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-rw-r--r--src/animation/AnimManager.h268
1 files changed, 268 insertions, 0 deletions
diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h
new file mode 100644
index 00000000..1b881f34
--- /dev/null
+++ b/src/animation/AnimManager.h
@@ -0,0 +1,268 @@
+#pragma once
+
+#include "AnimBlendHierarchy.h"
+
+enum AssocGroupId
+{
+ ASSOCGRP_STD,
+ ASSOCGRP_PLAYER,
+ ASSOCGRP_PLAYERROCKET,
+ ASSOCGRP_PLAYER1ARMED,
+ ASSOCGRP_PLAYER2ARMED,
+ ASSOCGRP_PLAYERBBBAT,
+ ASSOCGRP_SHUFFLE,
+ ASSOCGRP_OLD,
+ ASSOCGRP_GANG1,
+ ASSOCGRP_GANG2,
+ ASSOCGRP_FAT,
+ ASSOCGRP_OLDFAT,
+ ASSOCGRP_WOMAN,
+ ASSOCGRP_WOMANSHOP,
+ ASSOCGRP_BUSYWOMAN,
+ ASSOCGRP_SEXYWOMAN,
+ ASSOCGRP_OLDWOMAN,
+ ASSOCGRP_FARWOMAN,
+ ASSOCGRP_PANICCHUNKY,
+ ASSOCGRP_PLAYERBACK,
+ ASSOCGRP_PLAYERLEFT,
+ ASSOCGRP_PLAYERRIGHT,
+ ASSOCGRP_ROCKETBACK,
+ ASSOCGRP_ROCKETLEFT,
+ ASSOCGRP_ROCKETRIGHT,
+
+ NUM_ANIM_ASSOC_GROUPS
+};
+
+enum AnimationId
+{
+ ANIM_WALK,
+ ANIM_RUN,
+ ANIM_SPRINT,
+ ANIM_IDLE_STANCE,
+ ANIM_WALK_START,
+ ANIM_RUN_STOP,
+ ANIM_RUN_STOP_R,
+ ANIM_IDLE_CAM,
+ ANIM_IDLE_HBHB,
+ ANIM_IDLE_TIRED,
+ ANIM_IDLE_ARMED,
+ ANIM_IDLE_CHAT,
+ ANIM_IDLE_TAXI,
+ ANIM_KO_SHOT_FRONT1,
+ ANIM_KO_SHOT_FRONT2,
+ ANIM_KO_SHOT_FRONT3,
+ ANIM_KO_SHOT_FRONT4,
+ ANIM_KO_SHOT_FACE,
+ ANIM_KO_SHOT_STOM,
+ ANIM_KO_SHOT_ARML,
+ ANIM_KO_SHOT_ARMR,
+ ANIM_KO_SHOT_LEGL,
+ ANIM_KO_SHOT_LEGR,
+ ANIM_KD_LEFT,
+ ANIM_KD_RIGHT,
+ ANIM_KO_SKID_FRONT,
+ ANIM_KO_SPIN_R,
+ ANIM_KO_SKID_BACK,
+ ANIM_KO_SPIN_L,
+ ANIM_SHOT_FRONT_PARTIAL,
+ ANIM_SHOT_LEFT_PARTIAL,
+ ANIM_SHOT_BACK_PARTIAL,
+ ANIM_SHOT_RIGHT_PARTIAL,
+ ANIM_HIT_FRONT,
+ ANIM_HIT_LEFT,
+ ANIM_HIT_BACK,
+ ANIM_HIT_RIGHT,
+ ANIM_FLOOR_HIT,
+ ANIM_HIT_BODYBLOW,
+ ANIM_HIT_CHEST,
+ ANIM_HIT_HEAD,
+ ANIM_HIT_WALK,
+ ANIM_HIT_WALL,
+ ANIM_FLOOR_HIT_F,
+ ANIM_HIT_BEHIND,
+ ANIM_PUNCH_R,
+ ANIM_KICK_FLOOR,
+ ANIM_WEAPON_BAT_H,
+ ANIM_WEAPON_BAT_V,
+ ANIM_WEAPON_HGUN_BODY,
+ ANIM_WEAPON_AK_BODY,
+ ANIM_WEAPON_PUMP,
+ ANIM_WEAPON_SNIPER,
+ ANIM_WEAPON_THROW,
+ ANIM_WEAPON_THROWU,
+ ANIM_WEAPON_START_THROW,
+ ANIM_BOMBER,
+ ANIM_HGUN_RELOAD,
+ ANIM_AK_RELOAD,
+ ANIM_FPS_PUNCH,
+ ANIM_FPS_BAT,
+ ANIM_FPS_UZI,
+ ANIM_FPS_PUMP,
+ ANIM_FPS_AK,
+ ANIM_FPS_M16,
+ ANIM_FPS_ROCKET,
+ ANIM_FIGHT_IDLE,
+ ANIM_FIGHT2_IDLE,
+ ANIM_FIGHT_SH_F,
+ ANIM_FIGHT_BODYBLOW,
+ ANIM_FIGHT_HEAD,
+ ANIM_FIGHT_KICK,
+ ANIM_FIGHT_KNEE,
+ ANIM_FIGHT_LHOOK,
+ ANIM_FIGHT_PUNCH,
+ ANIM_FIGHT_ROUNDHOUSE,
+ ANIM_FIGHT_LONGKICK,
+ ANIM_FIGHT_PPUNCH,
+ ANIM_CAR_JACKED_RHS,
+ ANIM_CAR_LJACKED_RHS,
+ ANIM_CAR_JACKED_LHS,
+ ANIM_CAR_LJACKED_LHS,
+ ANIM_CAR_QJACK,
+ ANIM_CAR_QJACKED,
+ ANIM_CAR_ALIGN_LHS,
+ ANIM_CAR_ALIGNHI_LHS,
+ ANIM_CAR_OPEN_LHS,
+ ANIM_CAR_DOORLOCKED_LHS,
+ ANIM_CAR_PULLOUT_LHS,
+ ANIM_CAR_PULLOUT_LOW_LHS,
+ ANIM_CAR_GETIN_LHS,
+ ANIM_CAR_GETIN_LOW_LHS,
+ ANIM_CAR_CLOSEDOOR_LHS,
+ ANIM_CAR_CLOSEDOOR_LOW_LHS,
+ ANIM_CAR_ROLLDOOR,
+ ANIM_CAR_ROLLDOOR_LOW,
+ ANIM_CAR_GETOUT_LHS,
+ ANIM_CAR_GETOUT_LOW_LHS,
+ ANIM_CAR_CLOSE_LHS,
+ ANIM_CAR_ALIGN_RHS,
+ ANIM_CAR_ALIGNHI_RHS,
+ ANIM_CAR_OPEN_RHS,
+ ANIM_CAR_DOORLOCKED_RHS,
+ ANIM_CAR_PULLOUT_RHS,
+ ANIM_CAR_PULLOUT_LOW_RHS,
+ ANIM_CAR_GETIN_RHS,
+ ANIM_CAR_GETIN_LOW_RHS,
+ ANIM_CAR_CLOSEDOOR_RHS,
+ ANIM_CAR_CLOSEDOOR_LOW_RHS,
+ ANIM_CAR_SHUFFLE_RHS,
+ ANIM_CAR_LSHUFFLE_RHS,
+ ANIM_CAR_SIT,
+ ANIM_CAR_LSIT,
+ ANIM_CAR_SITP,
+ ANIM_CAR_SITPLO,
+ ANIM_DRIVE_L,
+ ANIM_DRIVE_R,
+ ANIM_DRIVE_LOW_L,
+ ANIM_DRIVE_LOW_R,
+ ANIM_DRIVEBY_L,
+ ANIM_DRIVEBY_R,
+ ANIM_CAR_LB,
+ ANIM_DRIVE_BOAT,
+ ANIM_CAR_GETOUT_RHS,
+ ANIM_CAR_GETOUT_LOW_RHS,
+ ANIM_CAR_CLOSE_RHS,
+ ANIM_CAR_HOOKERTALK,
+ ANIM_COACH_OPEN_L,
+ ANIM_COACH_OPEN_R,
+ ANIM_COACH_IN_L,
+ ANIM_COACH_IN_R,
+ ANIM_COACH_OUT_L,
+ ANIM_TRAIN_GETIN,
+ ANIM_TRAIN_GETOUT,
+ ANIM_CAR_CRAWLOUT_RHS,
+ ANIM_CAR_CRAWLOUT_RHS2,
+ ANIM_VAN_OPEN_L,
+ ANIM_VAN_GETIN_L,
+ ANIM_VAN_CLOSE_L,
+ ANIM_VAN_GETOUT_L,
+ ANIM_VAN_OPEN,
+ ANIM_VAN_GETIN,
+ ANIM_VAN_CLOSE,
+ ANIM_VAN_GETOUT,
+ ANIM_GETUP1,
+ ANIM_GETUP2,
+ ANIM_GETUP3,
+ ANIM_GETUP_FRONT,
+ ANIM_JUMP_LAUNCH,
+ ANIM_JUMP_GLIDE,
+ ANIM_JUMP_LAND,
+ ANIM_FALL_FALL,
+ ANIM_FALL_GLIDE,
+ ANIM_FALL_LAND,
+ ANIM_FALL_COLLAPSE,
+ ANIM_EV_STEP,
+ ANIM_EV_DIVE,
+ ANIM_XPRESS_SCRATCH,
+ ANIM_ROAD_CROSS,
+ ANIM_TURN_180,
+ ANIM_ARREST_GUN,
+ ANIM_DROWN,
+ ANIM_CPR,
+ ANIM_DUCK_DOWN,
+ ANIM_DUCK_LOW,
+ ANIM_RBLOCK_CSHOOT,
+ ANIM_WEAPON_THROWU2,
+ ANIM_HANDSUP,
+ ANIM_HANDSCOWER,
+ ANIM_FUCKU,
+ ANIM_PHONE_IN,
+ ANIM_PHONE_OUT,
+ ANIM_PHONE_TALK,
+};
+
+class CAnimBlendAssociation;
+class CAnimBlendAssocGroup;
+
+// A block of hierarchies
+struct CAnimBlock
+{
+ char name[24];
+ int32 firstIndex;
+ int32 numAnims;
+};
+
+struct AnimAssocDesc
+{
+ int32 animId;
+ int32 flags;
+};
+
+struct AnimAssocDefinition
+{
+ char *name;
+ char *blockName;
+ int32 modelIndex;
+ int32 numAnims;
+ char **animNames;
+ AnimAssocDesc *animDescs;
+};
+
+class CAnimManager
+{
+ static AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS];
+ static CAnimBlock *ms_aAnimBlocks; //[2]
+ static CAnimBlendHierarchy *ms_aAnimations; //[250]
+ static int32 &ms_numAnimBlocks;
+ static int32 &ms_numAnimations;
+ static CAnimBlendAssocGroup *&ms_aAnimAssocGroups;
+ static CLinkList<CAnimBlendHierarchy*> &ms_animCache;
+public:
+
+ static void Initialise(void);
+ static void Shutdown(void);
+ static void UncompressAnimation(CAnimBlendHierarchy *anim);
+ static CAnimBlock *GetAnimationBlock(const char *name);
+ static CAnimBlendHierarchy *GetAnimation(const char *name, CAnimBlock *animBlock);
+ static CAnimBlendHierarchy *GetAnimation(int32 n) { return &ms_aAnimations[n]; }
+ static const char *GetAnimGroupName(AssocGroupId groupId);
+ static CAnimBlendAssociation *CreateAnimAssociation(AssocGroupId groupId, AnimationId animId);
+ static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, AnimationId animId);
+ static CAnimBlendAssociation *GetAnimAssociation(AssocGroupId groupId, const char *name);
+ static CAnimBlendAssociation *AddAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId);
+ static CAnimBlendAssociation *AddAnimationAndSync(RpClump *clump, CAnimBlendAssociation *syncanim, AssocGroupId groupId, AnimationId animId);
+ static CAnimBlendAssociation *BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId animId, float delta);
+ static void LoadAnimFiles(void);
+ static void LoadAnimFile(const char *filename);
+ static void LoadAnimFile(int fd, bool compress);
+ static void RemoveLastAnimFile(void);
+};