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-/*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3d9types.h
- * Content: Direct3D capabilities include file
- *
- ***************************************************************************/
-
-#ifndef _d3d9TYPES_H_
-#define _d3d9TYPES_H_
-
-#ifndef DIRECT3D_VERSION
-#define DIRECT3D_VERSION 0x0900
-#endif //DIRECT3D_VERSION
-
-// include this file content only if compiling for DX9 interfaces
-#if(DIRECT3D_VERSION >= 0x0900)
-
-#include <float.h>
-
-#if _MSC_VER >= 1200
-#pragma warning(push)
-#endif
-#pragma warning(disable:4201) // anonymous unions warning
-#if defined(_X86_) || defined(_IA64)
-#pragma pack(4)
-#endif
-
-// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
-#ifndef D3DCOLOR_DEFINED
-typedef DWORD D3DCOLOR;
-#define D3DCOLOR_DEFINED
-#endif
-
-// maps unsigned 8 bits/channel to D3DCOLOR
-#define D3DCOLOR_ARGB(a,r,g,b) \
- ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
-#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
-#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
-
-#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v)
-#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
-
-// maps floating point channels (0.f to 1.f range) to D3DCOLOR
-#define D3DCOLOR_COLORVALUE(r,g,b,a) \
- D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
-
-
-#ifndef D3DVECTOR_DEFINED
-typedef struct _D3DVECTOR {
- float x;
- float y;
- float z;
-} D3DVECTOR;
-#define D3DVECTOR_DEFINED
-#endif
-
-#ifndef D3DCOLORVALUE_DEFINED
-typedef struct _D3DCOLORVALUE {
- float r;
- float g;
- float b;
- float a;
-} D3DCOLORVALUE;
-#define D3DCOLORVALUE_DEFINED
-#endif
-
-#ifndef D3DRECT_DEFINED
-typedef struct _D3DRECT {
- LONG x1;
- LONG y1;
- LONG x2;
- LONG y2;
-} D3DRECT;
-#define D3DRECT_DEFINED
-#endif
-
-#ifndef D3DMATRIX_DEFINED
-typedef struct _D3DMATRIX {
- union {
- struct {
- float _11, _12, _13, _14;
- float _21, _22, _23, _24;
- float _31, _32, _33, _34;
- float _41, _42, _43, _44;
-
- };
- float m[4][4];
- };
-} D3DMATRIX;
-#define D3DMATRIX_DEFINED
-#endif
-
-typedef struct _D3DVIEWPORT9 {
- DWORD X;
- DWORD Y; /* Viewport Top left */
- DWORD Width;
- DWORD Height; /* Viewport Dimensions */
- float MinZ; /* Min/max of clip Volume */
- float MaxZ;
-} D3DVIEWPORT9;
-
-/*
- * Values for clip fields.
- */
-
-// Max number of user clipping planes, supported in D3D.
-#define D3DMAXUSERCLIPPLANES 32
-
-// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
-//
-#define D3DCLIPPLANE0 (1 << 0)
-#define D3DCLIPPLANE1 (1 << 1)
-#define D3DCLIPPLANE2 (1 << 2)
-#define D3DCLIPPLANE3 (1 << 3)
-#define D3DCLIPPLANE4 (1 << 4)
-#define D3DCLIPPLANE5 (1 << 5)
-
-// The following bits are used in the ClipUnion and ClipIntersection
-// members of the D3DCLIPSTATUS9
-//
-
-#define D3DCS_LEFT 0x00000001L
-#define D3DCS_RIGHT 0x00000002L
-#define D3DCS_TOP 0x00000004L
-#define D3DCS_BOTTOM 0x00000008L
-#define D3DCS_FRONT 0x00000010L
-#define D3DCS_BACK 0x00000020L
-#define D3DCS_PLANE0 0x00000040L
-#define D3DCS_PLANE1 0x00000080L
-#define D3DCS_PLANE2 0x00000100L
-#define D3DCS_PLANE3 0x00000200L
-#define D3DCS_PLANE4 0x00000400L
-#define D3DCS_PLANE5 0x00000800L
-
-#define D3DCS_ALL (D3DCS_LEFT | \
- D3DCS_RIGHT | \
- D3DCS_TOP | \
- D3DCS_BOTTOM | \
- D3DCS_FRONT | \
- D3DCS_BACK | \
- D3DCS_PLANE0 | \
- D3DCS_PLANE1 | \
- D3DCS_PLANE2 | \
- D3DCS_PLANE3 | \
- D3DCS_PLANE4 | \
- D3DCS_PLANE5)
-
-typedef struct _D3DCLIPSTATUS9 {
- DWORD ClipUnion;
- DWORD ClipIntersection;
-} D3DCLIPSTATUS9;
-
-typedef struct _D3DMATERIAL9 {
- D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */
- D3DCOLORVALUE Ambient; /* Ambient color RGB */
- D3DCOLORVALUE Specular; /* Specular 'shininess' */
- D3DCOLORVALUE Emissive; /* Emissive color RGB */
- float Power; /* Sharpness if specular highlight */
-} D3DMATERIAL9;
-
-typedef enum _D3DLIGHTTYPE {
- D3DLIGHT_POINT = 1,
- D3DLIGHT_SPOT = 2,
- D3DLIGHT_DIRECTIONAL = 3,
- D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DLIGHTTYPE;
-
-typedef struct _D3DLIGHT9 {
- D3DLIGHTTYPE Type; /* Type of light source */
- D3DCOLORVALUE Diffuse; /* Diffuse color of light */
- D3DCOLORVALUE Specular; /* Specular color of light */
- D3DCOLORVALUE Ambient; /* Ambient color of light */
- D3DVECTOR Position; /* Position in world space */
- D3DVECTOR Direction; /* Direction in world space */
- float Range; /* Cutoff range */
- float Falloff; /* Falloff */
- float Attenuation0; /* Constant attenuation */
- float Attenuation1; /* Linear attenuation */
- float Attenuation2; /* Quadratic attenuation */
- float Theta; /* Inner angle of spotlight cone */
- float Phi; /* Outer angle of spotlight cone */
-} D3DLIGHT9;
-
-/*
- * Options for clearing
- */
-#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
-#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
-#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
-
-/*
- * The following defines the rendering states
- */
-
-typedef enum _D3DSHADEMODE {
- D3DSHADE_FLAT = 1,
- D3DSHADE_GOURAUD = 2,
- D3DSHADE_PHONG = 3,
- D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DSHADEMODE;
-
-typedef enum _D3DFILLMODE {
- D3DFILL_POINT = 1,
- D3DFILL_WIREFRAME = 2,
- D3DFILL_SOLID = 3,
- D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DFILLMODE;
-
-typedef enum _D3DBLEND {
- D3DBLEND_ZERO = 1,
- D3DBLEND_ONE = 2,
- D3DBLEND_SRCCOLOR = 3,
- D3DBLEND_INVSRCCOLOR = 4,
- D3DBLEND_SRCALPHA = 5,
- D3DBLEND_INVSRCALPHA = 6,
- D3DBLEND_DESTALPHA = 7,
- D3DBLEND_INVDESTALPHA = 8,
- D3DBLEND_DESTCOLOR = 9,
- D3DBLEND_INVDESTCOLOR = 10,
- D3DBLEND_SRCALPHASAT = 11,
- D3DBLEND_BOTHSRCALPHA = 12,
- D3DBLEND_BOTHINVSRCALPHA = 13,
- D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
- D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
- D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DBLEND;
-
-typedef enum _D3DBLENDOP {
- D3DBLENDOP_ADD = 1,
- D3DBLENDOP_SUBTRACT = 2,
- D3DBLENDOP_REVSUBTRACT = 3,
- D3DBLENDOP_MIN = 4,
- D3DBLENDOP_MAX = 5,
- D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DBLENDOP;
-
-typedef enum _D3DTEXTUREADDRESS {
- D3DTADDRESS_WRAP = 1,
- D3DTADDRESS_MIRROR = 2,
- D3DTADDRESS_CLAMP = 3,
- D3DTADDRESS_BORDER = 4,
- D3DTADDRESS_MIRRORONCE = 5,
- D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DTEXTUREADDRESS;
-
-typedef enum _D3DCULL {
- D3DCULL_NONE = 1,
- D3DCULL_CW = 2,
- D3DCULL_CCW = 3,
- D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DCULL;
-
-typedef enum _D3DCMPFUNC {
- D3DCMP_NEVER = 1,
- D3DCMP_LESS = 2,
- D3DCMP_EQUAL = 3,
- D3DCMP_LESSEQUAL = 4,
- D3DCMP_GREATER = 5,
- D3DCMP_NOTEQUAL = 6,
- D3DCMP_GREATEREQUAL = 7,
- D3DCMP_ALWAYS = 8,
- D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DCMPFUNC;
-
-typedef enum _D3DSTENCILOP {
- D3DSTENCILOP_KEEP = 1,
- D3DSTENCILOP_ZERO = 2,
- D3DSTENCILOP_REPLACE = 3,
- D3DSTENCILOP_INCRSAT = 4,
- D3DSTENCILOP_DECRSAT = 5,
- D3DSTENCILOP_INVERT = 6,
- D3DSTENCILOP_INCR = 7,
- D3DSTENCILOP_DECR = 8,
- D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DSTENCILOP;
-
-typedef enum _D3DFOGMODE {
- D3DFOG_NONE = 0,
- D3DFOG_EXP = 1,
- D3DFOG_EXP2 = 2,
- D3DFOG_LINEAR = 3,
- D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DFOGMODE;
-
-typedef enum _D3DZBUFFERTYPE {
- D3DZB_FALSE = 0,
- D3DZB_TRUE = 1, // Z buffering
- D3DZB_USEW = 2, // W buffering
- D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DZBUFFERTYPE;
-
-// Primitives supported by draw-primitive API
-typedef enum _D3DPRIMITIVETYPE {
- D3DPT_POINTLIST = 1,
- D3DPT_LINELIST = 2,
- D3DPT_LINESTRIP = 3,
- D3DPT_TRIANGLELIST = 4,
- D3DPT_TRIANGLESTRIP = 5,
- D3DPT_TRIANGLEFAN = 6,
- D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DPRIMITIVETYPE;
-
-typedef enum _D3DTRANSFORMSTATETYPE {
- D3DTS_VIEW = 2,
- D3DTS_PROJECTION = 3,
- D3DTS_TEXTURE0 = 16,
- D3DTS_TEXTURE1 = 17,
- D3DTS_TEXTURE2 = 18,
- D3DTS_TEXTURE3 = 19,
- D3DTS_TEXTURE4 = 20,
- D3DTS_TEXTURE5 = 21,
- D3DTS_TEXTURE6 = 22,
- D3DTS_TEXTURE7 = 23,
- D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DTRANSFORMSTATETYPE;
-
-#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
-#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
-#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
-#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
-#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
-
-typedef enum _D3DRENDERSTATETYPE {
- D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
- D3DRS_FILLMODE = 8, /* D3DFILLMODE */
- D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */
- D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */
- D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
- D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
- D3DRS_SRCBLEND = 19, /* D3DBLEND */
- D3DRS_DESTBLEND = 20, /* D3DBLEND */
- D3DRS_CULLMODE = 22, /* D3DCULL */
- D3DRS_ZFUNC = 23, /* D3DCMPFUNC */
- D3DRS_ALPHAREF = 24, /* D3DFIXED */
- D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */
- D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */
- D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
- D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */
- D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */
- D3DRS_FOGCOLOR = 34, /* D3DCOLOR */
- D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */
- D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
- D3DRS_FOGEND = 37, /* Fog end */
- D3DRS_FOGDENSITY = 38, /* Fog density */
- D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */
- D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
- D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
- D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
- D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
- D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
- D3DRS_STENCILREF = 57, /* Reference value used in stencil test */
- D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */
- D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
- D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
- D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */
- D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */
- D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */
- D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */
- D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */
- D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */
- D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */
- D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */
- D3DRS_CLIPPING = 136,
- D3DRS_LIGHTING = 137,
- D3DRS_AMBIENT = 139,
- D3DRS_FOGVERTEXMODE = 140,
- D3DRS_COLORVERTEX = 141,
- D3DRS_LOCALVIEWER = 142,
- D3DRS_NORMALIZENORMALS = 143,
- D3DRS_DIFFUSEMATERIALSOURCE = 145,
- D3DRS_SPECULARMATERIALSOURCE = 146,
- D3DRS_AMBIENTMATERIALSOURCE = 147,
- D3DRS_EMISSIVEMATERIALSOURCE = 148,
- D3DRS_VERTEXBLEND = 151,
- D3DRS_CLIPPLANEENABLE = 152,
- D3DRS_POINTSIZE = 154, /* float point size */
- D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */
- D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */
- D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */
- D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */
- D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */
- D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */
- D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer
- D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable
- D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation
- D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor
- D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */
- D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
- D3DRS_COLORWRITEENABLE = 168, // per-channel write enable
- D3DRS_TWEENFACTOR = 170, // float tween factor
- D3DRS_BLENDOP = 171, // D3DBLENDOP setting
- D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
- D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
- D3DRS_SCISSORTESTENABLE = 174,
- D3DRS_SLOPESCALEDEPTHBIAS = 175,
- D3DRS_ANTIALIASEDLINEENABLE = 176,
- D3DRS_MINTESSELLATIONLEVEL = 178,
- D3DRS_MAXTESSELLATIONLEVEL = 179,
- D3DRS_ADAPTIVETESS_X = 180,
- D3DRS_ADAPTIVETESS_Y = 181,
- D3DRS_ADAPTIVETESS_Z = 182,
- D3DRS_ADAPTIVETESS_W = 183,
- D3DRS_ENABLEADAPTIVETESSELLATION = 184,
- D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */
- D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */
- D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
- D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
- D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
- D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
- D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
- D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
- D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
- D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
- D3DRS_DEPTHBIAS = 195,
- D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
- D3DRS_WRAP9 = 199,
- D3DRS_WRAP10 = 200,
- D3DRS_WRAP11 = 201,
- D3DRS_WRAP12 = 202,
- D3DRS_WRAP13 = 203,
- D3DRS_WRAP14 = 204,
- D3DRS_WRAP15 = 205,
- D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */
- D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
- D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
- D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
-
-
- D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DRENDERSTATETYPE;
-
-// Maximum number of simultaneous render targets D3D supports
-#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
-
-// Values for material source
-typedef enum _D3DMATERIALCOLORSOURCE
-{
- D3DMCS_MATERIAL = 0, // Color from material is used
- D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
- D3DMCS_COLOR2 = 2, // Specular vertex color is used
- D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DMATERIALCOLORSOURCE;
-
-// Bias to apply to the texture coordinate set to apply a wrap to.
-#define D3DRENDERSTATE_WRAPBIAS 128UL
-
-/* Flags to construct the WRAP render states */
-#define D3DWRAP_U 0x00000001L
-#define D3DWRAP_V 0x00000002L
-#define D3DWRAP_W 0x00000004L
-
-/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
-#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
-#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
-#define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W
-#define D3DWRAPCOORD_3 0x00000008L
-
-/* Flags to construct D3DRS_COLORWRITEENABLE */
-#define D3DCOLORWRITEENABLE_RED (1L<<0)
-#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
-#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
-#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
-
-/*
- * State enumerants for per-stage processing of fixed function pixel processing
- * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
- */
-typedef enum _D3DTEXTURESTAGESTATETYPE
-{
- D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
- D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
- D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
- D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
- D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
- D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */
- D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */
- D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */
- D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */
- D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
- D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */
- D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
- D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
- D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */
- D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */
- D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
- D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */
-
-
- D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DTEXTURESTAGESTATETYPE;
-
-/*
- * State enumerants for per-sampler texture processing.
- */
-typedef enum _D3DSAMPLERSTATETYPE
-{
- D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */
- D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */
- D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */
- D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */
- D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */
- D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */
- D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
- D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */
- D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
- D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */
- D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0,
- no correction required.) else correct for
- Gamma = 2.2 */
- D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this
- indicates which element index to use. Default = 0. */
- D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map.
- Only valid for D3DDMAPSAMPLER sampler */
- D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
-} D3DSAMPLERSTATETYPE;
-
-/* Special sampler which is used in the tesselator */
-#define D3DDMAPSAMPLER 256
-
-// Samplers used in vertex shaders
-#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
-#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
-#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
-#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
-
-// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
-// and normal in the camera space) should be taken as texture coordinates
-// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
-//
-#define D3DTSS_TCI_PASSTHRU 0x00000000
-#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
-#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
-#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
-#define D3DTSS_TCI_SPHEREMAP 0x00040000
-
-/*
- * Enumerations for COLOROP and ALPHAOP texture blending operations set in
- * texture processing stage controls in D3DTSS.
- */
-typedef enum _D3DTEXTUREOP
-{
- // Control
- D3DTOP_DISABLE = 1, // disables stage
- D3DTOP_SELECTARG1 = 2, // the default
- D3DTOP_SELECTARG2 = 3,
-
- // Modulate
- D3DTOP_MODULATE = 4, // multiply args together
- D3DTOP_MODULATE2X = 5, // multiply and 1 bit
- D3DTOP_MODULATE4X = 6, // multiply and 2 bits
-
- // Add
- D3DTOP_ADD = 7, // add arguments together
- D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
- D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
- D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
- D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
- // Arg1 + Arg2 - Arg1*Arg2
- // = Arg1 + (1-Arg1)*Arg2
-
- // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
- D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
- D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
- D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR
-
- // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
- D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
- D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
-
- // Specular mapping
- D3DTOP_PREMODULATE = 17, // modulate with next texture before use
- D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
- // COLOROP only
- D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
- // COLOROP only
- D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
- // COLOROP only
- D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
- // COLOROP only
-
- // Bump mapping
- D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
- D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
-
- // This can do either diffuse or specular bump mapping with correct input.
- // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
- // where each component has been scaled and offset to make it signed.
- // The result is replicated into all four (including alpha) channels.
- // This is a valid COLOROP only.
- D3DTOP_DOTPRODUCT3 = 24,
-
- // Triadic ops
- D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2
- D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
-
- D3DTOP_FORCE_DWORD = 0x7fffffff,
-} D3DTEXTUREOP;
-
-/*
- * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
- * operations set in texture processing stage controls in D3DRENDERSTATE.
- */
-#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
-#define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only)
-#define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write)
-#define D3DTA_TEXTURE 0x00000002 // select texture color (read only)
-#define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only)
-#define D3DTA_SPECULAR 0x00000004 // select specular color (read only)
-#define D3DTA_TEMP 0x00000005 // select temporary register color (read/write)
-#define D3DTA_CONSTANT 0x00000006 // select texture stage constant
-#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier)
-#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier)
-
-//
-// Values for D3DSAMP_***FILTER texture stage states
-//
-typedef enum _D3DTEXTUREFILTERTYPE
-{
- D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only)
- D3DTEXF_POINT = 1, // nearest
- D3DTEXF_LINEAR = 2, // linear interpolation
- D3DTEXF_ANISOTROPIC = 3, // anisotropic
- D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent
- D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian
- D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DTEXTUREFILTERTYPE;
-
-/* Bits for Flags in ProcessVertices call */
-
-#define D3DPV_DONOTCOPYDATA (1 << 0)
-
-//-------------------------------------------------------------------
-
-// Flexible vertex format bits
-//
-#define D3DFVF_RESERVED0 0x001
-#define D3DFVF_POSITION_MASK 0x400E
-#define D3DFVF_XYZ 0x002
-#define D3DFVF_XYZRHW 0x004
-#define D3DFVF_XYZB1 0x006
-#define D3DFVF_XYZB2 0x008
-#define D3DFVF_XYZB3 0x00a
-#define D3DFVF_XYZB4 0x00c
-#define D3DFVF_XYZB5 0x00e
-#define D3DFVF_XYZW 0x4002
-
-#define D3DFVF_NORMAL 0x010
-#define D3DFVF_PSIZE 0x020
-#define D3DFVF_DIFFUSE 0x040
-#define D3DFVF_SPECULAR 0x080
-
-#define D3DFVF_TEXCOUNT_MASK 0xf00
-#define D3DFVF_TEXCOUNT_SHIFT 8
-#define D3DFVF_TEX0 0x000
-#define D3DFVF_TEX1 0x100
-#define D3DFVF_TEX2 0x200
-#define D3DFVF_TEX3 0x300
-#define D3DFVF_TEX4 0x400
-#define D3DFVF_TEX5 0x500
-#define D3DFVF_TEX6 0x600
-#define D3DFVF_TEX7 0x700
-#define D3DFVF_TEX8 0x800
-
-#define D3DFVF_LASTBETA_UBYTE4 0x1000
-#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
-
-#define D3DFVF_RESERVED2 0x6000 // 2 reserved bits
-
-//---------------------------------------------------------------------
-// Vertex Shaders
-//
-
-// Vertex shader declaration
-
-// Vertex element semantics
-//
-typedef enum _D3DDECLUSAGE
-{
- D3DDECLUSAGE_POSITION = 0,
- D3DDECLUSAGE_BLENDWEIGHT, // 1
- D3DDECLUSAGE_BLENDINDICES, // 2
- D3DDECLUSAGE_NORMAL, // 3
- D3DDECLUSAGE_PSIZE, // 4
- D3DDECLUSAGE_TEXCOORD, // 5
- D3DDECLUSAGE_TANGENT, // 6
- D3DDECLUSAGE_BINORMAL, // 7
- D3DDECLUSAGE_TESSFACTOR, // 8
- D3DDECLUSAGE_POSITIONT, // 9
- D3DDECLUSAGE_COLOR, // 10
- D3DDECLUSAGE_FOG, // 11
- D3DDECLUSAGE_DEPTH, // 12
- D3DDECLUSAGE_SAMPLE, // 13
-} D3DDECLUSAGE;
-
-#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
-#define MAXD3DDECLUSAGEINDEX 15
-#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element
-
-typedef enum _D3DDECLMETHOD
-{
- D3DDECLMETHOD_DEFAULT = 0,
- D3DDECLMETHOD_PARTIALU,
- D3DDECLMETHOD_PARTIALV,
- D3DDECLMETHOD_CROSSUV, // Normal
- D3DDECLMETHOD_UV,
- D3DDECLMETHOD_LOOKUP, // Lookup a displacement map
- D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map
-} D3DDECLMETHOD;
-
-#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
-
-// Declarations for _Type fields
-//
-typedef enum _D3DDECLTYPE
-{
- D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.)
- D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.)
- D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.)
- D3DDECLTYPE_FLOAT4 = 3, // 4D float
- D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range
- // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
- D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte
- D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.)
- D3DDECLTYPE_SHORT4 = 7, // 4D signed short
-
-// The following types are valid only with vertex shaders >= 2.0
-
-
- D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0
- D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
- D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
- D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
- D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
- D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
- D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
- D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1)
- D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values
- D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused.
-} D3DDECLTYPE;
-
-#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
-
-typedef struct _D3DVERTEXELEMENT9
-{
- WORD Stream; // Stream index
- WORD Offset; // Offset in the stream in bytes
- BYTE Type; // Data type
- BYTE Method; // Processing method
- BYTE Usage; // Semantics
- BYTE UsageIndex; // Semantic index
-} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
-
-// This is used to initialize the last vertex element in a vertex declaration
-// array
-//
-#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
-
-// Maximum supported number of texture coordinate sets
-#define D3DDP_MAXTEXCOORD 8
-
-//---------------------------------------------------------------------
-// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
-//---------------------------------------------------------------------
-#define D3DSTREAMSOURCE_INDEXEDDATA (1<<30)
-#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
-
-
-
-//---------------------------------------------------------------------
-//
-// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
-// Instruction Tokens is defined in the Direct3D Device Driver Kit
-//
-//---------------------------------------------------------------------
-
-//
-// Instruction Token Bit Definitions
-//
-#define D3DSI_OPCODE_MASK 0x0000FFFF
-
-#define D3DSI_INSTLENGTH_MASK 0x0F000000
-#define D3DSI_INSTLENGTH_SHIFT 24
-
-typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
-{
- D3DSIO_NOP = 0,
- D3DSIO_MOV ,
- D3DSIO_ADD ,
- D3DSIO_SUB ,
- D3DSIO_MAD ,
- D3DSIO_MUL ,
- D3DSIO_RCP ,
- D3DSIO_RSQ ,
- D3DSIO_DP3 ,
- D3DSIO_DP4 ,
- D3DSIO_MIN ,
- D3DSIO_MAX ,
- D3DSIO_SLT ,
- D3DSIO_SGE ,
- D3DSIO_EXP ,
- D3DSIO_LOG ,
- D3DSIO_LIT ,
- D3DSIO_DST ,
- D3DSIO_LRP ,
- D3DSIO_FRC ,
- D3DSIO_M4x4 ,
- D3DSIO_M4x3 ,
- D3DSIO_M3x4 ,
- D3DSIO_M3x3 ,
- D3DSIO_M3x2 ,
- D3DSIO_CALL ,
- D3DSIO_CALLNZ ,
- D3DSIO_LOOP ,
- D3DSIO_RET ,
- D3DSIO_ENDLOOP ,
- D3DSIO_LABEL ,
- D3DSIO_DCL ,
- D3DSIO_POW ,
- D3DSIO_CRS ,
- D3DSIO_SGN ,
- D3DSIO_ABS ,
- D3DSIO_NRM ,
- D3DSIO_SINCOS ,
- D3DSIO_REP ,
- D3DSIO_ENDREP ,
- D3DSIO_IF ,
- D3DSIO_IFC ,
- D3DSIO_ELSE ,
- D3DSIO_ENDIF ,
- D3DSIO_BREAK ,
- D3DSIO_BREAKC ,
- D3DSIO_MOVA ,
- D3DSIO_DEFB ,
- D3DSIO_DEFI ,
-
- D3DSIO_TEXCOORD = 64,
- D3DSIO_TEXKILL ,
- D3DSIO_TEX ,
- D3DSIO_TEXBEM ,
- D3DSIO_TEXBEML ,
- D3DSIO_TEXREG2AR ,
- D3DSIO_TEXREG2GB ,
- D3DSIO_TEXM3x2PAD ,
- D3DSIO_TEXM3x2TEX ,
- D3DSIO_TEXM3x3PAD ,
- D3DSIO_TEXM3x3TEX ,
- D3DSIO_RESERVED0 ,
- D3DSIO_TEXM3x3SPEC ,
- D3DSIO_TEXM3x3VSPEC ,
- D3DSIO_EXPP ,
- D3DSIO_LOGP ,
- D3DSIO_CND ,
- D3DSIO_DEF ,
- D3DSIO_TEXREG2RGB ,
- D3DSIO_TEXDP3TEX ,
- D3DSIO_TEXM3x2DEPTH ,
- D3DSIO_TEXDP3 ,
- D3DSIO_TEXM3x3 ,
- D3DSIO_TEXDEPTH ,
- D3DSIO_CMP ,
- D3DSIO_BEM ,
- D3DSIO_DP2ADD ,
- D3DSIO_DSX ,
- D3DSIO_DSY ,
- D3DSIO_TEXLDD ,
- D3DSIO_SETP ,
- D3DSIO_TEXLDL ,
- D3DSIO_BREAKP ,
-
- D3DSIO_PHASE = 0xFFFD,
- D3DSIO_COMMENT = 0xFFFE,
- D3DSIO_END = 0xFFFF,
-
- D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
-
-//---------------------------------------------------------------------
-// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
-//
-#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
-#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
-
-//---------------------------------------------------------------------
-// Co-Issue Instruction Modifier - if set then this instruction is to be
-// issued in parallel with the previous instruction(s) for which this bit
-// is not set.
-//
-#define D3DSI_COISSUE 0x40000000
-
-//---------------------------------------------------------------------
-// Opcode specific controls
-
-#define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000
-#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
-
-// ps_2_0 texld controls
-#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
-#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
-
-// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
-typedef enum _D3DSHADER_COMPARISON
-{
- // < = >
- D3DSPC_RESERVED0= 0, // 0 0 0
- D3DSPC_GT = 1, // 0 0 1
- D3DSPC_EQ = 2, // 0 1 0
- D3DSPC_GE = 3, // 0 1 1
- D3DSPC_LT = 4, // 1 0 0
- D3DSPC_NE = 5, // 1 0 1
- D3DSPC_LE = 6, // 1 1 0
- D3DSPC_RESERVED1= 7 // 1 1 1
-} D3DSHADER_COMPARISON;
-
-// Comparison is part of instruction opcode token:
-#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
-#define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT)
-
-//---------------------------------------------------------------------
-// Predication flags on instruction token
-#define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28)
-
-//---------------------------------------------------------------------
-// DCL Info Token Controls
-
-// For dcl info tokens requiring a semantic (usage + index)
-#define D3DSP_DCL_USAGE_SHIFT 0
-#define D3DSP_DCL_USAGE_MASK 0x0000000f
-
-#define D3DSP_DCL_USAGEINDEX_SHIFT 16
-#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
-
-// DCL pixel shader sampler info token.
-#define D3DSP_TEXTURETYPE_SHIFT 27
-#define D3DSP_TEXTURETYPE_MASK 0x78000000
-
-typedef enum _D3DSAMPLER_TEXTURE_TYPE
-{
- D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
- D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
- D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
- D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
- D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DSAMPLER_TEXTURE_TYPE;
-
-//---------------------------------------------------------------------
-// Parameter Token Bit Definitions
-//
-#define D3DSP_REGNUM_MASK 0x000007FF
-
-// destination parameter write mask
-#define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red)
-#define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green)
-#define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue)
-#define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha)
-#define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components
-
-// destination parameter modifiers
-#define D3DSP_DSTMOD_SHIFT 20
-#define D3DSP_DSTMOD_MASK 0x00F00000
-
-// Bit masks for destination parameter modifiers
-#define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop
-#define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
-#define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
-#define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
- // When the pixel center is not covered, sample
- // attribute or compute gradients/LOD
- // using multisample "centroid" location.
- // "Centroid" is some location within the covered
- // region of the pixel.
-
-// destination parameter
-#define D3DSP_DSTSHIFT_SHIFT 24
-#define D3DSP_DSTSHIFT_MASK 0x0F000000
-
-// destination/source parameter register type
-#define D3DSP_REGTYPE_SHIFT 28
-#define D3DSP_REGTYPE_SHIFT2 8
-#define D3DSP_REGTYPE_MASK 0x70000000
-#define D3DSP_REGTYPE_MASK2 0x00001800
-
-typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
-{
- D3DSPR_TEMP = 0, // Temporary Register File
- D3DSPR_INPUT = 1, // Input Register File
- D3DSPR_CONST = 2, // Constant Register File
- D3DSPR_ADDR = 3, // Address Register (VS)
- D3DSPR_TEXTURE = 3, // Texture Register File (PS)
- D3DSPR_RASTOUT = 4, // Rasterizer Register File
- D3DSPR_ATTROUT = 5, // Attribute Output Register File
- D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File
- D3DSPR_OUTPUT = 6, // Output register file for VS3.0+
- D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File
- D3DSPR_COLOROUT = 8, // Color Output Register File
- D3DSPR_DEPTHOUT = 9, // Depth Output Register File
- D3DSPR_SAMPLER = 10, // Sampler State Register File
- D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095
- D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143
- D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191
- D3DSPR_CONSTBOOL = 14, // Constant Boolean register file
- D3DSPR_LOOP = 15, // Loop counter register file
- D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file
- D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers.
- D3DSPR_LABEL = 18, // Label
- D3DSPR_PREDICATE = 19, // Predicate register
- D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DSHADER_PARAM_REGISTER_TYPE;
-
-// The miscellaneous register file (D3DSPR_MISCTYPES)
-// contains register types for which there is only ever one
-// register (i.e. the register # is not needed).
-// Rather than use up additional register types for such
-// registers, they are defined
-// as particular offsets into the misc. register file:
-typedef enum _D3DSHADER_MISCTYPE_OFFSETS
-{
- D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS)
- D3DSMO_FACE = 1, // Floating point primitive area (PS)
-} D3DSHADER_MISCTYPE_OFFSETS;
-
-// Register offsets in the Rasterizer Register File
-//
-typedef enum _D3DVS_RASTOUT_OFFSETS
-{
- D3DSRO_POSITION = 0,
- D3DSRO_FOG,
- D3DSRO_POINT_SIZE,
- D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DVS_RASTOUT_OFFSETS;
-
-// Source operand addressing modes
-
-#define D3DVS_ADDRESSMODE_SHIFT 13
-#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT)
-
-typedef enum _D3DVS_ADDRESSMODE_TYPE
-{
- D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT),
- D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT),
- D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DVS_ADDRESSMODE_TYPE;
-
-#define D3DSHADER_ADDRESSMODE_SHIFT 13
-#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
-
-typedef enum _D3DSHADER_ADDRESSMODE_TYPE
-{
- D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
- D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
- D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DSHADER_ADDRESSMODE_TYPE;
-
-// Source operand swizzle definitions
-//
-#define D3DVS_SWIZZLE_SHIFT 16
-#define D3DVS_SWIZZLE_MASK 0x00FF0000
-
-// The following bits define where to take component X from:
-
-#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
-#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
-#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
-#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
-
-// The following bits define where to take component Y from:
-
-#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
-#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
-#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
-#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
-
-// The following bits define where to take component Z from:
-
-#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
-#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
-#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
-#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
-
-// The following bits define where to take component W from:
-
-#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
-#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
-#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
-#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
-
-// Value when there is no swizzle (X is taken from X, Y is taken from Y,
-// Z is taken from Z, W is taken from W
-//
-#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
-
-// source parameter swizzle
-#define D3DSP_SWIZZLE_SHIFT 16
-#define D3DSP_SWIZZLE_MASK 0x00FF0000
-
-#define D3DSP_NOSWIZZLE \
- ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
- (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
- (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
- (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
-
-// pixel-shader swizzle ops
-#define D3DSP_REPLICATERED \
- ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
- (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
- (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
- (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
-
-#define D3DSP_REPLICATEGREEN \
- ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
- (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
- (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
- (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
-
-#define D3DSP_REPLICATEBLUE \
- ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
- (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
- (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
- (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
-
-#define D3DSP_REPLICATEALPHA \
- ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
- (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
- (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
- (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
-
-// source parameter modifiers
-#define D3DSP_SRCMOD_SHIFT 24
-#define D3DSP_SRCMOD_MASK 0x0F000000
-
-typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
-{
- D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop
- D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate
- D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias
- D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
- D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign
- D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
- D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement
- D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2
- D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
- D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
- D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
- D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs()
- D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
- D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
- D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DSHADER_PARAM_SRCMOD_TYPE;
-
-// pixel shader version token
-#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
-
-// vertex shader version token
-#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
-
-// extract major/minor from version cap
-#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
-#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
-
-// destination/source parameter register type
-#define D3DSI_COMMENTSIZE_SHIFT 16
-#define D3DSI_COMMENTSIZE_MASK 0x7FFF0000
-#define D3DSHADER_COMMENT(_DWordSize) \
- ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
-
-// pixel/vertex shader end token
-#define D3DPS_END() 0x0000FFFF
-#define D3DVS_END() 0x0000FFFF
-
-
-//---------------------------------------------------------------------
-
-// High order surfaces
-//
-typedef enum _D3DBASISTYPE
-{
- D3DBASIS_BEZIER = 0,
- D3DBASIS_BSPLINE = 1,
- D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
- D3DBASIS_FORCE_DWORD = 0x7fffffff,
-} D3DBASISTYPE;
-
-typedef enum _D3DDEGREETYPE
-{
- D3DDEGREE_LINEAR = 1,
- D3DDEGREE_QUADRATIC = 2,
- D3DDEGREE_CUBIC = 3,
- D3DDEGREE_QUINTIC = 5,
- D3DDEGREE_FORCE_DWORD = 0x7fffffff,
-} D3DDEGREETYPE;
-
-typedef enum _D3DPATCHEDGESTYLE
-{
- D3DPATCHEDGE_DISCRETE = 0,
- D3DPATCHEDGE_CONTINUOUS = 1,
- D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
-} D3DPATCHEDGESTYLE;
-
-typedef enum _D3DSTATEBLOCKTYPE
-{
- D3DSBT_ALL = 1, // capture all state
- D3DSBT_PIXELSTATE = 2, // capture pixel state
- D3DSBT_VERTEXSTATE = 3, // capture vertex state
- D3DSBT_FORCE_DWORD = 0x7fffffff,
-} D3DSTATEBLOCKTYPE;
-
-// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
-//
-typedef enum _D3DVERTEXBLENDFLAGS
-{
- D3DVBF_DISABLE = 0, // Disable vertex blending
- D3DVBF_1WEIGHTS = 1, // 2 matrix blending
- D3DVBF_2WEIGHTS = 2, // 3 matrix blending
- D3DVBF_3WEIGHTS = 3, // 4 matrix blending
- D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR
- D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0
- D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
-} D3DVERTEXBLENDFLAGS;
-
-typedef enum _D3DTEXTURETRANSFORMFLAGS {
- D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
- D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
- D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
- D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
- D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
- D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
- D3DTTFF_FORCE_DWORD = 0x7fffffff,
-} D3DTEXTURETRANSFORMFLAGS;
-
-// Macros to set texture coordinate format bits in the FVF id
-
-#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
-#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
-#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
-#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
-
-#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
-#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
-#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
-#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
-
-
-//---------------------------------------------------------------------
-
-/* Direct3D9 Device types */
-typedef enum _D3DDEVTYPE
-{
- D3DDEVTYPE_HAL = 1,
- D3DDEVTYPE_REF = 2,
- D3DDEVTYPE_SW = 3,
-
- D3DDEVTYPE_NULLREF = 4,
-
- D3DDEVTYPE_FORCE_DWORD = 0x7fffffff
-} D3DDEVTYPE;
-
-/* Multi-Sample buffer types */
-typedef enum _D3DMULTISAMPLE_TYPE
-{
- D3DMULTISAMPLE_NONE = 0,
- D3DMULTISAMPLE_NONMASKABLE = 1,
- D3DMULTISAMPLE_2_SAMPLES = 2,
- D3DMULTISAMPLE_3_SAMPLES = 3,
- D3DMULTISAMPLE_4_SAMPLES = 4,
- D3DMULTISAMPLE_5_SAMPLES = 5,
- D3DMULTISAMPLE_6_SAMPLES = 6,
- D3DMULTISAMPLE_7_SAMPLES = 7,
- D3DMULTISAMPLE_8_SAMPLES = 8,
- D3DMULTISAMPLE_9_SAMPLES = 9,
- D3DMULTISAMPLE_10_SAMPLES = 10,
- D3DMULTISAMPLE_11_SAMPLES = 11,
- D3DMULTISAMPLE_12_SAMPLES = 12,
- D3DMULTISAMPLE_13_SAMPLES = 13,
- D3DMULTISAMPLE_14_SAMPLES = 14,
- D3DMULTISAMPLE_15_SAMPLES = 15,
- D3DMULTISAMPLE_16_SAMPLES = 16,
-
- D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff
-} D3DMULTISAMPLE_TYPE;
-
-/* Formats
- * Most of these names have the following convention:
- * A = Alpha
- * R = Red
- * G = Green
- * B = Blue
- * X = Unused Bits
- * P = Palette
- * L = Luminance
- * U = dU coordinate for BumpMap
- * V = dV coordinate for BumpMap
- * S = Stencil
- * D = Depth (e.g. Z or W buffer)
- * C = Computed from other channels (typically on certain read operations)
- *
- * Further, the order of the pieces are from MSB first; hence
- * D3DFMT_A8L8 indicates that the high byte of this two byte
- * format is alpha.
- *
- * D3DFMT_D16_LOCKABLE indicates:
- * - An integer 16-bit value.
- * - An app-lockable surface.
- *
- * D3DFMT_D32F_LOCKABLE indicates:
- * - An IEEE 754 floating-point value.
- * - An app-lockable surface.
- *
- * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
- * - no particular bit ordering per pixel, and
- * - are not app lockable, and
- * - the driver is allowed to consume more than the indicated
- * number of bits per Depth channel (but not Stencil channel).
- */
-#ifndef MAKEFOURCC
- #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
- ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
- ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
-#endif /* defined(MAKEFOURCC) */
-
-
-typedef enum _D3DFORMAT
-{
- D3DFMT_UNKNOWN = 0,
-
- D3DFMT_R8G8B8 = 20,
- D3DFMT_A8R8G8B8 = 21,
- D3DFMT_X8R8G8B8 = 22,
- D3DFMT_R5G6B5 = 23,
- D3DFMT_X1R5G5B5 = 24,
- D3DFMT_A1R5G5B5 = 25,
- D3DFMT_A4R4G4B4 = 26,
- D3DFMT_R3G3B2 = 27,
- D3DFMT_A8 = 28,
- D3DFMT_A8R3G3B2 = 29,
- D3DFMT_X4R4G4B4 = 30,
- D3DFMT_A2B10G10R10 = 31,
- D3DFMT_A8B8G8R8 = 32,
- D3DFMT_X8B8G8R8 = 33,
- D3DFMT_G16R16 = 34,
- D3DFMT_A2R10G10B10 = 35,
- D3DFMT_A16B16G16R16 = 36,
-
- D3DFMT_A8P8 = 40,
- D3DFMT_P8 = 41,
-
- D3DFMT_L8 = 50,
- D3DFMT_A8L8 = 51,
- D3DFMT_A4L4 = 52,
-
- D3DFMT_V8U8 = 60,
- D3DFMT_L6V5U5 = 61,
- D3DFMT_X8L8V8U8 = 62,
- D3DFMT_Q8W8V8U8 = 63,
- D3DFMT_V16U16 = 64,
- D3DFMT_A2W10V10U10 = 67,
-
- D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
- D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
- D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
- D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
- D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
- D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
- D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
- D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
- D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
-
- D3DFMT_D16_LOCKABLE = 70,
- D3DFMT_D32 = 71,
- D3DFMT_D15S1 = 73,
- D3DFMT_D24S8 = 75,
- D3DFMT_D24X8 = 77,
- D3DFMT_D24X4S4 = 79,
- D3DFMT_D16 = 80,
-
- D3DFMT_D32F_LOCKABLE = 82,
- D3DFMT_D24FS8 = 83,
-
-
- D3DFMT_L16 = 81,
-
- D3DFMT_VERTEXDATA =100,
- D3DFMT_INDEX16 =101,
- D3DFMT_INDEX32 =102,
-
- D3DFMT_Q16W16V16U16 =110,
-
- D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'),
-
- // Floating point surface formats
-
- // s10e5 formats (16-bits per channel)
- D3DFMT_R16F = 111,
- D3DFMT_G16R16F = 112,
- D3DFMT_A16B16G16R16F = 113,
-
- // IEEE s23e8 formats (32-bits per channel)
- D3DFMT_R32F = 114,
- D3DFMT_G32R32F = 115,
- D3DFMT_A32B32G32R32F = 116,
-
- D3DFMT_CxV8U8 = 117,
-
-
- D3DFMT_FORCE_DWORD =0x7fffffff
-} D3DFORMAT;
-
-/* Display Modes */
-typedef struct _D3DDISPLAYMODE
-{
- UINT Width;
- UINT Height;
- UINT RefreshRate;
- D3DFORMAT Format;
-} D3DDISPLAYMODE;
-
-/* Creation Parameters */
-typedef struct _D3DDEVICE_CREATION_PARAMETERS
-{
- UINT AdapterOrdinal;
- D3DDEVTYPE DeviceType;
- HWND hFocusWindow;
- DWORD BehaviorFlags;
-} D3DDEVICE_CREATION_PARAMETERS;
-
-
-/* SwapEffects */
-typedef enum _D3DSWAPEFFECT
-{
- D3DSWAPEFFECT_DISCARD = 1,
- D3DSWAPEFFECT_FLIP = 2,
- D3DSWAPEFFECT_COPY = 3,
-
- D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff
-} D3DSWAPEFFECT;
-
-/* Pool types */
-typedef enum _D3DPOOL {
- D3DPOOL_DEFAULT = 0,
- D3DPOOL_MANAGED = 1,
- D3DPOOL_SYSTEMMEM = 2,
- D3DPOOL_SCRATCH = 3,
-
- D3DPOOL_FORCE_DWORD = 0x7fffffff
-} D3DPOOL;
-
-
-/* RefreshRate pre-defines */
-#define D3DPRESENT_RATE_DEFAULT 0x00000000
-
-
-/* Resize Optional Parameters */
-typedef struct _D3DPRESENT_PARAMETERS_
-{
- UINT BackBufferWidth;
- UINT BackBufferHeight;
- D3DFORMAT BackBufferFormat;
- UINT BackBufferCount;
-
- D3DMULTISAMPLE_TYPE MultiSampleType;
- DWORD MultiSampleQuality;
-
- D3DSWAPEFFECT SwapEffect;
- HWND hDeviceWindow;
- BOOL Windowed;
- BOOL EnableAutoDepthStencil;
- D3DFORMAT AutoDepthStencilFormat;
- DWORD Flags;
-
- /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
- UINT FullScreen_RefreshRateInHz;
- UINT PresentationInterval;
-} D3DPRESENT_PARAMETERS;
-
-// Values for D3DPRESENT_PARAMETERS.Flags
-
-#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
-#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
-#define D3DPRESENTFLAG_DEVICECLIP 0x00000004
-#define D3DPRESENTFLAG_VIDEO 0x00000010
-
-/* Gamma Ramp: Same as DX7 */
-
-typedef struct _D3DGAMMARAMP
-{
- WORD red [256];
- WORD green[256];
- WORD blue [256];
-} D3DGAMMARAMP;
-
-/* Back buffer types */
-typedef enum _D3DBACKBUFFER_TYPE
-{
- D3DBACKBUFFER_TYPE_MONO = 0,
- D3DBACKBUFFER_TYPE_LEFT = 1,
- D3DBACKBUFFER_TYPE_RIGHT = 2,
-
- D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
-} D3DBACKBUFFER_TYPE;
-
-
-/* Types */
-typedef enum _D3DRESOURCETYPE {
- D3DRTYPE_SURFACE = 1,
- D3DRTYPE_VOLUME = 2,
- D3DRTYPE_TEXTURE = 3,
- D3DRTYPE_VOLUMETEXTURE = 4,
- D3DRTYPE_CUBETEXTURE = 5,
- D3DRTYPE_VERTEXBUFFER = 6,
- D3DRTYPE_INDEXBUFFER = 7,
-
-
- D3DRTYPE_FORCE_DWORD = 0x7fffffff
-} D3DRESOURCETYPE;
-
-/* Usages */
-#define D3DUSAGE_RENDERTARGET (0x00000001L)
-#define D3DUSAGE_DEPTHSTENCIL (0x00000002L)
-#define D3DUSAGE_DYNAMIC (0x00000200L)
-
-// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
-// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
-// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
-// will return true and false respectively for this code.
-#define D3DUSAGE_AUTOGENMIPMAP (0x00000400L)
-#define D3DUSAGE_DMAP (0x00004000L)
-
-// The following usages are valid only for querying CheckDeviceFormat
-#define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L)
-#define D3DUSAGE_QUERY_SRGBREAD (0x00010000L)
-#define D3DUSAGE_QUERY_FILTER (0x00020000L)
-#define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L)
-#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
-#define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L)
-#define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L)
-
-/* Usages for Vertex/Index buffers */
-#define D3DUSAGE_WRITEONLY (0x00000008L)
-#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
-#define D3DUSAGE_DONOTCLIP (0x00000020L)
-#define D3DUSAGE_POINTS (0x00000040L)
-#define D3DUSAGE_RTPATCHES (0x00000080L)
-#define D3DUSAGE_NPATCHES (0x00000100L)
-
-
-
-
-
-
-
-
-
-
-/* CubeMap Face identifiers */
-typedef enum _D3DCUBEMAP_FACES
-{
- D3DCUBEMAP_FACE_POSITIVE_X = 0,
- D3DCUBEMAP_FACE_NEGATIVE_X = 1,
- D3DCUBEMAP_FACE_POSITIVE_Y = 2,
- D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
- D3DCUBEMAP_FACE_POSITIVE_Z = 4,
- D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
-
- D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff
-} D3DCUBEMAP_FACES;
-
-
-/* Lock flags */
-
-#define D3DLOCK_READONLY 0x00000010L
-#define D3DLOCK_DISCARD 0x00002000L
-#define D3DLOCK_NOOVERWRITE 0x00001000L
-#define D3DLOCK_NOSYSLOCK 0x00000800L
-#define D3DLOCK_DONOTWAIT 0x00004000L
-
-#define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L
-
-
-
-
-
-
-
-/* Vertex Buffer Description */
-typedef struct _D3DVERTEXBUFFER_DESC
-{
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
-
- DWORD FVF;
-
-} D3DVERTEXBUFFER_DESC;
-
-/* Index Buffer Description */
-typedef struct _D3DINDEXBUFFER_DESC
-{
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
- UINT Size;
-} D3DINDEXBUFFER_DESC;
-
-
-/* Surface Description */
-typedef struct _D3DSURFACE_DESC
-{
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
-
- D3DMULTISAMPLE_TYPE MultiSampleType;
- DWORD MultiSampleQuality;
- UINT Width;
- UINT Height;
-} D3DSURFACE_DESC;
-
-typedef struct _D3DVOLUME_DESC
-{
- D3DFORMAT Format;
- D3DRESOURCETYPE Type;
- DWORD Usage;
- D3DPOOL Pool;
-
- UINT Width;
- UINT Height;
- UINT Depth;
-} D3DVOLUME_DESC;
-
-/* Structure for LockRect */
-typedef struct _D3DLOCKED_RECT
-{
- INT Pitch;
- void* pBits;
-} D3DLOCKED_RECT;
-
-/* Structures for LockBox */
-typedef struct _D3DBOX
-{
- UINT Left;
- UINT Top;
- UINT Right;
- UINT Bottom;
- UINT Front;
- UINT Back;
-} D3DBOX;
-
-typedef struct _D3DLOCKED_BOX
-{
- INT RowPitch;
- INT SlicePitch;
- void* pBits;
-} D3DLOCKED_BOX;
-
-/* Structures for LockRange */
-typedef struct _D3DRANGE
-{
- UINT Offset;
- UINT Size;
-} D3DRANGE;
-
-/* Structures for high order primitives */
-typedef struct _D3DRECTPATCH_INFO
-{
- UINT StartVertexOffsetWidth;
- UINT StartVertexOffsetHeight;
- UINT Width;
- UINT Height;
- UINT Stride;
- D3DBASISTYPE Basis;
- D3DDEGREETYPE Degree;
-} D3DRECTPATCH_INFO;
-
-typedef struct _D3DTRIPATCH_INFO
-{
- UINT StartVertexOffset;
- UINT NumVertices;
- D3DBASISTYPE Basis;
- D3DDEGREETYPE Degree;
-} D3DTRIPATCH_INFO;
-
-/* Adapter Identifier */
-
-#define MAX_DEVICE_IDENTIFIER_STRING 512
-typedef struct _D3DADAPTER_IDENTIFIER9
-{
- char Driver[MAX_DEVICE_IDENTIFIER_STRING];
- char Description[MAX_DEVICE_IDENTIFIER_STRING];
- char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */
-
-#ifdef _WIN32
- LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */
-#else
- DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */
- DWORD DriverVersionHighPart;
-#endif
-
- DWORD VendorId;
- DWORD DeviceId;
- DWORD SubSysId;
- DWORD Revision;
-
- GUID DeviceIdentifier;
-
- DWORD WHQLLevel;
-
-} D3DADAPTER_IDENTIFIER9;
-
-
-/* Raster Status structure returned by GetRasterStatus */
-typedef struct _D3DRASTER_STATUS
-{
- BOOL InVBlank;
- UINT ScanLine;
-} D3DRASTER_STATUS;
-
-
-
-/* Debug monitor tokens (DEBUG only)
-
- Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
- passing a token to the debug monitor. For example, if, after passing
- D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
- are passed in, the enabled/disabled state of the debug
- monitor will still persist.
-
- The debug monitor defaults to enabled.
-
- Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
-*/
-typedef enum _D3DDEBUGMONITORTOKENS {
- D3DDMT_ENABLE = 0, // enable debug monitor
- D3DDMT_DISABLE = 1, // disable debug monitor
- D3DDMT_FORCE_DWORD = 0x7fffffff,
-} D3DDEBUGMONITORTOKENS;
-
-// Async feedback
-
-typedef enum _D3DQUERYTYPE {
- D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */
- D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */
- D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */
- D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */
- D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */
- D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */
- D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
- D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
-} D3DQUERYTYPE;
-
-// Flags field for Issue
-#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
-#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.
-
-
-// Flags field for GetData
-#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.
-
-
-typedef struct _D3DRESOURCESTATS
-{
-// Data collected since last Present()
- BOOL bThrashing; /* indicates if thrashing */
- DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */
- DWORD NumEvicts; /* number of objects evicted */
- DWORD NumVidCreates; /* number of objects created in video memory */
- DWORD LastPri; /* priority of last object evicted */
- DWORD NumUsed; /* number of objects set to the device */
- DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */
-// Persistent data
- DWORD WorkingSet; /* number of objects in video memory */
- DWORD WorkingSetBytes; /* number of bytes in video memory */
- DWORD TotalManaged; /* total number of managed objects */
- DWORD TotalBytes; /* total number of bytes of managed objects */
-} D3DRESOURCESTATS;
-
-#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
-
-typedef struct _D3DDEVINFO_RESOURCEMANAGER
-{
- D3DRESOURCESTATS stats[D3DRTYPECOUNT];
-} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
-
-typedef struct _D3DDEVINFO_D3DVERTEXSTATS
-{
- DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */
- DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */
-} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
-
-
-typedef struct _D3DDEVINFO_VCACHE {
- DWORD Pattern; /* bit pattern, return value must be FOUR_CC(‘C’, ‘A’, ‘C’, ‘H’) */
- DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */
- DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */
- DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/
-} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
-
-typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
-{
- FLOAT VertexProcessingTimePercent;
- FLOAT PixelProcessingTimePercent;
- FLOAT OtherGPUProcessingTimePercent;
- FLOAT GPUIdleTimePercent;
-} D3DDEVINFO_D3D9PIPELINETIMINGS;
-
-typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
-{
- FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
- FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
- FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
- FLOAT WaitingForGPUExclusiveResourceTimePercent;
- FLOAT WaitingForGPUOtherTimePercent;
-} D3DDEVINFO_D3D9INTERFACETIMINGS;
-
-typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
-{
- FLOAT MemoryProcessingPercent;
- FLOAT ComputationProcessingPercent;
-} D3DDEVINFO_D3D9STAGETIMINGS;
-
-typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
-{
- FLOAT MaxBandwidthUtilized;
- FLOAT FrontEndUploadMemoryUtilizedPercent;
- FLOAT VertexRateUtilizedPercent;
- FLOAT TriangleSetupRateUtilizedPercent;
- FLOAT FillRateUtilizedPercent;
-} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
-
-typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
-{
- FLOAT TextureCacheHitRate; // Percentage of cache hits
- FLOAT PostTransformVertexCacheHitRate;
-} D3DDEVINFO_D3D9CACHEUTILIZATION;
-
-#pragma pack()
-#if _MSC_VER >= 1200
-#pragma warning(pop)
-#else
-#pragma warning(default:4201)
-#endif
-
-#endif /* (DIRECT3D_VERSION >= 0x0900) */
-#endif /* _d3d9TYPES(P)_H_ */
-