summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
authorFire_Head <Fire-Head@users.noreply.github.com>2019-07-11 02:48:36 +0200
committerGitHub <noreply@github.com>2019-07-11 02:48:36 +0200
commitaa449b6fe162d8960351c5fe164a9120b8572652 (patch)
treefa82496d356ac2b77ffa1ab00684b0150907f009 /src/core
parentfixfixfix (diff)
parentMerge pull request #129 from erorcun/erorcun (diff)
downloadre3-aa449b6fe162d8960351c5fe164a9120b8572652.tar
re3-aa449b6fe162d8960351c5fe164a9120b8572652.tar.gz
re3-aa449b6fe162d8960351c5fe164a9120b8572652.tar.bz2
re3-aa449b6fe162d8960351c5fe164a9120b8572652.tar.lz
re3-aa449b6fe162d8960351c5fe164a9120b8572652.tar.xz
re3-aa449b6fe162d8960351c5fe164a9120b8572652.tar.zst
re3-aa449b6fe162d8960351c5fe164a9120b8572652.zip
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Camera.cpp91
-rw-r--r--src/core/Camera.h4
-rw-r--r--src/core/Collision.cpp24
-rw-r--r--src/core/Collision.h2
-rw-r--r--src/core/ControllerConfig.cpp1
-rw-r--r--src/core/ControllerConfig.h3
-rw-r--r--src/core/Explosion.cpp5
-rw-r--r--src/core/Explosion.h15
-rw-r--r--src/core/FileLoader.cpp7
-rw-r--r--src/core/Fire.cpp6
-rw-r--r--src/core/Fire.h21
-rw-r--r--src/core/Frontend.cpp465
-rw-r--r--src/core/Frontend.h38
-rw-r--r--src/core/General.h28
-rw-r--r--src/core/Instance.cpp13
-rw-r--r--src/core/Instance.h10
-rw-r--r--src/core/MenuScreens.h4
-rw-r--r--src/core/Pad.cpp22
-rw-r--r--src/core/Placeable.cpp12
-rw-r--r--src/core/Placeable.h16
-rw-r--r--src/core/PlayerInfo.cpp11
-rw-r--r--src/core/PlayerInfo.h5
-rw-r--r--src/core/Radar.cpp24
-rw-r--r--src/core/Stats.cpp13
-rw-r--r--src/core/Stats.h9
-rw-r--r--src/core/Streaming.cpp10
-rw-r--r--src/core/Text.cpp44
-rw-r--r--src/core/Text.h4
-rw-r--r--src/core/Wanted.cpp101
-rw-r--r--src/core/Wanted.h13
-rw-r--r--src/core/World.cpp78
-rw-r--r--src/core/World.h4
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp10
-rw-r--r--src/core/main.h8
-rw-r--r--src/core/re3.cpp37
37 files changed, 889 insertions, 273 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 660be333..c06ee48b 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -18,10 +18,12 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
+WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
+WRAPPER void CCamera::CamShake(float) { EAXJMP(0x46B100); }
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
@@ -136,6 +138,15 @@ CCamera::RenderMotionBlur(void)
m_motionBlur, m_BlurType, m_imotionBlurAddAlpha);
}
+void
+CCamera::ClearPlayerWeaponMode()
+{
+ PlayerWeaponMode.Mode = 0;
+ PlayerWeaponMode.MaxZoom = 1;
+ PlayerWeaponMode.MinZoom = -1;
+ PlayerWeaponMode.Duration = 0.0f;
+}
+
/*
*
@@ -159,9 +170,9 @@ WellBufferMe(float Target, float *CurrentValue, float *CurrentSpeed, float MaxSp
float TargetSpeed = Delta * MaxSpeed;
// Add or subtract absolute depending on sign, genius!
// if(TargetSpeed - *CurrentSpeed > 0.0f)
-// *CurrentSpeed += Acceleration * fabs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep();
+// *CurrentSpeed += Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep();
// else
-// *CurrentSpeed -= Acceleration * fabs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep();
+// *CurrentSpeed -= Acceleration * Abs(TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep();
// this is simpler:
*CurrentSpeed += Acceleration * (TargetSpeed - *CurrentSpeed) * CTimer::GetTimeStep();
@@ -238,14 +249,14 @@ CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaO
for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){
if(BetaOffset <= 0.0f){
- ToSource = CVector(cos(Beta + BetaOffset + a), sin(Beta + BetaOffset + a), 0.0f)*Dist;
+ ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist;
if(!CWorld::ProcessLineOfSight(Target, Target + ToSource,
point, ent, checkBuildings, checkVehicles, checkPeds,
checkObjects, checkDummies, true, true))
return a;
}
if(BetaOffset >= 0.0f){
- ToSource = CVector(cos(Beta + BetaOffset - a), sin(Beta + BetaOffset - a), 0.0f)*Dist;
+ ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist;
if(!CWorld::ProcessLineOfSight(Target, Target + ToSource,
point, ent, checkBuildings, checkVehicles, checkPeds,
checkObjects, checkDummies, true, true))
@@ -344,8 +355,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// TODO: what's transition beta?
if(TheCamera.m_bUseTransitionBeta && ResetStatics){
CVector VecDistance;
- IdealSource.x = TargetCoors.x + GroundDist*cos(m_fTransitionBeta);
- IdealSource.y = TargetCoors.y + GroundDist*sin(m_fTransitionBeta);
+ IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta);
+ IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta);
Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y);
}else
Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y);
@@ -489,7 +500,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
CVector PlayerPos = FindPlayerPed()->GetPosition();
float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist;
// What's going on here? - AngleToGoTo?
- CVector RotatedSource = PlayerPos + CVector(cos(Beta - AngleToGoTo), sin(Beta - AngleToGoTo), 0.0f) * RotationDist;
+ CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist;
CColPoint colpoint;
CEntity *entity;
@@ -573,9 +584,9 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
float ReqSpeed = DeltaBeta * MaxSpeed;
// Add or subtract absolute depending on sign, genius!
if(ReqSpeed - BetaSpeed > 0.0f)
- BetaSpeed += SpeedStep * fabs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep();
+ BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep();
else
- BetaSpeed -= SpeedStep * fabs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep();
+ BetaSpeed -= SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep();
// this would be simpler:
// BetaSpeed += SpeedStep * (ReqSpeed - BetaSpeed) * CTimer::ms_fTimeStep;
@@ -593,14 +604,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
BetaSpeed = 0.0f;
}
- Source.x = TargetCoors.x + Distance * cos(Beta);
- Source.y = TargetCoors.y + Distance * sin(Beta);
+ Source.x = TargetCoors.x + Distance * Cos(Beta);
+ Source.y = TargetCoors.y + Distance * Sin(Beta);
// Check if we can stop rotating
DeltaBeta = FixedTargetOrientation - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(fabs(DeltaBeta) < DEGTORAD(1.0f) && !bBehindPlayerDesired){
+ if(Abs(DeltaBeta) < DEGTORAD(1.0f) && !bBehindPlayerDesired){
// Stop rotation
PickedASide = false;
Rotating = false;
@@ -613,18 +624,18 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
HackPlayerOnStoppingTrain || Rotating){
if(TheCamera.m_bCamDirectlyBehind){
Beta = TargetOrientation + PI;
- Source.x = TargetCoors.x + Distance * cos(Beta);
- Source.y = TargetCoors.y + Distance * sin(Beta);
+ Source.x = TargetCoors.x + Distance * Cos(Beta);
+ Source.y = TargetCoors.y + Distance * Sin(Beta);
}
if(TheCamera.m_bCamDirectlyInFront){
Beta = TargetOrientation;
- Source.x = TargetCoors.x + Distance * cos(Beta);
- Source.y = TargetCoors.y + Distance * sin(Beta);
+ Source.x = TargetCoors.x + Distance * Cos(Beta);
+ Source.y = TargetCoors.y + Distance * Sin(Beta);
}
if(HackPlayerOnStoppingTrain){
Beta = TargetOrientation + PI;
- Source.x = TargetCoors.x + Distance * cos(Beta);
- Source.y = TargetCoors.y + Distance * sin(Beta);
+ Source.x = TargetCoors.x + Distance * Cos(Beta);
+ Source.y = TargetCoors.y + Distance * Sin(Beta);
m_fDimensionOfHighestNearCar = 0.0f;
m_fCamBufferedHeight = 0.0f;
m_fCamBufferedHeightSpeed = 0.0f;
@@ -669,9 +680,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
// TODO: figure this out
bool foo = false;
- switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
- case 2: case 3: case 5:
- case 11: case 23: case 26:
+ switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
+ case SURFACE_GRASS:
+ case SURFACE_DIRT:
+ case SURFACE_PAVEMENT:
+ case SURFACE_STEEL:
+ case SURFACE_TIRE:
+ case SURFACE_STONE:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
@@ -784,7 +799,7 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain())
AlphaTarget = DEGTORAD(14.0f);
WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true);
- Source.z = TargetCoors.z + CA_MAX_DISTANCE*sin(Alpha);
+ Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha);
if(FindPlayerVehicle()){
m_fUnknownZOffSet = 0.0f;
@@ -889,7 +904,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
while(deltaBeta >= PI) deltaBeta -= 2*PI;
while(deltaBeta < -PI) deltaBeta += 2*PI;
- float BehindCarNess = cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front
+ float BehindCarNess = Cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front
CarAlpha = -CarAlpha * BehindCarNess;
if(CarAlpha < -0.01f)
CarAlpha = -0.01f;
@@ -924,13 +939,13 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
Forward = CamTargetEntity->GetForward(); // we actually still have that...
Forward.Normalise(); // shouldn't be necessary
float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f;
- float SideX = 2.5f * cos(CarSideAngle);
- float SideY = 2.5f * sin(CarSideAngle);
+ float SideX = 2.5f * Cos(CarSideAngle);
+ float SideY = 2.5f * Sin(CarSideAngle);
CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1);
CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2);
// Now find out at what height we'd like to place the camera
- float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround);
+ float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround);
float CamTargetZ = 0.0f;
if(FoundCamGround){
// This is the normal case
@@ -977,7 +992,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
// Now do things if CamClear...but what is that anyway?
- float CamZ = TargetCoors.z + Length*sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset;
+ float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset;
bool FoundGround, FoundRoof;
float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround);
if(FoundGround){
@@ -1027,7 +1042,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
- Source.z = TargetCoors.z + sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset;
+ Source.z = TargetCoors.z + Sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset;
}
// Rotate cam behind the car when the car is moving forward
@@ -1047,7 +1062,7 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(fabs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0)
+ if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0)
m_bFixingBeta = true;
CPad *pad = CPad::GetPad(0);
@@ -1073,14 +1088,14 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
if(TheCamera.m_bUseTransitionBeta && &TheCamera.Cams[TheCamera.ActiveCam] == this)
Beta = m_fTransitionBeta;
- Source.x = TargetCoors.x - cos(Beta)*Dist;
- Source.y = TargetCoors.y - sin(Beta)*Dist;
+ Source.x = TargetCoors.x - Cos(Beta)*Dist;
+ Source.y = TargetCoors.y - Sin(Beta)*Dist;
// Check if we're done
DeltaBeta = TargetOrientation - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(fabs(DeltaBeta) < DEGTORAD(2.0f))
+ if(Abs(DeltaBeta) < DEGTORAD(2.0f))
m_bFixingBeta = false;
}
TheCamera.m_bCamDirectlyBehind = false;
@@ -1123,8 +1138,8 @@ CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOri
Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true);
}else if(m_bFixingBeta){
float d = (TempSource - Target).Magnitude();
- TempSource.x = Target.x - d*cos(TargetOrientation);
- TempSource.y = Target.y - d*sin(TargetOrientation);
+ TempSource.x = Target.x - d*Cos(TargetOrientation);
+ TempSource.y = Target.y - d*Sin(TargetOrientation);
// same check again
Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true);
@@ -1142,14 +1157,14 @@ CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOri
return false;
if(Fix1){
- Source.x = Target.x - cos(Beta)*Dist1;
- Source.y = Target.y - sin(Beta)*Dist1;
+ Source.x = Target.x - Cos(Beta)*Dist1;
+ Source.y = Target.y - Sin(Beta)*Dist1;
if(Mode == MODE_BEHINDCAR)
Source = colPoint.point;
}else{
WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false);
- Source.x = Target.x - cos(Beta)*m_fDistanceBeforeChanges;
- Source.y = Target.y - sin(Beta)*m_fDistanceBeforeChanges;
+ Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges;
+ Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges;
}
if(ResetStatics){
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 84c3060b..c0309b5f 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -454,14 +454,18 @@ int m_iModeObbeCamIsInForCar;
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
+ void CamShake(float strength, float x, float y, float z);
+
void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void);
+ void ClearPlayerWeaponMode();
void CalculateDerivedValues(void);
void DrawBordersForWideScreen(void);
void Restore(void);
void SetWidescreenOff(void);
+ void CamShake(float);
void dtor(void) { this->CCamera::~CCamera(); }
};
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index d15ccca5..1ed08867 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -457,7 +457,7 @@ CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph)
// I leave in the strange -2 factors even though they serve no real purpose
float projline = -2.0f * DotProduct(v01, v0c); // project v0c onto line
// Square of tangent from p0 multiplied by line length so we can compare with projline.
- // The length of the tangent would be this: sqrt((c-p0)^2 - r^2).
+ // The length of the tangent would be this: Sqrt((c-p0)^2 - r^2).
// Negative if p0 is inside the sphere! This breaks the test!
float tansq = 4.0f * linesq *
(sph.center.MagnitudeSqr() - 2.0f*DotProduct(sph.center, line.p0) + line.p0.MagnitudeSqr() - sph.radius*sph.radius);
@@ -467,10 +467,10 @@ CCollision::TestLineSphere(const CColLine &line, const CColSphere &sph)
return false;
// projline (negative in GTA for some reason) is the point on the line
// in the middle of the two intersection points (startin from p0).
- // sqrt(diffsq) somehow works out to be the distance from that
+ // Sqrt(diffsq) somehow works out to be the distance from that
// midpoint to the intersection points.
// So subtract that and get rid of the awkward scaling:
- float f = (-projline - sqrt(diffsq)) / (2.0f*linesq);
+ float f = (-projline - Sqrt(diffsq)) / (2.0f*linesq);
// f should now be in range [0, 1] for [p0, p1]
return f >= 0.0f && f <= 1.0f;
}
@@ -480,7 +480,7 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane)
{
// If sphere and plane don't intersect, no collision
- if(fabs(plane.CalcPoint(sphere.center)) > sphere.radius)
+ if(Abs(plane.CalcPoint(sphere.center)) > sphere.radius)
return false;
const CVector &va = verts[tri.a];
@@ -627,7 +627,7 @@ CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoin
dist = sph.center - p;
float lensq = dist.MagnitudeSqr();
if(lensq < mindistsq){
- point.normal = dist * (1.0f/sqrt(lensq));
+ point.normal = dist * (1.0f/Sqrt(lensq));
point.point = sph.center - point.normal;
point.surfaceA = sph.surface;
point.pieceA = sph.piece;
@@ -669,7 +669,7 @@ CCollision::ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoin
dist = sph.center - p;
float lensq = dist.MagnitudeSqr();
if(lensq < mindistsq){
- float len = sqrt(lensq);
+ float len = Sqrt(lensq);
point.point = p;
point.normal = dist * (1.0f/len);
point.surfaceA = sph.surface;
@@ -816,7 +816,7 @@ CCollision::ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CC
if(diffsq < 0.0f)
return false;
// point of first intersection, in range [0,1] between p0 and p1
- float t = (projline - sqrt(diffsq)) / linesq;
+ float t = (projline - Sqrt(diffsq)) / linesq;
// if not on line or beyond mindist, no intersection
if(t < 0.0f || t > 1.0f || t >= mindist)
return false;
@@ -1010,7 +1010,7 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
// If sphere and plane don't intersect, no collision
float planedist = plane.CalcPoint(sphere.center);
float distsq = planedist*planedist;
- if(fabs(planedist) > sphere.radius || distsq > mindistsq)
+ if(Abs(planedist) > sphere.radius || distsq > mindistsq)
return false;
const CVector &va = verts[tri.a];
@@ -1057,7 +1057,7 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
else assert(0);
}else if(testcase == 3){
// center is in triangle
- dist = fabs(planedist);
+ dist = Abs(planedist);
p = sphere.center - normal*planedist;
}else
assert(0); // front fell off
@@ -1173,7 +1173,7 @@ enum {
// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
// Returns the number of A's spheres that collide.
// Returned ColPoints are in world space.
-// NB: lines do not seem to be supported very well, use with caution
+// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
int32
CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
const CMatrix &matrixB, CColModel &modelB,
@@ -1333,7 +1333,7 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
if(dot >= lensq)
return (*point - *l1).Magnitude();
// distance to line
- return sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
+ return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
}
// same as above but also return the point on the line
@@ -1641,7 +1641,7 @@ CColTrianglePlane::Set(const CVector *v, CColTriangle &tri)
normal = CrossProduct(vc-va, vb-va);
normal.Normalise();
dist = DotProduct(normal, va);
- CVector an(fabs(normal.x), fabs(normal.y), fabs(normal.z));
+ CVector an(Abs(normal.x), Abs(normal.y), Abs(normal.z));
// find out largest component and its direction
if(an.x > an.y && an.x > an.z)
dir = normal.x < 0.0f ? DIR_X_NEG : DIR_X_POS;
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 5a9058d3..b2fe6564 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -147,7 +147,7 @@ public:
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
- static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
+ static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
// TODO:
// CCollision::IsStoredPolyStillValidVerticalLine
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index d7567ac4..e3a586b2 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -21,6 +21,7 @@ WRAPPER void CControllerConfigManager::InitDefaultControlConfigJoyPad(unsigned i
WRAPPER void CControllerConfigManager::ClearSimButtonPressCheckers() { EAXJMP(0x58D220); }
WRAPPER void CControllerConfigManager::AffectPadFromKeyBoard() { EAXJMP(0x58D0C0); }
WRAPPER void CControllerConfigManager::AffectPadFromMouse() { EAXJMP(0x58D1A0); }
+WRAPPER void CControllerConfigManager::ClearSettingsAssociatedWithAction(int, int) { EAXJMP(0x58EB40); }
void CControllerConfigManager::LoadSettings(int32 file)
{
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 581efe05..8a434245 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -50,7 +50,8 @@ public:
void ClearSimButtonPressCheckers();
void AffectPadFromKeyBoard();
void AffectPadFromMouse();
-
+ void ClearSettingsAssociatedWithAction(int, int);
+
};
VALIDATE_SIZE(CControllerConfigManager, 0x143C);
diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp
new file mode 100644
index 00000000..f55cbcd6
--- /dev/null
+++ b/src/core/Explosion.cpp
@@ -0,0 +1,5 @@
+#include "common.h"
+#include "patcher.h"
+#include "Explosion.h"
+
+WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
diff --git a/src/core/Explosion.h b/src/core/Explosion.h
new file mode 100644
index 00000000..69508490
--- /dev/null
+++ b/src/core/Explosion.h
@@ -0,0 +1,15 @@
+#pragma once
+
+class CEntity;
+
+enum eExplosionType
+{
+ EXPLOSION_3 = 3,
+ EXPLOSION_4
+};
+
+class CExplosion
+{
+public:
+ static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
+};
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index fdc3b9d7..0c53ae66 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -262,9 +262,9 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
for(i = 0; i < numVertices; i++){
model.vertices[i] = *(CVector*)buf;
- if(fabs(model.vertices[i].x) >= 256.0f ||
- fabs(model.vertices[i].y) >= 256.0f ||
- fabs(model.vertices[i].z) >= 256.0f)
+ if(Abs(model.vertices[i].x) >= 256.0f ||
+ Abs(model.vertices[i].y) >= 256.0f ||
+ Abs(model.vertices[i].z) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
buf += 12;
}
@@ -813,6 +813,7 @@ CFileLoader::LoadPedObject(const char *line)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
mi->m_animGroup = animGroupId;
+ mi->m_carsCanDrive = carsCanDrive;
// ???
CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 05d72199..bc59de2f 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -2,4 +2,8 @@
#include "patcher.h"
#include "Fire.h"
-WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } \ No newline at end of file
+CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
+
+WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
+
+WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
diff --git a/src/core/Fire.h b/src/core/Fire.h
index c7f83fd8..9c9e1dec 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -1,13 +1,13 @@
#pragma once
-#include "common.h"
-#include "Entity.h"
+
+class CEntity;
class CFire
{
- char m_bIsOngoing;
- char m_bExists;
- char m_bPropogationFlag;
- char m_bAudioSet;
+ bool m_bIsOngoing;
+ bool m_bExists;
+ bool m_bPropogationFlag;
+ bool m_bAudioSet;
CVector m_vecPos;
CEntity *m_pEntity;
CEntity *m_pSource;
@@ -20,4 +20,11 @@ class CFire
public:
void Extinguish(void);
-}; \ No newline at end of file
+};
+
+class CFireManager
+{
+public:
+ void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
+};
+extern CFireManager &gFireManager;
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index fdb2420b..77666b12 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -24,6 +24,10 @@
#include "Vehicle.h"
#include "MBlur.h"
#include "PlayerSkin.h"
+#include "PlayerInfo.h"
+#include "World.h"
+
+#define ALL_ORIGINAL_FRONTEND 1
int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
@@ -50,7 +54,9 @@ int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
-uint8 *CMenuManager::m_PrefsSkinFile = (uint8*)0x5F2E74;
+char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74;
+
+int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
@@ -58,14 +64,17 @@ CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
float lodMultiplier = *(float*)0x5F726C;
// Stuff not in CMenuManager:
-int VibrationTime;
-char* pEditString;
-int32 pControlEdit;
-int8 DisplayComboButtonErrMsg;
-bool MouseButtonJustClicked;
-bool JoyButtonJustClicked;
+uint32 &VibrationTime = *(uint32*)0x628CF8;
+char* pEditString = (char*)0x628D00;
+int32 *&pControlEdit = *(int32**)0x628D08;
+bool &DisplayComboButtonErrMsg = *(bool*)0x628D14;
+int32 &MouseButtonJustClicked = *(int32*)0x628D0C;
+int32 &JoyButtonJustClicked = *(int32*)0x628D10;
+int32 &nTimeForSomething = *(int32*)0x628D54;
+//int32 *pControlTemp = 0;
// Frontend inputs.
+
bool GetPadBack();
bool GetPadExitEnter();
bool GetPadForward();
@@ -73,6 +82,11 @@ bool GetPadMoveUp();
bool GetPadMoveDown();
bool GetPadMoveLeft();
bool GetPadMoveRight();
+bool GetMouseClickLeft();
+bool GetMouseClickRight();
+bool GetMouseClickMiddle();
+bool GetMouseWheelUp();
+bool GetMouseWheelDown();
bool GetMouseForward();
bool GetMouseBack();
bool GetMousePos();
@@ -135,16 +149,35 @@ char *MenuFilenames[] = {
nil, nil
};
-#if 1
-WRAPPER void CMenuManager::BuildStatLine(char *, void *, uint16, void *) { EAXJMP(0x483870); }
+#if ALL_ORIGINAL_FRONTEND
+WRAPPER void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) { EAXJMP(0x483870); }
#else
-void CMenuManager::BuildStatLine(char *, void *, uint16, void *)
+void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2)
{
+ if (!text)
+ return;
+
+ if (stat2) {
+ if (aFloat)
+ sprintf(gString2, " %.2f %s %.2f", *stat, UnicodeToAscii(TheText.Get("FEST_OO")), *stat2);
+ else
+ sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2);
+ }
+ else if (stat) {
+ if (aFloat)
+ sprintf(gString2, " %.2f", *stat);
+ else
+ sprintf(gString2, " %d", *(int*)stat);
+ }
+ else
+ gString2[0] = '\0';
+ UnicodeStrcpy(gUString, TheText.Get(text));
+ AsciiToUnicode(gString2, gUString2);
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); }
#else
void CMenuManager::CentreMousePointer()
@@ -164,15 +197,15 @@ void CMenuManager::CentreMousePointer()
#endif
#if 1
-WRAPPER void CMenuManager::CheckCodesForControls(int, int) { EAXJMP(0x48A950); }
+WRAPPER int CMenuManager::CheckCodesForControls(int32) { EAXJMP(0x48A950); }
#else
-void CMenuManager::CheckCodesForControls()
+void CMenuManager::CheckCodesForControls(int, int)
{
-
+ DisplayComboButtonErrMsg = 0;
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER bool CMenuManager::CheckHover(int, int, int, int) { EAXJMP(0x48ACA0); }
#else
bool CMenuManager::CheckHover(int x1, int x2, int y1, int y2)
@@ -251,7 +284,7 @@ void CMenuManager::CheckSliderMovement(int value)
TheCamera.m_fMouseAccelVertical = fMouseSens;
SaveSettings();
break;
- };
+ }
}
#if 1
@@ -263,7 +296,7 @@ int CMenuManager::CostructStatLine(int)
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DisplayHelperText() { EAXJMP(0x48B490); }
#else
void CMenuManager::DisplayHelperText()
@@ -303,7 +336,7 @@ void CMenuManager::DisplayHelperText()
break;
default:
break;
- };
+ }
CFont::SetAlignment(ALIGN_CENTER);
CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f));
@@ -316,7 +349,7 @@ void CMenuManager::DisplayHelperText()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::DisplaySlider(float, float, float, float, float, float) { EAXJMP(0x488420); }
#else
float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightSize, float rectSize, float progress)
@@ -342,12 +375,12 @@ float CMenuManager::DisplaySlider(float x, float y, float leftSize, float rightS
float _s = SCREEN_SCALE_X(2.0f);
CSprite2d::DrawRect(CRect(_x + _s, _y + _s, _w + _s, _h + _s), CRGBA(0, 0, 0, FadeIn(255))); // Shadow
CSprite2d::DrawRect(CRect(i * rectSize/16.0f + x, y + sizeRange - ((16 - i) * leftSize + i * rightSize)/16.0f, SCREEN_SCALE_X(10.0f) + i * rectSize/16.0f + x, y + sizeRange), color);
- };
+ }
return input;
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DoSettingsBeforeStartingAGame() { EAXJMP(0x48AB40); }
#else
void CMenuManager::DoSettingsBeforeStartingAGame()
@@ -366,7 +399,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); }
#else
void CMenuManager::Draw()
@@ -427,7 +460,7 @@ void CMenuManager::Draw()
default:
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
- };
+ }
CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
@@ -480,7 +513,7 @@ void CMenuManager::Draw()
case 3:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_CF4");
break;
- };
+ }
break;
case MENUACTION_CTRLDISPLAY:
break;
@@ -510,7 +543,7 @@ void CMenuManager::Draw()
case AR_16_9:
textToPrint[MENUCOLUMN_RIGHT] = (wchar*)L"16:9";
break;
- };
+ }
#endif
break;
case MENUACTION_RADIO:
@@ -560,7 +593,7 @@ void CMenuManager::Draw()
case 2:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_4SP");
break;
- };
+ }
}
break;
case MENUACTION_CTRLMETHOD:
@@ -571,7 +604,7 @@ void CMenuManager::Draw()
case 1:
textToPrint[MENUCOLUMN_LEFT] = TheText.Get("FET_CCN");
break;
- };
+ }
break;
case MENUACTION_DYNAMICACOUSTIC:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
@@ -579,7 +612,7 @@ void CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_bDisableMouseSteering ? "FEM_ON" : "FEM_OFF");
break;
- };
+ }
CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE);
CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A)));
@@ -667,7 +700,7 @@ void CMenuManager::Draw()
default:
vecPositions.y = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(MENUCOLUMN_MID_Y);
break;
- };
+ }
}
if (i > 0)
@@ -719,9 +752,9 @@ void CMenuManager::Draw()
m_nPrevOption = m_nCurrOption;
if (GetMouseForward())
- m_nHoverOption = IGNORE_OPTION;
+ m_nHoverOption = HOVEROPTION_NULL;
else
- m_nHoverOption = ACTIVATE_OPTION;
+ m_nHoverOption = HOVEROPTION_DEFAULT;
}
}
}
@@ -744,7 +777,7 @@ void CMenuManager::Draw()
case MENUACTION_MOUSESENS:
DisplaySlider(SCREEN_SCALE_FROM_RIGHT(MENUSLIDER_X), vecPositions.y - SCREEN_SCALE_Y(3.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(18.0f), SCREEN_SCALE_X(256.0f), TheCamera.m_fMouseAccelHorzntl * 200.0f);
break;
- };
+ }
// Radio icons.
float fIconSpacing = 59.52f;
@@ -793,9 +826,9 @@ void CMenuManager::Draw()
case MENUPAGE_MOUSE_CONTROLS:
DisplayHelperText();
break;
- };
+ }
}
- };
+ }
}
#endif
@@ -826,7 +859,7 @@ void CMenuManager::DrawControllerSetupScreen()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); }
#else
void CMenuManager::DrawFrontEnd()
@@ -850,7 +883,7 @@ void CMenuManager::DrawFrontEnd()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::DrawFrontEndNormal(void) { EAXJMP(0x47A5B0); }
#else
void CMenuManager::DrawFrontEndNormal()
@@ -904,7 +937,7 @@ void CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
previousSprite = MENUSPRITE_PLAYERSET;
break;
- };
+ }
if (m_nPrevScreen == MENUPAGE_NONE)
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
@@ -949,7 +982,7 @@ void CMenuManager::DrawFrontEndNormal()
case MENUPAGE_OPTIONS:
currentSprite = MENUSPRITE_PLAYERSET;
break;
- };
+ }
uint32 savedShade;
uint32 savedAlpha;
@@ -993,7 +1026,7 @@ void CMenuManager::DrawFrontEndNormal()
default:
CMenuManager::Draw();
break;
- };
+ }
CFont::DrawFonts();
@@ -1012,7 +1045,7 @@ void CMenuManager::DrawPlayerSetupScreen()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER int CMenuManager::FadeIn(int alpha) { EAXJMP(0x48AC60); }
#else
int CMenuManager::FadeIn(int alpha)
@@ -1047,7 +1080,7 @@ int CMenuManager::GetStartOptionsCntrlConfigScreens()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::InitialiseChangedLanguageSettings() { EAXJMP(0x47A4D0); }
#else
void CMenuManager::InitialiseChangedLanguageSettings()
@@ -1069,12 +1102,12 @@ void CMenuManager::InitialiseChangedLanguageSettings()
break;
default:
break;
- };
+ }
}
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadAllTextures() { EAXJMP(0x47A230); }
#else
void CMenuManager::LoadAllTextures()
@@ -1110,7 +1143,7 @@ void CMenuManager::LoadAllTextures()
for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
- };
+ }
CTxdStore::PopCurrentTxd();
@@ -1123,7 +1156,7 @@ void CMenuManager::LoadAllTextures()
for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; i++) {
m_aMenuSprites[i].SetTexture(MenuFilenames[i*2], MenuFilenames[i*2+1]);
m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
- };
+ }
CTxdStore::PopCurrentTxd();
@@ -1132,7 +1165,7 @@ void CMenuManager::LoadAllTextures()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); }
#else
void CMenuManager::LoadSettings()
@@ -1151,13 +1184,13 @@ void CMenuManager::LoadSettings()
if (strncmp(&Ver, "THIS FILE IS NOT VALID YET", 26)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
- CFileMgr::Read(fileHandle, buf(&gString), 20);
- CFileMgr::Read(fileHandle, buf(&gString), 20);
- CFileMgr::Read(fileHandle, buf(&gString), 4);
- CFileMgr::Read(fileHandle, buf(&gString), 4);
- CFileMgr::Read(fileHandle, buf(&gString), 1);
- CFileMgr::Read(fileHandle, buf(&gString), 1);
- CFileMgr::Read(fileHandle, buf(&gString), 1);
+ CFileMgr::Read(fileHandle, buf(gString), 20);
+ CFileMgr::Read(fileHandle, buf(gString), 20);
+ CFileMgr::Read(fileHandle, buf(gString), 4);
+ CFileMgr::Read(fileHandle, buf(gString), 4);
+ CFileMgr::Read(fileHandle, buf(gString), 1);
+ CFileMgr::Read(fileHandle, buf(gString), 1);
+ CFileMgr::Read(fileHandle, buf(gString), 1);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_bHeadBob), 1);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelHorzntl), 4);
CFileMgr::Read(fileHandle, buf(&TheCamera.m_fMouseAccelVertical), 4);
@@ -1253,7 +1286,7 @@ void CMenuManager::PrintBriefs()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::PrintErrorMessage() { EAXJMP(0x484F70); }
#else
void CMenuManager::PrintErrorMessage()
@@ -1286,22 +1319,31 @@ void CMenuManager::PrintStats()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); }
#else
void CMenuManager::Process(void)
{
- if (m_bSaveMenuActive && TheCamera.GetScreenFadeStatus())
+ field_112 = 0;
+
+ if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
return;
- field_113 = 0;
+ m_bStartGameLoading = false;
InitialiseChangedLanguageSettings();
+ if (CPad::GetPad(0)->GetEscapeJustDown())
+ RequestFrontEndStartUp();
+
SwitchMenuOnAndOff();
+ // Be able to re-open menu correctly.
if (m_bMenuActive) {
+
+ // Load frontend textures.
LoadAllTextures();
+ // Set save/delete game pages.
if (m_nCurrScreen == MENUPAGE_DELETING) {
bool SlotPopulated = false;
@@ -1350,25 +1392,113 @@ void CMenuManager::Process(void)
}
ProcessButtonPresses();
+
+ // Set binding keys.
+ if (pEditString && CPad::EditString(pEditString, 0) == nil) {
+ if (*pEditString == 0)
+ strcpy(pEditString, "NoName");
+ pEditString = nil;
+ SaveSettings();
+ }
+
+ if (field_113) {
+ if (field_456)
+ field_456 = 0;
+ else {
+ pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
+ JoyButtonJustClicked = 0;
+ MouseButtonJustClicked = 0;
+
+ if (GetMouseClickLeft())
+ MouseButtonJustClicked = 1;
+ else if (GetMouseClickRight())
+ MouseButtonJustClicked = 3;
+ else if (GetMouseClickMiddle())
+ MouseButtonJustClicked = 2;
+ else if (GetMouseWheelUp())
+ MouseButtonJustClicked = 4;
+ else if (GetMouseWheelDown())
+ MouseButtonJustClicked = 5;
+ //XXX two more buttons
+
+ JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+
+ int32 TypeOfControl = 0;
+ if (JoyButtonJustClicked)
+ TypeOfControl = 3;
+ if (MouseButtonJustClicked)
+ TypeOfControl = 2;
+ if (*pControlEdit != rsNULL)
+ TypeOfControl = 0;
+
+ if (!field_534) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ pControlEdit = nil;
+ field_113 = 0;
+ m_KeyPressedCode = -1;
+ field_456 = 0;
+ }
+ else if (!m_bKeyChangeNotProcessed) {
+ if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
+ CheckCodesForControls(TypeOfControl);
+
+ field_535 = 1;
+ }
+ else {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ for (int i = 0; i < 4; i++)
+ ControlsManager.ClearSettingsAssociatedWithAction(m_CurrCntrlAction, i);
+ field_534 = false;
+ m_bKeyChangeNotProcessed = false;
+ pControlEdit = nil;
+ field_113 = 0;
+ m_KeyPressedCode = -1;
+ field_456 = 0;
+ }
+ }
+ }
+
+ if ((m_nCurrScreen == MENUPAGE_13 || m_nCurrScreen == MENUPAGE_16) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
+ m_nCurrScreen = m_nPrevScreen;
+ m_nCurrOption = 0;
+ }
+
+ // Reset pad shaking.
+ if (VibrationTime && CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
+ CPad::StopPadsShaking();
+ VibrationTime = 0;
+ }
}
else {
- if (GetPadExitEnter())
- RequestFrontEndStartUp();
-
UnloadTextures();
- m_nPrevScreen = MENUPAGE_NONE;
+ field_452 = 0;
+ *(bool*)0x5F33E4 = true;
+ // byte_5F33E4 = 1; // unused
+ m_nPrevScreen = 0;
m_nCurrScreen = m_nPrevScreen;
- m_nCurrOption = MENUROW_0;
+ m_nCurrOption = 0;
+ pEditString = nil;
+ field_113 = 0;
+ }
+
+ if (!m_bStartGameLoading) {
+ if (m_bGameNotLoaded)
+ DMAudio.Service();
}
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessButtonPresses() { EAXJMP(0x4856F0); }
#else
void CMenuManager::ProcessButtonPresses()
{
- // Update Mouse Position
+ if(pEditString)
+ return;
+ if(pControlEdit)
+ return;
+
+ // Update mouse position
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
@@ -1390,6 +1520,70 @@ void CMenuManager::ProcessButtonPresses()
else if (GetPadInput())
m_bShowMouse = false;
+ if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT)
+ field_440 = m_nSkinsTotal;
+
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ field_440 = m_ControlMethod ? 30 : 25;
+
+ if (field_44C > field_440)
+ field_44C = field_440 - 1;
+ }
+
+ if (!GetPadBack() || m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS || field_535)
+ field_535 = 0;
+ else if (field_536 == 19) {
+ m_nHoverOption = 42;
+ field_113 = 1;
+ field_456 = 1;
+ m_bKeyChangeNotProcessed = 1;
+ pControlEdit = &m_KeyPressedCode;
+ }
+
+ if (GetPadForward()) {
+ switch (field_536) {
+ case 19:
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ field_113 = 1;
+ field_456 = 1;
+ pControlEdit = &m_KeyPressedCode;
+ }
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
+ strcpy(m_PrefsSkinFile, m_aSkinName);
+ CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
+ field_536 = 9;
+ }
+
+ m_nHoverOption = HOVEROPTION_NULL;
+ SaveSettings();
+ break;
+ case 21:
+ strcpy(m_PrefsSkinFile, m_aSkinName);
+ CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
+ field_536 = 9;
+ break;
+ default:
+ break;
+ }
+ }
+
+ bool once = false;
+ if (!once) {
+ once = true;
+ nTimeForSomething = 0;
+ }
+
+ if ((CTimer::GetTimeInMillisecondsPauseMode() - nTimeForSomething) > 200) {
+ field_520 = 0;
+ field_521 = 0;
+ field_522 = 0;
+ field_523 = 0;
+ field_524 = 0;
+ nTimeForSomething = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ }
+
// Get number of menu options.
uint8 NumberOfMenuOptions = GetNumberOfMenuOptions();
@@ -1436,29 +1630,54 @@ void CMenuManager::ProcessButtonPresses()
RequestFrontEndShutdown();
PlayEscSound = true;
break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ if (!m_bKeyChangeNotProcessed) {
+ m_bKeyChangeNotProcessed = true;
+ field_534 = 0;
+ }
+ else
+ SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
+ break;
default:
SwitchToNewScreen(aScreens[m_nCurrScreen].m_PreviousPage[0]);
PlayEscSound = true;
break;
- };
+ }
if (PlayEscSound)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
}
- // TODO: finish hover options.
- // Set mouse buttons.
+ // Set hover options, how it is supposed to be used isn't really clear yet.
if (GetMouseForward()) {
switch (m_nHoverOption) {
- case ACTIVATE_OPTION:
+ case HOVEROPTION_DEFAULT:
if (m_nCurrOption || m_nCurrScreen != MENUPAGE_PAUSE_MENU)
m_nCurrOption = m_nPrevOption;
- m_nHoverOption = ACTIVATE_OPTION;
+ m_nHoverOption = HOVEROPTION_DEFAULT;
+ break;
+ case HOVEROPTION_12:
+ m_nHoverOption = HOVEROPTION_14;
+ break;
+ case HOVEROPTION_13:
+ m_nHoverOption = HOVEROPTION_15;
+ break;
+ case HOVEROPTION_19:
+ m_nHoverOption = HOVEROPTION_20;
+ break;
+ case HOVEROPTION_CHANGESKIN:
+ if (m_nSkinsTotal > 0) {
+ m_pSelectedSkin = m_sSkin.field_304;
+ strcpy(m_PrefsSkinFile, m_aSkinName);
+ CWorld::Players->SetPlayerSkin(m_PrefsSkinFile);
+ SaveSettings();
+ }
break;
default:
+ m_nHoverOption = HOVEROPTION_NULL;
break;
- };
+ }
}
// Process all menu options here, but first check if it's an option or a redirect.
@@ -1494,19 +1713,11 @@ void CMenuManager::ProcessButtonPresses()
break;
default:
break;
- };
-
- // Reset pad shaking.
- if (VibrationTime != 0) {
- if (CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) {
- CPad::GetPad(0)->StopShaking(0);
- VibrationTime = 0;
- }
}
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ProcessOnOffMenuOptions() { EAXJMP(0x48AE60); }
#else
void CMenuManager::ProcessOnOffMenuOptions()
@@ -1567,7 +1778,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case AR_16_9:
m_PrefsUseWideScreen = AR_AUTO;
break;
- };
+ }
}
else {
switch (m_PrefsUseWideScreen) {
@@ -1580,7 +1791,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case AR_16_9:
m_PrefsUseWideScreen = AR_4_3;
break;
- };
+ }
}
#endif
SaveSettings();
@@ -1683,6 +1894,9 @@ void CMenuManager::ProcessOnOffMenuOptions()
case MENUACTION_UPDATEMEMCARDSAVE:
RequestFrontEndShutdown();
break;
+ case MENUACTION_GETKEY:
+ //*pControlEdit = m_KeyPressedCode;
+ break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = MousePointerStateHelper.bInvertVertically == false;
return;
@@ -1823,7 +2037,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case 2:
m_PrefsSpeakers = 0;
break;
- };
+ }
}
else {
switch (m_PrefsSpeakers) {
@@ -1836,7 +2050,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
case 2:
m_PrefsSpeakers = 1;
break;
- };
+ }
}
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -1864,11 +2078,11 @@ void CMenuManager::ProcessOnOffMenuOptions()
case MENUACTION_MOUSESTEER:
m_bDisableMouseSteering = m_bDisableMouseSteering == false;
return;
- };
+ }
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); }
#else
void CMenuManager::RequestFrontEndShutdown()
@@ -1878,7 +2092,7 @@ void CMenuManager::RequestFrontEndShutdown()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::RequestFrontEndStartUp() { EAXJMP(0x488770); }
#else
void CMenuManager::RequestFrontEndStartUp()
@@ -1887,7 +2101,7 @@ void CMenuManager::RequestFrontEndStartUp()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ResetHelperText() { EAXJMP(0x48B470); }
#else
void CMenuManager::ResetHelperText()
@@ -1897,7 +2111,7 @@ void CMenuManager::ResetHelperText()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); }
#else
void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
@@ -1940,8 +2154,8 @@ void CMenuManager::SaveLoadFileError_SetUpErrorScreen()
}
#endif
-#if 0
-WRAPPER void CMenuManager::SetHelperText() { EAXJMP(0x48B450); }
+#if ALL_ORIGINAL_FRONTEND
+WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); }
#else
void CMenuManager::SetHelperText(int text)
{
@@ -1950,7 +2164,7 @@ void CMenuManager::SetHelperText(int text)
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SaveSettings() { EAXJMP(0x488CC0); }
#else
void CMenuManager::SaveSettings()
@@ -1997,7 +2211,7 @@ void CMenuManager::SaveSettings()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::ShutdownJustMenu() { EAXJMP(0x488920); }
#else
void CMenuManager::ShutdownJustMenu()
@@ -2008,7 +2222,7 @@ void CMenuManager::ShutdownJustMenu()
#endif
// We won't ever use this again.
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); }
#else
float CMenuManager::StretchX(float x)
@@ -2020,7 +2234,7 @@ float CMenuManager::StretchX(float x)
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); }
#else
float CMenuManager::StretchY(float y)
@@ -2032,7 +2246,7 @@ float CMenuManager::StretchY(float y)
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); }
#else
void CMenuManager::SwitchMenuOnAndOff()
@@ -2054,7 +2268,7 @@ void CMenuManager::SwitchMenuOnAndOff()
ShutdownJustMenu();
SaveSettings();
m_bStartUpFrontEndRequested = false;
- pControlEdit = 0;
+ pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
DisplayComboButtonErrMsg = 0;
CPad::GetPad(0)->Clear(0);
@@ -2078,7 +2292,7 @@ void CMenuManager::SwitchMenuOnAndOff()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::UnloadTextures() { EAXJMP(0x47A440); }
#else
void CMenuManager::UnloadTextures()
@@ -2103,7 +2317,7 @@ void CMenuManager::UnloadTextures()
}
#endif
-#if 0
+#if ALL_ORIGINAL_FRONTEND
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
#else
void CMenuManager::WaitForUserCD()
@@ -2131,7 +2345,7 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
break;
++Rows;
- };
+ }
return Rows;
}
@@ -2204,7 +2418,7 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
m_PrefsVsync = true;
m_PrefsLOD = 1.2f;
m_PrefsVsyncDisp = true;
- lodMultiplier = 1.2;
+ lodMultiplier = 1.2f;
CMBlur::BlurOn = true;
CMBlur::MotionBlurOpen(Scene.camera);
m_PrefsUseVibration = false;
@@ -2230,7 +2444,7 @@ void CMenuManager::SetDefaultPreferences(int8 screen)
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
break;
- };
+ }
}
// Frontend inputs.
@@ -2261,7 +2475,7 @@ bool GetPadMoveUp()
return
(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
- (CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
+ (CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
}
bool GetPadMoveDown()
@@ -2269,7 +2483,7 @@ bool GetPadMoveDown()
return
(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
- (CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
+ (CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
}
bool GetPadMoveLeft()
@@ -2277,7 +2491,7 @@ bool GetPadMoveLeft()
return
(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
- (CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
+ (CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
}
bool GetPadMoveRight()
@@ -2285,21 +2499,50 @@ bool GetPadMoveRight()
return
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
- (CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
+ (CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
}
-bool GetMouseForward()
+bool GetMouseClickLeft()
{
return
(CPad::GetPad(0)->NewMouseControllerState.LMB && !CPad::GetPad(0)->OldMouseControllerState.LMB);
}
-bool GetMouseBack()
+bool GetMouseClickRight()
{
return
(CPad::GetPad(0)->NewMouseControllerState.RMB && !CPad::GetPad(0)->OldMouseControllerState.RMB);
}
+bool GetMouseClickMiddle()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.MMB && !CPad::GetPad(0)->OldMouseControllerState.MMB);
+}
+
+bool GetMouseWheelUp()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP);
+}
+
+bool GetMouseWheelDown()
+{
+ return
+ (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN);
+}
+
+
+bool GetMouseForward()
+{
+ return GetMouseClickLeft();
+}
+
+bool GetMouseBack()
+{
+ return GetMouseClickRight;
+}
+
bool GetMousePos()
{
return
@@ -2308,14 +2551,12 @@ bool GetMousePos()
bool GetMouseMoveLeft()
{
- return
- (CPad::GetPad(0)->NewMouseControllerState.WHEELDN && !CPad::GetPad(0)->OldMouseControllerState.WHEELDN != 0.0f);
+ return GetMouseWheelDown();
}
bool GetMouseMoveRight()
{
- return
- (CPad::GetPad(0)->NewMouseControllerState.WHEELUP && !CPad::GetPad(0)->OldMouseControllerState.WHEELUP != 0.0f);
+ return GetMouseWheelUp();
}
bool GetPadInput()
@@ -2340,6 +2581,7 @@ bool GetMouseInput()
}
STARTPATCHES
+#ifndef ALL_ORIGINAL_FRONTEND
InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP);
InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP);
InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP);
@@ -2350,4 +2592,5 @@ STARTPATCHES
for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
+#endif
ENDPATCHES \ No newline at end of file
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 9b9377da..9a3cdd50 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -306,8 +306,29 @@ enum eMenuAction
enum eCheckHover
{
- ACTIVATE_OPTION = 2,
- IGNORE_OPTION = 42,
+ HOVEROPTION_0,
+ HOVEROPTION_1,
+ HOVEROPTION_DEFAULT,
+ HOVEROPTION_3,
+ HOVEROPTION_4,
+ HOVEROPTION_5,
+ HOVEROPTION_6,
+ HOVEROPTION_7,
+ HOVEROPTION_8,
+ HOVEROPTION_9,
+ HOVEROPTION_10,
+ HOVEROPTION_11,
+ HOVEROPTION_12,
+ HOVEROPTION_13,
+ HOVEROPTION_14,
+ HOVEROPTION_15,
+ HOVEROPTION_16,
+ HOVEROPTION_17,
+ HOVEROPTION_18,
+ HOVEROPTION_19,
+ HOVEROPTION_20,
+ HOVEROPTION_CHANGESKIN,
+ HOVEROPTION_NULL = 42,
};
enum eMenuColumns
@@ -348,7 +369,7 @@ struct tSkinInfo
char skinName[256];
char currSkinName[256];
char date[256];
- int field_304;
+ tSkinInfo *field_304;
};
struct CMenuScreen
@@ -388,7 +409,7 @@ public:
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
bool m_bShowMouse;
- tSkinInfo field_12C;
+ tSkinInfo m_sSkin;
tSkinInfo *m_pSelectedSkin;
tSkinInfo *field_438;
float field_43C;
@@ -427,7 +448,7 @@ public:
int m_nCurrOption;
int m_nPrevOption;
int m_nPrevScreen;
- int field_558;
+ uint32 field_558;
int m_nCurrSaveSlot;
int m_nScreenChangeDelayTimer;
@@ -450,16 +471,17 @@ public:
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
static int32 &m_PrefsMusicVolume;
static int32 &m_PrefsSfxVolume;
- static uint8 *m_PrefsSkinFile;
+ static char *m_PrefsSkinFile;
+ static int32 &m_KeyPressedCode;
static bool &m_bStartUpFrontEndRequested;
static bool &m_bShutDownFrontEndRequested;
static bool &m_PrefsAllowNastyGame;
public:
- void BuildStatLine(char *, void *, uint16, void *);
+ void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2);
static void CentreMousePointer();
- void CheckCodesForControls(int, int);
+ int CheckCodesForControls(int32);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
int CostructStatLine(int);
diff --git a/src/core/General.h b/src/core/General.h
index cae1caa0..64613478 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -6,32 +6,32 @@ public:
static float GetATanOfXY(float x, float y){
if(x == 0.0f && y == 0.0f)
return 0.0f;
- float xabs = fabs(x);
- float yabs = fabs(y);
+ float xabs = Abs(x);
+ float yabs = Abs(y);
if(xabs < yabs){
if(y > 0.0f){
if(x > 0.0f)
- return 0.5f*PI - atan2(x / y, 1.0f);
+ return 0.5f*PI - Atan2(x / y, 1.0f);
else
- return 0.5f*PI + atan2(-x / y, 1.0f);
+ return 0.5f*PI + Atan2(-x / y, 1.0f);
}else{
if(x > 0.0f)
- return 1.5f*PI + atan2(x / -y, 1.0f);
+ return 1.5f*PI + Atan2(x / -y, 1.0f);
else
- return 1.5f*PI - atan2(-x / -y, 1.0f);
+ return 1.5f*PI - Atan2(-x / -y, 1.0f);
}
}else{
if(y > 0.0f){
if(x > 0.0f)
- return atan2(y / x, 1.0f);
+ return Atan2(y / x, 1.0f);
else
- return PI - atan2(y / -x, 1.0f);
+ return PI - Atan2(y / -x, 1.0f);
}else{
if(x > 0.0f)
- return 2.0f*PI - atan2(-y / x, 1.0f);
+ return 2.0f*PI - Atan2(-y / x, 1.0f);
else
- return PI + atan2(-y / -x, 1.0f);
+ return PI + Atan2(-y / -x, 1.0f);
}
}
}
@@ -68,14 +68,14 @@ public:
if (x > 0.0f) {
if (y > 0.0f)
- return PI - atan2(x / y, 1.0f);
+ return PI - Atan2(x / y, 1.0f);
else
- return -atan2(x / y, 1.0f);
+ return -Atan2(x / y, 1.0f);
} else {
if (y > 0.0f)
- return -(PI + atan2(x / y, 1.0f));
+ return -(PI + Atan2(x / y, 1.0f));
else
- return -atan2(x / y, 1.0f);
+ return -Atan2(x / y, 1.0f);
}
}
diff --git a/src/core/Instance.cpp b/src/core/Instance.cpp
new file mode 100644
index 00000000..5426605f
--- /dev/null
+++ b/src/core/Instance.cpp
@@ -0,0 +1,13 @@
+#include "common.h"
+#include "patcher.h"
+#include "Instance.h"
+
+class CInstance_ : public CInstance
+{
+public:
+ void dtor() { CInstance::~CInstance(); }
+};
+
+STARTPATCHES
+ InjectHook(0x50BE90, &CInstance_::dtor, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/core/Instance.h b/src/core/Instance.h
new file mode 100644
index 00000000..1038c005
--- /dev/null
+++ b/src/core/Instance.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "Placeable.h"
+
+// unused
+
+class CInstance : CPlaceable
+{
+public:
+};
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
index 2da81f1d..866dfc03 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.h
@@ -43,7 +43,7 @@ const CMenuScreen aScreens[] = {
{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- //MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
+ MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@@ -273,7 +273,7 @@ const CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- //MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
+ MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 002e7180..9c5e1c8a 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -670,7 +670,7 @@ int16 CPad::GetSteeringLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -703,7 +703,7 @@ int16 CPad::GetSteeringUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -790,7 +790,7 @@ int16 CPad::GetPedWalkLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -824,7 +824,7 @@ int16 CPad::GetPedWalkUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -854,7 +854,7 @@ int16 CPad::GetAnalogueUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -1683,7 +1683,7 @@ int16 CPad::SniperModeLookLeftRight(void)
int16 axis = NewState.LeftStickX;
int16 dpad = (NewState.DPadRight - NewState.DPadLeft) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -1694,7 +1694,7 @@ int16 CPad::SniperModeLookUpDown(void)
int16 axis = NewState.LeftStickY;
int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
- if ( abs(axis) > abs(dpad) )
+ if ( Abs(axis) > Abs(dpad) )
return axis;
else
return dpad;
@@ -1704,11 +1704,11 @@ int16 CPad::LookAroundLeftRight(void)
{
float axis = GetPad(0)->NewState.RightStickX;
- if ( fabs(axis) > 85 && !GetLookBehindForPed() )
+ if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
- else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && fabs(axis) > 10 )
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 10 )
return (int16) ( (axis + ( ( axis > 0 ) ? -10 : 10) )
* (127.0f / 64.0f) ); // 1.984375f
@@ -1719,11 +1719,11 @@ int16 CPad::LookAroundUpDown(void)
{
int16 axis = GetPad(0)->NewState.RightStickY;
- if ( abs(axis) > 85 && !GetLookBehindForPed() )
+ if ( Abs(axis) > 85 && !GetLookBehindForPed() )
return (int16) ( (axis + ( ( axis > 0 ) ? -85 : 85) )
* (127.0f / 32.0f) ); // 3.96875f
- else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && abs(axis) > 40 )
+ else if ( TheCamera.Cams[0].Using3rdPersonMouseCam() && Abs(axis) > 40 )
return (int16) ( (axis + ( ( axis > 0 ) ? -40 : 40) )
* (127.0f / 64.0f) ); // 1.984375f
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index b4b2a37b..c1fe705e 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -63,9 +63,17 @@ CPlaceable::IsWithinArea(float x1, float y1, float z1, float x2, float y2, float
z1 <= GetPosition().z && GetPosition().z <= z2;
}
+class CPlaceable_ : public CPlaceable
+{
+public:
+ CPlaceable *ctor(void) { return ::new (this) CPlaceable(); }
+ void dtor(void) { CPlaceable::~CPlaceable(); }
+};
+
STARTPATCHES
- InjectHook(0x49F9A0, &CPlaceable::ctor, PATCH_JUMP);
- InjectHook(0x49F9E0, &CPlaceable::dtor, PATCH_JUMP);
+ InjectHook(0x49F9A0, &CPlaceable_::ctor, PATCH_JUMP);
+ InjectHook(0x49F9E0, &CPlaceable_::dtor, PATCH_JUMP);
+
InjectHook(0x49FA00, &CPlaceable::SetHeading, PATCH_JUMP);
InjectHook(0x49FA50, (bool (CPlaceable::*)(float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
InjectHook(0x49FAF0, (bool (CPlaceable::*)(float, float, float, float, float, float))&CPlaceable::IsWithinArea, PATCH_JUMP);
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 868ca9e7..648b315c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -10,17 +10,19 @@ public:
CPlaceable(void);
virtual ~CPlaceable(void);
- CVector &GetPosition(void) { return *m_matrix.GetPosition(); }
- CVector &GetRight(void) { return *m_matrix.GetRight(); }
- CVector &GetForward(void) { return *m_matrix.GetForward(); }
- CVector &GetUp(void) { return *m_matrix.GetUp(); }
+ CVector &GetPosition(void) { return m_matrix.GetPosition(); }
+ CVector &GetRight(void) { return m_matrix.GetRight(); }
+ CVector &GetForward(void) { return m_matrix.GetForward(); }
+ CVector &GetUp(void) { return m_matrix.GetUp(); }
CMatrix &GetMatrix(void) { return m_matrix; }
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
void SetHeading(float angle);
+ void SetOrientation(float x, float y, float z){
+ CVector pos = m_matrix.GetPosition();
+ m_matrix.SetRotate(x, y, z);
+ m_matrix.Translate(pos);
+ }
bool IsWithinArea(float x1, float y1, float x2, float y2);
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
-
- CPlaceable *ctor(void) { return ::new (this) CPlaceable(); }
- void dtor(void) { this->CPlaceable::~CPlaceable(); }
};
static_assert(sizeof(CPlaceable) == 0x4C, "CPlaceable: error");
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 59efe2ae..81c7a199 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -1,5 +1,14 @@
#include "common.h"
#include "patcher.h"
#include "PlayerInfo.h"
+#include "Frontend.h"
-WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } \ No newline at end of file
+WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
+WRAPPER void CPlayerInfo::LoadPlayerSkin() { EAXJMP(0x4A1700); }
+WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); }
+
+void CPlayerInfo::SetPlayerSkin(char *skin)
+{
+ strncpy(m_aSkinName, skin, 32);
+ LoadPlayerSkin();
+}
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index e2b42fe7..d8128424 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -63,10 +63,13 @@ public:
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
- uint8 m_aSkinName[32];
+ char m_aSkinName[32];
RwTexture *m_pSkinTexture;
void MakePlayerSafe(bool);
+ void LoadPlayerSkin();
+ void AwardMoneyForExplosion(CVehicle *vehicle);
+ void SetPlayerSkin(char* skin);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index a071b96b..ea7a7ffa 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -469,8 +469,8 @@ void CRadar::DrawRadarMask()
// Then generate a quarter of the circle
for (int j = 0; j < 7; j++) {
- in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
- in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
+ in.x = corners[i].x * Cos(j * (PI / 2.0f / 6.0f));
+ in.y = corners[i].y * Sin(j * (PI / 2.0f / 6.0f));
TransformRadarPointToScreenSpace(out[j + 1], in);
};
@@ -562,8 +562,8 @@ void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float
for (uint32 i = 0; i < 4; i++) {
oldPosn[i] = curPosn[i];
- curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
- curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
+ curPosn[i].x = x + (oldPosn[i].x - x) * Cos(angle) + (oldPosn[i].y - y) * Sin(angle);
+ curPosn[i].y = y - (oldPosn[i].x - x) * Sin(angle) + (oldPosn[i].y - y) * Cos(angle);
}
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
@@ -868,8 +868,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
{
float s, c;
- s = -sin(TheCamera.GetForward().Heading());
- c = cos(TheCamera.GetForward().Heading());
+ s = -Sin(TheCamera.GetForward().Heading());
+ c = Cos(TheCamera.GetForward().Heading());
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
s = 0.0f;
@@ -885,8 +885,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
- s = -sin(forward.Heading());
- c = cos(forward.Heading());
+ s = -Sin(forward.Heading());
+ c = Cos(forward.Heading());
}
out.x = s * in.y + c * in.x;
@@ -915,8 +915,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
c = 1.0f;
}
else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
- s = sin(TheCamera.GetForward().Heading());
- c = cos(TheCamera.GetForward().Heading());
+ s = Sin(TheCamera.GetForward().Heading());
+ c = Cos(TheCamera.GetForward().Heading());
}
else {
CVector forward;
@@ -928,8 +928,8 @@ void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D
else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
- s = sin(forward.Heading());
- c = cos(forward.Heading());
+ s = Sin(forward.Heading());
+ c = Cos(forward.Heading());
}
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 3c5b55e4..921586bb 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -1,6 +1,13 @@
#include "common.h"
#include "Stats.h"
-int32& CStats::DaysPassed = *(int32*)0x8F2BB8;
-int32& CStats::HeadShots = *(int32*)0x8F647C;
-bool& CStats::CommercialPassed = *(bool*)0x8F4334; \ No newline at end of file
+int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
+int32 &CStats::HeadShots = *(int32*)0x8F647C;
+bool& CStats::CommercialPassed = *(bool*)0x8F4334;
+int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
+int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
+
+void CStats::AnotherKillFrenzyPassed()
+{
+ ++NumberKillFrenziesPassed;
+} \ No newline at end of file
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 39b0e184..30058a59 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -3,7 +3,12 @@
class CStats
{
public:
- static int32& DaysPassed;
- static int32& HeadShots;
+ static int32 &DaysPassed;
+ static int32 &HeadShots;
static bool& CommercialPassed;
+ static int32 &NumberKillFrenziesPassed;
+ static int32 &PeopleKilledByOthers;
+
+public:
+ static void AnotherKillFrenzyPassed();
}; \ No newline at end of file
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index f8ab19d4..a23e35be 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -2131,8 +2131,8 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
for(x = 0; x < NUMSECTORS_X; x++)
for(y = 0; y < NUMSECTORS_Y; y++)
- if(fabs(ix - x) > 3.0f &&
- fabs(iy - y) > 3.0f){
+ if(Abs(ix - x) > 3.0f &&
+ Abs(iy - y) > 3.0f){
sect = CWorld::GetSector(x, y);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS]);
DeleteRwObjectsInSectorList(sect->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
@@ -2158,7 +2158,7 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
ix = CWorld::GetSectorIndexX(TheCamera.GetPosition().x);
iy = CWorld::GetSectorIndexX(TheCamera.GetPosition().y);
- if(fabs(TheCamera.GetForward().x) > fabs(TheCamera.GetForward().y)){
+ if(Abs(TheCamera.GetForward().x) > Abs(TheCamera.GetForward().y)){
// looking west/east
ymin = max(iy - 10, 0);
@@ -2312,13 +2312,13 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
e = (CEntity*)node->item;
if(e->m_rwObject && !e->bStreamingDontDelete && !e->bImBeingRendered){
// Now this is pretty weird...
- if(fabs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
+ if(Abs(CWorld::GetSectorIndexX(e->GetPosition().x) - x) >= 2.0f)
// {
e->DeleteRwObject();
// return; // BUG?
// }
else // FIX?
- if(fabs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f)
+ if(Abs(CWorld::GetSectorIndexY(e->GetPosition().y) - y) >= 2.0f)
e->DeleteRwObject();
}
}
diff --git a/src/core/Text.cpp b/src/core/Text.cpp
index d7d63467..dfa9815c 100644
--- a/src/core/Text.cpp
+++ b/src/core/Text.cpp
@@ -210,12 +210,56 @@ AsciiToUnicode(const char *src, uint16 *dst)
while((*dst++ = *src++) != '\0');
}
+char*
+UnicodeToAscii(wchar *src)
+{
+ static char aStr[256];
+ int len;
+ for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
+ if(*src < 256)
+ aStr[len] = *src;
+ else
+ aStr[len] = '#';
+ aStr[len] = '\0';
+ return aStr;
+}
+
+char*
+UnicodeToAsciiForSaveLoad(wchar *src)
+{
+ // exact same code as above
+ static char aStr[256];
+ int len;
+ for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
+ if(*src < 256)
+ aStr[len] = *src;
+ else
+ aStr[len] = '#';
+ aStr[len] = '\0';
+ return aStr;
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != 0; len++, str++);
+ return len;
+}
+
void
TextCopy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
+
STARTPATCHES
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
diff --git a/src/core/Text.h b/src/core/Text.h
index 2592e6b8..f554628c 100644
--- a/src/core/Text.h
+++ b/src/core/Text.h
@@ -1,6 +1,10 @@
#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
+char *UnicodeToAscii(wchar *src);
+char *UnicodeToAsciiForSaveLoad(wchar *src);
+void UnicodeStrcpy(wchar *dst, const wchar *src);
+int UnicodeStrlen(const wchar *str);
void TextCopy(wchar *dst, const wchar *src);
struct CKeyEntry
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index ece68e64..4608bfef 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -2,6 +2,8 @@
#include "patcher.h"
#include "Wanted.h"
+int32 &CWanted::MaximumWantedLevel = *(int32*)0x5F7714;
+
bool CWanted::AreSwatRequired()
{
return m_nWantedLevel >= 4;
@@ -32,5 +34,102 @@ int CWanted::NumOfHelisRequired()
return 2;
default:
return 0;
- };
+ }
+}
+
+void CWanted::SetWantedLevel(int32 level)
+{
+ ClearQdCrimes();
+ switch (level) {
+ case NOTWANTED:
+ m_nChaos = 0;
+ break;
+ case WANTEDLEVEL_1:
+ m_nChaos = 60;
+ break;
+ case WANTEDLEVEL_2:
+ m_nChaos = 220;
+ break;
+ case WANTEDLEVEL_3:
+ m_nChaos = 420;
+ break;
+ case WANTEDLEVEL_4:
+ m_nChaos = 820;
+ break;
+ case WANTEDLEVEL_5:
+ m_nChaos = 1620;
+ break;
+ case WANTEDLEVEL_6:
+ m_nChaos = 3220;
+ break;
+ default:
+ if (level > MaximumWantedLevel)
+ m_nChaos = MaximumWantedLevel;
+ break;
+ }
+ UpdateWantedLevel();
+}
+
+void CWanted::SetWantedLevelNoDrop(int32 level)
+{
+ if (level > m_nWantedLevel)
+ SetWantedLevel(level);
+}
+
+void CWanted::ClearQdCrimes()
+{
+ for (int i = 0; i < 16; i++) {
+ m_sCrimes[i].m_eCrimeType = CRIME_NONE;
+ }
+}
+
+void CWanted::UpdateWantedLevel()
+{
+ int32 CurrWantedLevel = m_nWantedLevel;
+
+ if (m_nChaos >= 0 && m_nChaos < 40) {
+ m_nWantedLevel = NOTWANTED;
+ m_MaximumLawEnforcerVehicles = 0;
+ m_MaxCops = 0;
+ m_RoadblockDensity = 0;
+ }
+ else if (m_nChaos >= 40 && m_nChaos < 200) {
+ m_nWantedLevel = WANTEDLEVEL_1;
+ m_MaximumLawEnforcerVehicles = 1;
+ m_MaxCops = 1;
+ m_RoadblockDensity = 0;
+ }
+ else if (m_nChaos >= 200 && m_nChaos < 400) {
+ m_nWantedLevel = WANTEDLEVEL_2;
+ m_MaximumLawEnforcerVehicles = 2;
+ m_MaxCops = 3;
+ m_RoadblockDensity = 0;
+ }
+ else if (m_nChaos >= 400 && m_nChaos < 800) {
+ m_nWantedLevel = WANTEDLEVEL_3;
+ m_MaximumLawEnforcerVehicles = 2;
+ m_MaxCops = 4;
+ m_RoadblockDensity = 4;
+ }
+ else if (m_nChaos >= 800 && m_nChaos < 1600) {
+ m_nWantedLevel = WANTEDLEVEL_4;
+ m_MaximumLawEnforcerVehicles = 2;
+ m_MaxCops = 6;
+ m_RoadblockDensity = 8;
+ }
+ else if (m_nChaos >= 1600 && m_nChaos < 3200) {
+ m_nWantedLevel = WANTEDLEVEL_5;
+ m_MaximumLawEnforcerVehicles = 3;
+ m_MaxCops = 8;
+ m_RoadblockDensity = 10;
+ }
+ else if (m_nChaos >= 3200) {
+ m_nWantedLevel = WANTEDLEVEL_6;
+ m_MaximumLawEnforcerVehicles = 3;
+ m_MaxCops = 10;
+ m_RoadblockDensity = 12;
+ }
+
+ if (CurrWantedLevel != m_nWantedLevel)
+ m_nLastWantedLevelChange = CTimer::GetTimeInMilliseconds();
} \ No newline at end of file
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index aafa9ac0..d3f6638b 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -20,11 +20,11 @@ public:
int32 m_nLastUpdateTime;
int32 m_nLastWantedLevelChange;
float m_fCrimeSensitivity;
- uint8 m_bCurrentCops;
- uint8 m_bMaxCops;
- uint8 m_bMaximumLawEnforcerVehicles;
+ uint8 m_CurrentCops;
+ uint8 m_MaxCops;
+ uint8 m_MaximumLawEnforcerVehicles;
int8 field_19;
- int16 m_wRoadblockDensity;
+ int16 m_RoadblockDensity;
uint8 m_IsIgnoredByCops : 1;
uint8 m_IsIgnoredByEveryOne : 1;
uint8 m_IsSwatRequired : 1;
@@ -34,12 +34,17 @@ public:
int32 m_nWantedLevel;
CCrime m_sCrimes[16];
CCopPed *m_pCops[10];
+ static int32 &MaximumWantedLevel;
public:
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int NumOfHelisRequired();
+ void SetWantedLevel(int32);
+ void SetWantedLevelNoDrop(int32 level);
+ void ClearQdCrimes();
+ void UpdateWantedLevel();
};
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 538e15c5..a31f87a7 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -564,6 +564,82 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
return true;
}
+void
+CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects)
+{
+ float distSqr = distance * distance;
+ float objDistSqr;
+
+ for (CPtrNode *node = list.first; node; node = node->next) {
+ CEntity *object = (CEntity*)node->item;
+ if (object->m_scanCode != CWorld::GetCurrentScanCode()) {
+ object->m_scanCode = CWorld::GetCurrentScanCode();
+
+ CVector diff = centre - object->GetPosition();
+ if (ignoreZ)
+ objDistSqr = diff.MagnitudeSqr2D();
+ else
+ objDistSqr = diff.MagnitudeSqr();
+
+ if (objDistSqr < distSqr && *nextObject < lastObject) {
+ if (objects) {
+ objects[*nextObject] = object;
+ }
+ (*nextObject)++;
+ }
+ }
+ }
+}
+
+void
+CWorld::FindObjectsInRange(CVector &centre, float distance, bool ignoreZ, short *nextObject, short lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
+{
+ int minX = GetSectorIndexX(centre.x - distance);
+ if (minX <= 0)
+ minX = 0;
+
+ int minY = GetSectorIndexY(centre.y - distance);
+ if (minY <= 0)
+ minY = 0;
+
+ int maxX = GetSectorIndexX(centre.x + distance);
+ if (maxX >= 100)
+ maxX = 100;
+
+ int maxY = GetSectorIndexY(centre.y + distance);
+ if (maxY >= 100)
+ maxY = 100;
+
+ AdvanceCurrentScanCode();
+
+ *nextObject = 0;
+ for(int curY = minY; curY <= maxY; curY++) {
+ for(int curX = minX; curX <= maxX; curX++) {
+ CSector *sector = GetSector(curX, curY);
+ if (checkBuildings) {
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ }
+ if (checkVehicles) {
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ }
+ if (checkPeds) {
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ }
+ if (checkObjects) {
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ }
+ if (checkDummies) {
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects);
+ }
+ }
+ }
+}
+
float
CWorld::FindGroundZForCoord(float x, float y)
{
@@ -712,6 +788,8 @@ STARTPATCHES
InjectHook(0x4B2000, CWorld::GetIsLineOfSightSectorClear, PATCH_JUMP);
InjectHook(0x4B2160, CWorld::GetIsLineOfSightSectorListClear, PATCH_JUMP);
+ InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP);
+ InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP);
InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP);
InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP);
InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP);
diff --git a/src/core/World.h b/src/core/World.h
index 3b7090da..d6063d70 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -93,7 +93,9 @@ public:
static bool GetIsLineOfSightClear(const CVector &point1, const CVector &point2, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorClear(CSector &sector, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
-
+
+ static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**);
+ static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
static float FindGroundZForCoord(float x, float y);
static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
diff --git a/src/core/common.h b/src/core/common.h
index 33ebcdbb..4b7bcb0a 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -97,6 +97,7 @@ extern void **rwengine;
#define SCREEN_SCALE_AR(a) (a)
#endif
+#include "math/maths.h"
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"
diff --git a/src/core/config.h b/src/core/config.h
index 8cb02190..b1efd4b6 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -30,6 +30,8 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
+ NUMTEMPOBJECTS = 30,
+
// Link list lengths
// TODO: alpha list
NUMCOLCACHELINKS = 200,
@@ -114,3 +116,4 @@ enum Config {
#define FIX_BUGS // fix bugs in the game, TODO: use this more
#define KANGAROO_CHEAT
#define ASPECT_RATIO_SCALE
+#define USE_DEBUG_SCRIPT_LOADER \ No newline at end of file
diff --git a/src/core/main.cpp b/src/core/main.cpp
index e7f42780..ffde80bb 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -48,14 +48,20 @@
#include "RpAnimBlend.h"
#include "Frontend.h"
-#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
+#define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
GlobalScene &Scene = *(GlobalScene*)0x726768;
uint8 work_buff[55000];
-char gString[256];
+//char gString[256];
+//char gString2[512];
+//wchar gUString[256];
+//wchar gUString2[256];
+char *gString = (char*)0x711B40;
+char *gString2 = (char*)0x878A40;
wchar *gUString = (wchar*)0x74B018;
+wchar *gUString2 = (wchar*)0x6EDD70;
bool &b_FoundRecentSavedGameWantToLoad = *(bool*)0x95CDA8;
diff --git a/src/core/main.h b/src/core/main.h
index bdb0e008..dabc0f7b 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -8,8 +8,14 @@ struct GlobalScene
extern GlobalScene &Scene;
extern uint8 work_buff[55000];
-extern char gString[256];
+//extern char gString[256];
+//extern char gString2[512];
+//extern wchar gUString[256];
+//extern wchar gUString2[256];
+extern char *gString;
+extern char *gString2;
extern wchar *gUString;
+extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad;
class CSprite2d;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 9dc39d46..8bb9caee 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -57,27 +57,6 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
-int (*open_script_orig)(const char *path, const char *mode);
-int
-open_script(const char *path, const char *mode)
-{
- static int scriptToLoad = 1;
-
- if(GetAsyncKeyState('G') & 0x8000)
- scriptToLoad = 0;
- if(GetAsyncKeyState('R') & 0x8000)
- scriptToLoad = 1;
- if(GetAsyncKeyState('D') & 0x8000)
- scriptToLoad = 2;
-
- switch(scriptToLoad){
- case 0: return open_script_orig(path, mode);
- case 1: return open_script_orig("main_freeroam.scm", mode);
- case 2: return open_script_orig("main_d.scm", mode);
- }
- return open_script_orig(path, mode);
-}
-
int gDbgSurf;
void (*DebugMenuProcess)(void);
@@ -176,6 +155,19 @@ spawnCar(int id)
#endif
void
+FixCar(void)
+{
+ CVehicle *veh = FindPlayerVehicle();
+ if(veh == nil)
+ return;
+ veh->m_fHealth = 1000.0f;
+ if(!veh->IsCar())
+ return;
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(0);
+ ((CAutomobile*)veh)->Fix();
+}
+
+void
DebugMenuPopulate(void)
{
if(DebugMenuLoad()){
@@ -219,6 +211,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
+ DebugMenuAddCmd("Debug", "Fix Car", FixCar);
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
@@ -356,7 +349,7 @@ patch()
Patch<WORD>(0x5382BF, 0x0EEB);
InjectHook(0x5382EC, HeadlightsFix, PATCH_JUMP);
- InterceptCall(&open_script_orig, open_script, 0x438869);
+// InterceptCall(&open_script_orig, open_script, 0x438869);
// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E);
}