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authorwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
committerwithmorten <morten.with@gmail.com>2021-06-28 13:31:35 +0200
commitcb3b3855b844c14c0e943c1a7614fc29820cf666 (patch)
tree8e9a6ae74e9c98515b813f412476058274d3fde4 /src/vehicles
parentLess invasive red tint on Delete Game page (diff)
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Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Automobile.cpp8
-rw-r--r--src/vehicles/Boat.cpp18
-rw-r--r--src/vehicles/Door.cpp4
-rw-r--r--src/vehicles/Heli.cpp2
-rw-r--r--src/vehicles/Vehicle.cpp4
5 files changed, 18 insertions, 18 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 7be6ed0b..3de3e12b 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -1665,7 +1665,7 @@ CAutomobile::PreRender(void)
// 1.0 if directly behind car, -1.0 if in front
// BUG on PC: Abs of DotProduct is taken
float behindness = DotProduct(lookVector, GetForward());
- behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
+ behindness = Clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
// 0.0 if behind car, PI if in front
// Abs not necessary
float angle = Abs(Acos(behindness));
@@ -2264,7 +2264,7 @@ CAutomobile::ProcessControlInputs(uint8 pad)
0.2f*CTimer::GetTimeStep();
nLastControlInput = 0;
}
- m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
+ m_fSteerInput = Clamp(m_fSteerInput, -1.0f, 1.0f);
// Accelerate/Brake
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
@@ -2390,7 +2390,7 @@ CAutomobile::FireTruckControl(void)
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
}
- m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
+ m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
CVector cannonPos(0.0f, 1.5f, 1.9f);
@@ -2835,7 +2835,7 @@ CAutomobile::HydraulicControl(void)
float limitDiff = extendedLowerLimit - normalLowerLimit;
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
- f = clamp(f, 0.0f, 1.0f);
+ f = Clamp(f, 0.0f, 1.0f);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
if(f < 0.4f || f > 0.6f)
setPrevRatio = true;
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index bbe17f0b..88444e95 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -123,9 +123,9 @@ CBoat::ProcessControl(void)
r = 114.75f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 114.75f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 114.75f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
splashColor.red = r;
splashColor.green = g;
splashColor.blue = b;
@@ -134,9 +134,9 @@ CBoat::ProcessControl(void)
r = 242.25f*(CTimeCycle::GetAmbientRed() + 0.5f*CTimeCycle::GetDirectionalRed());
g = 242.25f*(CTimeCycle::GetAmbientGreen() + 0.5f*CTimeCycle::GetDirectionalGreen());
b = 242.25f*(CTimeCycle::GetAmbientBlue() + 0.5f*CTimeCycle::GetDirectionalBlue());
- r = clamp(r, 0, 255);
- g = clamp(g, 0, 255);
- b = clamp(b, 0, 255);
+ r = Clamp(r, 0, 255);
+ g = Clamp(g, 0, 255);
+ b = Clamp(b, 0, 255);
jetColor.red = r;
jetColor.green = g;
jetColor.blue = b;
@@ -542,17 +542,17 @@ CBoat::ProcessControlInputs(uint8 pad)
m_nPadID = 3;
m_fBrake += (CPad::GetPad(pad)->GetBrake()/255.0f - m_fBrake)*0.1f;
- m_fBrake = clamp(m_fBrake, 0.0f, 1.0f);
+ m_fBrake = Clamp(m_fBrake, 0.0f, 1.0f);
if(m_fBrake < 0.05f){
m_fBrake = 0.0f;
m_fAccelerate += (CPad::GetPad(pad)->GetAccelerate()/255.0f - m_fAccelerate)*0.1f;
- m_fAccelerate = clamp(m_fAccelerate, 0.0f, 1.0f);
+ m_fAccelerate = Clamp(m_fAccelerate, 0.0f, 1.0f);
}else
m_fAccelerate = -m_fBrake*0.2f;
m_fSteeringLeftRight += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteeringLeftRight)*0.2f;
- m_fSteeringLeftRight = clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
+ m_fSteeringLeftRight = Clamp(m_fSteeringLeftRight, -1.0f, 1.0f);
float steeringSq = m_fSteeringLeftRight < 0.0f ? -SQR(m_fSteeringLeftRight) : SQR(m_fSteeringLeftRight);
m_fSteerAngle = pHandling->fSteeringLock * DEGTORAD(steeringSq);
diff --git a/src/vehicles/Door.cpp b/src/vehicles/Door.cpp
index c80965aa..1b3f9e8f 100644
--- a/src/vehicles/Door.cpp
+++ b/src/vehicles/Door.cpp
@@ -52,11 +52,11 @@ CDoor::Process(CVehicle *vehicle)
fSpeedDiff = vecSpeedDiff.y - vecSpeedDiff.x;
break;
}
- fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
+ fSpeedDiff = Clamp(fSpeedDiff, -0.2f, 0.2f);
if(Abs(fSpeedDiff) > 0.002f)
m_fAngVel += fSpeedDiff;
m_fAngVel *= 0.945f;
- m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
+ m_fAngVel = Clamp(m_fAngVel, -0.3f, 0.3f);
m_fAngle += m_fAngVel;
m_nDoorState = DOORST_SWINGING;
diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp
index 98e1f5fa..6e302e01 100644
--- a/src/vehicles/Heli.cpp
+++ b/src/vehicles/Heli.cpp
@@ -250,7 +250,7 @@ CHeli::ProcessControl(void)
// Move up if too low
if(GetPosition().z - 2.0f < groundZ && m_heliStatus != HELI_STATUS_SHOT_DOWN)
m_vecMoveSpeed.z += CTimer::GetTimeStep()*0.01f;
- m_vecMoveSpeed.z = clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
+ m_vecMoveSpeed.z = Clamp(m_vecMoveSpeed.z, -0.3f, 0.3f);
}
float fTargetDist = vTargetDist.Magnitude();
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 86159c4e..688dbf4e 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -430,8 +430,8 @@ CVehicle::FlyingControl(eFlightModel flightModel)
}
if (CPad::GetPad(0)->GetHorn()) {
fYaw = 0.0f;
- fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
- fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
+ fPitch = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetForward()), -200.0f, 1.3f);
+ fRoll = Clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
}
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());