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authoraap <aap@papnet.eu>2020-12-26 14:48:47 +0100
committeraap <aap@papnet.eu>2020-12-26 14:48:47 +0100
commitb21ca72c8b8ef02a9af8b60a9aaea67b08c0a5b1 (patch)
tree16bc6baba74b5fcef68d69cb1ffbf119cc419f12 /src/core
parentWeapon flags changed from bit fields to bit mask (R* vision) (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/core/config.h b/src/core/config.h
index e5a97049..d3196f9b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -249,17 +249,14 @@ enum Config {
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL
#ifdef LIBRW
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
-//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
-//#define SCREEN_DROPLETS // neo water droplets
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+#define SCREEN_DROPLETS // neo water droplets
#endif
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
-#ifndef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS // we need neo.txd
-#endif
// Particle
//#define PC_PARTICLE