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authorFire-Head <Fire-Head@users.noreply.github.com>2020-03-29 15:32:11 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-03-29 15:32:11 +0200
commitd53c151ffcdfdc526069f261afd42d863f87af67 (patch)
tree2d9a925854036427a37dc8b8f317df3753022521 /src/render/WeaponEffects.cpp
parentCWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names (diff)
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Diffstat (limited to 'src/render/WeaponEffects.cpp')
-rw-r--r--src/render/WeaponEffects.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/render/WeaponEffects.cpp b/src/render/WeaponEffects.cpp
index 1c29caf8..cbab25a5 100644
--- a/src/render/WeaponEffects.cpp
+++ b/src/render/WeaponEffects.cpp
@@ -22,24 +22,24 @@ CWeaponEffects::~CWeaponEffects()
void
CWeaponEffects::Init(void)
{
- gCrossHair.m_bActive = false;
- gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- gCrossHair.m_nRed = 0;
- gCrossHair.m_nGreen = 0;
- gCrossHair.m_nBlue = 0;
- gCrossHair.m_nAlpha = 255;
- gCrossHair.m_fSize = 1.0f;
- gCrossHair.m_fRotation = 0.0f;
+ gCrossHair.m_bActive = false;
+ gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ gCrossHair.m_nRed = 0;
+ gCrossHair.m_nGreen = 0;
+ gCrossHair.m_nBlue = 0;
+ gCrossHair.m_nAlpha = 255;
+ gCrossHair.m_fSize = 1.0f;
+ gCrossHair.m_fRotation = 0.0f;
CTxdStore::PushCurrentTxd();
- int32 slut = CTxdStore::FindTxdSlot("particle");
- CTxdStore::SetCurrentTxd(slut);
+ int32 slot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::SetCurrentTxd(slot);
gpCrossHairTex = RwTextureRead("crosshair", NULL);
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
- CTxdStore::PopCurrentTxd();
+ CTxdStore::PopCurrentTxd();
}
void
@@ -51,13 +51,13 @@ CWeaponEffects::Shutdown(void)
void
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
{
- gCrossHair.m_bActive = true;
- gCrossHair.m_vecPos = pos;
- gCrossHair.m_nRed = red;
- gCrossHair.m_nGreen = green;
- gCrossHair.m_nBlue = blue;
- gCrossHair.m_nAlpha = alpha;
- gCrossHair.m_fSize = size;
+ gCrossHair.m_bActive = true;
+ gCrossHair.m_vecPos = pos;
+ gCrossHair.m_nRed = red;
+ gCrossHair.m_nGreen = green;
+ gCrossHair.m_nBlue = blue;
+ gCrossHair.m_nAlpha = alpha;
+ gCrossHair.m_fSize = size;
}
void