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author | eray orçunus <erayorcunus@gmail.com> | 2020-03-28 15:47:52 +0100 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-03-28 16:52:25 +0100 |
commit | 112685ebac0a4f5da50fdc60ff71c35a5cddbdfa (patch) | |
tree | fb1223f514ddbf339bed0bed6a269ad1ad63c374 /src/peds/PedIK.h | |
parent | remove include <new> from common.h (diff) | |
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Diffstat (limited to 'src/peds/PedIK.h')
-rw-r--r-- | src/peds/PedIK.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index dc3f8dda..df9017f3 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -1,6 +1,5 @@ #pragma once #include "common.h" -#include "PedModelInfo.h" #include "AnimBlendClumpData.h" struct LimbOrientation @@ -52,7 +51,7 @@ public: bool PointGunInDirection(float phi, float theta); bool PointGunInDirectionUsingArm(float phi, float theta); bool PointGunAtPosition(CVector const& position); - void GetComponentPosition(RwV3d *pos, PedNode node); + void GetComponentPosition(RwV3d *pos, uint32 node); static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination); void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll); void ExtractYawAndPitchLocal(RwMatrixTag *mat, float *yaw, float *pitch); |