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-rw-r--r--src/audio/AudioSamples.h122
1 files changed, 121 insertions, 1 deletions
diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h
index df64521c..1e7ba688 100644
--- a/src/audio/AudioSamples.h
+++ b/src/audio/AudioSamples.h
@@ -564,8 +564,9 @@ enum eSfxSample
// bank 59
SFX_EXPLOSION_1,
SFX_BRIDGE_OPEN_WARNING,
-
+#ifndef GTA_PS2
SFX_PAGER, // used to be ped comment on PS2
+#endif
SFX_COP_VOICE_1_ARREST_1,
SFX_COP_VOICE_1_ARREST_2,
@@ -703,6 +704,9 @@ enum eSfxSample
SFX_POLICE_HELI_27,
SFX_POLICE_HELI_28,
SFX_POLICE_HELI_29,
+#ifdef GTA_PS2
+ SFX_MISSION_CAT1,
+#endif
SFX_CHUNKY_DEATH,
SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1,
SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_2,
@@ -761,6 +765,9 @@ enum eSfxSample
SFX_ARMY_VOICE_2_CHASE_13,
SFX_ARMY_VOICE_2_CHASE_14,
SFX_ARMY_VOICE_2_CHASE_15,
+#ifdef GTA_PS2
+ SFX_PAGER,
+#endif
SFX_CLAUDE_LOW_DAMAGE_GRUNT_1,
SFX_CLAUDE_LOW_DAMAGE_GRUNT_2,
SFX_CLAUDE_LOW_DAMAGE_GRUNT_3,
@@ -3140,14 +3147,127 @@ enum eSfxSample
SFX_AMMU_D,
SFX_AMMU_E,
SFX_AMMU_F,
+
+#ifdef GTA_PS2
+ SFX_MISSION_LIB_A1,
+ SFX_MISSION_LIB_A2,
+ SFX_MISSION_LIB_A,
+ SFX_MISSION_LIB_B,
+ SFX_MISSION_LIB_C,
+ SFX_MISSION_LIB_D,
+ SFX_MISSION_L2_A,
+ SFX_MISSION_J4T_1,
+ SFX_MISSION_J4T_2,
+ SFX_MISSION_J4T_3,
+ SFX_MISSION_J4T_4,
+ SFX_MISSION_J4_A,
+ SFX_MISSION_J4_B,
+ SFX_MISSION_J4_C,
+ SFX_MISSION_J4_D,
+ SFX_MISSION_J4_E,
+ SFX_MISSION_J4_F,
+ SFX_MISSION_J6_1,
+ SFX_MISSION_J6_A,
+ SFX_MISSION_J6_B,
+ SFX_MISSION_J6_C,
+ SFX_MISSION_J6_D,
+ SFX_MISSION_T4_A,
+ SFX_MISSION_S1_A,
+ SFX_MISSION_S1_A1,
+ SFX_MISSION_S1_B,
+ SFX_MISSION_S1_C,
+ SFX_MISSION_S1_C1,
+ SFX_MISSION_S1_D,
+ SFX_MISSION_S1_E,
+ SFX_MISSION_S1_F,
+ SFX_MISSION_S1_G,
+ SFX_MISSION_S1_H,
+ SFX_MISSION_S1_I,
+ SFX_MISSION_S1_J,
+ SFX_MISSION_S1_K,
+ SFX_MISSION_S1_L,
+ SFX_MISSION_S3_A,
+ SFX_MISSION_S3_B,
+ SFX_MISSION_EL3_A,
+ SFX_MISSION_MF1_A,
+ SFX_MISSION_MF2_A,
+ SFX_MISSION_MF3_A,
+ SFX_MISSION_MF3_B,
+ SFX_MISSION_MF3_B1,
+ SFX_MISSION_MF3_C,
+ SFX_MISSION_MF4_A,
+ SFX_MISSION_MF4_B,
+ SFX_MISSION_MF4_C,
+ SFX_MISSION_A1_A,
+ SFX_MISSION_A3_A,
+ SFX_MISSION_A5_A,
+ SFX_MISSION_A4_A,
+ SFX_MISSION_A4_B,
+ SFX_MISSION_A4_C,
+ SFX_MISSION_A4_D,
+ SFX_MISSION_K1_A,
+ SFX_MISSION_K3_A,
+ SFX_MISSION_R1_A,
+ SFX_MISSION_R2_A,
+ SFX_MISSION_R2_B,
+ SFX_MISSION_R2_C,
+ SFX_MISSION_R2_D,
+ SFX_MISSION_R2_E,
+ SFX_MISSION_R2_F,
+ SFX_MISSION_R2_G,
+ SFX_MISSION_R2_H,
+ SFX_MISSION_R5_A,
+ SFX_MISSION_R6_A,
+ SFX_MISSION_R6_A1,
+ SFX_MISSION_R6_B,
+ SFX_MISSION_LO2_A,
+ SFX_MISSION_LO6_A,
+ SFX_MISSION_YD2_A,
+ SFX_MISSION_YD2_B,
+ SFX_MISSION_YD2_C,
+ SFX_MISSION_YD2_C1,
+ SFX_MISSION_YD2_D,
+ SFX_MISSION_YD2_E,
+ SFX_MISSION_YD2_F,
+ SFX_MISSION_YD2_G,
+ SFX_MISSION_YD2_H,
+ SFX_MISSION_YD2_ASS,
+ SFX_MISSION_YD2_OK,
+ SFX_MISSION_H5_A,
+ SFX_MISSION_H5_B,
+ SFX_MISSION_H5_C,
+ SFX_MISSION_DOOR_1,
+ SFX_MISSION_DOOR_2,
+ SFX_MISSION_DOOR_3,
+ SFX_MISSION_DOOR_4,
+ SFX_MISSION_DOOR_5,
+ SFX_MISSION_DOOR_6,
+ SFX_MISSION_T3_A,
+ SFX_MISSION_T3_B,
+ SFX_MISSION_T3_C,
+ SFX_MISSION_K1_B,
+ SFX_MISSION_AMMU_A,
+ SFX_MISSION_AMMU_B,
+ SFX_MISSION_AMMU_C,
+#endif
TOTAL_AUDIO_SAMPLES,
NO_SAMPLE,
// shorthands
SAMPLEBANK_START = SFX_CAR_HORN_JEEP,
+#ifdef GTA_PS2
+ SAMPLEBANK_END = SFX_INFO,
+ SAMPLEBANK_MAX = SFX_INFO + 1,
+#else
SAMPLEBANK_END = SFX_PAGER,
SAMPLEBANK_MAX = SFX_PAGER + 1,
+#endif
SAMPLEBANK_PED_START = SFX_COP_VOICE_1_ARREST_1,
+#ifdef GTA_PS2
+ SAMPLEBANK_PED_END = SFX_MISSION_AMMU_C,
+ SAMPLEBANK_PED_MAX = SFX_MISSION_AMMU_C + 1,
+#else
SAMPLEBANK_PED_END = SFX_AMMU_F,
SAMPLEBANK_PED_MAX = SFX_AMMU_F + 1,
+#endif
};