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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-12-07 19:50:18 +0100 |
commit | 87bca997a45c3364b3994fddb40230ef20a56d90 (patch) | |
tree | 1a4c6997451d097141386bf246dfeef97dd2794c /src/extras/shaders/simple_fs_gl.inc | |
parent | ps2 hud, restore original code (diff) | |
parent | Fixing the Ghost vehicle name. (diff) | |
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Diffstat (limited to 'src/extras/shaders/simple_fs_gl.inc')
-rw-r--r-- | src/extras/shaders/simple_fs_gl.inc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/extras/shaders/simple_fs_gl.inc b/src/extras/shaders/simple_fs_gl.inc new file mode 100644 index 00000000..614d79a0 --- /dev/null +++ b/src/extras/shaders/simple_fs_gl.inc @@ -0,0 +1,19 @@ +const char *simple_frag_src = +"uniform sampler2D tex0;\n" + +"FSIN vec4 v_color;\n" +"FSIN vec2 v_tex0;\n" +"FSIN float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 color;\n" +" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" +" color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);\n" +" DoAlphaTest(color.a);\n" + +" FRAGCOLOR(color);\n" +"}\n" + +; |