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authorSergeanur <s.anureev@yandex.ua>2021-07-15 17:19:32 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-17 23:04:26 +0200
commitd0404cbdb77bd82abf578ce28093990db94743f2 (patch)
tree1a7232c3dcdd6c371ab5fbde0fc6bf04c5bc7005 /src/render/Coronas.cpp
parentMerge pull request #1217 from Nopey/master (diff)
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Diffstat (limited to 'src/render/Coronas.cpp')
-rw-r--r--src/render/Coronas.cpp779
1 files changed, 0 insertions, 779 deletions
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
deleted file mode 100644
index e9f9e662..00000000
--- a/src/render/Coronas.cpp
+++ /dev/null
@@ -1,779 +0,0 @@
-#include "common.h"
-
-#include "main.h"
-#include "General.h"
-#include "Entity.h"
-#include "TxdStore.h"
-#include "Camera.h"
-#include "Sprite.h"
-#include "Timer.h"
-#include "World.h"
-#include "Weather.h"
-#include "Collision.h"
-#include "Timecycle.h"
-#include "Coronas.h"
-#include "PointLights.h"
-#include "Shadows.h"
-#include "Clock.h"
-#include "Bridge.h"
-
-struct FlareDef
-{
- float position;
- float size;
- int16 red;
- int16 green;
- int16 blue;
- int16 alpha;
- int16 texture;
-};
-
-FlareDef SunFlareDef[] = {
- { -0.5f, 15.0f, 50, 50, 0, 200, 1 },
- { -1.0f, 10.0f, 50, 20, 0, 200, 2 },
- { -1.5f, 15.0f, 50, 0, 0, 200, 3 },
- { -2.5f, 25.0f, 50, 0, 0, 200, 1 },
- { 0.5f, 12.5f, 40, 40, 25, 200, 1 },
- { 0.05f, 20.0f, 30, 22, 9, 200, 2 },
- { 1.3f, 7.5f, 50, 30, 9, 200, 3 },
- { 0.0f, 0.0f, 255, 255, 255, 255, 0 }
-};
-
-FlareDef HeadLightsFlareDef[] = {
- { -0.5f, 15.5, 70, 70, 70, 200, 1 },
- { -1.0f, 10.0, 70, 70, 70, 200, 2 },
- { -1.5f, 5.5f, 50, 50, 50, 200, 3 },
- { 0.5f, 12.0f, 50, 50, 50, 200, 1 },
- { 0.05f, 20.0f, 40, 40, 40, 200, 2 },
- { 1.3f, 8.0f, 60, 60, 60, 200, 3 },
- { -2.0f, 12.0f, 50, 50, 50, 200, 1 },
- { -2.3f, 15.0f, 40, 40, 40, 200, 2 },
- { -3.0f, 16.0f, 40, 40, 40, 200, 3 },
- { 0.0f, 0.0f, 255, 255, 255, 255, 0 }
-};
-
-
-RwTexture *gpCoronaTexture[9] = { nil, nil, nil, nil, nil, nil, nil, nil, nil };
-
-float CCoronas::LightsMult = 1.0f;
-float CCoronas::SunScreenX;
-float CCoronas::SunScreenY;
-bool CCoronas::bSmallMoon;
-bool CCoronas::SunBlockedByClouds;
-int CCoronas::bChangeBrightnessImmediately;
-
-CRegisteredCorona CCoronas::aCoronas[NUMCORONAS];
-
-const char aCoronaSpriteNames[][32] = {
- "coronastar",
- "corona",
- "coronamoon",
- "coronareflect",
- "coronaheadlightline",
- "coronahex",
- "coronacircle",
- "coronaringa",
- "streek"
-};
-
-void
-CCoronas::Init(void)
-{
- int i;
-
- CTxdStore::PushCurrentTxd();
- CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
-
- for(i = 0; i < 9; i++)
- if(gpCoronaTexture[i] == nil)
- gpCoronaTexture[i] = RwTextureRead(aCoronaSpriteNames[i], nil);
-
- CTxdStore::PopCurrentTxd();
-
- for(i = 0; i < NUMCORONAS; i++)
- aCoronas[i].id = 0;
-}
-
-void
-CCoronas::Shutdown(void)
-{
- int i;
- for(i = 0; i < 9; i++)
- if(gpCoronaTexture[i]){
- RwTextureDestroy(gpCoronaTexture[i]);
- gpCoronaTexture[i] = nil;
- }
-}
-
-void
-CCoronas::Update(void)
-{
- int i;
- static int LastCamLook = 0;
-
- LightsMult = Min(LightsMult + 0.03f * CTimer::GetTimeStep(), 1.0f);
-
- int CamLook = 0;
- if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) CamLook |= 1;
- if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) CamLook |= 2;
- if(TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) CamLook |= 4;
- // BUG?
- if(TheCamera.GetLookDirection() == LOOKING_BEHIND) CamLook |= 8;
-
- if(LastCamLook != CamLook)
- bChangeBrightnessImmediately = 3;
- else
- bChangeBrightnessImmediately = Max(bChangeBrightnessImmediately-1, 0);
- LastCamLook = CamLook;
-
- for(i = 0; i < NUMCORONAS; i++)
- if(aCoronas[i].id != 0)
- aCoronas[i].Update();
-}
-
-void
-CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
- const CVector &coors, float size, float drawDist, RwTexture *tex,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
-{
- int i;
-
- if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
- return;
-
- for(i = 0; i < NUMCORONAS; i++)
- if(aCoronas[i].id == id)
- break;
-
- if(i == NUMCORONAS){
- // add a new one
-
- // find empty slot
- for(i = 0; i < NUMCORONAS; i++)
- if(aCoronas[i].id == 0)
- break;
- if(i == NUMCORONAS)
- return; // no space
-
- aCoronas[i].fadeAlpha = 0;
- aCoronas[i].offScreen = true;
- aCoronas[i].firstUpdate = true;
- aCoronas[i].renderReflection = false;
- aCoronas[i].lastLOScheck = 0;
- aCoronas[i].sightClear = false;
- aCoronas[i].hasValue[0] = false;
- aCoronas[i].hasValue[1] = false;
- aCoronas[i].hasValue[2] = false;
- aCoronas[i].hasValue[3] = false;
- aCoronas[i].hasValue[4] = false;
- aCoronas[i].hasValue[5] = false;
-
- }else{
- // use existing one
-
- if(aCoronas[i].fadeAlpha == 0 && alpha == 0){
- // unregister
- aCoronas[i].id = 0;
- return;
- }
- }
-
- aCoronas[i].id = id;
- aCoronas[i].red = red;
- aCoronas[i].green = green;
- aCoronas[i].blue = blue;
- aCoronas[i].alpha = alpha;
- aCoronas[i].coors = coors;
- aCoronas[i].size = size;
- aCoronas[i].someAngle = someAngle;
- aCoronas[i].registeredThisFrame = true;
- aCoronas[i].drawDist = drawDist;
- aCoronas[i].texture = tex;
- aCoronas[i].flareType = flareType;
- aCoronas[i].reflection = reflection;
- aCoronas[i].LOScheck = LOScheck;
- aCoronas[i].drawStreak = drawStreak;
-}
-
-void
-CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
- const CVector &coors, float size, float drawDist, uint8 type,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
-{
- RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
- gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle);
-}
-
-void
-CCoronas::UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle)
-{
- int i;
-
- if(sq(drawDist) < (TheCamera.GetPosition() - coors).MagnitudeSqr2D())
- return;
-
- for(i = 0; i < NUMCORONAS; i++)
- if(aCoronas[i].id == id)
- break;
-
- if(i == NUMCORONAS)
- return;
-
- if(aCoronas[i].fadeAlpha == 0)
- aCoronas[i].id = 0; // faded out, remove
- else{
- aCoronas[i].coors = coors;
- aCoronas[i].someAngle = someAngle;
- }
-}
-
-static RwIm2DVertex vertexbufferX[2];
-
-void
-CCoronas::Render(void)
-{
- int i, j;
- int screenw, screenh;
-
- PUSH_RENDERGROUP("CCoronas::Render");
-
- screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
- screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
-
- for(i = 0; i < NUMCORONAS; i++){
- for(j = 5; j > 0; j--){
- aCoronas[i].prevX[j] = aCoronas[i].prevX[j-1];
- aCoronas[i].prevY[j] = aCoronas[i].prevY[j-1];
- aCoronas[i].prevRed[j] = aCoronas[i].prevRed[j-1];
- aCoronas[i].prevGreen[j] = aCoronas[i].prevGreen[j-1];
- aCoronas[i].prevBlue[j] = aCoronas[i].prevBlue[j-1];
- aCoronas[i].hasValue[j] = aCoronas[i].hasValue[j-1];
- }
- aCoronas[i].hasValue[0] = false;
-
- if(aCoronas[i].id == 0 ||
- aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0)
- continue;
-
- CVector spriteCoors;
- float spritew, spriteh;
- if(!CSprite::CalcScreenCoors(aCoronas[i].coors, &spriteCoors, &spritew, &spriteh, true)){
- aCoronas[i].offScreen = true;
- aCoronas[i].sightClear = false;
- }else{
- aCoronas[i].offScreen = false;
-
- if(spriteCoors.x < 0.0f || spriteCoors.y < 0.0f ||
- spriteCoors.x > screenw || spriteCoors.y > screenh){
- aCoronas[i].offScreen = true;
- aCoronas[i].sightClear = false;
- }else{
- if(CTimer::GetTimeInMilliseconds() > aCoronas[i].lastLOScheck + 2000){
- aCoronas[i].lastLOScheck = CTimer::GetTimeInMilliseconds();
- aCoronas[i].sightClear = CWorld::GetIsLineOfSightClear(
- aCoronas[i].coors, TheCamera.Cams[TheCamera.ActiveCam].Source,
- true, true, false, false, false, true, false);
- }
-
- // add new streak point
- if(aCoronas[i].sightClear){
- aCoronas[i].prevX[0] = spriteCoors.x;
- aCoronas[i].prevY[0] = spriteCoors.y;
- aCoronas[i].prevRed[0] = aCoronas[i].red;
- aCoronas[i].prevGreen[0] = aCoronas[i].green;
- aCoronas[i].prevBlue[0] = aCoronas[i].blue;
- aCoronas[i].hasValue[0] = true;
- }
-
- // if distance too big, break streak
- if(aCoronas[i].hasValue[1]){
- if(Abs(aCoronas[i].prevX[0] - aCoronas[i].prevX[1]) > 50.0f ||
- Abs(aCoronas[i].prevY[0] - aCoronas[i].prevY[1]) > 50.0f)
- aCoronas[i].hasValue[0] = false;
- }
- }
-
-
- if(aCoronas[i].fadeAlpha && spriteCoors.z < aCoronas[i].drawDist){
- float recipz = 1.0f/spriteCoors.z;
- float fadeDistance = aCoronas[i].drawDist / 2.0f;
- float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
- int totalFade = aCoronas[i].fadeAlpha * distanceFade;
-
- if(aCoronas[i].LOScheck)
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- else
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
-
- // render corona itself
- if(aCoronas[i].texture){
- float fogscale = CWeather::Foggyness*Min(spriteCoors.z, 40.0f)/40.0f + 1.0f;
- if(CCoronas::aCoronas[i].id == SUN_CORE)
- spriteCoors.z = 0.95f * RwCameraGetFarClipPlane(Scene.camera);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(aCoronas[i].texture));
- spriteCoors.z -= 1.5f;
-
- if(aCoronas[i].texture == gpCoronaTexture[8]){
- // what's this?
- float f = 1.0f - aCoronas[i].someAngle*2.0f/PI;
- float wscale = 6.0f*sq(sq(sq(f))) + 0.5f;
- float hscale = 0.35f - (wscale - 0.5f) * 0.06f;
- hscale = Max(hscale, 0.15f);
-
- CSprite::RenderOneXLUSprite(spriteCoors.x, spriteCoors.y, spriteCoors.z,
- spritew * aCoronas[i].size * wscale,
- spriteh * aCoronas[i].size * fogscale * hscale,
- CCoronas::aCoronas[i].red / fogscale,
- CCoronas::aCoronas[i].green / fogscale,
- CCoronas::aCoronas[i].blue / fogscale,
- totalFade,
- recipz,
- 255);
- }else{
- CSprite::RenderOneXLUSprite_Rotate_Aspect(
- spriteCoors.x, spriteCoors.y, spriteCoors.z,
- spritew * aCoronas[i].size * fogscale,
- spriteh * aCoronas[i].size * fogscale,
- CCoronas::aCoronas[i].red / fogscale,
- CCoronas::aCoronas[i].green / fogscale,
- CCoronas::aCoronas[i].blue / fogscale,
- totalFade,
- recipz,
- 20.0f * recipz,
- 255);
- }
- }
-
- // render flares
- if(aCoronas[i].flareType != FLARE_NONE){
- FlareDef *flare;
-
- switch(aCoronas[i].flareType){
- case FLARE_SUN: flare = SunFlareDef; break;
- case FLARE_HEADLIGHTS: flare = HeadLightsFlareDef; break;
- default: assert(0);
- }
-
- for(; flare->texture; flare++){
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[flare->texture + 4]));
- CSprite::RenderOneXLUSprite(
- (spriteCoors.x - (screenw/2)) * flare->position + (screenw/2),
- (spriteCoors.y - (screenh/2)) * flare->position + (screenh/2),
- spriteCoors.z,
- 4.0f*flare->size * spritew/spriteh,
- 4.0f*flare->size,
- (flare->red * aCoronas[i].red)>>8,
- (flare->green * aCoronas[i].green)>>8,
- (flare->blue * aCoronas[i].blue)>>8,
- (totalFade * flare->alpha)>>8,
- recipz, 255);
- }
- }
- }
- }
- }
-
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
-
- // streaks
- for(i = 0; i < NUMCORONAS; i++){
- if(aCoronas[i].id == 0 || !aCoronas[i].drawStreak)
- continue;
-
- for(j = 0; j < 5; j++){
- if(!aCoronas[i].hasValue[j] || !aCoronas[i].hasValue[j+1])
- continue;
-
- int alpha1 = (float)(6 - j) / 6 * 128;
- int alpha2 = (float)(6 - (j+1)) / 6 * 128;
-
- RwIm2DVertexSetScreenX(&vertexbufferX[0], aCoronas[i].prevX[j]);
- RwIm2DVertexSetScreenY(&vertexbufferX[0], aCoronas[i].prevY[j]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[0], aCoronas[i].prevRed[j] * alpha1 / 256, aCoronas[i].prevGreen[j] * alpha1 / 256, aCoronas[i].prevBlue[j] * alpha1 / 256, 255);
- RwIm2DVertexSetScreenX(&vertexbufferX[1], aCoronas[i].prevX[j+1]);
- RwIm2DVertexSetScreenY(&vertexbufferX[1], aCoronas[i].prevY[j+1]);
- RwIm2DVertexSetIntRGBA(&vertexbufferX[1], aCoronas[i].prevRed[j+1] * alpha2 / 256, aCoronas[i].prevGreen[j+1] * alpha2 / 256, aCoronas[i].prevBlue[j+1] * alpha2 / 256, 255);
-
-#ifdef FIX_BUGS
- RwIm2DVertexSetScreenZ(&vertexbufferX[0], RwIm2DGetNearScreenZ());
- RwIm2DVertexSetCameraZ(&vertexbufferX[0], RwCameraGetNearClipPlane(Scene.camera));
- RwIm2DVertexSetRecipCameraZ(&vertexbufferX[0], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
- RwIm2DVertexSetScreenZ(&vertexbufferX[1], RwIm2DGetNearScreenZ());
- RwIm2DVertexSetCameraZ(&vertexbufferX[1], RwCameraGetNearClipPlane(Scene.camera));
- RwIm2DVertexSetRecipCameraZ(&vertexbufferX[1], 1.0f/RwCameraGetNearClipPlane(Scene.camera));
-#endif
-
- RwIm2DRenderLine(vertexbufferX, 2, 0, 1);
- }
- }
-
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
-
- POP_RENDERGROUP();
-}
-
-void
-CCoronas::RenderReflections(void)
-{
- int i;
- CColPoint point;
- CEntity *entity;
-
- if(CWeather::WetRoads > 0.0f){
- PUSH_RENDERGROUP("CCoronas::RenderReflections");
-
-#ifdef FIX_BUGS
- CSprite::InitSpriteBuffer();
-#endif
-
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[3]));
-
- for(i = 0; i < NUMCORONAS; i++){
- if(aCoronas[i].id == 0 ||
- aCoronas[i].fadeAlpha == 0 && aCoronas[i].alpha == 0 ||
- aCoronas[i].reflection == 0)
- continue;
-
- // check if we want a reflection on this corona
- if(aCoronas[i].renderReflection){
- if(((CTimer::GetFrameCounter() + i) & 0xF) == 0 &&
- CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil))
- aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
- }else{
- if(CWorld::ProcessVerticalLine(aCoronas[i].coors, -1000.0f, point, entity, true, false, false, false, true, false, nil)){
- aCoronas[i].heightAboveRoad = aCoronas[i].coors.z - point.point.z;
- aCoronas[i].renderReflection = true;
- }
- }
-
- // Don't draw if reflection is too high
- if(aCoronas[i].renderReflection && aCoronas[i].heightAboveRoad < 20.0f){
- // don't draw if camera is below road
- if(CCoronas::aCoronas[i].coors.z - aCoronas[i].heightAboveRoad > TheCamera.GetPosition().z)
- continue;
-
- CVector coors = aCoronas[i].coors;
- coors.z -= 2.0f*aCoronas[i].heightAboveRoad;
-
- CVector spriteCoors;
- float spritew, spriteh;
- if(CSprite::CalcScreenCoors(coors, &spriteCoors, &spritew, &spriteh, true)){
- float drawDist = 0.75f * aCoronas[i].drawDist;
- drawDist = Min(drawDist, 55.0f);
- if(spriteCoors.z < drawDist){
- float fadeDistance = drawDist / 2.0f;
- float distanceFade = spriteCoors.z < fadeDistance ? 1.0f : 1.0f - (spriteCoors.z - fadeDistance)/fadeDistance;
- distanceFade = Clamp(distanceFade, 0.0f, 1.0f);
- float recipz = 1.0f/RwCameraGetNearClipPlane(Scene.camera);
- float heightFade = (20.0f - aCoronas[i].heightAboveRoad)/20.0f;
- int intensity = distanceFade*heightFade * 230.0 * CWeather::WetRoads;
-
- CSprite::RenderBufferedOneXLUSprite(
-#ifdef FIX_BUGS
- spriteCoors.x, spriteCoors.y, spriteCoors.z,
-#else
- spriteCoors.x, spriteCoors.y, RwIm2DGetNearScreenZ(),
-#endif
- spritew * aCoronas[i].size * 0.75f,
- spriteh * aCoronas[i].size * 2.0f,
- (intensity * CCoronas::aCoronas[i].red)>>8,
- (intensity * CCoronas::aCoronas[i].green)>>8,
- (intensity * CCoronas::aCoronas[i].blue)>>8,
- 255,
- recipz,
- 255);
- }
- }
- }
- }
- CSprite::FlushSpriteBuffer();
-
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
-
- POP_RENDERGROUP();
- }else{
- for(i = 0; i < NUMCORONAS; i++)
- aCoronas[i].renderReflection = false;
- }
-}
-
-void
-CCoronas::DoSunAndMoon(void)
-{
- // yeah, moon is done somewhere else....
-
- CVector sunCoors = CTimeCycle::GetSunDirection();
- sunCoors *= 150.0f;
- sunCoors += TheCamera.GetPosition();
-
- if(CTimeCycle::GetSunDirection().z > -0.2f){
- float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
- RegisterCorona(SUN_CORE,
- CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
- 255, sunCoors, size,
- 999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
-
- if(CTimeCycle::GetSunDirection().z > 0.0f)
- RegisterCorona(SUN_CORONA,
- CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
- 255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
- 999999.88f, TYPE_STAR, FLARE_SUN, REFLECTION_OFF, LOSCHECK_ON, STREAK_OFF, 0.0f);
- }
-
- CVector spriteCoors;
- float spritew, spriteh;
- if(CSprite::CalcScreenCoors(sunCoors, &spriteCoors, &spritew, &spriteh, true)){
- SunScreenX = spriteCoors.x;
- SunScreenY = spriteCoors.y;
- }else{
- SunScreenX = 1000000.0f;
- SunScreenY = 1000000.0f;
- }
-}
-
-void
-CRegisteredCorona::Update(void)
-{
- if(!registeredThisFrame)
- alpha = 0;
-
- if(LOScheck &&
- (CCoronas::SunBlockedByClouds && id == CCoronas::SUN_CORONA ||
- !CWorld::GetIsLineOfSightClear(coors, TheCamera.GetPosition(), true, false, false, false, false, false))){
- // Corona is blocked, fade out
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
- }else if(offScreen){
- // Same when off screen
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), 0.0f);
- }else{
- // Visible
- if(alpha > fadeAlpha){
- // fade in
- fadeAlpha = Min(fadeAlpha + 15.0f*CTimer::GetTimeStep(), alpha);
- if(CCoronas::bChangeBrightnessImmediately)
- fadeAlpha = alpha;
- }else if(alpha < fadeAlpha){
- // too visible, decrease alpha but not below alpha
- fadeAlpha = Max(fadeAlpha - 15.0f*CTimer::GetTimeStep(), alpha);
- }
-
- // darken scene when the sun is visible
- if(id == CCoronas::SUN_CORONA)
- CCoronas::LightsMult = Max(CCoronas::LightsMult - CTimer::GetTimeStep()*0.06f, 0.6f);
- }
-
- // remove if invisible
- if(fadeAlpha == 0 && !firstUpdate)
- id = 0;
- firstUpdate = false;
- registeredThisFrame = false;
-}
-
-void
-CEntity::ProcessLightsForEntity(void)
-{
- int i, n;
- C2dEffect *effect;
- CVector pos;
- bool lightOn, lightFlickering;
- uint32 flashTimer1, flashTimer2, flashTimer3;
-
- if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
- return;
-
- flashTimer1 = 0;
- flashTimer2 = 0;
- flashTimer3 = 0;
-
- n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
- for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
- effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
-
- if(effect->type != EFFECT_LIGHT)
- continue;
-
- pos = GetMatrix() * effect->pos;
-
- lightOn = false;
- lightFlickering = false;
- switch(effect->light.lightType){
- case LIGHT_ON:
- lightOn = true;
- break;
- case LIGHT_ON_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- lightOn = true;
- break;
- case LIGHT_FLICKER:
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- break;
- case LIGHT_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_FLASH1:
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH1_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH2:
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH2_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH3:
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_FLASH3_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_RANDOM_FLICKER:
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_RANDOM_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- }
- break;
- case LIGHT_BRIDGE_FLASH1:
- if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
- lightOn = true;
- break;
- case LIGHT_BRIDGE_FLASH2:
- if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
- lightOn = true;
- break;
- }
-
- // Corona
- if(lightOn)
- CCoronas::RegisterCorona((uintptr)this + i,
- effect->col.r, effect->col.g, effect->col.b, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
- else if(lightFlickering)
- CCoronas::RegisterCorona((uintptr)this + i,
- 0, 0, 0, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
-
- // Pointlight
- if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_ALWAYS, true);
- }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_NORMAL, true);
- }else if(lightOn && effect->light.range != 0.0f){
- if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- 0.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, true);
- }else{
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
- // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
- (effect->light.flags & LIGHTFLAG_FOG) >> 1,
- true);
- }
- }
-
- // Light shadow
- if(effect->light.shadowSize != 0.0f){
- if(lightOn){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }else if(lightFlickering){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowSize, 0.0f,
- 0.0f, -effect->light.shadowSize,
- 0, 0.0f, 0.0f, 0.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }
- }
- }
-}