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+/*==========================================================================;
+ *
+ * Copyright (C) Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3dtypes.h
+ * Content: Direct3D types include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DTYPES_H_
+#define _D3DTYPES_H_
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION 0x0700
+#endif
+
+#if (DIRECT3D_VERSION >= 0x0800)
+#pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
+#endif
+
+#include <windows.h>
+
+#include <float.h>
+#include "ddraw.h"
+
+#pragma warning(disable:4201) // anonymous unions warning
+#if defined(_X86_) || defined(_IA64_)
+#pragma pack(4)
+#endif
+
+
+/* D3DVALUE is the fundamental Direct3D fractional data type */
+
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
+ * other types in this header that are also shared. The last of these
+ * shared defines in this file will set DX_SHARED_DEFINES.
+ */
+typedef float D3DVALUE, *LPD3DVALUE;
+
+#endif /* DX_SHARED_DEFINES */
+
+#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b) ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+#ifndef RGB_MAKE
+/*
+ * Format of CI colors is
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ * | alpha | color index | fraction |
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define CI_GETALPHA(ci) ((ci) >> 24)
+#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
+
+/*
+ * Format of RGBA colors is
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ * | alpha | red | green | blue |
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
+#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
+ * The float values must be in the range 0..1
+ */
+#define D3DRGB(r, g, b) \
+ (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+ ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
+ | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
+ )
+
+/*
+ * Format of RGB colors is
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ * | ignored | red | green | blue |
+ * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+/*
+ * Flags for Enumerate functions
+ */
+
+/*
+ * Stop the enumeration
+ */
+#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
+
+/*
+ * Continue the enumeration
+ */
+#define D3DENUMRET_OK DDENUMRET_OK
+
+typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
+typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
+typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
+ * other types in this header that are also shared. The last of these
+ * shared defines in this file will set DX_SHARED_DEFINES.
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+typedef DWORD *LPD3DCOLOR;
+
+#endif /* DX_SHARED_DEFINES */
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+#ifndef D3DCOLORVALUE_DEFINED
+typedef struct _D3DCOLORVALUE {
+ union {
+ D3DVALUE r;
+ D3DVALUE dvR;
+ };
+ union {
+ D3DVALUE g;
+ D3DVALUE dvG;
+ };
+ union {
+ D3DVALUE b;
+ D3DVALUE dvB;
+ };
+ union {
+ D3DVALUE a;
+ D3DVALUE dvA;
+ };
+} D3DCOLORVALUE;
+#define D3DCOLORVALUE_DEFINED
+#endif
+typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
+
+#ifndef D3DRECT_DEFINED
+typedef struct _D3DRECT {
+ union {
+ LONG x1;
+ LONG lX1;
+ };
+ union {
+ LONG y1;
+ LONG lY1;
+ };
+ union {
+ LONG x2;
+ LONG lX2;
+ };
+ union {
+ LONG y2;
+ LONG lY2;
+ };
+} D3DRECT;
+#define D3DRECT_DEFINED
+#endif
+typedef struct _D3DRECT *LPD3DRECT;
+
+#ifndef DX_SHARED_DEFINES
+
+/*
+ * This definition is shared with other DirectX components whose header files
+ * might already have defined it. Therefore, we don't define this type if
+ * someone else already has (as indicated by the definition of
+ * DX_SHARED_DEFINES).
+ */
+
+#ifndef D3DVECTOR_DEFINED
+typedef struct _D3DVECTOR {
+ union {
+ D3DVALUE x;
+ D3DVALUE dvX;
+ };
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ };
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+
+public:
+
+ // =====================================
+ // Constructors
+ // =====================================
+
+ _D3DVECTOR() { }
+ _D3DVECTOR(D3DVALUE f);
+ _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+ _D3DVECTOR(const D3DVALUE f[3]);
+
+ // =====================================
+ // Access grants
+ // =====================================
+
+ const D3DVALUE&operator[](int i) const;
+ D3DVALUE&operator[](int i);
+
+ // =====================================
+ // Assignment operators
+ // =====================================
+
+ _D3DVECTOR& operator += (const _D3DVECTOR& v);
+ _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+ _D3DVECTOR& operator *= (D3DVALUE s);
+ _D3DVECTOR& operator /= (D3DVALUE s);
+
+ // =====================================
+ // Unary operators
+ // =====================================
+
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+
+ // =====================================
+ // Binary operators
+ // =====================================
+
+ // Addition and subtraction
+ friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ // Scalar multiplication and division
+ friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+ friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+ friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+ // Memberwise multiplication and division
+ friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ // Vector dominance
+ friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ // Bitwise equality
+ friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ // Length-related functions
+ friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
+ friend D3DVALUE Magnitude (const _D3DVECTOR& v);
+
+ // Returns vector with same direction and unit length
+ friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
+
+ // Return min/max component of the input vector
+ friend D3DVALUE Min (const _D3DVECTOR& v);
+ friend D3DVALUE Max (const _D3DVECTOR& v);
+
+ // Return memberwise min/max of input vectors
+ friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+ // Dot and cross product
+ friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+ friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DVECTOR;
+#define D3DVECTOR_DEFINED
+#endif
+typedef struct _D3DVECTOR *LPD3DVECTOR;
+
+/*
+ * As this is the last of the shared defines to be defined we now set
+ * D3D_SHARED_DEFINES to flag that fact that this header has defined these
+ * types.
+ */
+#define DX_SHARED_DEFINES
+
+#endif /* DX_SHARED_DEFINES */
+
+/*
+ * Vertex data types supported in an ExecuteBuffer.
+ */
+
+/*
+ * Homogeneous vertices
+ */
+
+typedef struct _D3DHVERTEX {
+ DWORD dwFlags; /* Homogeneous clipping flags */
+ union {
+ D3DVALUE hx;
+ D3DVALUE dvHX;
+ };
+ union {
+ D3DVALUE hy;
+ D3DVALUE dvHY;
+ };
+ union {
+ D3DVALUE hz;
+ D3DVALUE dvHZ;
+ };
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+ union {
+ D3DVALUE sx; /* Screen coordinates */
+ D3DVALUE dvSX;
+ };
+ union {
+ D3DVALUE sy;
+ D3DVALUE dvSY;
+ };
+ union {
+ D3DVALUE sz;
+ D3DVALUE dvSZ;
+ };
+ union {
+ D3DVALUE rhw; /* Reciprocal of homogeneous w */
+ D3DVALUE dvRHW;
+ };
+ union {
+ D3DCOLOR color; /* Vertex color */
+ D3DCOLOR dcColor;
+ };
+ union {
+ D3DCOLOR specular; /* Specular component of vertex */
+ D3DCOLOR dcSpecular;
+ };
+ union {
+ D3DVALUE tu; /* Texture coordinates */
+ D3DVALUE dvTU;
+ };
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+ _D3DTLVERTEX() { }
+ _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
+ D3DCOLOR _color, D3DCOLOR _specular,
+ float _tu, float _tv)
+ { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+ color = _color; specular = _specular;
+ tu = _tu; tv = _tv;
+ }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+/*
+ * Untransformed/lit vertices
+ */
+typedef struct _D3DLVERTEX {
+ union {
+ D3DVALUE x; /* Homogeneous coordinates */
+ D3DVALUE dvX;
+ };
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ };
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ };
+ DWORD dwReserved;
+ union {
+ D3DCOLOR color; /* Vertex color */
+ D3DCOLOR dcColor;
+ };
+ union {
+ D3DCOLOR specular; /* Specular component of vertex */
+ D3DCOLOR dcSpecular;
+ };
+ union {
+ D3DVALUE tu; /* Texture coordinates */
+ D3DVALUE dvTU;
+ };
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+ _D3DLVERTEX() { }
+ _D3DLVERTEX(const D3DVECTOR& v,
+ D3DCOLOR _color, D3DCOLOR _specular,
+ float _tu, float _tv)
+ { x = v.x; y = v.y; z = v.z; dwReserved = 0;
+ color = _color; specular = _specular;
+ tu = _tu; tv = _tv;
+ }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+/*
+ * Untransformed/unlit vertices
+ */
+
+typedef struct _D3DVERTEX {
+ union {
+ D3DVALUE x; /* Homogeneous coordinates */
+ D3DVALUE dvX;
+ };
+ union {
+ D3DVALUE y;
+ D3DVALUE dvY;
+ };
+ union {
+ D3DVALUE z;
+ D3DVALUE dvZ;
+ };
+ union {
+ D3DVALUE nx; /* Normal */
+ D3DVALUE dvNX;
+ };
+ union {
+ D3DVALUE ny;
+ D3DVALUE dvNY;
+ };
+ union {
+ D3DVALUE nz;
+ D3DVALUE dvNZ;
+ };
+ union {
+ D3DVALUE tu; /* Texture coordinates */
+ D3DVALUE dvTU;
+ };
+ union {
+ D3DVALUE tv;
+ D3DVALUE dvTV;
+ };
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+ _D3DVERTEX() { }
+ _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
+ { x = v.x; y = v.y; z = v.z;
+ nx = n.x; ny = n.y; nz = n.z;
+ tu = _tu; tv = _tv;
+ }
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DVERTEX, *LPD3DVERTEX;
+
+
+/*
+ * Matrix, viewport, and tranformation structures and definitions.
+ */
+
+#ifndef D3DMATRIX_DEFINED
+typedef struct _D3DMATRIX {
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+ union {
+ struct {
+#endif
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+ D3DVALUE _11, _12, _13, _14;
+ D3DVALUE _21, _22, _23, _24;
+ D3DVALUE _31, _32, _33, _34;
+ D3DVALUE _41, _42, _43, _44;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+ };
+ D3DVALUE m[4][4];
+ };
+ _D3DMATRIX() { }
+ _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
+ D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
+ D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
+ D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
+ )
+ {
+ m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
+ m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
+ m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
+ m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
+ }
+
+ D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
+ const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
+#if(DIRECT3D_VERSION >= 0x0600)
+ friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#endif
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DMATRIX;
+#define D3DMATRIX_DEFINED
+#endif
+typedef struct _D3DMATRIX *LPD3DMATRIX;
+
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+#include "d3dvec.inl"
+#endif
+
+typedef struct _D3DVIEWPORT {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY; /* Top left */
+ DWORD dwWidth;
+ DWORD dwHeight; /* Dimensions */
+ D3DVALUE dvScaleX; /* Scale homogeneous to screen */
+ D3DVALUE dvScaleY; /* Scale homogeneous to screen */
+ D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
+ D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
+ D3DVALUE dvMinZ;
+ D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef struct _D3DVIEWPORT2 {
+ DWORD dwSize;
+ DWORD dwX;
+ DWORD dwY; /* Viewport Top left */
+ DWORD dwWidth;
+ DWORD dwHeight; /* Viewport Dimensions */
+ D3DVALUE dvClipX; /* Top left of clip volume */
+ D3DVALUE dvClipY;
+ D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
+ D3DVALUE dvClipHeight;
+ D3DVALUE dvMinZ; /* Min/max of clip Volume */
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+typedef struct _D3DVIEWPORT7 {
+ DWORD dwX;
+ DWORD dwY; /* Viewport Top left */
+ DWORD dwWidth;
+ DWORD dwHeight; /* Viewport Dimensions */
+ D3DVALUE dvMinZ; /* Min/max of clip Volume */
+ D3DVALUE dvMaxZ;
+} D3DVIEWPORT7, *LPD3DVIEWPORT7;
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Values for clip fields.
+ */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// Max number of user clipping planes, supported in D3D.
+#define D3DMAXUSERCLIPPLANES 32
+
+// These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
+//
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#define D3DCLIP_LEFT 0x00000001L
+#define D3DCLIP_RIGHT 0x00000002L
+#define D3DCLIP_TOP 0x00000004L
+#define D3DCLIP_BOTTOM 0x00000008L
+#define D3DCLIP_FRONT 0x00000010L
+#define D3DCLIP_BACK 0x00000020L
+#define D3DCLIP_GEN0 0x00000040L
+#define D3DCLIP_GEN1 0x00000080L
+#define D3DCLIP_GEN2 0x00000100L
+#define D3DCLIP_GEN3 0x00000200L
+#define D3DCLIP_GEN4 0x00000400L
+#define D3DCLIP_GEN5 0x00000800L
+
+/*
+ * Values for d3d status.
+ */
+#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
+#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
+#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
+#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
+#define D3DSTATUS_ZNOTVISIBLE 0x01000000L
+/* Do not use 0x80000000 for any status flags in future as it is reserved */
+
+#define D3DSTATUS_CLIPUNIONALL ( \
+ D3DSTATUS_CLIPUNIONLEFT | \
+ D3DSTATUS_CLIPUNIONRIGHT | \
+ D3DSTATUS_CLIPUNIONTOP | \
+ D3DSTATUS_CLIPUNIONBOTTOM | \
+ D3DSTATUS_CLIPUNIONFRONT | \
+ D3DSTATUS_CLIPUNIONBACK | \
+ D3DSTATUS_CLIPUNIONGEN0 | \
+ D3DSTATUS_CLIPUNIONGEN1 | \
+ D3DSTATUS_CLIPUNIONGEN2 | \
+ D3DSTATUS_CLIPUNIONGEN3 | \
+ D3DSTATUS_CLIPUNIONGEN4 | \
+ D3DSTATUS_CLIPUNIONGEN5 \
+ )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL ( \
+ D3DSTATUS_CLIPINTERSECTIONLEFT | \
+ D3DSTATUS_CLIPINTERSECTIONRIGHT | \
+ D3DSTATUS_CLIPINTERSECTIONTOP | \
+ D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
+ D3DSTATUS_CLIPINTERSECTIONFRONT | \
+ D3DSTATUS_CLIPINTERSECTIONBACK | \
+ D3DSTATUS_CLIPINTERSECTIONGEN0 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN1 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN2 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN3 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN4 | \
+ D3DSTATUS_CLIPINTERSECTIONGEN5 \
+ )
+
+#define D3DSTATUS_DEFAULT ( \
+ D3DSTATUS_CLIPINTERSECTIONALL | \
+ D3DSTATUS_ZNOTVISIBLE)
+
+
+/*
+ * Options for direct transform calls
+ */
+#define D3DTRANSFORM_CLIPPED 0x00000001l
+#define D3DTRANSFORM_UNCLIPPED 0x00000002l
+
+typedef struct _D3DTRANSFORMDATA {
+ DWORD dwSize;
+ LPVOID lpIn; /* Input vertices */
+ DWORD dwInSize; /* Stride of input vertices */
+ LPVOID lpOut; /* Output vertices */
+ DWORD dwOutSize; /* Stride of output vertices */
+ LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
+ DWORD dwClip; /* Clipping hint */
+ DWORD dwClipIntersection;
+ DWORD dwClipUnion; /* Union of all clip flags */
+ D3DRECT drExtent; /* Extent of transformed vertices */
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+/*
+ * Structure defining position and direction properties for lighting.
+ */
+typedef struct _D3DLIGHTINGELEMENT {
+ D3DVECTOR dvPosition; /* Lightable point in model space */
+ D3DVECTOR dvNormal; /* Normalised unit vector */
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+/*
+ * Structure defining material properties for lighting.
+ */
+typedef struct _D3DMATERIAL {
+ DWORD dwSize;
+ union {
+ D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
+ D3DCOLORVALUE dcvDiffuse;
+ };
+ union {
+ D3DCOLORVALUE ambient; /* Ambient color RGB */
+ D3DCOLORVALUE dcvAmbient;
+ };
+ union {
+ D3DCOLORVALUE specular; /* Specular 'shininess' */
+ D3DCOLORVALUE dcvSpecular;
+ };
+ union {
+ D3DCOLORVALUE emissive; /* Emissive color RGB */
+ D3DCOLORVALUE dcvEmissive;
+ };
+ union {
+ D3DVALUE power; /* Sharpness if specular highlight */
+ D3DVALUE dvPower;
+ };
+ D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
+ DWORD dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+typedef struct _D3DMATERIAL7 {
+ union {
+ D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
+ D3DCOLORVALUE dcvDiffuse;
+ };
+ union {
+ D3DCOLORVALUE ambient; /* Ambient color RGB */
+ D3DCOLORVALUE dcvAmbient;
+ };
+ union {
+ D3DCOLORVALUE specular; /* Specular 'shininess' */
+ D3DCOLORVALUE dcvSpecular;
+ };
+ union {
+ D3DCOLORVALUE emissive; /* Emissive color RGB */
+ D3DCOLORVALUE dcvEmissive;
+ };
+ union {
+ D3DVALUE power; /* Sharpness if specular highlight */
+ D3DVALUE dvPower;
+ };
+} D3DMATERIAL7, *LPD3DMATERIAL7;
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+// Note: The following light type (D3DLIGHT_PARALLELPOINT)
+// is no longer supported from D3D for DX7 onwards.
+ D3DLIGHT_PARALLELPOINT = 4,
+#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
+ D3DLIGHT_GLSPOT = 5,
+#endif
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+#else
+typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
+#define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4
+#define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+/*
+ * Structure defining a light source and its properties.
+ */
+typedef struct _D3DLIGHT {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType; /* Type of light source */
+ D3DCOLORVALUE dcvColor; /* Color of light */
+ D3DVECTOR dvPosition; /* Position in world space */
+ D3DVECTOR dvDirection; /* Direction in world space */
+ D3DVALUE dvRange; /* Cutoff range */
+ D3DVALUE dvFalloff; /* Falloff */
+ D3DVALUE dvAttenuation0; /* Constant attenuation */
+ D3DVALUE dvAttenuation1; /* Linear attenuation */
+ D3DVALUE dvAttenuation2; /* Quadratic attenuation */
+ D3DVALUE dvTheta; /* Inner angle of spotlight cone */
+ D3DVALUE dvPhi; /* Outer angle of spotlight cone */
+} D3DLIGHT, *LPD3DLIGHT;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+typedef struct _D3DLIGHT7 {
+ D3DLIGHTTYPE dltType; /* Type of light source */
+ D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
+ D3DCOLORVALUE dcvSpecular; /* Specular color of light */
+ D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
+ D3DVECTOR dvPosition; /* Position in world space */
+ D3DVECTOR dvDirection; /* Direction in world space */
+ D3DVALUE dvRange; /* Cutoff range */
+ D3DVALUE dvFalloff; /* Falloff */
+ D3DVALUE dvAttenuation0; /* Constant attenuation */
+ D3DVALUE dvAttenuation1; /* Linear attenuation */
+ D3DVALUE dvAttenuation2; /* Quadratic attenuation */
+ D3DVALUE dvTheta; /* Inner angle of spotlight cone */
+ D3DVALUE dvPhi; /* Outer angle of spotlight cone */
+} D3DLIGHT7, *LPD3DLIGHT7;
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * Structure defining a light source and its properties.
+ */
+
+/* flags bits */
+#define D3DLIGHT_ACTIVE 0x00000001
+#define D3DLIGHT_NO_SPECULAR 0x00000002
+#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
+
+/* maximum valid light range */
+#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+ DWORD dwSize;
+ D3DLIGHTTYPE dltType; /* Type of light source */
+ D3DCOLORVALUE dcvColor; /* Color of light */
+ D3DVECTOR dvPosition; /* Position in world space */
+ D3DVECTOR dvDirection; /* Direction in world space */
+ D3DVALUE dvRange; /* Cutoff range */
+ D3DVALUE dvFalloff; /* Falloff */
+ D3DVALUE dvAttenuation0; /* Constant attenuation */
+ D3DVALUE dvAttenuation1; /* Linear attenuation */
+ D3DVALUE dvAttenuation2; /* Quadratic attenuation */
+ D3DVALUE dvTheta; /* Inner angle of spotlight cone */
+ D3DVALUE dvPhi; /* Outer angle of spotlight cone */
+ DWORD dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+typedef struct _D3DLIGHTDATA {
+ DWORD dwSize;
+ LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
+ DWORD dwInSize; /* Stride of input elements */
+ LPD3DTLVERTEX lpOut; /* Output colors */
+ DWORD dwOutSize; /* Stride of output colors */
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+#if(DIRECT3D_VERSION >= 0x0500)
+/*
+ * Before DX5, these values were in an enum called
+ * D3DCOLORMODEL. This was not correct, since they are
+ * bit flags. A driver can surface either or both flags
+ * in the dcmColorModel member of D3DDEVICEDESC.
+ */
+#define D3DCOLOR_MONO 1
+#define D3DCOLOR_RGB 2
+
+typedef DWORD D3DCOLORMODEL;
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
+#define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
+#if(DIRECT3D_VERSION >= 0x0600)
+#define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Execute buffers are allocated via Direct3D. These buffers may then
+ * be filled by the application with instructions to execute along with
+ * vertex data.
+ */
+
+/*
+ * Supported op codes for execute instructions.
+ */
+typedef enum _D3DOPCODE {
+ D3DOP_POINT = 1,
+ D3DOP_LINE = 2,
+ D3DOP_TRIANGLE = 3,
+ D3DOP_MATRIXLOAD = 4,
+ D3DOP_MATRIXMULTIPLY = 5,
+ D3DOP_STATETRANSFORM = 6,
+ D3DOP_STATELIGHT = 7,
+ D3DOP_STATERENDER = 8,
+ D3DOP_PROCESSVERTICES = 9,
+ D3DOP_TEXTURELOAD = 10,
+ D3DOP_EXIT = 11,
+ D3DOP_BRANCHFORWARD = 12,
+ D3DOP_SPAN = 13,
+ D3DOP_SETSTATUS = 14,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+ BYTE bOpcode; /* Instruction opcode */
+ BYTE bSize; /* Size of each instruction data unit */
+ WORD wCount; /* Count of instruction data units to follow */
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+/*
+ * Structure for texture loads
+ */
+typedef struct _D3DTEXTURELOAD {
+ D3DTEXTUREHANDLE hDestTexture;
+ D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+/*
+ * Structure for picking
+ */
+typedef struct _D3DPICKRECORD {
+ BYTE bOpcode;
+ BYTE bPad;
+ DWORD dwOffset;
+ D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+/*
+ * The following defines the rendering states which can be set in the
+ * execute buffer.
+ */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREFILTER {
+ D3DFILTER_NEAREST = 1,
+ D3DFILTER_LINEAR = 2,
+ D3DFILTER_MIPNEAREST = 3,
+ D3DFILTER_MIPLINEAR = 4,
+ D3DFILTER_LINEARMIPNEAREST = 5,
+ D3DFILTER_LINEARMIPLINEAR = 6,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREFILTER;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DBLEND;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREBLEND {
+ D3DTBLEND_DECAL = 1,
+ D3DTBLEND_MODULATE = 2,
+ D3DTBLEND_DECALALPHA = 3,
+ D3DTBLEND_MODULATEALPHA = 4,
+ D3DTBLEND_DECALMASK = 5,
+ D3DTBLEND_MODULATEMASK = 6,
+ D3DTBLEND_COPY = 7,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DTBLEND_ADD = 8,
+ D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREBLEND;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DCMPFUNC;
+
+#if(DIRECT3D_VERSION >= 0x0600)
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DFOG_LINEAR = 3,
+ D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DFOGMODE;
+
+#if(DIRECT3D_VERSION >= 0x0600)
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1, // Z buffering
+ D3DZB_USEW = 2, // W buffering
+ D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef enum _D3DANTIALIASMODE {
+ D3DANTIALIAS_NONE = 0,
+ D3DANTIALIAS_SORTDEPENDENT = 1,
+ D3DANTIALIAS_SORTINDEPENDENT = 2,
+ D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DANTIALIASMODE;
+
+// Vertex types supported by Direct3D
+typedef enum _D3DVERTEXTYPE {
+ D3DVT_VERTEX = 1,
+ D3DVT_LVERTEX = 2,
+ D3DVT_TLVERTEX = 3,
+ D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DVERTEXTYPE;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+ D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+/*
+ * Amount to add to a state to generate the override for that state.
+ */
+#define D3DSTATE_OVERRIDE_BIAS 256
+
+/*
+ * A state which sets the override flag for the specified state type.
+ */
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTRANSFORMSTATE_WORLD = 1,
+ D3DTRANSFORMSTATE_VIEW = 2,
+ D3DTRANSFORMSTATE_PROJECTION = 3,
+#if(DIRECT3D_VERSION >= 0x0700)
+ D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
+ D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
+ D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
+ D3DTRANSFORMSTATE_TEXTURE0 = 16,
+ D3DTRANSFORMSTATE_TEXTURE1 = 17,
+ D3DTRANSFORMSTATE_TEXTURE2 = 18,
+ D3DTRANSFORMSTATE_TEXTURE3 = 19,
+ D3DTRANSFORMSTATE_TEXTURE4 = 20,
+ D3DTRANSFORMSTATE_TEXTURE5 = 21,
+ D3DTRANSFORMSTATE_TEXTURE6 = 22,
+ D3DTRANSFORMSTATE_TEXTURE7 = 23,
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DTRANSFORMSTATETYPE;
+
+#else
+
+//
+// legacy transform state names
+//
+typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
+#define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
+#define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
+#define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
+#define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
+#define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
+#define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
+#define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
+#define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
+#define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
+#define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
+#define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
+#define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
+#define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
+#define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DLIGHTSTATETYPE {
+ D3DLIGHTSTATE_MATERIAL = 1,
+ D3DLIGHTSTATE_AMBIENT = 2,
+ D3DLIGHTSTATE_COLORMODEL = 3,
+ D3DLIGHTSTATE_FOGMODE = 4,
+ D3DLIGHTSTATE_FOGSTART = 5,
+ D3DLIGHTSTATE_FOGEND = 6,
+ D3DLIGHTSTATE_FOGDENSITY = 7,
+#if(DIRECT3D_VERSION >= 0x0600)
+ D3DLIGHTSTATE_COLORVERTEX = 8,
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DLIGHTSTATETYPE;
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
+ D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
+ D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+ D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
+ D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
+ D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
+ D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
+ D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
+ D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
+ D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
+ D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
+ D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
+ D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
+ D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
+ D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
+ D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+ D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
+ D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
+ D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
+ D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
+ D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
+ D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
+#if(DIRECT3D_VERSION >= 0x0700)
+ D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
+ D3DRENDERSTATE_FOGEND = 37, /* Fog end */
+ D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
+ D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
+ D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
+ D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+ D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
+ D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
+ D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+ D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
+ D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+ D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
+ D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
+ D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
+ D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+ /*
+ * 128 values [128, 255] are reserved for texture coordinate wrap flags.
+ * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
+ * a flags word preserves forward compatibility with texture coordinates
+ * that are >2D.
+ */
+ D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
+ D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
+ D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
+ D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
+ D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
+ D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
+ D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
+ D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+#if(DIRECT3D_VERSION >= 0x0700)
+ D3DRENDERSTATE_CLIPPING = 136,
+ D3DRENDERSTATE_LIGHTING = 137,
+ D3DRENDERSTATE_EXTENTS = 138,
+ D3DRENDERSTATE_AMBIENT = 139,
+ D3DRENDERSTATE_FOGVERTEXMODE = 140,
+ D3DRENDERSTATE_COLORVERTEX = 141,
+ D3DRENDERSTATE_LOCALVIEWER = 142,
+ D3DRENDERSTATE_NORMALIZENORMALS = 143,
+ D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
+ D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
+ D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
+ D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
+ D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
+ D3DRENDERSTATE_VERTEXBLEND = 151,
+ D3DRENDERSTATE_CLIPPLANEENABLE = 152,
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+//
+// retired renderstates - not supported for DX7 interfaces
+//
+ D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
+ D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
+ D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
+ D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
+ D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
+ D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
+ D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
+ D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
+ D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
+ D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
+ D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
+ D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
+ D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
+ D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
+ D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
+ D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
+ D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+ D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
+#if(DIRECT3D_VERSION >= 0x0600)
+ D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+ D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
+ D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
+ D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
+ D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
+ D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
+ D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
+ D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
+ D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
+ D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
+ D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
+ D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
+ D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
+ D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
+ D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
+ D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
+ D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
+ D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
+ D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
+ D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
+ D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
+ D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
+ D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
+ D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
+ D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
+ D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
+ D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
+ D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
+ D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
+ D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
+ D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
+ D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
+ D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
+
+//
+// retired renderstate names - the values are still used under new naming conventions
+//
+ D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
+ D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
+ D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
+
+#if(DIRECT3D_VERSION >= 0x0500)
+ D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+} D3DRENDERSTATETYPE;
+
+#else
+
+typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
+
+//
+// legacy renderstate names
+//
+#define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4
+#define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7
+#define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8
+#define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9
+#define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10
+#define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14
+#define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15
+#define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16
+#define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19
+#define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20
+#define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22
+#define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23
+#define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24
+#define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25
+#define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26
+#define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27
+#define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28
+#define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29
+#define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30
+#define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33
+#define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34
+#define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35
+#define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36
+#define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37
+#define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38
+#define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40
+#define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47
+#define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48
+#define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52
+#define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53
+#define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54
+#define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55
+#define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56
+#define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57
+#define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58
+#define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59
+#define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60
+#define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128
+#define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129
+#define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130
+#define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131
+#define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132
+#define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133
+#define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134
+#define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135
+
+#define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136
+#define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137
+#define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138
+#define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139
+#define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140
+#define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141
+#define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142
+#define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143
+#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
+#define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145
+#define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146
+#define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147
+#define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148
+#define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151
+#define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152
+
+//
+// retired renderstates - not supported for DX7 interfaces
+//
+#define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
+#define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
+#define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
+#define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
+#define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
+#define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
+#define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
+#define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
+#define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
+#define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
+#define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
+#define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
+#define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
+#define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
+#define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
+#define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
+#define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
+#define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
+#define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
+#define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
+#define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
+#define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
+#define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
+#define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
+#define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
+#define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
+#define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
+#define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
+#define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
+#define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
+#define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
+#define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
+#define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
+#define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
+#define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
+#define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
+#define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
+#define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
+#define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
+#define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
+#define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
+#define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
+#define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
+#define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
+#define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
+#define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
+#define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
+#define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
+#define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
+#define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
+#define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
+#define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
+#define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
+#define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
+
+//
+// retired renderstates - not supported for DX8 interfaces
+//
+#define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
+#define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
+
+//
+// retired renderstate names - the values are still used under new naming conventions
+//
+#define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
+#define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
+#define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
+#define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Values for material source
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0, // Color from material is used
+ D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
+ D3DMCS_COLOR2 = 2, // Specular vertex color is used
+ D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DMATERIALCOLORSOURCE;
+
+
+#if(DIRECT3D_VERSION >= 0x0500)
+// For back-compatibility with legacy compilations
+#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U 0x00000001L
+#define D3DWRAP_V 0x00000002L
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
+#define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
+#define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
+#define D3DWRAPCOORD_2 0x00000004L
+#define D3DWRAPCOORD_3 0x00000008L
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+ union {
+#if(DIRECT3D_VERSION < 0x0800)
+ D3DTRANSFORMSTATETYPE dtstTransformStateType;
+#endif //(DIRECT3D_VERSION < 0x0800)
+ D3DLIGHTSTATETYPE dlstLightStateType;
+ D3DRENDERSTATETYPE drstRenderStateType;
+ };
+ union {
+ DWORD dwArg[1];
+ D3DVALUE dvArg[1];
+ };
+} D3DSTATE, *LPD3DSTATE;
+
+
+/*
+ * Operation used to load matrices
+ * hDstMat = hSrcMat
+ */
+typedef struct _D3DMATRIXLOAD {
+ D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
+ D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+/*
+ * Operation used to multiply matrices
+ * hDstMat = hSrcMat1 * hSrcMat2
+ */
+typedef struct _D3DMATRIXMULTIPLY {
+ D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
+ D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
+ D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+/*
+ * Operation used to transform and light vertices.
+ */
+typedef struct _D3DPROCESSVERTICES {
+ DWORD dwFlags; /* Do we transform or light or just copy? */
+ WORD wStart; /* Index to first vertex in source */
+ WORD wDest; /* Index to first vertex in local buffer */
+ DWORD dwCount; /* Number of vertices to be processed */
+ DWORD dwReserved; /* Must be zero */
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
+#define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
+#define D3DPROCESSVERTICES_COPY 0x00000002L
+#define D3DPROCESSVERTICES_OPMASK 0x00000007L
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
+#define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
+
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+/*
+ * State enumerants for per-stage texture processing.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+ D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+ D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
+ D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+ D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
+ D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
+ D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
+ D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
+ D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
+ D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
+ D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
+ D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
+ D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
+ D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
+ D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
+ D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
+ D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
+ D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+ D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
+ D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
+ D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
+#if(DIRECT3D_VERSION >= 0x0700)
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+ D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+#if(DIRECT3D_VERSION >= 0x0700)
+// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
+// and normal in the camera space) should be taken as texture coordinates
+// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
+//
+#define D3DTSS_TCI_PASSTHRU 0x00000000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DRENDERSTATE.
+ */
+typedef enum _D3DTEXTUREOP
+{
+// Control
+ D3DTOP_DISABLE = 1, // disables stage
+ D3DTOP_SELECTARG1 = 2, // the default
+ D3DTOP_SELECTARG2 = 3,
+
+// Modulate
+ D3DTOP_MODULATE = 4, // multiply args together
+ D3DTOP_MODULATE2X = 5, // multiply and 1 bit
+ D3DTOP_MODULATE4X = 6, // multiply and 2 bits
+
+// Add
+ D3DTOP_ADD = 7, // add arguments together
+ D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
+ D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
+ D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
+ D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
+ // Arg1 + Arg2 - Arg1*Arg2
+ // = Arg1 + (1-Arg1)*Arg2
+
+// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+ D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
+ D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
+ D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
+ // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+ D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
+ D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
+
+// Specular mapping
+ D3DTOP_PREMODULATE = 17, // modulate with next texture before use
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
+ // COLOROP only
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
+ // COLOROP only
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+ // COLOROP only
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+ // COLOROP only
+
+// Bump mapping
+ D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
+ D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
+ // This can do either diffuse or specular bump mapping with correct input.
+ // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+ // where each component has been scaled and offset to make it signed.
+ // The result is replicated into all four (including alpha) channels.
+ // This is a valid COLOROP only.
+ D3DTOP_DOTPRODUCT3 = 24,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
+ * set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
+#define D3DTA_DIFFUSE 0x00000000 // select diffuse color
+#define D3DTA_CURRENT 0x00000001 // select result of previous stage
+#define D3DTA_TEXTURE 0x00000002 // select texture color
+#define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DTA_SPECULAR 0x00000004 // select specular color
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
+#define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+/*
+ * IDirect3DTexture2 State Filter Types
+ */
+typedef enum _D3DTEXTUREMAGFILTER
+{
+ D3DTFG_POINT = 1, // nearest
+ D3DTFG_LINEAR = 2, // linear interpolation
+ D3DTFG_FLATCUBIC = 3, // cubic
+ D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
+ D3DTFG_ANISOTROPIC = 5, //
+#if(DIRECT3D_VERSION >= 0x0700)
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+ D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+ D3DTFN_POINT = 1, // nearest
+ D3DTFN_LINEAR = 2, // linear interpolation
+ D3DTFN_ANISOTROPIC = 3, //
+ D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+ D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
+ D3DTFP_POINT = 2, // nearest
+ D3DTFP_LINEAR = 3, // linear interpolation
+ D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
+} D3DTEXTUREMIPFILTER;
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+/*
+ * Triangle flags
+ */
+
+/*
+ * Tri strip and fan flags.
+ * START loads all three vertices
+ * EVEN and ODD load just v3 with even or odd culling
+ * START_FLAT contains a count from 0 to 29 that allows the
+ * whole strip or fan to be culled in one hit.
+ * e.g. for a quad len = 1
+ */
+#define D3DTRIFLAG_START 0x00000000L
+#define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
+#define D3DTRIFLAG_ODD 0x0000001eL
+#define D3DTRIFLAG_EVEN 0x0000001fL
+
+/*
+ * Triangle edge flags
+ * enable edges for wireframe or antialiasing
+ */
+#define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
+#define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
+#define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+ (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+/*
+ * Primitive structures and related defines. Vertex offsets are to types
+ * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
+ */
+
+/*
+ * Triangle list primitive structure
+ */
+typedef struct _D3DTRIANGLE {
+ union {
+ WORD v1; /* Vertex indices */
+ WORD wV1;
+ };
+ union {
+ WORD v2;
+ WORD wV2;
+ };
+ union {
+ WORD v3;
+ WORD wV3;
+ };
+ WORD wFlags; /* Edge (and other) flags */
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+/*
+ * Line list structure.
+ * The instruction count defines the number of line segments.
+ */
+typedef struct _D3DLINE {
+ union {
+ WORD v1; /* Vertex indices */
+ WORD wV1;
+ };
+ union {
+ WORD v2;
+ WORD wV2;
+ };
+} D3DLINE, *LPD3DLINE;
+
+/*
+ * Span structure
+ * Spans join a list of points with the same y value.
+ * If the y value changes, a new span is started.
+ */
+typedef struct _D3DSPAN {
+ WORD wCount; /* Number of spans */
+ WORD wFirst; /* Index to first vertex */
+} D3DSPAN, *LPD3DSPAN;
+
+/*
+ * Point structure
+ */
+typedef struct _D3DPOINT {
+ WORD wCount; /* number of points */
+ WORD wFirst; /* index to first vertex */
+} D3DPOINT, *LPD3DPOINT;
+
+
+/*
+ * Forward branch structure.
+ * Mask is logically anded with the driver status mask
+ * if the result equals 'value', the branch is taken.
+ */
+typedef struct _D3DBRANCH {
+ DWORD dwMask; /* Bitmask against D3D status */
+ DWORD dwValue;
+ BOOL bNegate; /* TRUE to negate comparison */
+ DWORD dwOffset; /* How far to branch forward (0 for exit)*/
+} D3DBRANCH, *LPD3DBRANCH;
+
+/*
+ * Status used for set status instruction.
+ * The D3D status is initialised on device creation
+ * and is modified by all execute calls.
+ */
+typedef struct _D3DSTATUS {
+ DWORD dwFlags; /* Do we set extents or status */
+ DWORD dwStatus; /* D3D status */
+ D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS 0x00000001L
+#define D3DSETSTATUS_EXTENTS 0x00000002L
+#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+#if(DIRECT3D_VERSION >= 0x0500)
+typedef struct _D3DCLIPSTATUS {
+ DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
+ DWORD dwStatus; /* Clip status */
+ float minx, maxx; /* X extents */
+ float miny, maxy; /* Y extents */
+ float minz, maxz; /* Z extents */
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS 0x00000001L
+#define D3DCLIPSTATUS_EXTENTS2 0x00000002L
+#define D3DCLIPSTATUS_EXTENTS3 0x00000004L
+
+#endif /* DIRECT3D_VERSION >= 0x0500 */
+/*
+ * Statistics structure
+ */
+typedef struct _D3DSTATS {
+ DWORD dwSize;
+ DWORD dwTrianglesDrawn;
+ DWORD dwLinesDrawn;
+ DWORD dwPointsDrawn;
+ DWORD dwSpansDrawn;
+ DWORD dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+/*
+ * Execute options.
+ * When calling using D3DEXECUTE_UNCLIPPED all the primitives
+ * inside the buffer must be contained within the viewport.
+ */
+#define D3DEXECUTE_CLIPPED 0x00000001l
+#define D3DEXECUTE_UNCLIPPED 0x00000002l
+
+typedef struct _D3DEXECUTEDATA {
+ DWORD dwSize;
+ DWORD dwVertexOffset;
+ DWORD dwVertexCount;
+ DWORD dwInstructionOffset;
+ DWORD dwInstructionLength;
+ DWORD dwHVertexOffset;
+ D3DSTATUS dsStatus; /* Status after execute */
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+/*
+ * Palette flags.
+ * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
+ */
+#define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
+#define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
+#define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
+
+
+#if(DIRECT3D_VERSION >= 0x0600)
+
+typedef struct _D3DVERTEXBUFFERDESC {
+ DWORD dwSize;
+ DWORD dwCaps;
+ DWORD dwFVF;
+ DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+#define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
+#define D3DVBCAPS_WRITEONLY 0x00010000l
+#define D3DVBCAPS_OPTIMIZED 0x80000000l
+#define D3DVBCAPS_DONOTCLIP 0x00000001l
+
+/* Vertex Operations for ProcessVertices */
+#define D3DVOP_LIGHT (1 << 10)
+#define D3DVOP_TRANSFORM (1 << 0)
+#define D3DVOP_CLIP (1 << 2)
+#define D3DVOP_EXTENTS (1 << 3)
+
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+/* The maximum number of vertices user can pass to any d3d
+ drawing function or to create vertex buffer with
+*/
+#define D3DMAXNUMVERTICES ((1<<16) - 1)
+/* The maximum number of primitives user can pass to any d3d
+ drawing function.
+*/
+#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+/* Bits for dwFlags in ProcessVertices call */
+#define D3DPV_DONOTCOPYDATA (1 << 0)
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+//-------------------------------------------------------------------
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0 0x001
+#define D3DFVF_POSITION_MASK 0x00E
+#define D3DFVF_XYZ 0x002
+#define D3DFVF_XYZRHW 0x004
+#if(DIRECT3D_VERSION >= 0x0700)
+#define D3DFVF_XYZB1 0x006
+#define D3DFVF_XYZB2 0x008
+#define D3DFVF_XYZB3 0x00a
+#define D3DFVF_XYZB4 0x00c
+#define D3DFVF_XYZB5 0x00e
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+#define D3DFVF_NORMAL 0x010
+#define D3DFVF_RESERVED1 0x020
+#define D3DFVF_DIFFUSE 0x040
+#define D3DFVF_SPECULAR 0x080
+
+#define D3DFVF_TEXCOUNT_MASK 0xf00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x000
+#define D3DFVF_TEX1 0x100
+#define D3DFVF_TEX2 0x200
+#define D3DFVF_TEX3 0x300
+#define D3DFVF_TEX4 0x400
+#define D3DFVF_TEX5 0x500
+#define D3DFVF_TEX6 0x600
+#define D3DFVF_TEX7 0x700
+#define D3DFVF_TEX8 0x800
+
+#define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
+
+#else
+#define D3DFVF_RESERVED1 0x020
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+ D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+ D3DFVF_TEX1 )
+
+
+typedef struct _D3DDP_PTRSTRIDE
+{
+ LPVOID lpvData;
+ DWORD dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
+{
+ D3DDP_PTRSTRIDE position;
+ D3DDP_PTRSTRIDE normal;
+ D3DDP_PTRSTRIDE diffuse;
+ D3DDP_PTRSTRIDE specular;
+ D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
+//---------------------------------------------------------------------
+// ComputeSphereVisibility return values
+//
+#define D3DVIS_INSIDE_FRUSTUM 0
+#define D3DVIS_INTERSECT_FRUSTUM 1
+#define D3DVIS_OUTSIDE_FRUSTUM 2
+#define D3DVIS_INSIDE_LEFT 0
+#define D3DVIS_INTERSECT_LEFT (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT (2 << 2)
+#define D3DVIS_INSIDE_RIGHT 0
+#define D3DVIS_INTERSECT_RIGHT (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
+#define D3DVIS_INSIDE_TOP 0
+#define D3DVIS_INTERSECT_TOP (1 << 6)
+#define D3DVIS_OUTSIDE_TOP (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM 0
+#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
+#define D3DVIS_INSIDE_NEAR 0
+#define D3DVIS_INTERSECT_NEAR (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR (2 << 10)
+#define D3DVIS_INSIDE_FAR 0
+#define D3DVIS_INTERSECT_FAR (1 << 12)
+#define D3DVIS_OUTSIDE_FAR (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM (3 << 0)
+#define D3DVIS_MASK_LEFT (3 << 2)
+#define D3DVIS_MASK_RIGHT (3 << 4)
+#define D3DVIS_MASK_TOP (3 << 6)
+#define D3DVIS_MASK_BOTTOM (3 << 8)
+#define D3DVIS_MASK_NEAR (3 << 10)
+#define D3DVIS_MASK_FAR (3 << 12)
+
+#endif /* DIRECT3D_VERSION >= 0x0600 */
+
+#if(DIRECT3D_VERSION < 0x0800)
+
+#if(DIRECT3D_VERSION >= 0x0700)
+
+// To be used with GetInfo()
+#define D3DDEVINFOID_TEXTUREMANAGER 1
+#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
+#define D3DDEVINFOID_TEXTURING 3
+
+typedef enum _D3DSTATEBLOCKTYPE
+{
+ D3DSBT_ALL = 1, // capture all state
+ D3DSBT_PIXELSTATE = 2, // capture pixel state
+ D3DSBT_VERTEXSTATE = 3, // capture vertex state
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+// The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
+//
+typedef enum _D3DVERTEXBLENDFLAGS
+{
+ D3DVBLEND_DISABLE = 0, // Disable vertex blending
+ D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices
+ D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
+ D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
+ D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
+ D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
+ D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
+ D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
+ D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
+ D3DTTFF_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTURETRANSFORMFLAGS;
+
+// Macros to set texture coordinate format bits in the FVF id
+
+#define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
+#define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
+#define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
+#define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
+
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+
+
+#endif /* DIRECT3D_VERSION >= 0x0700 */
+
+#else
+//
+// legacy vertex blend names
+//
+typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
+#define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0
+#define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1
+#define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
+#define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
+
+#endif //(DIRECT3D_VERSION < 0x0800)
+
+#pragma pack()
+#pragma warning(default:4201)
+
+#endif /* _D3DTYPES_H_ */
+