summaryrefslogtreecommitdiffstats
path: root/src/math
diff options
context:
space:
mode:
authorSergeanur <s.anureev@yandex.ua>2019-10-06 14:49:01 +0200
committerSergeanur <s.anureev@yandex.ua>2019-10-06 14:49:01 +0200
commitdd602eb4a4064537fbe86f6539b9fc39b3245b85 (patch)
treea01e500b699204d0b0d668cf9e740da5b22f490a /src/math
parentCHud: timer and damage fixes (diff)
downloadre3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar.gz
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar.bz2
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar.lz
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar.xz
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.tar.zst
re3-dd602eb4a4064537fbe86f6539b9fc39b3245b85.zip
Diffstat (limited to 'src/math')
-rw-r--r--src/math/Matrix.h4
-rw-r--r--src/math/math.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index 5145f0ac..b4a866a0 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -256,8 +256,8 @@ CMatrix &Invert(const CMatrix &src, CMatrix &dst);
CVector operator*(const CMatrix &mat, const CVector &vec);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
-CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
-CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
+const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
+const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
inline CMatrix
Invert(const CMatrix &matrix)
diff --git a/src/math/math.cpp b/src/math/math.cpp
index 0707e3d2..6201cee6 100644
--- a/src/math/math.cpp
+++ b/src/math/math.cpp
@@ -136,7 +136,7 @@ MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
}
-CVector
+const CVector
Multiply3x3(const CMatrix &mat, const CVector &vec)
{
return CVector(
@@ -145,7 +145,7 @@ Multiply3x3(const CMatrix &mat, const CVector &vec)
mat.m_matrix.right.z * vec.x + mat.m_matrix.up.z * vec.y + mat.m_matrix.at.z * vec.z);
}
-CVector
+const CVector
Multiply3x3(const CVector &vec, const CMatrix &mat)
{
return CVector(