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authoraap <aap@papnet.eu>2019-07-05 14:34:41 +0200
committerGitHub <noreply@github.com>2019-07-05 14:34:41 +0200
commit9d13ab28a8a625a60a38729129c8d2c8e02e7b8f (patch)
tree86d117096a709da2f395c3c6145fc1f7791e3140 /src/entities
parentMore AudioManager (diff)
parentimplemented some CVehicle functions (diff)
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Diffstat (limited to 'src/entities')
-rw-r--r--src/entities/Ped.cpp551
-rw-r--r--src/entities/Ped.h123
-rw-r--r--src/entities/PedIK.cpp56
-rw-r--r--src/entities/PedIK.h4
-rw-r--r--src/entities/Physical.h6
-rw-r--r--src/entities/PlayerPed.h2
-rw-r--r--src/entities/Vehicle.cpp398
-rw-r--r--src/entities/Vehicle.h249
8 files changed, 1233 insertions, 156 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 4d55de15..df965f32 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -1,5 +1,6 @@
#include "common.h"
#include "patcher.h"
+#include "main.h"
#include "Pools.h"
#include "Particle.h"
#include "Stats.h"
@@ -18,6 +19,10 @@
#include "Weather.h"
#include "CullZones.h"
#include "Population.h"
+#include "Renderer.h"
+#include "Lights.h"
+#include "PointLights.h"
+#include "Pad.h"
WRAPPER void CPed::QuitEnteringCar() { EAXJMP(0x4E0E00); }
WRAPPER void CPed::KillPedWithCar(CVehicle* veh, float impulse) { EAXJMP(0x4EC430); }
@@ -30,11 +35,8 @@ WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation* dra
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* dragAssoc, void* arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
WRAPPER void CPed::ProcessControl(void) { EAXJMP(0x4C8910); }
-WRAPPER void CPed::Teleport(CVector) { EAXJMP(0x4D3E70); }
WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
-WRAPPER bool CPed::SetupLighting(void) { EAXJMP(0x4A7D30); }
-WRAPPER void CPed::RemoveLighting(bool) { EAXJMP(0x4A7DC0); }
WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
@@ -102,7 +104,7 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
- if (m_nCreatedBy == 2) /* TODO: enum (MISSION) */
+ if (CharCreatedBy == MISSION_CHAR)
m_nPedState = PED_DEAD;
else
m_nPedState = PED_NONE;
@@ -279,12 +281,12 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_talkTimer = 0;
m_talkTypeLast = 167;
m_talkType = 167;
- m_objective = 0;
- m_prevObjective = 0;
- m_nCreatedBy = 1;
- field_180 = 0;
- m_field_16C = nil;
- field_170 = 0;
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+ CharCreatedBy = RANDOM_CHAR;
+ m_leader = nil;
+ m_pedInObjective = nil;
+ m_carInObjective = nil;
bInVehicle = 0;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
@@ -307,8 +309,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_lastHitTime = 0;
m_hitRecoverTimer = 0;
field_4E8 = 0;
- m_movedX = 0;
- m_movedY = 0;
+ m_moved = CVector2D(0.0f, 0.0f);
m_fRotationCur = 0.0f;
m_headingRate = 15.0f;
m_fRotationDest = 0.0f;
@@ -334,13 +335,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_pCollidingEntity = nil;
m_nPedState = PED_IDLE;
m_nLastPedState = PED_NONE;
- m_nMoveState = 1;
+ m_nMoveState = PEDMOVE_STILL;
m_nStoredActionState = 0;
m_pFire = nil;
m_pPointGunAt = nil;
- m_pLookTarget = 0;
+ m_pLookTarget = nil;
m_fLookDirection = 0.0f;
- m_pCurSurface = 0;
+ m_pCurSurface = nil;
m_targetUnused = nil;
m_nPathNodes = 0;
m_nCurPathNode = 0;
@@ -630,6 +631,21 @@ CPed::CanSetPedState(void)
m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR;
}
+bool
+CPed::IsPedInControl(void)
+{
+ return m_nPedState <= PED_STATES_NO_AI
+ && !m_ped_flagB8 && !m_ped_flagB10
+ && m_fHealth > 0.0f;
+}
+
+bool
+CPed::CanStrafeOrMouseControl(void)
+{
+ return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
+ m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
+}
+
void
CPed::AddWeaponModel(int id)
{
@@ -847,7 +863,7 @@ CPed::Avoid(void)
if (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL) {
nearestPed = m_nearPeds[0];
- if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_field_16C) {
+ if (nearestPed && nearestPed->m_nPedState != PED_DEAD && nearestPed != m_pSeekTarget && nearestPed != m_pedInObjective) {
// Check if this ped wants to avoid the nearest one
if (CPedType::GetAvoid(this->m_nPedType) & CPedType::GetFlag(nearestPed->m_nPedType)) {
@@ -1325,13 +1341,13 @@ CPed::BeingDraggedFromCar(void)
if (m_vehEnterType == VEHICLE_ENTER_FRONT_LEFT || m_vehEnterType == VEHICLE_ENTER_REAR_LEFT) {
if (m_ped_flagF10) {
enterAnim = ANIM_CAR_QJACKED;
- } else if (m_pMyVehicle->bIsLow) {
+ } else if (m_pMyVehicle->bLowVehicle) {
enterAnim = ANIM_CAR_LJACKED_LHS;
} else {
enterAnim = ANIM_CAR_JACKED_LHS;
}
} else if (m_vehEnterType == VEHICLE_ENTER_FRONT_RIGHT || m_vehEnterType == VEHICLE_ENTER_REAR_RIGHT) {
- if (m_pMyVehicle->bIsLow)
+ if (m_pMyVehicle->bLowVehicle)
enterAnim = ANIM_CAR_LJACKED_RHS;
else
enterAnim = ANIM_CAR_JACKED_RHS;
@@ -1454,7 +1470,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enter
vehDoorOffset = offsetToOpenVanDoor;
} else {
seatOffset = veh->m_handling->fSeatOffsetDistance * seatPosMult;
- if (veh->bIsLow) {
+ if (veh->bLowVehicle) {
vehDoorOffset = offsetToOpenLowCarDoor;
} else {
vehDoorOffset = offsetToOpenRegularCarDoor;
@@ -2037,15 +2053,496 @@ CPed::SetModelIndex(uint32 mi)
RpAnimBlendClumpInit((RpClump*) m_rwObject);
RpAnimBlendClumpFillFrameArray((RpClump*) m_rwObject, m_pFrames);
CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
- SetPedStats(static_cast<ePedStats>(modelInfo->m_pedStatType));
+ SetPedStats((ePedStats) modelInfo->m_pedStatType);
m_headingRate = m_pedStats->m_headingChangeRate;
- m_animGroup = static_cast<AssocGroupId>(modelInfo->m_animGroup);
+ m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation((RpClump*) m_rwObject, m_animGroup, ANIM_IDLE_STANCE);
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
}
+void
+CPed::RemoveLighting(bool reset)
+{
+ CRenderer::RemoveVehiclePedLights(this, reset);
+}
+
+bool
+CPed::SetupLighting(void)
+{
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+ if (bRenderScorched) {
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ } else {
+ // Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
+ float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
+ if (!bHasBlip && lightMult != 1.0f) {
+ SetAmbientAndDirectionalColours(lightMult);
+ return true;
+ }
+ }
+ return false;
+}
+
+void
+CPed::Teleport(CVector pos)
+{
+ CWorld::Remove(this);
+ GetPosition() = pos;
+ bIsStanding = false;
+ m_nPedStateTimer = 0;
+ m_actionX = 0.0f;
+ m_actionY = 0.0f;
+ m_pDamageEntity = nil;
+ CWorld::Add(this);
+}
+
+void
+CPed::CalculateNewOrientation(void)
+{
+ if (CReplay::IsPlayingBack() || !IsPedInControl())
+ return;
+
+ CVector pos = *GetPosition();
+
+ GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
+
+ // Because SetRotate makes pos. all 0
+ GetPosition() = pos;
+}
+
+float
+CPed::WorkOutHeadingForMovingFirstPerson(float offset)
+{
+ if (!IsPlayer())
+ return 0.0f;
+
+ CPad *pad0 = CPad::GetPad(0);
+ float leftRight = pad0->GetPedWalkLeftRight();
+ float upDown = pad0->GetPedWalkUpDown();
+ float &angle = ((CPlayerPed*)this)->m_fWalkAngle;
+
+ if (upDown != 0.0f) {
+ angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
+ } else {
+ if (leftRight < 0.0f)
+ angle = 0.5 * PI;
+ else if (leftRight > 0.0f)
+ angle = -0.5 * PI;
+ }
+
+ return CGeneral::LimitRadianAngle(offset + angle);
+}
+
+void
+CPed::CalculateNewVelocity(void)
+{
+ if (IsPedInControl()) {
+ float headAmount = DEGTORAD(m_headingRate) * CTimer::GetTimeStep();
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float limitedRotDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+
+ if (m_fRotationCur - PI > limitedRotDest) {
+ limitedRotDest += 2 * PI;
+ } else if(PI + m_fRotationCur < limitedRotDest) {
+ limitedRotDest -= 2 * PI;
+ }
+
+ if (IsPlayer() && m_nPedState == PED_ATTACK)
+ headAmount /= 4.0f;
+
+ float neededTurn = limitedRotDest - m_fRotationCur;
+ if (neededTurn <= headAmount) {
+ if (neededTurn > (-headAmount))
+ m_fRotationCur += neededTurn;
+ else
+ m_fRotationCur -= headAmount;
+ } else {
+ m_fRotationCur += headAmount;
+ }
+ }
+
+ CVector2D forward(sin(m_fRotationCur), cos(m_fRotationCur));
+
+ m_moved.x = CrossProduct2D(m_vecAnimMoveDelta, forward); // (m_vecAnimMoveDelta.x * cos(m_fRotationCur)) + -sin(m_fRotationCur) * m_vecAnimMoveDelta.y;
+ m_moved.y = DotProduct2D(m_vecAnimMoveDelta, forward); // m_vecAnimMoveDelta.y* cos(m_fRotationCur) + (m_vecAnimMoveDelta.x * sin(m_fRotationCur));
+
+ if (CTimer::GetTimeStep() >= 0.01f) {
+ m_moved = m_moved * (1 / CTimer::GetTimeStep());
+ } else {
+ m_moved = m_moved * (1 / 100.0f);
+ }
+
+ if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
+ || FindPlayerPed() != this || !CanStrafeOrMouseControl())
+ return;
+
+ float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
+ float pedSpeed = m_moved.Magnitude();
+ float localWalkAngle = CGeneral::LimitRadianAngle(walkAngle - m_fRotationCur);
+
+ if (localWalkAngle < -0.5 * PI) {
+ localWalkAngle += PI;
+ } else if (localWalkAngle > 0.5 * PI) {
+ localWalkAngle -= PI;
+ }
+
+ // Interestingly this part is responsible for diagonal walking.
+ if (localWalkAngle > -DEGTORAD(50.0f) && localWalkAngle < DEGTORAD(50.0f)) {
+ TheCamera.Cams[TheCamera.ActiveCam].m_fPlayerVelocity = pedSpeed;
+ m_moved = CVector2D(-sin(walkAngle), cos(walkAngle)) * pedSpeed;
+ }
+
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_IDLE_STANCE);
+ CAnimBlendAssociation* fightAssoc = RpAnimBlendClumpGetAssociation((RpClump*) m_rwObject, ANIM_FIGHT_IDLE);
+
+ if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
+ LimbOrientation newUpperLegs;
+ newUpperLegs.phi = localWalkAngle;
+
+ if (newUpperLegs.phi < -DEGTORAD(100.0f)) {
+ newUpperLegs.phi += PI;
+ } else if (newUpperLegs.phi > DEGTORAD(100.0f)) {
+ newUpperLegs.phi -= PI;
+ }
+
+ if (newUpperLegs.phi > -DEGTORAD(50.0f) && newUpperLegs.phi < DEGTORAD(50.0f)) {
+ newUpperLegs.theta = 0.0f;
+ m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false);
+ m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false);
+ }
+ }
+}
+
+bool
+CPed::CanBeDeleted(void)
+{
+ if (this->bInVehicle)
+ return false;
+
+ switch (CharCreatedBy) {
+ case RANDOM_CHAR:
+ return true;
+ case MISSION_CHAR:
+ return false;
+ default:
+ return true;
+ }
+}
+
+bool
+CPed::CanPedDriveOff(void)
+{
+ if (m_nPedState != PED_DRIVING || m_lookTimer > CTimer::GetTimeInMilliseconds())
+ return false;
+
+ for (int i = 0; i < m_numNearPeds; i++) {
+ CPed *ped = m_nearPeds[i];
+ if (ped->m_nPedType == m_nPedType && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && ped->m_carInObjective == m_carInObjective) {
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + 1000;
+ return false;
+ }
+ }
+ return true;
+}
+
+// I couldn't find where it is used.
+bool
+CPed::CanPedJumpThis(int32 unused)
+{
+ CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur));
+ CVector pos = GetPosition();
+ // wat?
+ CVector forwardPos(
+ forward.x + pos.x,
+ forward.y + pos.y,
+ pos.z);
+ return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
+}
+
+bool
+CPed::CanPedReturnToState(void)
+{
+ return m_nPedState <= PED_STATES_NO_AI && m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK &&
+ m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
+}
+
+bool
+CPed::CanSeeEntity(CEntity *entity, float threshold)
+{
+ float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
+ entity->GetPosition().x,
+ entity->GetPosition().x,
+ GetPosition().x,
+ GetPosition().y);
+
+ if (neededAngle < 0.0f)
+ neededAngle += 2 * PI;
+ else if (neededAngle > 2 * PI)
+ neededAngle -= 2 * PI;
+
+ float ourAngle = m_fRotationCur;
+ if (ourAngle < 0.0f)
+ ourAngle += 2 * PI;
+ else if (ourAngle > 2 * PI)
+ ourAngle -= 2 * PI;
+
+ float neededTurn = fabs(neededAngle - ourAngle);
+
+ return neededTurn < threshold || 2 * PI - threshold < neededTurn;
+}
+
+bool
+CPed::IsTemporaryObjective(eObjective objective)
+{
+ return objective == OBJECTIVE_LEAVE_VEHICLE || objective == OBJECTIVE_SET_LEADER ||
+ objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
+}
+
+void
+CPed::SetMoveState(eMoveState state)
+{
+ m_nMoveState = state;
+}
+
+void
+CPed::SetObjectiveTimer(int time)
+{
+ if (time == 0) {
+ m_objectiveTimer = 0;
+ } else if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+void
+CPed::ForceStoredObjective(eObjective objective)
+{
+ if (objective != OBJECTIVE_ENTER_CAR_AS_DRIVER && objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ m_prevObjective = m_objective;
+ return;
+ }
+
+ switch (m_objective)
+ {
+ case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_RUN_TO_AREA:
+ return;
+ default:
+ m_prevObjective = m_objective;
+ }
+}
+
+void
+CPed::SetStoredObjective(void)
+{
+ if (m_objective == m_prevObjective)
+ return;
+
+ switch (m_objective)
+ {
+ case OBJECTIVE_FLEE_TILL_SAFE:
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_RUN_TO_AREA:
+ return;
+ default:
+ m_prevObjective = m_objective;
+ }
+}
+
+void
+CPed::RestorePreviousObjective(void)
+{
+ if (m_objective == OBJECTIVE_NONE)
+ return;
+
+ if (m_objective != OBJECTIVE_LEAVE_VEHICLE && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pedInObjective = nil;
+
+ if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT) {
+ m_objective = OBJECTIVE_NONE;
+ if (m_pMyVehicle)
+ SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
+
+ } else {
+ m_objective = m_prevObjective;
+ m_prevObjective = OBJECTIVE_NONE;
+ }
+ m_ped_flagD40 = false;
+}
+
+void
+CPed::SetLeader(CEntity *leader)
+{
+ m_leader = (CPed*)leader;
+
+ if(m_leader)
+ m_leader->RegisterReference((CEntity **)m_leader);
+}
+
+void
+CPed::SetObjective(eObjective newObj, void *entity)
+{
+ if (m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
+ return;
+
+ if (m_prevObjective == newObj) {
+ // Why?
+ if (m_prevObjective != OBJECTIVE_NONE)
+ return;
+ }
+
+ if (entity == this)
+ return;
+
+ SetObjectiveTimer(0);
+ if (m_objective == newObj) {
+ switch (newObj) {
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_GOTO_AREA_ANY_MEANS:
+ case OBJECTIVE_FIGHT_CHAR:
+ if (m_pedInObjective == entity)
+ return;
+
+ break;
+ case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FLEE_CAR:
+ return;
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ case OBJECTIVE_DESTROY_CAR:
+ case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_BUY_ICE_CREAM:
+ if (m_carInObjective == entity)
+ return;
+
+ break;
+ case OBJECTIVE_SET_LEADER:
+ if (m_leader == entity)
+ return;
+
+ break;
+ default:
+ break;
+ }
+ } else {
+ if (newObj == OBJECTIVE_LEAVE_VEHICLE && !bInVehicle)
+ return;
+ }
+
+ m_ped_flagD40 = false;
+ if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
+ if (m_objective != newObj) {
+ if (IsTemporaryObjective(newObj))
+ ForceStoredObjective(newObj);
+ else
+ SetStoredObjective();
+ }
+ m_objective = newObj;
+ } else {
+ m_prevObjective = newObj;
+ }
+
+ switch (newObj) {
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+
+ // In this special case, entity parameter isn't CEntity, but int.
+ SetObjectiveTimer((int)entity);
+ return;
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_MUG_CHAR:
+ m_pLastPathNode = nil;
+ m_ped_flagD20 = false;
+ m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ m_pLookTarget = (CEntity*)entity;
+ m_pLookTarget->RegisterReference((CEntity**)m_pLookTarget);
+ return;
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_FIGHT_CHAR:
+ m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ return;
+ case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)m_pedInObjective);
+ m_pedFormation = 1;
+ return;
+ case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_FLEE_CAR:
+ m_carInObjective = (CVehicle*)entity;
+ m_carInObjective->RegisterReference((CEntity **)m_carInObjective);
+ if (!m_carInObjective->bIsBus || m_leaveCarTimer)
+ return;
+ break;
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ if (m_nMoveState == PEDMOVE_STILL)
+ SetMoveState(PEDMOVE_RUN);
+
+ if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
+ RestorePreviousObjective();
+ return;
+ }
+ // fall through
+ case OBJECTIVE_DESTROY_CAR:
+ case OBJECTIVE_SOLICIT:
+ case OBJECTIVE_BUY_ICE_CREAM:
+ m_carInObjective = (CVehicle*)entity;
+ m_carInObjective->RegisterReference((CEntity**)m_carInObjective);
+ m_pSeekTarget = m_carInObjective;
+ m_pSeekTarget->RegisterReference((CEntity**)m_pSeekTarget);
+ m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
+ if (newObj == OBJECTIVE_SOLICIT) {
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
+ (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
+ SetObjectiveTimer(14000);
+ } else {
+ m_objectiveTimer = 0;
+ }
+ return;
+ case OBJECTIVE_SET_LEADER:
+ SetLeader((CEntity*)entity);
+ RestorePreviousObjective();
+ return;
+ default:
+ return;
+ }
+ for (int i=0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
+ if (m_carInObjective->pPassengers[i] == this) {
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 1200 * i;
+ return;
+ }
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -2090,7 +2587,6 @@ STARTPATCHES
InjectHook(0x4E6BA0, &CPed::Attack, PATCH_JUMP);
InjectHook(0x4CF980, &CPed::RemoveWeaponModel, PATCH_JUMP);
InjectHook(0x4CFA60, &CPed::SetCurrentWeapon, PATCH_JUMP);
- InjectHook(0x4DD920, &CPed::SelectGunIfArmed, PATCH_JUMP);
InjectHook(0x4E4A10, &CPed::Duck, PATCH_JUMP);
InjectHook(0x4E4A30, &CPed::ClearDuck, PATCH_JUMP);
InjectHook(0x4E6180, &CPed::ClearPointGunAt, PATCH_JUMP);
@@ -2104,7 +2600,16 @@ STARTPATCHES
InjectHook(0x4CC6C0, &CPed::PlayFootSteps, PATCH_JUMP);
InjectHook(0x4C5350, &CPed::BuildPedLists, PATCH_JUMP);
InjectHook(0x4CF9B0, &CPed::GiveWeapon, PATCH_JUMP);
- InjectHook(0x4C5330, &CPed::SetPedStats, PATCH_JUMP);
InjectHook(0x4C52A0, &CPed::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4D6570, &CPed::FlagToDestroyWhenNextProcessed_, PATCH_JUMP);
+ InjectHook(0x4A7D30, &CPed::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7DC0, &CPed::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x4D3E70, &CPed::Teleport_, PATCH_JUMP);
+ InjectHook(0x4C7EA0, &CPed::CalculateNewOrientation, PATCH_JUMP);
+ InjectHook(0x4C78F0, &CPed::WorkOutHeadingForMovingFirstPerson, PATCH_JUMP);
+ InjectHook(0x4C73F0, &CPed::CalculateNewVelocity, PATCH_JUMP);
+ InjectHook(0x4D72F0, &CPed::CanPedJumpThis, PATCH_JUMP);
+ InjectHook(0x4DD820, &CPed::CanSeeEntity, PATCH_JUMP);
+ InjectHook(0x4D9460, &CPed::RestorePreviousObjective, PATCH_JUMP);
+ InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 92fa32c1..0e2b14a7 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -13,6 +13,45 @@
struct CPathNode;
+enum eObjective {
+ OBJECTIVE_NONE,
+ OBJECTIVE_IDLE,
+ OBJECTIVE_FLEE_TILL_SAFE,
+ OBJECTIVE_GUARD_SPOT,
+ OBJECTIVE_GUARD_AREA,
+ OBJECTIVE_WAIT_IN_CAR,
+ OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
+ OBJECTIVE_KILL_CHAR_ON_FOOT,
+ OBJECTIVE_KILL_CHAR_ANY_MEANS,
+ OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
+ OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
+ OBJECTIVE_GOTO_CHAR_ON_FOOT,
+ OBJECTIVE_FOLLOW_PED_IN_FORMATION,
+ OBJECTIVE_LEAVE_VEHICLE,
+ OBJECTIVE_ENTER_CAR_AS_PASSENGER,
+ OBJECTIVE_ENTER_CAR_AS_DRIVER,
+ OBJECTIVE_FOLLOW_CAR_IN_CAR,
+ OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE,
+ OBJECTIVE_DESTROY_OBJ,
+ OBJECTIVE_DESTROY_CAR,
+ OBJECTIVE_GOTO_AREA_ANY_MEANS,
+ OBJECTIVE_GOTO_AREA_ON_FOOT,
+ OBJECTIVE_RUN_TO_AREA,
+ OBJECTIVE_23,
+ OBJECTIVE_24,
+ OBJECTIVE_FIGHT_CHAR,
+ OBJECTIVE_SET_LEADER,
+ OBJECTIVE_FOLLOW_ROUTE,
+ OBJECTIVE_SOLICIT,
+ OBJECTIVE_HAIL_TAXI,
+ OBJECTIVE_CATCH_TRAIN,
+ OBJECTIVE_BUY_ICE_CREAM,
+ OBJECTIVE_STEAL_ANY_CAR,
+ OBJECTIVE_MUG_CHAR,
+ OBJECTIVE_FLEE_CAR,
+ OBJECTIVE_35
+};
+
enum {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
@@ -20,6 +59,11 @@ enum {
VEHICLE_ENTER_REAR_LEFT = 16,
};
+enum {
+ RANDOM_CHAR = 1,
+ MISSION_CHAR,
+};
+
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
@@ -86,18 +130,18 @@ enum PedState
PED_PASSENGER,
PED_TAXI_PASSENGER,
PED_OPEN_DOOR,
- PED_DIE = 48,
- PED_DEAD = 49,
+ PED_DIE,
+ PED_DEAD,
PED_CARJACK,
PED_DRAG_FROM_CAR,
PED_ENTER_CAR,
PED_STEAL_CAR,
PED_EXIT_CAR,
PED_HANDS_UP,
- PED_ARRESTED = 56,
+ PED_ARRESTED,
};
-enum {
+enum eMoveState {
PEDMOVE_NONE,
PEDMOVE_STILL,
PEDMOVE_WALK,
@@ -113,6 +157,8 @@ public:
// 0x128
CStoredCollPoly m_collPoly;
float m_fCollisionSpeed;
+
+ // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
@@ -133,7 +179,7 @@ public:
uint8 m_ped_flagC1 : 1;
uint8 m_ped_flagC2 : 1;
- uint8 m_ped_flagC4 : 1;
+ uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC20 : 1; // just left some body part?
@@ -146,7 +192,7 @@ public:
uint8 m_ped_flagD8 : 1;
uint8 m_ped_flagD10 : 1;
uint8 m_ped_flagD20 : 1;
- uint8 m_ped_flagD40 : 1;
+ uint8 m_ped_flagD40 : 1; // reset when objective changes
uint8 m_ped_flagD80 : 1;
uint8 m_ped_flagE1 : 1;
@@ -193,18 +239,19 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
+
uint8 stuff10[3];
- uint8 m_nCreatedBy;
+ uint8 CharCreatedBy;
uint8 field_161;
uint8 pad_162[2];
- uint32 m_objective;
- uint32 m_prevObjective;
- CPed* m_field_16C;
- uint32 field_170;
+ eObjective m_objective;
+ eObjective m_prevObjective;
+ CPed *m_pedInObjective;
+ CVehicle *m_carInObjective;
uint32 field_174;
uint32 field_178;
uint32 field_17C;
- uint32 field_180;
+ CPed *m_leader;
uint32 m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
@@ -223,7 +270,7 @@ public:
uint32 m_nPedStateTimer;
PedState m_nPedState;
PedState m_nLastPedState;
- int32 m_nMoveState;
+ eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
int32 m_nWaitState;
@@ -246,8 +293,7 @@ public:
uint16 m_routeType;
uint16 m_routeCurDir;
uint16 field_2D2;
- float m_movedX;
- float m_movedY;
+ CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
@@ -304,7 +350,7 @@ public:
uint32 m_attackTimer;
uint32 m_lastHitTime;
uint32 m_hitRecoverTimer;
- uint32 field_4E0;
+ uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 field_4E8;
int32 m_bloodyFootprintCount;
@@ -345,9 +391,6 @@ public:
CPed* ctor(uint32 pedType) { return ::new (this) CPed(pedType); }
void dtor(void) { this->CPed::~CPed(); }
- bool IsPlayer(void);
- bool UseGroundColModel(void);
- bool CanSetPedState(void);
void AddWeaponModel(int id);
void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
@@ -369,7 +412,6 @@ public:
bool IsPedHeadAbovePos(float zOffset);
void RemoveWeaponModel(int modelId);
void SetCurrentWeapon(uint32 weaponType);
- bool SelectGunIfArmed(void);
void Duck(void);
void ClearDuck(void);
void ClearPointGunAt(void);
@@ -379,14 +421,22 @@ public:
void SetPedPositionInCar(void);
void PlayFootSteps(void);
void QuitEnteringCar(void);
- bool IsPointerValid(void);
- void SortPeds(CPed**, int, int);
void BuildPedLists(void);
uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo);
- void SetPedStats(ePedStats);
+ void CalculateNewOrientation(void);
+ float WorkOutHeadingForMovingFirstPerson(float);
+ void CalculateNewVelocity(void);
+ bool CanPedJumpThis(int32);
+ bool CanSeeEntity(CEntity*, float);
+ void RestorePreviousObjective(void);
+ void SetObjective(eObjective, void*);
+
+ // Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
+
+ // Callbacks
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
@@ -416,14 +466,39 @@ public:
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
+ // functions that I see unnecessary to hook
+ bool IsPlayer(void);
+ bool UseGroundColModel(void);
+ bool CanSetPedState(void);
+ bool IsPedInControl(void);
+ bool CanPedDriveOff(void);
+ bool CanBeDeleted(void);
+ bool CanStrafeOrMouseControl(void);
+ bool CanPedReturnToState(void);
+ void SetMoveState(eMoveState);
+ bool IsTemporaryObjective(eObjective objective);
+ void SetObjectiveTimer(int);
+ bool SelectGunIfArmed(void);
+ bool IsPointerValid(void);
+ void SortPeds(CPed**, int, int);
+ void ForceStoredObjective(eObjective);
+ void SetStoredObjective(void);
+ void SetLeader(CEntity* leader);
+ void SetPedStats(ePedStats);
+
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ PedState GetPedState(void) { return m_nPedState; }
+ void SetPedState(PedState state) { m_nPedState = state; }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); }
+ bool SetupLighting_(void) { return CPed::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); }
+ void Teleport_(CVector pos) { CPed::Teleport(pos); }
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &distanceMultToCountPedNear;
@@ -447,6 +522,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
-static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
+static_assert(offsetof(CPed, m_pedInObjective) == 0x16C, "CPed: error");
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
index fa773bbf..b9baf49c 100644
--- a/src/entities/PedIK.cpp
+++ b/src/entities/PedIK.cpp
@@ -5,6 +5,8 @@
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
+WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
+WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
CPedIK::CPedIK(CPed *ped)
{
@@ -21,6 +23,59 @@ CPedIK::CPedIK(CPed *ped)
}
void
+CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll)
+{
+ RwFrame *f = animBlend->frame;
+ RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
+
+ RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
+ RwV3d rightVector;
+ RwV3d pos = RwFrameGetMatrix(f)->pos;
+
+ // rotation == 0 -> looking in y direction
+ // left? vector
+ float c = cos(m_ped->m_fRotationCur);
+ float s = sin(m_ped->m_fRotationCur);
+ rightVector.x = -(c*mat->right.x + s*mat->right.y);
+ rightVector.y = -(c*mat->up.x + s*mat->up.y);
+ rightVector.z = -(c*mat->at.x + s*mat->at.y);
+
+ if(changeRoll){
+ // Used when aiming only involves over the legs.(canAimWithArm)
+ // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
+ // Not noticeable in normal conditions...
+
+ RwV3d forwardVector;
+ CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
+ inversedForward.Normalise();
+ float dotProduct = DotProduct(mat->at, inversedForward);
+ if(dotProduct > 1.0f) dotProduct = 1.0f;
+ if(dotProduct < -1.0f) dotProduct = -1.0f;
+ float alpha = acos(dotProduct);
+
+ if(mat->at.z < 0.0f)
+ alpha = -alpha;
+
+ forwardVector.x = s * mat->right.x - c * mat->right.y;
+ forwardVector.y = s * mat->up.x - c * mat->up.y;
+ forwardVector.z = s * mat->at.x - c * mat->at.y;
+
+ float curYaw, curPitch;
+ CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
+ RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
+ RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
+ RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
+ }else{
+ // pitch
+ RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
+ // yaw
+ RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
+ }
+ RwFrameGetMatrix(f)->pos = pos;
+ RwMatrixDestroy(mat);
+}
+
+void
CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
{
RwFrame *f;
@@ -50,4 +105,5 @@ CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
STARTPATCHES
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
+ InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
index 7c798dc2..e17d52eb 100644
--- a/src/entities/PedIK.h
+++ b/src/entities/PedIK.h
@@ -1,6 +1,7 @@
#pragma once
#include "common.h"
#include "PedModelInfo.h"
+#include "AnimBlendClumpData.h"
struct LimbOrientation
{
@@ -32,5 +33,8 @@ public:
bool PointGunAtPosition(CVector *position);
void GetComponentPosition(RwV3d *pos, PedNode node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
+ void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
+ void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
+ void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index 7776da92..0f517cf3 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -109,9 +109,9 @@ public:
// Force actually means Impulse here
void ApplyMoveForce(float jx, float jy, float jz);
void ApplyMoveForce(const CVector &j) { ApplyMoveForce(j.x, j.y, j.z); }
- // v(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
- void ApplyTurnForce(float jx, float jy, float jz, float rx, float ry, float rz);
- // v is direction of force, p is point relative to model center where force is applied
+ // j(x,y,z) is direction of force, p(x,y,z) is point relative to model center where force is applied
+ void ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz);
+ // j is direction of force, p is point relative to model center where force is applied
void ApplyTurnForce(const CVector &j, const CVector &p) { ApplyTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); }
void ApplyFrictionMoveForce(float jx, float jy, float jz);
void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); }
diff --git a/src/entities/PlayerPed.h b/src/entities/PlayerPed.h
index d09deb49..15ad74a6 100644
--- a/src/entities/PlayerPed.h
+++ b/src/entities/PlayerPed.h
@@ -36,7 +36,7 @@ public:
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
- float field_1512;
+ float m_fWalkAngle;
float m_fFPSMoveHeading;
~CPlayerPed();
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
index f7c4b065..25bede65 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/entities/Vehicle.cpp
@@ -1,9 +1,17 @@
#include "common.h"
+#include "main.h"
#include "patcher.h"
+#include "Timer.h"
#include "Vehicle.h"
#include "Pools.h"
+#include "HandlingMgr.h"
#include "CarCtrl.h"
+#include "Population.h"
#include "ModelIndices.h"
+#include "World.h"
+#include "Lights.h"
+#include "PointLights.h"
+#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
@@ -40,30 +48,238 @@ CVehicle::~CVehicle()
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
- if (bIsFiretruckOnDuty){
+ if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
- bIsFiretruckOnDuty = false;
+ bIsFireTruckOnDuty = false;
}
}
+void
+CVehicle::SetModelIndex(uint32 id)
+{
+ CEntity::SetModelIndex(id);
+ m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
+ m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
+ m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
+}
+
+bool
+CVehicle::SetupLighting(void)
+{
+ ActivateDirectional();
+ SetAmbientColoursForPedsCarsAndObjects();
+
+ if(bRenderScorched){
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ }else{
+ CVector coors = GetPosition();
+ float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
+ if(!bHasBlip && lighting != 1.0f){
+ SetAmbientAndDirectionalColours(lighting);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void
+CVehicle::RemoveLighting(bool reset)
+{
+ CRenderer::RemoveVehiclePedLights(this, reset);
+}
+
+float
+CVehicle::GetHeightAboveRoad(void)
+{
+ return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
+}
+
+
bool
CVehicle::IsLawEnforcementVehicle(void)
{
- switch (m_modelIndex) {
- case MI_FBICAR:
+ switch(GetModelIndex()){
+ case MI_FBICAR:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_PREDATOR:
+ case MI_RHINO:
+ case MI_BARRACKS:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+CVehicle::UsesSiren(uint32 id)
+{
+ switch(id){
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_FBICAR:
+ case MI_MRWHOOP:
+ case MI_POLICE:
+ case MI_ENFORCER:
+ case MI_PREDATOR:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+CVehicle::IsVehicleNormal(void)
+{
+ if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
+ switch(GetModelIndex())
+ case MI_FIRETRUCK:
+ case MI_AMBULAN:
+ case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
- case MI_PREDATOR:
+ case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
- return true;
- default:
+ case MI_DODO:
+ case MI_COACH:
+ case MI_CABBIE:
+ case MI_RCBANDIT:
+ case MI_BORGNINE:
+ return false;
+ }
+ return false;
+}
+
+bool
+CVehicle::CarHasRoof(void)
+{
+ if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
+ return true;
+ if(m_aExtras[0] && m_aExtras[1])
+ return false;
+ return true;
+}
+
+bool
+CVehicle::IsUpsideDown(void)
+{
+ if(GetUp().z > -0.9f)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::IsOnItsSide(void)
+{
+ if(GetRight().z < 0.8f && GetRight().z > -0.8f)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::CanBeDeleted(void)
+{
+ int i;
+
+ if(m_nNumGettingIn || m_nGettingOutFlags)
+ return false;
+
+ if(pDriver){
+ // This looks like it was inlined
+ if(pDriver->CharCreatedBy == MISSION_CHAR)
+ return false;
+ if(pDriver->GetPedState() != PED_DRIVING &&
+ pDriver->GetPedState() != PED_DEAD)
+ return false;
+ }
+
+ for(i = 0; i < 8; i++){
+ // Same check as above
+ if(pPassengers[i]){
+ if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
+ return false;
+ if(pPassengers[i]->GetPedState() != PED_DRIVING &&
+ pPassengers[i]->GetPedState() != PED_DEAD)
+ return false;
+ }
+ // and then again... probably because something was inlined
+ if(pPassengers[i]){
+ if(pPassengers[i]->GetPedState() != PED_DRIVING &&
+ pPassengers[i]->GetPedState() != PED_DEAD)
+ return false;
+ }
+ }
+
+ switch(VehicleCreatedBy){
+ case RANDOM_VEHICLE: return true;
+ case MISSION_VEHICLE: return false;
+ case PARKED_VEHICLE: return true;
+ case PERMANENT_VEHICLE: return false;
+ }
+ return true;
+}
+
+bool
+CVehicle::CanPedOpenLocks(CPed *ped)
+{
+ if(m_nDoorLock == CARLOCK_LOCKED ||
+ m_nDoorLock == CARLOCK_COP_CAR ||
+ m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
+ return false;
+ if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
+ return false;
+ return true;
+}
+
+bool
+CVehicle::CanPedEnterCar(void)
+{
+ CVector up = GetUp();
+ // can't enter when car is on side
+ if(up.z > 0.1f || up.z < -0.1f){
+ // also when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
+ return false;
+ if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
+ return false;
+ return true;
+ }
+ return false;
+}
+
+bool
+CVehicle::CanPedExitCar(void)
+{
+ CVector up = GetUp();
+ if(up.z > 0.1f || up.z < -0.1f){
+ // can't exit when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
+ return false;
+ // if car is slow enough, check turn speed
+ if(fabs(m_vecTurnSpeed.x) > 0.01f ||
+ fabs(m_vecTurnSpeed.y) > 0.01f ||
+ fabs(m_vecTurnSpeed.z) > 0.01f)
+ return false;
+ return true;
+ }else{
+ // What is this? just > replaced by >= ??
+
+ // can't exit when car is moving too fast
+ if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
+ // if car is slow enough, check turn speed
+ if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
+ fabs(m_vecTurnSpeed.y) >= 0.01f ||
+ fabs(m_vecTurnSpeed.z) >= 0.01f)
+ return false;
+ return true;
}
}
void
-CVehicle::ChangeLawEnforcerState(bool enable)
+CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
@@ -78,6 +294,111 @@ CVehicle::ChangeLawEnforcerState(bool enable)
}
}
+CPed*
+CVehicle::SetUpDriver(void)
+{
+ if(pDriver)
+ return pDriver;
+ if(VehicleCreatedBy != RANDOM_VEHICLE)
+ return nil;
+
+ pDriver = CPopulation::AddPedInCar(this);
+ pDriver->m_pMyVehicle = this;
+ pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
+ pDriver->bInVehicle = true;
+ pDriver->SetPedState(PED_DRIVING);
+ if(bIsBus)
+ pDriver->m_ped_flagC4 = false;
+ return pDriver;
+}
+
+CPed*
+CVehicle::SetupPassenger(int n)
+{
+ if(pPassengers[n])
+ return pPassengers[n];
+
+ pPassengers[n] = CPopulation::AddPedInCar(this);
+ pPassengers[n]->m_pMyVehicle = this;
+ pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
+ pPassengers[n]->bInVehicle = true;
+ pPassengers[n]->SetPedState(PED_DRIVING);
+ if(bIsBus)
+ pPassengers[n]->m_ped_flagC4 = false;
+ return pPassengers[n];
+}
+
+void
+CVehicle::SetDriver(CPed *driver)
+{
+ pDriver = driver;
+ pDriver->RegisterReference((CEntity**)&pDriver);
+
+ if(bFreebies && driver == FindPlayerPed()){
+ if(GetModelIndex() == MI_AMBULAN)
+ FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
+ else if(GetModelIndex() == MI_TAXI)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
+ else if(GetModelIndex() == MI_POLICE)
+ driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
+ else if(GetModelIndex() == MI_ENFORCER)
+ driver->m_fArmour = max(driver->m_fArmour, 100.0f);
+ else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
+ bFreebies = false;
+ }
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
+ driver->GetPosition().x - GetPosition().x,
+ driver->GetPosition().y - GetPosition().y,
+ 0.0f);
+}
+
+bool
+CVehicle::AddPassenger(CPed *passenger)
+{
+ int i;
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
+
+ for(i = 0; i < m_nNumMaxPassengers; i++)
+ if(pPassengers[i] == nil){
+ pPassengers[i] = passenger;
+ m_nNumPassengers++;
+ return true;
+ }
+ return false;
+}
+
+bool
+CVehicle::AddPassenger(CPed *passenger, uint8 n)
+{
+ if(bIsBus)
+ return AddPassenger(passenger);
+
+ ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
+ passenger->GetPosition().x - GetPosition().x,
+ passenger->GetPosition().y - GetPosition().y,
+ 0.0f);
+
+ if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
+ pPassengers[n] = passenger;
+ m_nNumPassengers++;
+ return true;
+ }
+ return false;
+}
+
+void
+CVehicle::RemoveDriver(void)
+{
+ m_status = STATUS_ABANDONED;
+ pDriver = nil;
+}
+
void
CVehicle::RemovePassenger(CPed *p)
{
@@ -101,19 +422,68 @@ CVehicle::RemovePassenger(CPed *p)
}
void
-CVehicle::RemoveDriver(void)
+CVehicle::ProcessCarAlarm(void)
{
- m_status = STATUS_ABANDONED;
- pDriver = nil;
+ uint32 step;
+
+ if(m_nAlarmState == 0 || m_nAlarmState == -1)
+ return;
+
+ step = CTimer::GetTimeStep()/50.0f * 1000.0f;
+ if((uint16)m_nAlarmState < step)
+ m_nAlarmState = 0;
+ else
+ m_nAlarmState -= step;
}
bool
-CVehicle::IsUpsideDown(void)
+CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
- return GetUp().z <= -0.9f;
+ float x, y, z;
+ // sphere relative to vehicle
+ CVector sph = CVector(sx, sy, sz) - GetPosition();
+ CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
+
+ x = DotProduct(sph, GetRight());
+ if(colmodel->boundingBox.min.x - radius > x ||
+ colmodel->boundingBox.max.x + radius < x)
+ return false;
+ y = DotProduct(sph, GetForward());
+ if(colmodel->boundingBox.min.y - radius > y ||
+ colmodel->boundingBox.max.y + radius < y)
+ return false;
+ z = DotProduct(sph, GetUp());
+ if(colmodel->boundingBox.min.z - radius > z ||
+ colmodel->boundingBox.max.z + radius < z)
+ return false;
+
+ return true;
}
STARTPATCHES
+ InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP);
+ InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP);
+ InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP);
+ InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP);
+
+ InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
+ InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
+ InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
+ InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
+ InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
+ InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
+ InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
+ InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
+ InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
+ InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
+ InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
+ InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
+ InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
+ InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
+ InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
-ENDPATCHES \ No newline at end of file
+ InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
+ InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
+ InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index 8739e5db..b69c828f 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -7,13 +7,21 @@ class CFire;
struct tHandlingData;
enum {
+ RANDOM_VEHICLE = 1,
+ MISSION_VEHICLE = 2,
+ PARKED_VEHICLE = 3,
+ PERMANENT_VEHICLE = 4,
+};
+
+
+enum {
GETTING_IN_OUT_FL = 1,
GETTING_IN_OUT_RL = 2,
GETTING_IN_OUT_FR = 4,
GETTING_IN_OUT_RR = 8
};
-enum eCarLock : uint8 {
+enum eCarLock {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
CARLOCK_LOCKED,
@@ -24,78 +32,82 @@ enum eCarLock : uint8 {
CARLOCK_SKIP_SHUT_DOORS
};
-enum eVehicleModel : int32
+// TODO: where is this used? Is Vehicle.h the right file?
+enum eVehicleModel
{
- LANDSTAL = 0x0,
- IDAHO = 0x1,
- STINGER = 0x2,
- LINERUN = 0x3,
- PEREN = 0x4,
- SENTINEL = 0x5,
- PATRIOT = 0x6,
- FIRETRUK = 0x7,
- TRASH = 0x8,
- STRETCH = 0x9,
- MANANA = 0xA,
- INFERNUS = 0xB,
- BLISTA = 0xC,
- PONY = 0xD,
- MULE = 0xE,
- CHEETAH = 0xF,
- AMBULAN = 0x10,
- FBICAR = 0x11,
- MOONBEAM = 0x12,
- ESPERANT = 0x13,
- TAXI = 0x14,
- KURUMA = 0x15,
- BOBCAT = 0x16,
- MRWHOOP = 0x17,
- BFINJECT = 0x18,
- CORPSE = 0x19,
- POLICE = 0x1A,
- ENFORCER = 0x1B,
- SECURICA = 0x1C,
- BANSHEE = 0x1D,
- PREDATOR = 0x1E,
- BUS = 0x1F,
- RHINO = 0x20,
- BARRACKS = 0x21,
- TRAIN = 0x22,
- CHOPPER = 0x23,
- DODO = 0x24,
- COACH = 0x25,
- CABBIE = 0x26,
- STALLION = 0x27,
- RUMPO = 0x28,
- RCBANDIT = 0x29,
- BELLYUP = 0x2A,
- MRWONGS = 0x2B,
- MAFIA = 0x2C,
- YARDIE = 0x2D,
- YAKUZA = 0x2E,
- DIABLOS = 0x2F,
- COLUMB = 0x30,
- HOODS = 0x31,
- AIRTRAIN = 0x32,
- DEADDODO = 0x33,
- SPEEDER = 0x34,
- REEFER = 0x35,
- PANLANT = 0x36,
- FLATBED = 0x37,
- YANKEE = 0x38,
- ESCAPE = 0x39,
- BORGNINE = 0x3A,
- TOYZ = 0x3B,
- GHOST = 0x3C,
- CAR151 = 0x3D,
- CAR152 = 0x3E,
- CAR153 = 0x3F,
- CAR154 = 0x40,
- CAR155 = 0x41,
- CAR156 = 0x42,
- CAR157 = 0x43,
- CAR158 = 0x44,
- CAR159 = 0x45,
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ PATRIOT,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ BLISTA,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ KURUMA,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ CORPSE,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ TRAIN,
+ CHOPPER,
+ DODO,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ BELLYUP,
+ MRWONGS,
+ MAFIA,
+ YARDIE,
+ YAKUZA,
+ DIABLOS,
+ COLUMB,
+ HOODS,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ PANLANT,
+ FLATBED,
+ YANKEE,
+ ESCAPE,
+ BORGNINE,
+ TOYZ,
+ GHOST,
+ CAR151,
+ CAR152,
+ CAR153,
+ CAR154,
+ CAR155,
+ CAR156,
+ CAR157,
+ CAR158,
+ CAR159,
+};
+
+enum eDoors {
};
class CVehicle : public CPhysical
@@ -103,10 +115,13 @@ class CVehicle : public CPhysical
public:
// 0x128
tHandlingData *m_handling;
+
+ // CAutoPilot
uint8 stuff1[112];
+
uint8 m_currentColour1;
uint8 m_currentColour2;
- uint8 m_anExtras[2];
+ uint8 m_aExtras[2];
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
int16 m_nMissionValue;
CPed *pDriver;
@@ -122,23 +137,27 @@ public:
float m_fSteerAngle;
float m_fGasPedal;
float m_fBreakPedal;
- uint8 m_nCreatedBy; // eVehicleCreatedBy
- uint8 bIsLawEnforcer : 1;
- uint8 bIsAmbulanceOnDuty : 1;
- uint8 bIsFiretruckOnDuty : 1;
- uint8 m_veh_flagA8 : 1;
- uint8 m_veh_flagA10 : 1;
- uint8 m_veh_flagA20 : 1;
- uint8 m_veh_flagA40 : 1;
- uint8 m_veh_flagA80 : 1;
- uint8 bIsVan : 1;
- uint8 bIsBus : 1;
- uint8 bIsBig : 1;
- uint8 bIsLow : 1;
+ uint8 VehicleCreatedBy;
+
+ // cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
+ uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
+ uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
+ uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
+ uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
+ uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
+ uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
+ uint8 bLightsOn: 1; // Are the lights switched on ?
+ uint8 bFreebies: 1; // Any freebies left in this vehicle ?
+
+ uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
+ uint8 bIsBus: 1; // Is this vehicle a bus
+ uint8 bIsBig: 1; // Is this vehicle a bus
+ uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
+
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1;
uint8 m_veh_flagC4 : 1;
@@ -147,6 +166,7 @@ public:
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 m_veh_flagC80 : 1;
+
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
@@ -155,8 +175,9 @@ public:
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
+
int8 field_1F9;
- uint8 m_nAmmoInClip[1]; // Used to make the guns on boat do a reload (20 by default)
+ uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
float m_fHealth; // 1000.0f = full health. 0 -> explode
@@ -179,6 +200,7 @@ public:
int8 field_22D;
uint8 m_nSirenOrAlarm;
int8 field_22F;
+ // TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
float m_fSteerRatio;
@@ -190,8 +212,29 @@ public:
static void operator delete(void*, int);
~CVehicle(void);
+ // from CEntity
+ void SetModelIndex(uint32 i);
+ bool SetupLighting(void);
+ void RemoveLighting(bool);
+ void FlagToDestroyWhenNextProcessed(void) {}
- void dtor(void) { this->CVehicle::~CVehicle(); }
+ virtual void ProcessControlInputs(uint8) {}
+ virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
+ virtual bool IsComponentPresent(int32 component) { return false; }
+ virtual void SetComponentRotation(int32 component, CVector rotation) {}
+ virtual void OpenDoor(int32, eDoors door, float) {}
+ virtual void ProcessOpenDoor(uint32, uint32, float) {}
+ virtual bool IsDoorReady(eDoors door) { return false; }
+ virtual bool IsDoorFullyOpen(eDoors door) { return false; }
+ virtual bool IsDoorClosed(eDoors door) { return false; }
+ virtual bool IsDoorMissing(eDoors door) { return false; }
+ virtual void RemoveRefsToVehicle(CEntity *ent) {}
+ virtual void BlowUpCar(CEntity *ent) {}
+ virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
+ virtual void BurstTyre(uint8 tyre) {}
+ virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
+ virtual float GetHeightAboveRoad(void);
+ virtual void PlayCarHorn(void) {}
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
@@ -199,10 +242,26 @@ public:
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
- void ChangeLawEnforcerState(bool enable);
- void RemovePassenger(CPed *);
- void RemoveDriver(void);
+ void ChangeLawEnforcerState(uint8 enable);
+ bool UsesSiren(uint32 id);
+ bool IsVehicleNormal(void);
+ bool CarHasRoof(void);
bool IsUpsideDown(void);
+ bool IsOnItsSide(void);
+ bool CanBeDeleted(void);
+ bool CanPedOpenLocks(CPed *ped);
+ bool CanPedEnterCar(void);
+ bool CanPedExitCar(void);
+ // do these two actually return something?
+ CPed *SetUpDriver(void);
+ CPed *SetupPassenger(int n);
+ void SetDriver(CPed *driver);
+ bool AddPassenger(CPed *passenger);
+ bool AddPassenger(CPed *passenger, uint8 n);
+ void RemovePassenger(CPed *passenger);
+ void RemoveDriver(void);
+ void ProcessCarAlarm(void);
+ bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
@@ -210,8 +269,16 @@ public:
static bool &bCheat4;
static bool &bCheat5;
static bool &m_bDisableMouseSteering;
+
+
+ void dtor(void) { CVehicle::~CVehicle(); }
+ void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
+ bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
+ void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
+ float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
+static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");