisecondsNonClipped = m_snTimeInMillisecondsNonClipped + upd;
- ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0;
+ ms_fTimeStep = updInCyclesScaled / (double)_nCyclesPerMS / 20.0f;
}
}
else
diff --git a/src/core/common.h b/src/core/common.h
index 562a69b4..3127cb12 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -4,7 +4,6 @@
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
-#pragma warning(disable: 4305) // double to float
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c13d3618..6043074f 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -216,7 +216,7 @@ Idle(void *arg)
RenderEffects();
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
- TheCamera.m_ScreenReductionPercentage > 0.0)
+ TheCamera.m_ScreenReductionPercentage > 0.0f)
TheCamera.SetMotionBlurAlpha(150);
TheCamera.RenderMotionBlur();