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authorNikolay <nickvnuk@gmail.com>2020-12-06 13:27:42 +0100
committerGitHub <noreply@github.com>2020-12-06 13:27:42 +0100
commit14eb0cd286483dd14ac110658360ecd76199390c (patch)
tree6f8fd743f4a981ef14670f0307f77f526a67a845 /src
parentfixed ANCHOR_BOAT (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/control/Garages.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 96391914..33137c69 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1046,8 +1046,8 @@ void CGarage::Update()
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
- !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
- !IsAnyCarBlockingDoor()))
+ !FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT)) &&
+ !IsAnyCarBlockingDoor())
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=