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authorerorcun <erayorcunus@gmail.com>2020-05-28 21:06:50 +0200
committerGitHub <noreply@github.com>2020-05-28 21:06:50 +0200
commite65a09ea09ccc60c10e4969f8b98c3dfb7566f0f (patch)
tree3dc76df5c75331a6fa3ba98706a57a2571a2367f /src/core
parentfix (diff)
parentremove inlining attempts + reload frontend options for real (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/Cam.cpp2
-rw-r--r--src/core/Frontend.cpp258
-rw-r--r--src/core/Frontend.h18
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/MenuScreens.cpp (renamed from src/core/MenuScreens.h)36
-rw-r--r--src/core/config.h8
-rw-r--r--src/core/main.cpp1
-rw-r--r--src/core/re3.cpp98
8 files changed, 301 insertions, 126 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 247e77ce..6347e111 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -29,7 +29,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = true;
+bool CCamera::bFreeCam;
int nPreviousMode = -1;
#endif
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index b291886f..fc3a05d9 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -23,7 +23,6 @@
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
-#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
@@ -36,6 +35,7 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
+#include "frontendoption.h"
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -315,7 +315,7 @@ ScaleAndCenterX(float x)
// --- Functions not in the game/inlined starts
-inline void
+void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
@@ -329,7 +329,7 @@ CMenuManager::ScrollUpListByOne()
}
}
-inline void
+void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
@@ -345,7 +345,7 @@ CMenuManager::ScrollDownListByOne()
}
}
-inline void
+void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
@@ -363,7 +363,7 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
}
}
-inline void
+void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
@@ -381,8 +381,8 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
-inline void
-CMenuManager::ThingsToDoBeforeLeavingPage()
+void
+CMenuManager::ThingsToDoBeforeGoingBack()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
@@ -395,9 +395,6 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef IMPROVED_VIDEOMODE
- m_nSelectedScreenMode = m_nPrefsWindowed;
-#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@@ -407,6 +404,43 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption &option = customFrontendOptions[i];
+ if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
+ if (option.returnPrevPageFunc)
+ option.returnPrevPageFunc();
+
+ if (option.onlyApplyOnEnter)
+ option.displayedValue = *option.value;
+ }
+ }
+#endif
+}
+
+int8
+CMenuManager::GetPreviousPageOption()
+{
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#else
+ int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
+ }
+
+ // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
+ return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#endif
}
// ------ Functions not in the game/inlined ends
@@ -923,6 +957,9 @@ CMenuManager::Draw()
#endif
for (int i = 0; i < NUM_MENUROWS; ++i) {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool isOptionDisabled = false;
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
@@ -1105,17 +1142,6 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- if (m_nSelectedScreenMode == 0)
- sprintf(asciiTemp, "FULLSCREEN");
- else
- sprintf(asciiTemp, "WINDOWED");
-
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@@ -1166,6 +1192,28 @@ CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
+ leftText = (wchar*)option.leftText;
+ if (option.type == FEOPTION_SELECT) {
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+
+ rightText = (wchar*)option.rightTexts[option.displayedValue];
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ if (option.drawFunc) {
+ option.drawFunc(unicodeTemp, &isOptionDisabled);
+ rightText = unicodeTemp;
+ }
+ }
+ } else
+ assert(0 && "Custom frontend options is borked");
+
+ break;
+#endif
}
float nextItemY = headerHeight + nextYToUse;
@@ -1244,7 +1292,11 @@ CMenuManager::Draw()
CFont::SetRightJustifyOn();
if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
- && !m_bGameNotLoaded && textLayer == 1) {
+ && !m_bGameNotLoaded && textLayer == 1
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ || isOptionDisabled
+#endif
+ ) {
CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
}
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
@@ -1287,12 +1339,12 @@ CMenuManager::Draw()
SetHelperText(3);
}
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_nSelectedScreenMode = m_nPrefsWindowed;
- }
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
+ FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (option.onlyApplyOnEnter && m_nCurrOption != i)
+ option.displayedValue = *option.value;
}
#endif
@@ -2993,6 +3045,11 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ RemoveCustomFrontendOptions();
+ CustomFrontendOptionsPopulate();
+#endif
}
}
@@ -3138,6 +3195,9 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
}
@@ -3228,6 +3288,9 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
CFileMgr::CloseFile(fileHandle);
@@ -3505,6 +3568,9 @@ CMenuManager::Process(void)
}
#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ scriptToLoad = 0;
+#endif
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -3625,6 +3691,24 @@ CMenuManager::ProcessButtonPresses(void)
bool assumeIncrease = false;
#endif
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
+#ifdef RW_GL3
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#elif defined _WIN32
+ if (GetAsyncKeyState('R') & 0x8000) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#endif
+ }
+#endif
+
if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
@@ -4329,10 +4413,12 @@ CMenuManager::ProcessButtonPresses(void)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+#ifndef TIDY_UP_PBP
+ ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
+ GetPreviousPageOption(), true, true);
+#else
+ goBack = true;
+#endif
}
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
@@ -4384,26 +4470,6 @@ CMenuManager::ProcessButtonPresses(void)
InitialiseChangedLanguageSettings();
SaveSettings();
break;
-#ifdef MORE_LANGUAGES
- case MENUACTION_LANG_PL:
- m_PrefsLanguage = LANGUAGE_POLISH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_RUS:
- m_PrefsLanguage = LANGUAGE_RUSSIAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_JAP:
- m_PrefsLanguage = LANGUAGE_JAPANESE;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
-#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
@@ -4433,10 +4499,8 @@ CMenuManager::ProcessButtonPresses(void)
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
ResetHelperText();
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
+ GetPreviousPageOption(), true, true);
#else
goBack = true;
break;
@@ -4543,16 +4607,6 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- m_nPrefsWindowed = m_nSelectedScreenMode;
- _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
- SetHelperText(0);
- SaveSettings();
- }
- break;
-#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
@@ -4680,6 +4734,31 @@ CMenuManager::ProcessButtonPresses(void)
RetryMission(2, 0);
return;
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (!option.onlyApplyOnEnter) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+ }
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ } else if (option.type == FEOPTION_REDIRECT) {
+ ChangeScreen(option.to, option.option, true, option.fadeIn);
+ } else if (option.type == FEOPTION_GOBACK) {
+ goBack = true;
+ }
+ } else
+ assert(0 && "Custom frontend options are borked");
+
+ break;
+#endif
}
}
ProcessOnOffMenuOptions();
@@ -4712,7 +4791,7 @@ CMenuManager::ProcessButtonPresses(void)
#endif
RequestFrontEndShutDown();
}
- // It's now in ThingsToDoBeforeLeavingPage()
+ // It's now in ThingsToDoBeforeGoingBack()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
@@ -4721,10 +4800,10 @@ CMenuManager::ProcessButtonPresses(void)
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
- int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+ int oldOption = GetPreviousPageOption();
if (oldScreen != -1) {
- ThingsToDoBeforeLeavingPage();
+ ThingsToDoBeforeGoingBack();
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -4822,11 +4901,11 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy > 0) {
m_PrefsUseWideScreen++;
if (m_PrefsUseWideScreen > 2)
- m_PrefsUseWideScreen = 2;
+ m_PrefsUseWideScreen = 0;
} else {
m_PrefsUseWideScreen--;
if (m_PrefsUseWideScreen < 0)
- m_PrefsUseWideScreen = 0;
+ m_PrefsUseWideScreen = 2;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
@@ -4853,12 +4932,6 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
- m_nSelectedScreenMode = !m_nSelectedScreenMode;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
@@ -4881,6 +4954,34 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (changeValueBy > 0) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts)
+ option.displayedValue = 0;
+ } else {
+ option.displayedValue--;
+ if (option.displayedValue < 0)
+ option.displayedValue = option.numRightTexts - 1;
+ }
+ if (!option.onlyApplyOnEnter) {
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+ }
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ }
+ else
+ assert(0 && "Custom frontend options are borked");
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -5102,7 +5203,7 @@ CMenuManager::SwitchMenuOnAndOff()
bottomBarActive = false;
#endif
#ifdef FIX_BUGS
- ThingsToDoBeforeLeavingPage();
+ ThingsToDoBeforeGoingBack();
#endif
ShutdownJustMenu();
SaveSettings();
@@ -5849,3 +5950,4 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
+#undef ChangeScreen
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index b65a60f1..7d4cdacc 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -370,13 +370,8 @@ enum eMenuAction
MENUACTION_UNK112,
MENUACTION_REJECT_RETRY,
MENUACTION_UNK114,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL,
- MENUACTION_LANG_RUS,
- MENUACTION_LANG_JAP,
-#endif
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUACTION_TRIGGERFUNC
#endif
};
@@ -472,7 +467,7 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
- int32 m_TargetMenu; // eMenuScreen
+ int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
} m_aEntries[NUM_MENUROWS];
};
@@ -651,12 +646,14 @@ public:
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
- // New (not in function or inlined in the game)
- void ThingsToDoBeforeLeavingPage();
+ // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
+ // Names were made up by me.
+ void ThingsToDoBeforeGoingBack();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
+ int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
@@ -666,3 +663,4 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
+extern CMenuScreen aScreens[]; \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 33afc956..7983a7c3 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -85,8 +85,7 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
-
-
+#include "frontendoption.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -234,6 +233,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.cpp
index 339ae2ce..4ced8c0b 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.cpp
@@ -1,17 +1,14 @@
-#pragma once
+#include "common.h"
+#include "Frontend.h"
-// TODO: There are some missing/wrong entries in here.
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
-const CMenuScreen aScreens[] = {
+CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
// MENUPAGE_STATS = 1
-#ifdef MENU_MAP
- { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
-#else
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -24,11 +21,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_BRIEFS = 3
-#ifdef MENU_MAP
- { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
-#else
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -62,9 +55,6 @@ const CMenuScreen aScreens[] = {
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE, "SCRFOR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
-#endif
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -76,11 +66,6 @@ const CMenuScreen aScreens[] = {
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_JAP, "FEL_JAP", SAVESLOT_NONE, MENUPAGE_NONE,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -333,11 +318,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_OPTIONS = 41
-#ifdef MENU_MAP
- { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
-#else
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
-#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@@ -347,11 +328,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_EXIT = 42
-#ifdef MENU_MAP
- { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
-#else
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
-#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -412,9 +389,6 @@ const CMenuScreen aScreens[] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
-#ifdef MENU_MAP
- MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
-#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@@ -471,4 +445,4 @@ const CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
-};
+}; \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 5ad12fba..9b620cef 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,6 +192,10 @@ enum Config {
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+
+// Rendering/display
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
@@ -212,7 +216,6 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
-#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
@@ -222,6 +225,7 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
+#define CUSTOM_FRONTEND_OPTIONS
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
@@ -230,8 +234,6 @@ enum Config {
#define MISSION_REPLAY // mobile feature
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
-
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 666758c8..b5e222be 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -95,7 +95,6 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
-
void
ValidateVersion()
{
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 883caec5..df394056 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -27,6 +27,7 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
+#include "Text.h"
#ifndef _WIN32
#include "assert.h"
@@ -66,6 +67,100 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "frontendoption.h"
+#include "platform.h"
+
+void ReloadFrontendOptions(void)
+{
+ RemoveCustomFrontendOptions();
+ CustomFrontendOptionsPopulate();
+}
+
+#ifdef MORE_LANGUAGES
+void LangPolSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangRusSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangJapSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+void ScreenModeChange(int8 displayedValue)
+{
+ if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
+ FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef FREE_CAM
+void ToggleFreeCam(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ TheCamera.bFreeCam = !TheCamera.bFreeCam;
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
+void
+CustomFrontendOptionsPopulate(void)
+{
+#ifdef MORE_LANGUAGES
+ FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
+ FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+ static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
+ FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
+ FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
+#endif
+
+#ifdef MENU_MAP
+ FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
+ FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
+#endif
+
+#ifdef FREE_CAM
+ static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
+ FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
+ FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
+#endif
+}
+#endif
+
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
@@ -382,6 +477,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
+#endif
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);