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-rw-r--r--src/Pad.h116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/Pad.h b/src/Pad.h
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+++ b/src/Pad.h
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+#pragma once
+
+// same as RW skeleton
+enum Key
+{
+ // ascii...
+
+ KEY_ESC = 128,
+
+ KEY_F1 = 129,
+ KEY_F2 = 130,
+ KEY_F3 = 131,
+ KEY_F4 = 132,
+ KEY_F5 = 133,
+ KEY_F6 = 134,
+ KEY_F7 = 135,
+ KEY_F8 = 136,
+ KEY_F9 = 137,
+ KEY_F10 = 138,
+ KEY_F11 = 139,
+ KEY_F12 = 140,
+
+ KEY_INS = 141,
+ KEY_DEL = 142,
+ KEY_HOME = 143,
+ KEY_END = 144,
+ KEY_PGUP = 145,
+ KEY_PGDN = 146,
+
+ KEY_UP = 147,
+ KEY_DOWN = 148,
+ KEY_LEFT = 149,
+ KEY_RIGHT = 150,
+
+ // some stuff ommitted
+
+ KEY_BACKSP = 168,
+ KEY_TAB = 169,
+ KEY_CAPSLK = 170,
+ KEY_ENTER = 171,
+ KEY_LSHIFT = 172,
+ KEY_RSHIFT = 173,
+ KEY_LCTRL = 174,
+ KEY_RCTRL = 175,
+ KEY_LALT = 176,
+ KEY_RALT = 177,
+
+ KEY_NULL, // unused
+ KEY_NUMKEYS,
+};
+
+
+class CControllerState
+{
+public:
+ int16 leftX, leftY;
+ int16 rightX, rightY;
+ int16 l1, l2;
+ int16 r1, r2;
+ int16 up, down, left, right;
+ int16 start, select;
+ int16 square, triangle, cross, circle;
+ int16 leftshock, rightshock;
+ int16 networktalk;
+ float getLeftX(void) { return leftX/32767.0f; };
+ float getLeftY(void) { return leftY/32767.0f; };
+ float getRightX(void) { return rightX/32767.0f; };
+ float getRightY(void) { return rightY/32767.0f; };
+
+ void Clear(void);
+};
+static_assert(sizeof(CControllerState) == 0x2A, "CControllerState: error");
+
+struct CMouseControllerState
+{
+ uint32 btns; // bit 0-2 button 1-3
+ int x, y;
+};
+
+class CPad
+{
+public:
+ CControllerState NewState;
+ CControllerState OldState;
+ CControllerState PCTempKeyState;
+ CControllerState PCTempJoyState;
+ CControllerState PCTempMouseState;
+ // straight out of my IDB
+ int16 Phase;
+ int16 Mode;
+ int16 ShakeDur;
+ int8 ShakeFreq;
+ int8 bHornHistory[5];
+ int8 iCurrHornHistory;
+ int8 DisablePlayerControls;
+ int8 JustOutOfFrontEnd;
+ int8 bApplyBrakes;
+ int32 unk[3];
+ int32 LastTimeTouched;
+ int32 AverageWeapon;
+ int32 AverageEntries;
+
+ static CPad *Pads; //[2];
+ static uint16 *OldKeyState; //[KEY_NUMKEYS];
+ static uint16 *NewKeyState; //[KEY_NUMKEYS];
+ static uint16 *TempKeyState; //[KEY_NUMKEYS];
+ static CMouseControllerState &OldMouseControllerState;
+ static CMouseControllerState &NewMouseControllerState;
+ static CMouseControllerState &PCTempMouseControllerState;
+
+ static CPad *GetPad(int n) { return &Pads[n]; }
+};
+static_assert(sizeof(CPad) == 0xFC, "CPad: error");
+
+#define IsButtonJustDown(pad, btn) \
+ (!(pad)->OldState.btn && (pad)->NewState.btn)