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-rw-r--r--src/Radar.cpp383
1 files changed, 379 insertions, 4 deletions
diff --git a/src/Radar.cpp b/src/Radar.cpp
index 93097e8f..abb4df99 100644
--- a/src/Radar.cpp
+++ b/src/Radar.cpp
@@ -5,15 +5,73 @@
#include "Hud.h"
#include "World.h"
#include "Frontend.h"
+#include "General.h"
+#include "Vehicle.h"
+#include "Pools.h"
+#include "Script.h"
+//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
+//WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); }
+//WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in) { EAXJMP(0x4A50D0); }
+//WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
+//WRAPPER void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) { EAXJMP(0x4A59C0); }
+//WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
-//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
-WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
+WRAPPER float CRadar::LimitRadarPoint(CVector2D *point) { EAXJMP(0x4A4F30); }
+WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
float &CRadar::m_RadarRange = *(float*)0x8E281C;
CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
+CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
+float CRadar::cachedSin;
+float CRadar::cachedCos;
+
+CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
+CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
+CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
+CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
+CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
+CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
+CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
+CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
+CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
+CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
+CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
+CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
+CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
+CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
+CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
+CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
+CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
+CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
+CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
+CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
+
+CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
+ NULL,
+ AsukaSprite,
+ BombSprite,
+ CatSprite,
+ CentreSprite,
+ CopcarSprite,
+ DonSprite,
+ EightSprite,
+ ElSprite,
+ IceSprite,
+ JoeySprite,
+ KenjiSprite,
+ LizSprite,
+ LuigiSprite,
+ NorthSprite,
+ RaySprite,
+ SalSprite,
+ SaveSprite,
+ SpraySprite,
+ TonySprite,
+ WeaponSprite
+};
void CRadar::DrawMap()
{
@@ -37,10 +95,327 @@ void CRadar::DrawMap()
}
}
+void CRadar::DrawBlips()
+{
+ if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+
+ CVector2D out;
+ CVector2D in = CVector2D(0.0f, 0.0f);
+ CRadar::TransformRadarPointToScreenSpace(&out, &in);
+
+ float angle;
+ if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::CamMode::MODE_TOPDOWN1)
+ angle = PI + FindPlayerHeading();
+ else
+ angle = FindPlayerHeading() - (PI + atan2(-TheCamera.m_matrix.m_matrix.up.x, TheCamera.m_matrix.m_matrix.up.y));
+
+ CRadar::DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
+
+ CVector2D vec2d;
+ vec2d.x = vec2DRadarOrigin.x;
+ vec2d.y = M_SQRT2 * CRadar::m_RadarRange + vec2DRadarOrigin.y;
+ CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
+ CRadar::LimitRadarPoint(&in);
+ CRadar::TransformRadarPointToScreenSpace(&out, &in);
+ CRadar::DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
+
+ /*
+ DrawEntityBlip
+ */
+ for (int i = 0; i < 32; i++) {
+ if (ms_RadarTrace[i].m_bInUse) {
+ if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
+ CEntity *e = nil;
+ switch (CRadar::ms_RadarTrace[i].m_eBlipType) {
+ case BLIP_CAR:
+ e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ case BLIP_CHAR:
+ e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ case BLIP_OBJECT:
+ e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
+ break;
+ };
+
+ if (e) {
+ if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::DbgFlag) {
+ CRadar::ShowRadarMarker(e->GetPosition(), CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
+
+ CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
+ if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
+ CRadar::ms_RadarTrace[i].m_Radius = 5.0;
+ }
+ }
+ if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ vec2d = e->GetPosition();
+ CRadar::TransformRealWorldPointToRadarSpace(&in, &vec2d);
+ float dist = CRadar::LimitRadarPoint(&in);
+ int a = CRadar::CalculateBlipAlpha(dist);
+ CRadar::TransformRadarPointToScreenSpace(&out, &in);
+
+ CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
+
+ if (CRadar::ms_RadarTrace[i].m_IconID)
+ CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ else
+ CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
+ }
+ }
+ }
+ }
+ }
+
+ /*
+ DrawCoordBlip
+ */
+ for (int i = 0; i < 32; i++) {
+ if (CRadar::ms_RadarTrace[i].m_bInUse) {
+ if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
+ if (CRadar::DisplayThisBlip(ms_RadarTrace[i].m_IconID) && CRadar::ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission()) {
+ if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
+ if (CTheScripts::DbgFlag) {
+ CRadar::ShowRadarMarker(CRadar::ms_RadarTrace[i].m_vecPos, CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim), CRadar::ms_RadarTrace->m_Radius);
+ CRadar::ms_RadarTrace[i].m_Radius = CRadar::ms_RadarTrace[i].m_Radius - 0.1f;
+ if (CRadar::ms_RadarTrace[i].m_Radius >= 1.0f)
+ CRadar::ms_RadarTrace[i].m_Radius = 5.0f;
+ }
+ }
+
+ if (CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || CRadar::ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
+ CRadar::TransformRealWorldPointToRadarSpace(&in, &ms_RadarTrace[i].m_vec2DPos);
+ float dist = CRadar::LimitRadarPoint(&in);
+ int a = CRadar::CalculateBlipAlpha(dist);
+ CRadar::TransformRadarPointToScreenSpace(&out, &in);
+
+ CRGBA col = CRadar::GetRadarTraceColour(CRadar::ms_RadarTrace[i].m_nColor, CRadar::ms_RadarTrace[i].m_bDim);
+
+ if (CRadar::ms_RadarTrace[i].m_IconID)
+ CRadar::DrawRadarSprite(CRadar::ms_RadarTrace[i].m_IconID, out.x, out.y, a);
+ else
+ CRadar::ShowRadarTrace(out.x, out.y, CRadar::ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
+ }
+ }
+ }
+ };
+ }
+ }
+}
+
+bool CRadar::DisplayThisBlip(int16 spriteid)
+{
+ switch (spriteid) {
+ case RADAR_SPRITE_NONE:
+ return true;
+ break;
+ case RADAR_SPRITE_ASUKA:
+ case RADAR_SPRITE_BOMB:
+ case RADAR_SPRITE_CAT:
+ return false;
+ break;
+ case RADAR_SPRITE_CENTRE:
+ return true;
+ break;
+ case RADAR_SPRITE_COPCAR:
+ case RADAR_SPRITE_DON:
+ case RADAR_SPRITE_EIGHT:
+ case RADAR_SPRITE_EL:
+ case RADAR_SPRITE_ICE:
+ case RADAR_SPRITE_JOEY:
+ case RADAR_SPRITE_KENJI:
+ case RADAR_SPRITE_LIZ:
+ case RADAR_SPRITE_LUIGI:
+ return false;
+ break;
+ case RADAR_SPRITE_NORTH:
+ return true;
+ break;
+ case RADAR_SPRITE_RAY:
+ case RADAR_SPRITE_SAL:
+ case RADAR_SPRITE_SAVE:
+ case RADAR_SPRITE_SPRAY:
+ case RADAR_SPRITE_TONY:
+ case RADAR_SPRITE_WEAPON:
+ return false;
+ break;
+ };
+}
+
+int CRadar::CalculateBlipAlpha(float dist)
+{
+ if (dist <= 1.0f)
+ return 255;
+
+ if (dist <= 5.0f)
+ return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
+
+ return 128;
+}
+
+CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright)
+{
+ switch (color) {
+ case 0:
+ if (bright)
+ return CRGBA(113, 43, 73, 255);
+ else
+ return CRGBA(127, 0, 0, 255);
+ break;
+ case 1:
+ if (bright)
+ return CRGBA(95, 160, 106, 255);
+ else
+ return CRGBA(127, 0, 255, 255);
+ break;
+ case 2:
+ if (bright)
+ return CRGBA(128, 167, 243, 255);
+ else
+ return CRGBA(0, 127, 255, 255);
+ break;
+ case 3:
+ if (bright)
+ return CRGBA(225, 225, 225, 255);
+ else
+ return CRGBA(127, 127, 127, 255);
+ break;
+ case 4:
+ if (bright)
+ return CRGBA(255, 225, 0, 255);
+ else
+ return CRGBA(127, 127, 0, 255);
+ break;
+ case 5:
+ if (bright)
+ return CRGBA(255, 0, 255, 255);
+ else
+ return CRGBA(127, 0, 127, 255);
+ break;
+ case 6:
+ if (bright)
+ return CRGBA(255, 255, 255, 255);
+ else
+ return CRGBA(127, 127, 255, 255);
+ break;
+ default:
+ return CRGBA(0, 0, 0, 255);
+ break;
+ }
+}
+
void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in)
{
- out->x = in->x * HUD_STRETCH_X(47.0f) + HUD_STRETCH_X(47.0f + 20.0f);
- out->y = (HUD_STRETCH_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (HUD_STRETCH_Y(123.0f)) - in->y * (HUD_STRETCH_Y(76.0f)) * 0.5f;
+ out->x = in->x * SCREEN_SCALE_X(47.0f) + SCREEN_SCALE_X(47.0f + 20.0f);
+ out->y = (SCREEN_SCALE_Y(76.0f)) * 0.5f + SCREEN_HEIGHT - (SCREEN_SCALE_Y(123.0f)) - in->y * (SCREEN_SCALE_Y(76.0f)) * 0.5f;
+}
+
+void CRadar::TransformRealWorldPointToRadarSpace(CVector2D *out, CVector2D *in)
+{
+ if (TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWN1 && TheCamera.Cams->Mode != CCam::CamMode::MODE_TOPDOWNPED) {
+ if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
+ cachedSin = sin(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y));
+ cachedCos = cos(atan2(-TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.x, TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up.y));
+ }
+ else {
+ CVector vecCamera;
+
+ if (TheCamera.Cams->Mode == CCam::CamMode::MODE_FIRSTPERSON) {
+ vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.up;
+ vecCamera.Normalise();
+ }
+ else
+ vecCamera = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->m_matrix.m_matrix.pos - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
+
+ cachedSin = sin(atan2(-vecCamera.x, vecCamera.y));
+ cachedCos = cos(atan2(-vecCamera.x, vecCamera.y));
+ }
+ }
+ else {
+ cachedSin = 0.0f;
+ cachedCos = 1.0f;
+ }
+
+ float x = (in->x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
+ float y = (in->y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
+
+ out->x = cachedSin * y + cachedCos * x;
+ out->y = cachedCos * y - cachedSin * x;
+}
+
+void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha)
+{
+ float w = SCREEN_SCALE_X(8.0f);
+ float h = SCREEN_SCALE_Y(8.0f);
+
+ RadarSprites[sprite]->Draw(CRect(x - w, y - h, x + w, y + h), CRGBA(255, 255, 255, alpha));
+}
+
+void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) {
+ float z2 = pos.z + (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.z;
+ float y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y;
+ float x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x;
+ float z1 = pos.z + (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.z;
+ float y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.y + pos.y;
+ float x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x + pos.x;
+ CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32);
+
+ z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.at.x;
+ CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32);
+
+ z2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z;
+ y2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y;
+ x2 = (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x;
+ z1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.z;
+ y1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.y;
+ x1 = (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x + pos.x;
+ CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32);
+
+ z2 = pos.z - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ y2 = pos.y - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ x2 = pos.x - (0.5f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ z1 = pos.z - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ y1 = pos.y - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ x1 = pos.x - (1.4f * color.color32) * TheCamera.m_matrix.m_matrix.right.x;
+ CTheScripts::ScriptDebugLine3D(x1, y1, z1, x2, y2, z2, color.color32, color.color32);
+}
+
+void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha)
+{
+ CVector curPosn[4];
+ CVector oldPosn[4];
+
+ curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
+
+ curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
+ curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
+
+ curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
+ curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
+
+ for (uint32 i = 0; i < 4; i++) {
+ oldPosn[i] = curPosn[i];
+
+ curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
+ curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
+ }
+
+ sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
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