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authoreray orçunus <erayorcunus@gmail.com>2019-07-07 00:36:39 +0200
committereray orçunus <erayorcunus@gmail.com>2019-07-07 00:39:58 +0200
commitee8e16376b4d0fcb199762274946c16b8f42c04f (patch)
tree0aec680fb9460225c18231d26d78b75f522c2592 /src
parentGeneral fixes (diff)
parentsome work on vehicles (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/DamageManager.h9
-rw-r--r--src/Door.h17
-rw-r--r--src/References.cpp43
-rw-r--r--src/References.h3
-rw-r--r--src/SurfaceTable.cpp53
-rw-r--r--src/SurfaceTable.h1
-rw-r--r--src/Zones.cpp225
-rw-r--r--src/Zones.h5
-rw-r--r--src/audio/AudioManager.cpp87
-rw-r--r--src/config.h3
-rw-r--r--src/control/AutoPilot.h5
-rw-r--r--src/control/Replay.cpp126
-rw-r--r--src/entities/Automobile.h63
-rw-r--r--src/entities/Object.cpp22
-rw-r--r--src/entities/Object.h2
-rw-r--r--src/entities/Physical.cpp8
-rw-r--r--src/entities/Vehicle.h112
-rw-r--r--src/modelinfo/VehicleModelInfo.cpp28
-rw-r--r--src/render/Clouds.cpp12
-rw-r--r--src/render/Clouds.h1
-rw-r--r--src/render/Renderer.cpp7
-rw-r--r--src/render/Renderer.h1
22 files changed, 610 insertions, 223 deletions
diff --git a/src/DamageManager.h b/src/DamageManager.h
index 974c54ee..1fdbc6b1 100644
--- a/src/DamageManager.h
+++ b/src/DamageManager.h
@@ -46,15 +46,6 @@ enum eLights
};
enum {
- VEHDOOR_BONNET = 0,
- VEHDOOR_BOOT,
- VEHDOOR_FRONT_LEFT,
- VEHDOOR_FRONT_RIGHT,
- VEHDOOR_REAR_LEFT,
- VEHDOOR_REAR_RIGHT
-};
-
-enum {
VEHPANEL_FRONT_LEFT,
VEHPANEL_FRONT_RIGHT,
VEHPANEL_REAR_LEFT,
diff --git a/src/Door.h b/src/Door.h
deleted file mode 100644
index 99fae5f1..00000000
--- a/src/Door.h
+++ /dev/null
@@ -1,17 +0,0 @@
-#pragma once
-
-#include "common.h"
-
-struct CDoor
-{
- float m_fAngleWhenOpened;
- float m_fAngleWhenClosed;
- char field_8;
- char field_9;
- char field_10;
- char field_11;
- float m_fAngle;
- float m_fPreviousAngle;
- float m_fAngularVelocity;
- CVector m_vecVelocity;
-}; \ No newline at end of file
diff --git a/src/References.cpp b/src/References.cpp
index 187f4ffa..e87f0fd5 100644
--- a/src/References.cpp
+++ b/src/References.cpp
@@ -1,5 +1,9 @@
#include "common.h"
#include "patcher.h"
+#include "World.h"
+#include "Vehicle.h"
+#include "PlayerPed.h"
+#include "Pools.h"
#include "References.h"
CReference *CReferences::aRefs = (CReference*)0x70BBE0; //[NUMREFERENCES];
@@ -17,6 +21,45 @@ CReferences::Init(void)
aRefs[NUMREFERENCES-1].next = nil;
}
+void
+CReferences::RemoveReferencesToPlayer(void)
+{
+ if(FindPlayerVehicle())
+ FindPlayerVehicle()->ResolveReferences();
+ if(FindPlayerPed())
+ FindPlayerPed()->ResolveReferences();
+}
+
+void
+CReferences::PruneAllReferencesInWorld(void)
+{
+ int i;
+ CEntity *e;
+
+ i = CPools::GetPedPool()->GetSize();
+ while(--i >= 0){
+ e = CPools::GetPedPool()->GetSlot(i);
+ if(e)
+ e->PruneReferences();
+ }
+
+ i = CPools::GetVehiclePool()->GetSize();
+ while(--i >= 0){
+ e = CPools::GetVehiclePool()->GetSlot(i);
+ if(e)
+ e->PruneReferences();
+ }
+
+ i = CPools::GetObjectPool()->GetSize();
+ while(--i >= 0){
+ e = CPools::GetObjectPool()->GetSlot(i);
+ if(e)
+ e->PruneReferences();
+ }
+}
+
STARTPATCHES
InjectHook(0x4A7350, CReferences::Init, PATCH_JUMP);
+ InjectHook(0x4A7570, CReferences::RemoveReferencesToPlayer, PATCH_JUMP);
+ InjectHook(0x4A75A0, CReferences::PruneAllReferencesInWorld, PATCH_JUMP);
ENDPATCHES
diff --git a/src/References.h b/src/References.h
index c8017c0d..6476e243 100644
--- a/src/References.h
+++ b/src/References.h
@@ -13,5 +13,8 @@ class CReferences
public:
static CReference *aRefs; //[NUMREFERENCES];
static CReference *&pEmptyList;
+
static void Init(void);
+ static void RemoveReferencesToPlayer(void);
+ static void PruneAllReferencesInWorld(void);
};
diff --git a/src/SurfaceTable.cpp b/src/SurfaceTable.cpp
index 107734e4..2ba884b1 100644
--- a/src/SurfaceTable.cpp
+++ b/src/SurfaceTable.cpp
@@ -1,11 +1,57 @@
#include "common.h"
#include "patcher.h"
+#include "main.h"
+#include "FileMgr.h"
#include "Weather.h"
#include "Collision.h"
#include "SurfaceTable.h"
float (*CSurfaceTable::ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS] = (float (*)[NUMADHESIVEGROUPS])0x8E29D4;
+void
+CSurfaceTable::Initialise(char *filename)
+{
+ int lineno, fieldno;
+ char *line;
+ char surfname[256];
+ float adhesiveLimit;
+
+ CFileMgr::SetDir("");
+ CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
+
+ line = (char*)work_buff;
+ for(lineno = 0; lineno < NUMADHESIVEGROUPS; lineno++){
+ // skip white space and comments
+ while(*line == ' ' || *line == '\t' || *line == '\n' || *line == '\r' || *line == ';'){
+ if(*line == ';'){
+ while(*line != '\n' && *line != '\r')
+ line++;
+ }else
+ line++;
+ }
+
+ sscanf(line, "%s", surfname);
+ // skip what we just read
+ while(!(*line == ' ' || *line == '\t' || *line == ','))
+ line++;
+
+ for(fieldno = 0; fieldno <= lineno; fieldno++){
+ // skip white space
+ while(*line == ' ' || *line == '\t' || *line == ',')
+ line++;
+ adhesiveLimit = 0.0f;
+ if(*line != '-')
+ sscanf(line, "%f", &adhesiveLimit);
+ // skip what we just read
+ while(!(*line == ' ' || *line == '\t' || *line == ',' || *line == '\n'))
+ line++;
+
+ ms_aAdhesiveLimitTable[lineno][fieldno] = adhesiveLimit;
+ ms_aAdhesiveLimitTable[fieldno][lineno] = adhesiveLimit;
+ }
+ }
+}
+
int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
@@ -95,3 +141,10 @@ CSurfaceTable::GetAdhesiveLimit(CColPoint &colpoint)
{
return ms_aAdhesiveLimitTable[GetAdhesionGroup(colpoint.surfaceB)][GetAdhesionGroup(colpoint.surfaceA)];
}
+
+STARTPATCHES
+ InjectHook(0x4AB8F0, CSurfaceTable::Initialise, PATCH_JUMP);
+ InjectHook(0x4ABA60, CSurfaceTable::GetAdhesionGroup, PATCH_JUMP);
+ InjectHook(0x4ABAA0, CSurfaceTable::GetWetMultiplier, PATCH_JUMP);
+ InjectHook(0x4ABA30, CSurfaceTable::GetAdhesiveLimit, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/SurfaceTable.h b/src/SurfaceTable.h
index e61f5026..e1882e69 100644
--- a/src/SurfaceTable.h
+++ b/src/SurfaceTable.h
@@ -99,6 +99,7 @@ class CSurfaceTable
// static float ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS];
static float (*ms_aAdhesiveLimitTable)[NUMADHESIVEGROUPS];
public:
+ static void Initialise(char *filename);
static int GetAdhesionGroup(uint8 surfaceType);
static float GetWetMultiplier(uint8 surfaceType);
static float GetAdhesiveLimit(CColPoint &colpoint);
diff --git a/src/Zones.cpp b/src/Zones.cpp
index 4d2d9e5d..363fc3d9 100644
--- a/src/Zones.cpp
+++ b/src/Zones.cpp
@@ -43,7 +43,9 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
-wchar* CZone::GetTranslatedName() {
+wchar*
+CZone::GetTranslatedName(void)
+{
return TheText.Get(name);
}
@@ -621,6 +623,224 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
+void
+CTheZones::SaveAllZones(uint8 *buffer, uint32 *length)
+{
+ int i;
+
+ *length = 8 + 12 +
+ NUMZONES*56 + 2*NUMZONES*58 + 4 +
+ NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4;
+
+ buffer[0] = 'Z';
+ buffer[1] = 'N';
+ buffer[2] = 'S';
+ buffer[3] = '\0';
+ *(uint32*)(buffer+4) = *length - 8;
+ buffer += 8;
+
+ *(int32*)(buffer) = GetIndexForZonePointer(m_pPlayersZone);
+ *(int32*)(buffer+4) = m_CurrLevel;
+ *(int16*)(buffer+8) = FindIndex;
+ *(int16*)(buffer+10) = 0;
+ buffer += 12;
+
+ for(i = 0; i < NUMZONES; i++){
+ memcpy(buffer, ZoneArray[i].name, 8);
+ *(float*)(buffer+8) = ZoneArray[i].minx;
+ *(float*)(buffer+12) = ZoneArray[i].miny;
+ *(float*)(buffer+16) = ZoneArray[i].minz;
+ *(float*)(buffer+20) = ZoneArray[i].maxx;
+ *(float*)(buffer+24) = ZoneArray[i].maxy;
+ *(float*)(buffer+28) = ZoneArray[i].maxz;
+ *(int32*)(buffer+32) = ZoneArray[i].type;
+ *(int32*)(buffer+36) = ZoneArray[i].level;
+ *(int16*)(buffer+40) = ZoneArray[i].zoneinfoDay;
+ *(int16*)(buffer+42) = ZoneArray[i].zoneinfoNight;
+ *(int32*)(buffer+44) = GetIndexForZonePointer(ZoneArray[i].child);
+ *(int32*)(buffer+48) = GetIndexForZonePointer(ZoneArray[i].parent);
+ *(int32*)(buffer+52) = GetIndexForZonePointer(ZoneArray[i].next);
+ buffer += 56;
+ }
+
+ for(i = 0; i < 2*NUMZONES; i++){
+ *(int16*)(buffer) = ZoneInfoArray[i].carDensity;
+ *(int16*)(buffer+2) = ZoneInfoArray[i].carThreshold[0];
+ *(int16*)(buffer+4) = ZoneInfoArray[i].carThreshold[1];
+ *(int16*)(buffer+6) = ZoneInfoArray[i].carThreshold[2];
+ *(int16*)(buffer+8) = ZoneInfoArray[i].carThreshold[3];
+ *(int16*)(buffer+10) = ZoneInfoArray[i].carThreshold[4];
+ *(int16*)(buffer+12) = ZoneInfoArray[i].carThreshold[5];
+ *(int16*)(buffer+14) = ZoneInfoArray[i].copThreshold;
+ *(int16*)(buffer+16) = ZoneInfoArray[i].gangThreshold[0];
+ *(int16*)(buffer+18) = ZoneInfoArray[i].gangThreshold[1];
+ *(int16*)(buffer+20) = ZoneInfoArray[i].gangThreshold[2];
+ *(int16*)(buffer+22) = ZoneInfoArray[i].gangThreshold[3];
+ *(int16*)(buffer+24) = ZoneInfoArray[i].gangThreshold[4];
+ *(int16*)(buffer+26) = ZoneInfoArray[i].gangThreshold[5];
+ *(int16*)(buffer+28) = ZoneInfoArray[i].gangThreshold[6];
+ *(int16*)(buffer+30) = ZoneInfoArray[i].gangThreshold[7];
+ *(int16*)(buffer+32) = ZoneInfoArray[i].gangThreshold[8];
+ *(uint16*)(buffer+34) = ZoneInfoArray[i].pedDensity;
+ *(uint16*)(buffer+36) = ZoneInfoArray[i].copDensity;
+ *(uint16*)(buffer+38) = ZoneInfoArray[i].gangDensity[0];
+ *(uint16*)(buffer+40) = ZoneInfoArray[i].gangDensity[1];
+ *(uint16*)(buffer+42) = ZoneInfoArray[i].gangDensity[2];
+ *(uint16*)(buffer+44) = ZoneInfoArray[i].gangDensity[3];
+ *(uint16*)(buffer+46) = ZoneInfoArray[i].gangDensity[4];
+ *(uint16*)(buffer+48) = ZoneInfoArray[i].gangDensity[5];
+ *(uint16*)(buffer+50) = ZoneInfoArray[i].gangDensity[6];
+ *(uint16*)(buffer+52) = ZoneInfoArray[i].gangDensity[7];
+ *(uint16*)(buffer+54) = ZoneInfoArray[i].gangDensity[8];
+ *(uint16*)(buffer+56) = ZoneInfoArray[i].pedGroup;
+ buffer += 58;
+ }
+
+ *(uint16*)(buffer) = TotalNumberOfZones;
+ *(uint16*)(buffer+2) = TotalNumberOfZoneInfos;
+ buffer += 4;
+
+ for(i = 0; i < NUMMAPZONES; i++){
+ memcpy(buffer, MapZoneArray[i].name, 8);
+ *(float*)(buffer+8) = MapZoneArray[i].minx;
+ *(float*)(buffer+12) = MapZoneArray[i].miny;
+ *(float*)(buffer+16) = MapZoneArray[i].minz;
+ *(float*)(buffer+20) = MapZoneArray[i].maxx;
+ *(float*)(buffer+24) = MapZoneArray[i].maxy;
+ *(float*)(buffer+28) = MapZoneArray[i].maxz;
+ *(int32*)(buffer+32) = MapZoneArray[i].type;
+ *(int32*)(buffer+36) = MapZoneArray[i].level;
+ *(int16*)(buffer+40) = MapZoneArray[i].zoneinfoDay;
+ *(int16*)(buffer+42) = MapZoneArray[i].zoneinfoNight;
+#ifdef STANDALONE
+ // BUG: GetIndexForZonePointer uses ZoneArray
+ // so indices will be unpredictable with different memory layout
+ assert(0);
+#endif
+ *(int32*)(buffer+44) = GetIndexForZonePointer(MapZoneArray[i].child);
+ *(int32*)(buffer+48) = GetIndexForZonePointer(MapZoneArray[i].parent);
+ *(int32*)(buffer+52) = GetIndexForZonePointer(MapZoneArray[i].next);
+ buffer += 56;
+ }
+
+ for(i = 0; i < NUMAUDIOZONES; i++){
+ *(int16*)buffer = AudioZoneArray[i];
+ buffer += 2;
+ }
+
+ *(uint16*)(buffer) = TotalNumberOfMapZones;
+ *(uint16*)(buffer+2) = NumberOfAudioZones;
+}
+
+void
+CTheZones::LoadAllZones(uint8 *buffer, uint32 length)
+{
+ int i;
+
+ assert(length == 8 + 12 +
+ NUMZONES*56 + 2*NUMZONES*58 + 4 +
+ NUMMAPZONES*56 + NUMAUDIOZONES*2 + 4);
+ assert(buffer[0] == 'Z');
+ assert(buffer[1] == 'N');
+ assert(buffer[2] == 'S');
+ assert(buffer[3] == '\0');
+ assert(*(uint32*)(buffer+4) == length - 8);
+ buffer += 8;
+
+ m_pPlayersZone = GetPointerForZoneIndex(*(int32*)(buffer));
+ m_CurrLevel = (eLevelName)*(int32*)(buffer+4);
+ FindIndex = *(int16*)(buffer+8);
+ assert(*(int16*)(buffer+10) == 0);
+ buffer += 12;
+
+ for(i = 0; i < NUMZONES; i++){
+ memcpy(ZoneArray[i].name, buffer, 8);
+ ZoneArray[i].minx = *(float*)(buffer+8);
+ ZoneArray[i].miny = *(float*)(buffer+12);
+ ZoneArray[i].minz = *(float*)(buffer+16);
+ ZoneArray[i].maxx = *(float*)(buffer+20);
+ ZoneArray[i].maxy = *(float*)(buffer+24);
+ ZoneArray[i].maxz = *(float*)(buffer+28);
+ ZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
+ ZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
+ ZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
+ ZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
+ ZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
+ ZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
+ ZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
+ buffer += 56;
+ }
+
+ for(i = 0; i < 2*NUMZONES; i++){
+ ZoneInfoArray[i].carDensity = *(int16*)(buffer);
+ ZoneInfoArray[i].carThreshold[0] = *(int16*)(buffer+2);
+ ZoneInfoArray[i].carThreshold[1] = *(int16*)(buffer+4);
+ ZoneInfoArray[i].carThreshold[2] = *(int16*)(buffer+6);
+ ZoneInfoArray[i].carThreshold[3] = *(int16*)(buffer+8);
+ ZoneInfoArray[i].carThreshold[4] = *(int16*)(buffer+10);
+ ZoneInfoArray[i].carThreshold[5] = *(int16*)(buffer+12);
+ ZoneInfoArray[i].copThreshold = *(int16*)(buffer+14);
+ ZoneInfoArray[i].gangThreshold[0] = *(int16*)(buffer+16);
+ ZoneInfoArray[i].gangThreshold[1] = *(int16*)(buffer+18);
+ ZoneInfoArray[i].gangThreshold[2] = *(int16*)(buffer+20);
+ ZoneInfoArray[i].gangThreshold[3] = *(int16*)(buffer+22);
+ ZoneInfoArray[i].gangThreshold[4] = *(int16*)(buffer+24);
+ ZoneInfoArray[i].gangThreshold[5] = *(int16*)(buffer+26);
+ ZoneInfoArray[i].gangThreshold[6] = *(int16*)(buffer+28);
+ ZoneInfoArray[i].gangThreshold[7] = *(int16*)(buffer+30);
+ ZoneInfoArray[i].gangThreshold[8] = *(int16*)(buffer+32);
+ ZoneInfoArray[i].pedDensity = *(uint16*)(buffer+34);
+ ZoneInfoArray[i].copDensity = *(uint16*)(buffer+36);
+ ZoneInfoArray[i].gangDensity[0] = *(uint16*)(buffer+38);
+ ZoneInfoArray[i].gangDensity[1] = *(uint16*)(buffer+40);
+ ZoneInfoArray[i].gangDensity[2] = *(uint16*)(buffer+42);
+ ZoneInfoArray[i].gangDensity[3] = *(uint16*)(buffer+44);
+ ZoneInfoArray[i].gangDensity[4] = *(uint16*)(buffer+46);
+ ZoneInfoArray[i].gangDensity[5] = *(uint16*)(buffer+48);
+ ZoneInfoArray[i].gangDensity[6] = *(uint16*)(buffer+50);
+ ZoneInfoArray[i].gangDensity[7] = *(uint16*)(buffer+52);
+ ZoneInfoArray[i].gangDensity[8] = *(uint16*)(buffer+54);
+ ZoneInfoArray[i].pedGroup = *(uint16*)(buffer+56);
+ buffer += 58;
+ }
+
+ TotalNumberOfZones = *(uint16*)(buffer);
+ TotalNumberOfZoneInfos = *(uint16*)(buffer+2);
+ buffer += 4;
+
+ for(i = 0; i < NUMMAPZONES; i++){
+ memcpy(MapZoneArray[i].name, buffer, 8);
+ MapZoneArray[i].minx = *(float*)(buffer+8);
+ MapZoneArray[i].miny = *(float*)(buffer+12);
+ MapZoneArray[i].minz = *(float*)(buffer+16);
+ MapZoneArray[i].maxx = *(float*)(buffer+20);
+ MapZoneArray[i].maxy = *(float*)(buffer+24);
+ MapZoneArray[i].maxz = *(float*)(buffer+28);
+ MapZoneArray[i].type = (eZoneType)*(int32*)(buffer+32);
+ MapZoneArray[i].level = (eLevelName)*(int32*)(buffer+36);
+ MapZoneArray[i].zoneinfoDay = *(int16*)(buffer+40);
+ MapZoneArray[i].zoneinfoNight = *(int16*)(buffer+42);
+#ifdef STANDALONE
+ // BUG: GetPointerForZoneIndex uses ZoneArray
+ // so pointers will be unpredictable with different memory layout
+ assert(0);
+#endif
+ MapZoneArray[i].child = GetPointerForZoneIndex(*(int32*)(buffer+44));
+ MapZoneArray[i].parent = GetPointerForZoneIndex(*(int32*)(buffer+48));
+ MapZoneArray[i].next = GetPointerForZoneIndex(*(int32*)(buffer+52));
+ buffer += 56;
+ }
+
+ for(i = 0; i < NUMAUDIOZONES; i++){
+ AudioZoneArray[i] = *(int16*)buffer;
+ buffer += 2;
+ }
+
+ TotalNumberOfMapZones = *(uint16*)(buffer);
+ NumberOfAudioZones = *(uint16*)(buffer+2);
+}
+
+
STARTPATCHES
InjectHook(0x4B5DD0, &CZone::GetTranslatedName, PATCH_JUMP);
InjectHook(0x4B5DE0, CTheZones::Init, PATCH_JUMP);
@@ -649,5 +869,6 @@ STARTPATCHES
InjectHook(0x4B83E0, CTheZones::FindAudioZone, PATCH_JUMP);
InjectHook(0x4B8430, CTheZones::FindZoneForPoint, PATCH_JUMP);
InjectHook(0x4B8340, CTheZones::AddZoneToAudioZoneArray, PATCH_JUMP);
- InjectHook(0x4B8380, CTheZones::InitialiseAudioZoneArray, PATCH_JUMP);
+ InjectHook(0x4B8510, CTheZones::SaveAllZones, PATCH_JUMP);
+ InjectHook(0x4B8950, CTheZones::LoadAllZones, PATCH_JUMP);
ENDPATCHES
diff --git a/src/Zones.h b/src/Zones.h
index 47a4dc47..bf3957de 100644
--- a/src/Zones.h
+++ b/src/Zones.h
@@ -28,7 +28,7 @@ public:
CZone *parent;
CZone *next;
- wchar *GetTranslatedName();
+ wchar *GetTranslatedName(void);
};
class CZoneInfo
@@ -104,6 +104,9 @@ public:
static int16 FindAudioZone(CVector *pos);
static eLevelName FindZoneForPoint(const CVector &pos);
static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
+ static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
+ static void SaveAllZones(uint8 *buffer, uint32 *length);
+ static void LoadAllZones(uint8 *buffer, uint32 length);
};
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 812c9d62..76ef8244 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -1,3 +1,6 @@
+#include "common.h"
+#include "patcher.h"
+
#include "AudioManager.h"
#include "DMAudio.h"
@@ -10,10 +13,80 @@
#include "Vehicle.h"
#include "World.h"
-#include "common.h"
-#include "patcher.h"
-
-#include <cmath>
+// TODO: where is this used? Is this the right file?
+enum eVehicleModel
+{
+ LANDSTAL,
+ IDAHO,
+ STINGER,
+ LINERUN,
+ PEREN,
+ SENTINEL,
+ PATRIOT,
+ FIRETRUK,
+ TRASH,
+ STRETCH,
+ MANANA,
+ INFERNUS,
+ BLISTA,
+ PONY,
+ MULE,
+ CHEETAH,
+ AMBULAN,
+ FBICAR,
+ MOONBEAM,
+ ESPERANT,
+ TAXI,
+ KURUMA,
+ BOBCAT,
+ MRWHOOP,
+ BFINJECT,
+ CORPSE,
+ POLICE,
+ ENFORCER,
+ SECURICA,
+ BANSHEE,
+ PREDATOR,
+ BUS,
+ RHINO,
+ BARRACKS,
+ TRAIN,
+ CHOPPER,
+ DODO,
+ COACH,
+ CABBIE,
+ STALLION,
+ RUMPO,
+ RCBANDIT,
+ BELLYUP,
+ MRWONGS,
+ MAFIA,
+ YARDIE,
+ YAKUZA,
+ DIABLOS,
+ COLUMB,
+ HOODS,
+ AIRTRAIN,
+ DEADDODO,
+ SPEEDER,
+ REEFER,
+ PANLANT,
+ FLATBED,
+ YANKEE,
+ ESCAPE,
+ BORGNINE,
+ TOYZ,
+ GHOST,
+ CAR151,
+ CAR152,
+ CAR153,
+ CAR154,
+ CAR155,
+ CAR156,
+ CAR157,
+ CAR158,
+ CAR159,
+};
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
@@ -132,7 +205,7 @@ void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
if(*ptr == false) {
- m_sQueueSample.m_fDistance = std::sqrt(dist);
+ m_sQueueSample.m_fDistance = sqrt(dist);
*ptr = true;
}
}
@@ -267,14 +340,14 @@ cAudioManager::ClearRequestedQueue()
bool
cAudioManager::UsesReverseWarning(int32 model)
{
- return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
+ return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
model == COACH; // fix
}
bool
cAudioManager::HasAirBrakes(int32 model)
{
- return model == LINERUN || std::abs(model - FIRETRUK) <= 1 || model == BUS ||
+ return model == LINERUN || fabs(model - FIRETRUK) <= 1 || model == BUS ||
model == COACH; // fix
}
diff --git a/src/config.h b/src/config.h
index a1e7335d..8cb02190 100644
--- a/src/config.h
+++ b/src/config.h
@@ -62,6 +62,9 @@ enum Config {
NUMPICKUPS = 336,
};
+// We'll use this once we're ready to become independent of the game
+// Use it to mark bugs in the code that will prevent the game from working then
+//#define STANDALONE
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h
index a2458327..97b02f5c 100644
--- a/src/control/AutoPilot.h
+++ b/src/control/AutoPilot.h
@@ -81,12 +81,9 @@ public:
float m_fMaxTrafficSpeed;
uint8 m_nCruiseSpeed;
uint8 m_nCarCtrlFlags;
- int8 pad1[2];
CVector m_vecDestinationCoors;
void *m_aPathFindNodesInfo[8];
uint16 m_nPathFindNodesCount;
- int8 pad2[2];
CVehicle *m_pTargetCar;
};
-
-static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); \ No newline at end of file
+static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error");
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index cb3b27d0..e166e6b5 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -135,33 +135,33 @@ WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0
#else
static void ApplyPanelDamageToCar(uint32 panels, CAutomobile* vehicle, bool flying)
{
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
- vehicle->SetPanelDamage(13, VEHPANEL_FRONT_LEFT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
- vehicle->SetPanelDamage(9, VEHPANEL_FRONT_RIGHT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_FRONT_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_FRONT_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_FRONT_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
- vehicle->SetPanelDamage(14, VEHPANEL_REAR_LEFT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_LEFT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_LEFT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_LEFT));
+ vehicle->SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
- vehicle->SetPanelDamage(10, VEHPANEL_REAR_RIGHT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_REAR_RIGHT) != CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_REAR_RIGHT, CDamageManager::GetPanelStatus(panels, VEHPANEL_REAR_RIGHT));
+ vehicle->SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
- vehicle->m_DamageManager.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
- vehicle->SetPanelDamage(19, VEHPANEL_WINDSCREEN, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHPANEL_WINDSCREEN) != CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN)){
+ vehicle->Damage.SetPanelStatus(VEHPANEL_WINDSCREEN, CDamageManager::GetPanelStatus(panels, VEHPANEL_WINDSCREEN));
+ vehicle->SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
- vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
- vehicle->SetPanelDamage(7, VEHBUMPER_FRONT, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_FRONT) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_FRONT, CDamageManager::GetPanelStatus(panels, VEHBUMPER_FRONT));
+ vehicle->SetPanelDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT, flying);
}
- if(vehicle->m_DamageManager.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
- vehicle->m_DamageManager.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
- vehicle->SetPanelDamage(8, VEHBUMPER_REAR, flying);
+ if(vehicle->Damage.GetPanelStatus(VEHBUMPER_REAR) != CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR)){
+ vehicle->Damage.SetPanelStatus(VEHBUMPER_REAR, CDamageManager::GetPanelStatus(panels, VEHBUMPER_REAR));
+ vehicle->SetPanelDamage(CAR_BUMP_REAR, VEHBUMPER_REAR, flying);
}
}
#endif
@@ -624,7 +624,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
vp->acceleration = vehicle->m_fGasPedal * 100.0f;
- vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_panelStatus : 0;
+ vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->Damage.m_panelStatus : 0;
vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
@@ -638,14 +638,14 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++){
- vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
- vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
+ vp->wheel_susp_dist[i] = 50.0f * car->m_aWheelDist[i];
+ vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i];
}
- vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
- vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
+ vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle;
vp->door_status = 0;
for (int i = 0; i < 6; i++){
- if (car->m_DamageManager.GetDoorStatus(i) == 3)
+ if (car->Damage.GetDoorStatus(i) == 3)
vp->door_status |= BIT(i);
}
}
@@ -683,42 +683,42 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
if (vehicle->IsCar()) {
CAutomobile* car = (CAutomobile*)vehicle;
for (int i = 0; i < 4; i++) {
- car->m_afWheelSuspDist[i] = vp->wheel_susp_dist[i] / 50.0f;
- car->m_afWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
+ car->m_aWheelDist[i] = vp->wheel_susp_dist[i] / 50.0f;
+ car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f;
}
- car->m_aDoors[2].m_fAngle = car->m_aDoors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
- car->m_aDoors[3].m_fAngle = car->m_aDoors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
+ car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f;
+ car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f;
if (vp->door_angles[0])
- car->m_DamageManager.SetDoorStatus(2, 2);
+ car->Damage.SetDoorStatus(2, 2);
if (vp->door_angles[1])
- car->m_DamageManager.SetDoorStatus(3, 2);
- if (vp->door_status & 1 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BONNET) != 3){
- car->m_DamageManager.SetDoorStatus(VEHDOOR_BONNET, 3);
- car->SetDoorDamage(17, VEHDOOR_BONNET, true);
+ car->Damage.SetDoorStatus(3, 2);
+ if (vp->door_status & 1 && car->Damage.GetDoorStatus(DOOR_BONNET) != 3){
+ car->Damage.SetDoorStatus(DOOR_BONNET, 3);
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
}
- if (vp->door_status & 2 && car->m_DamageManager.GetDoorStatus(VEHDOOR_BOOT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_BOOT, 3);
- car->SetDoorDamage(18, VEHDOOR_BOOT, true);
+ if (vp->door_status & 2 && car->Damage.GetDoorStatus(DOOR_BOOT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_BOOT, 3);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
}
- if (vp->door_status & 4 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_LEFT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_LEFT, 3);
- car->SetDoorDamage(15, VEHDOOR_FRONT_LEFT, true);
+ if (vp->door_status & 4 && car->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_LEFT, 3);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
}
- if (vp->door_status & 8 && car->m_DamageManager.GetDoorStatus(VEHDOOR_FRONT_RIGHT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_FRONT_RIGHT, 3);
- car->SetDoorDamage(11, VEHDOOR_FRONT_RIGHT, true);
+ if (vp->door_status & 8 && car->Damage.GetDoorStatus(DOOR_FRONT_RIGHT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, 3);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
}
- if (vp->door_status & 0x10 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_LEFT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_LEFT, 3);
- car->SetDoorDamage(16, VEHDOOR_REAR_LEFT, true);
+ if (vp->door_status & 0x10 && car->Damage.GetDoorStatus(DOOR_REAR_LEFT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_REAR_LEFT, 3);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
}
- if (vp->door_status & 0x20 && car->m_DamageManager.GetDoorStatus(VEHDOOR_REAR_RIGHT) != 3) {
- car->m_DamageManager.SetDoorStatus(VEHDOOR_REAR_RIGHT, 3);
- car->SetDoorDamage(12, VEHDOOR_REAR_RIGHT, true);
+ if (vp->door_status & 0x20 && car->Damage.GetDoorStatus(DOOR_REAR_RIGHT) != 3) {
+ car->Damage.SetDoorStatus(DOOR_REAR_RIGHT, 3);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->bEngineOn = true;
if (vehicle->IsCar())
- ((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
+ ((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
CWorld::Remove(vehicle);
CWorld::Add(vehicle);
if (vehicle->IsBoat())
@@ -1185,24 +1185,24 @@ void CReplay::RestoreStuffFromMem(void)
vehicle->SetModelIndex(mi);
if (mi == MI_DODO){
CAutomobile* dodo = (CAutomobile*)vehicle;
- GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
+ RpAtomicSetFlags(GetFirstObject(dodo->m_aCarNodes[CAR_WHEEL_LF]), 0);
CMatrix tmp1;
- tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
- CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
+ tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
+ CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
CAutomobile* car = (CAutomobile*)vehicle;
- int32 panels = car->m_DamageManager.m_panelStatus;
- car->m_DamageManager.m_panelStatus = 0;
+ int32 panels = car->Damage.m_panelStatus;
+ car->Damage.m_panelStatus = 0;
ApplyPanelDamageToCar(panels, car, true);
- car->SetDoorDamage(17, 0, true); /* BONNET */
- car->SetDoorDamage(18, 1, true); /* BUMPER */
- car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
- car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
- car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
- car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
+ car->SetDoorDamage(CAR_BONNET, DOOR_BONNET, true);
+ car->SetDoorDamage(CAR_BOOT, DOOR_BOOT, true);
+ car->SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT, true);
+ car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
+ car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
}
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
index 64e411ce..b6617f4b 100644
--- a/src/entities/Automobile.h
+++ b/src/entities/Automobile.h
@@ -1,26 +1,61 @@
#pragma once
#include "DamageManager.h"
-#include "Door.h"
-#include "RwHelper.h"
#include "Vehicle.h"
+struct CDoor
+{
+ float m_fAngleWhenOpened;
+ float m_fAngleWhenClosed;
+ char field_8;
+ char field_9;
+ char field_10;
+ char field_11;
+ float m_fAngle;
+ float m_fPreviousAngle;
+ float m_fAngularVelocity;
+ CVector m_vecVelocity;
+};
+
class CAutomobile : public CVehicle
{
public:
// 0x288
- CDamageManager m_DamageManager;
- CDoor m_aDoors[6];
- RwFrame *m_apModelNodes[20];
- uint8 stuff1[160];
- float m_afWheelSuspDist[4];
- uint8 stuff2[44];
- float m_afWheelRotation[4];
- uint8 stuff3[200];
+ CDamageManager Damage;
+ CDoor Doors[6];
+ RwFrame *m_aCarNodes[NUM_CAR_NODES];
+ CColPoint m_aWheelColPoints[4];
+ float m_aWheelDist[4];
+ float m_aWheelDist_2[4];
+ float m_aWheelSkidThing[4];
+ int field_49C;
+ bool m_aWheelSkidmarkMuddy[4];
+ bool m_aWheelSkidmarkBloody[4];
+ float m_aWheelRotation[4];
+ float m_aWheelPosition[4];
+ float m_aWheelSpeed[4];
+ uint8 stuff3[12];
+ uint32 m_nBusDoorTimerEnd;
+ uint32 m_nBusDoorTimerStart;
+ float m_aSuspensionRange[4];
+ float m_aSuspensionLineLength[4];
+ float m_fHeightAboveRoad;
+ float m_fImprovedHandling;
+ uint8 stuff6[32];
+ CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
+ CVector m_aGroundOffset[4]; // from ground object to colpoint
+ CEntity *m_pBlowUpEntity;
+ float m_weaponThingA; // TODO
+ float m_weaponThingB; // TODO
float m_fCarGunLR;
- uint8 stuff4[13];
- uint8 m_nDriveWheelsOnGround;
- uint8 stuff5[22];
+ float m_fCarGunUD;
+ float m_fWindScreenRotation;
+ uint8 stuff4[4];
+ uint8 m_nWheelsOnGround_2;
+ uint8 m_nWheelsOnGround;
+ uint8 m_nWheelsOnGroundPrev;
+ uint8 stuff5[5];
+ int32 m_aWheelState[4];
CAutomobile(int, uint8);
CAutomobile* ctor(int, uint8);
@@ -30,4 +65,4 @@ public:
void dtor() { this->CAutomobile::~CAutomobile(); }
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
-static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
+static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");
diff --git a/src/entities/Object.cpp b/src/entities/Object.cpp
index dbc38b9d..6712d77b 100644
--- a/src/entities/Object.cpp
+++ b/src/entities/Object.cpp
@@ -1,5 +1,7 @@
#include "common.h"
#include "patcher.h"
+#include "main.h"
+#include "Lights.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
@@ -63,6 +65,26 @@ CObject::Render(void)
CEntity::Render();
}
+bool
+CObject::SetupLighting(void)
+{
+ DeActivateDirectional();
+ SetAmbientColours();
+
+ if(bRenderScorched){
+ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
+ return true;
+ }
+ return false;
+}
+
+void
+CObject::RemoveLighting(bool reset)
+{
+ if(reset)
+ WorldReplaceScorchedLightsWithNormal(Scene.world);
+}
+
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
STARTPATCHES
diff --git a/src/entities/Object.h b/src/entities/Object.h
index 3a8d62f2..de4c8e05 100644
--- a/src/entities/Object.h
+++ b/src/entities/Object.h
@@ -68,6 +68,8 @@ public:
~CObject(void);
void Render(void);
+ bool SetupLighting(void);
+ void RemoveLighting(bool reset);
void ObjectDamage(float amount);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index b570efd9..14891cd9 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
- car->m_afWheelSuspDist[0] = 1.0f;
- car->m_afWheelSuspDist[1] = 1.0f;
- car->m_afWheelSuspDist[2] = 1.0f;
- car->m_afWheelSuspDist[3] = 1.0f;
+ car->m_aWheelDist[0] = 1.0f;
+ car->m_aWheelDist[1] = 1.0f;
+ car->m_aWheelDist[2] = 1.0f;
+ car->m_aWheelDist[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}
diff --git a/src/entities/Vehicle.h b/src/entities/Vehicle.h
index ba953e22..39a56fe0 100644
--- a/src/entities/Vehicle.h
+++ b/src/entities/Vehicle.h
@@ -25,82 +25,48 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
-// TODO: where is this used? Is Vehicle.h the right file?
-enum eVehicleModel
+
+enum eCarNodes
{
- LANDSTAL,
- IDAHO,
- STINGER,
- LINERUN,
- PEREN,
- SENTINEL,
- PATRIOT,
- FIRETRUK,
- TRASH,
- STRETCH,
- MANANA,
- INFERNUS,
- BLISTA,
- PONY,
- MULE,
- CHEETAH,
- AMBULAN,
- FBICAR,
- MOONBEAM,
- ESPERANT,
- TAXI,
- KURUMA,
- BOBCAT,
- MRWHOOP,
- BFINJECT,
- CORPSE,
- POLICE,
- ENFORCER,
- SECURICA,
- BANSHEE,
- PREDATOR,
- BUS,
- RHINO,
- BARRACKS,
- TRAIN,
- CHOPPER,
- DODO,
- COACH,
- CABBIE,
- STALLION,
- RUMPO,
- RCBANDIT,
- BELLYUP,
- MRWONGS,
- MAFIA,
- YARDIE,
- YAKUZA,
- DIABLOS,
- COLUMB,
- HOODS,
- AIRTRAIN,
- DEADDODO,
- SPEEDER,
- REEFER,
- PANLANT,
- FLATBED,
- YANKEE,
- ESCAPE,
- BORGNINE,
- TOYZ,
- GHOST,
- CAR151,
- CAR152,
- CAR153,
- CAR154,
- CAR155,
- CAR156,
- CAR157,
- CAR158,
- CAR159,
+ CAR_WHEEL_RF = 1,
+ CAR_WHEEL_RM,
+ CAR_WHEEL_RB,
+ CAR_WHEEL_LF,
+ CAR_WHEEL_LM,
+ CAR_WHEEL_LB,
+ CAR_BUMP_FRONT,
+ CAR_BUMP_REAR,
+ CAR_WING_RF,
+ CAR_WING_RR,
+ CAR_DOOR_RF,
+ CAR_DOOR_RR,
+ CAR_WING_LF,
+ CAR_WING_LR,
+ CAR_DOOR_LF,
+ CAR_DOOR_LR,
+ CAR_BONNET,
+ CAR_BOOT,
+ CAR_WINDSCREEN,
+ NUM_CAR_NODES,
};
-enum eDoors {
+enum
+{
+ CAR_POS_HEADLIGHTS,
+ CAR_POS_TAILLIGHTS,
+ CAR_POS_FRONTSEAT,
+ CAR_POS_BACKSEAT,
+ CAR_POS_EXHAUST = 9,
+};
+
+enum eDoors
+{
+ DOOR_BONNET = 0,
+ DOOR_BOOT,
+ DOOR_FRONT_LEFT,
+ DOOR_FRONT_RIGHT,
+ DOOR_REAR_LEFT,
+ DOOR_REAR_RIGHT
};
class CVehicle : public CPhysical
diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp
index 0d206db0..f112d546 100644
--- a/src/modelinfo/VehicleModelInfo.cpp
+++ b/src/modelinfo/VehicleModelInfo.cpp
@@ -24,34 +24,6 @@ RwTexture *&gpWhiteTexture = *(RwTexture**)0x64C4F8;
RwFrame *&pMatFxIdentityFrame = *(RwFrame**)0x64C510;
enum {
- CAR_WHEEL_RF = 1,
- CAR_WHEEL_RM = 2,
- CAR_WHEEL_RB = 3,
- CAR_WHEEL_LF = 4,
- CAR_WHEEL_LM = 5,
- CAR_WHEEL_LB = 6,
- CAR_BUMP_FRONT = 7,
- CAR_BUMP_REAR = 8,
- CAR_WING_RF = 9,
- CAR_WING_RR = 10,
- CAR_DOOR_RF = 11,
- CAR_DOOR_RR = 12,
- CAR_WING_LF = 13,
- CAR_WING_LR = 14,
- CAR_DOOR_LF = 15,
- CAR_DOOR_LR = 16,
- CAR_BONNET = 17,
- CAR_BOOT = 18,
- CAR_WINDSCREEN = 19,
-
- CAR_POS_HEADLIGHTS = 0,
- CAR_POS_TAILLIGHTS = 1,
- CAR_POS_FRONTSEAT = 2,
- CAR_POS_BACKSEAT = 3,
- CAR_POS_EXHAUST = 9,
-};
-
-enum {
VEHICLE_FLAG_COLLAPSE = 0x2,
VEHICLE_FLAG_ADD_WHEEL = 0x4,
VEHICLE_FLAG_POS = 0x8,
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index bf572841..d582bff8 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -41,6 +41,16 @@ CClouds::Init(void)
}
void
+CClouds::Shutdown(void)
+{
+ RwTextureDestroy(gpCloudTex[0]);
+ RwTextureDestroy(gpCloudTex[1]);
+ RwTextureDestroy(gpCloudTex[2]);
+ RwTextureDestroy(gpCloudTex[3]);
+ RwTextureDestroy(gpCloudTex[4]);
+}
+
+void
CClouds::Update(void)
{
float s = sin(TheCamera.Orientation - 0.85f);
@@ -48,7 +58,6 @@ CClouds::Update(void)
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
}
-
void
CClouds::Render(void)
{
@@ -424,6 +433,7 @@ CClouds::RenderHorizon(void)
STARTPATCHES
InjectHook(0x4F6C10, CClouds::Init, PATCH_JUMP);
+ InjectHook(0x4F6CA0, CClouds::Shutdown, PATCH_JUMP);
InjectHook(0x4F6CE0, CClouds::Update, PATCH_JUMP);
InjectHook(0x4F6D90, CClouds::Render, PATCH_JUMP);
InjectHook(0x4F7F00, CClouds::RenderBackground, PATCH_JUMP);
diff --git a/src/render/Clouds.h b/src/render/Clouds.h
index 96f04bb1..c8000569 100644
--- a/src/render/Clouds.h
+++ b/src/render/Clouds.h
@@ -12,6 +12,7 @@ public:
static CRGBA &ms_colourBottom;
static void Init(void);
+ static void Shutdown(void);
static void Update(void);
static void Render(void);
static void RenderBackground(int16 topred, int16 topgreen, int16 topblue,
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 405b9bb2..a6f28443 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -54,6 +54,12 @@ CRenderer::Init(void)
}
void
+CRenderer::Shutdown(void)
+{
+ gSortedVehiclesAndPeds.Shutdown();
+}
+
+void
CRenderer::PreRender(void)
{
int i;
@@ -1170,6 +1176,7 @@ CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
STARTPATCHES
InjectHook(0x4A7680, CRenderer::Init, PATCH_JUMP);
+ InjectHook(0x4A76A0, CRenderer::Shutdown, PATCH_JUMP);
InjectHook(0x4A7B90, CRenderer::RenderOneRoad, PATCH_JUMP);
InjectHook(0x4A7BA0, CRenderer::RenderOneNonRoad, PATCH_JUMP);
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 433035a0..4b96c775 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -27,6 +27,7 @@ public:
static bool &m_loadingPriority;
static void Init(void);
+ static void Shutdown(void);
static void PreRender(void);
static void RenderRoads(void);