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-rw-r--r--src/control/CarAI.cpp267
1 files changed, 0 insertions, 267 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index d595feaf..091f971b 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -21,23 +21,16 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: done
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
-#ifndef MIAMI
return 30.0f;
-#else
- return pVehicle->AutoPilot.m_nSwitchDistance;
-#endif
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -45,23 +38,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
-{
- if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- CCarCtrl::JoinCarWithRoadSystem(pVehicle);
- pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE;
- pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
- pVehicle->m_bSirenOrAlarm = false;
- if (CCullZones::NoPolice())
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
-}
-#endif
-
-//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -91,7 +67,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
-#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -101,9 +76,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
break;
case MISSION_RAMPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -148,11 +120,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeed(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
-#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -165,7 +132,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
else if (pVehicle->bIsLawEnforcer)
MellowOutChaseSpeed(pVehicle);
-#endif
break;
case MISSION_BLOCKPLAYER_FARAWAY:
if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -174,7 +140,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()))
pVehicle->m_bSirenOrAlarm = true;
}
-#ifndef MIAMI
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -184,9 +149,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
break;
case MISSION_BLOCKPLAYER_CLOSE:
if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() ||
@@ -216,11 +178,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->m_bSirenOrAlarm = false;
pVehicle->m_nCarHornTimer = 0;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeed(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
-#else
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
(FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
@@ -235,11 +192,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
#endif
break;
case MISSION_GOTOCOORDS:
-#ifdef MIAMI
- if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) ||
-#else
if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO ||
-#endif
pVehicle->AutoPilot.m_bIgnorePathfinding)
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
break;
@@ -251,12 +204,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 5.0f){
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
-#ifdef MIAMI
- if (pVehicle->bParking) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->bParking = false;
- }
-#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -313,12 +260,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (distance < 1.0f) {
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
-#ifdef MIAMI
- if (pVehicle->bParking) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->bParking = false;
- }
-#endif
}
else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) {
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
@@ -338,7 +279,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
break;
case MISSION_RAMCAR_CLOSE:
if (pVehicle->AutoPilot.m_pTargetCar){
-#ifndef MIAMI
if
#ifdef FIX_BUGS
(FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar &&
@@ -356,12 +296,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (CCullZones::NoPolice())
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
-#else
-#ifdef FIX_BUGS // btw fixed in SA
- if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar)
-#endif
- BackToCruisingIfNoWantedLevel(pVehicle);
-#endif
if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) ||
pVehicle->AutoPilot.m_bIgnorePathfinding){
if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){
@@ -403,42 +337,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
}
break;
-#ifdef MIAMI
- case MISSION_ATTACKPLAYER:
- if (pVehicle->bIsLawEnforcer)
- MellowOutChaseSpeedBoat(pVehicle);
- BackToCruisingIfNoWantedLevel(pVehicle);
- break;
- case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1:
- if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f)
- pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2;
- BackToCruisingIfNoWantedLevel(pVehicle);
- break;
- case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2:
- {
- float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude();
- if (distance < 13.0f) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
- }
- if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone ||
- (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER;
- }
- break;
- }
- case MISSION_BLOCKPLAYER_FORWARDANDBACK:
- {
- CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition();
- float distance = Max(0.001f, diff.Magnitude());
- if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f)
- pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE;
- BackToCruisingIfNoWantedLevel(pVehicle);
- }
-#endif
default:
if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){
if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f ||
@@ -446,9 +344,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle);
pVehicle->SetStatus(STATUS_PHYSICS);
pVehicle->AutoPilot.m_nCarMission =
-#ifdef MIAMI
- pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() :
-#endif
FindPoliceCarMissionForWantedLevel();
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
@@ -470,13 +365,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
break;
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) {
- TellOccupantsToLeaveCar(pVehicle);
- pVehicle->AutoPilot.m_nCruiseSpeed = 0;
- pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- }
-#endif
float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D();
if (flatSpeed > SQR(0.018f)){
pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
@@ -485,16 +373,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){
if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER &&
-#ifdef MIAMI
- pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP &&
-#endif
pVehicle->AutoPilot.m_nCruiseSpeed != 0 &&
(pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){
if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS
-#ifdef MIAMI
- && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS ||
- pVehicle->VehicleCreatedBy == MISSION_VEHICLE
-#endif
) {
if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500)
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
@@ -526,15 +407,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400;
}
}
-#ifdef MIAMI
- if (pVehicle->bIsLawEnforcer) {
- if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY ||
- pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) {
- if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE)
- pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY;
- }
- }
-#endif
if (pVehicle->GetUp().z < 0.7f){
pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
@@ -574,45 +446,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD)
pVehicle->m_nCarHornTimer = 45;
}
-#ifdef MIAMI
- float target = 1.0f;
- if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE)
- target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType);
- float change = CTimer::GetTimeStep() * 0.01f;
- if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change)
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target;
- else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target)
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change;
- else
- pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change;
-
- if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) {
- if (!FindPlayerVehicle() ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR ||
- FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) {
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
- }
- }
- else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) {
- if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR ||
- pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) {
- pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT;
- pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000;
- }
- }
- }
-#endif
}
-//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
-//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -630,18 +470,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-#ifdef MIAMI
-//--MIAMI: done
-float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
-{
- GetCarToGoToCoors(pVehicle, pTarget);
- pVehicle->bParking = true;
- pVehicle->AutoPilot.m_nCruiseSpeed = 10;
- return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
-}
-#endif
-
-//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -661,43 +489,23 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1)
pVehicle->SetupPassenger(0);
return;
-#ifdef MIAMI
- case MI_PREDATOR:
- pVehicle->SetUpDriver();
- return;
-//TODO(MIAMI) uncomment this when we have MI_VICECHEE
-/*
- case MI_VICECHEE:
- {
- pVehicle->SetUpDriver()->bIsMiamiViceCop = true;
- pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true;
- CPopulation::NumMiamiViceCops += 2;
- CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4;
- CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds();
- return;
- }
-*/
-#endif
default:
return;
}
}
-//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
-//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
-//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -708,38 +516,11 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
int timer = 100;
for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){
if (pVehicle->pPassengers[i]) {
-#ifdef MIAMI
- pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
- timer += CGeneral::GetRandomNumberInRange(200, 400);
-#else
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle);
-#endif
- }
- }
-}
-
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
-{
- if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
- pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
- if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN)
- pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE);
- }
- int timer = 100;
- for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
- if (pVehicle->pPassengers[i]) {
- pVehicle->pPassengers[i]->m_leaveCarTimer = timer;
- pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
- timer += CGeneral::GetRandomNumberInRange(200, 400);
}
}
}
-#endif
-//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -749,7 +530,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -759,7 +539,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -774,24 +553,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
-#ifdef MIAMI
-//--MIAMI: done
-eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
-{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
- case 0:
- case 1: return MISSION_BLOCKPLAYER_FARAWAY;
- case 2:
- case 3:
- case 4:
- case 5:
- case 6: return MISSION_ATTACKPLAYER;
- default: return MISSION_BLOCKPLAYER_FARAWAY;
- }
-}
-#endif
-
-//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -806,7 +567,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -845,31 +605,8 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
pVehicle->AutoPilot.m_nCruiseSpeed = 34;
}
}
-#ifdef MIAMI
- if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) {
- if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f)
- pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed);
- }
-#endif
}
-#ifdef MIAMI
-//--MIAMI: done
-void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
-{
- switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
- case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break;
- case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break;
- case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break;
- case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break;
- case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break;
- case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break;
- case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break;
- }
-}
-#endif
-
-//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();
@@ -892,10 +629,6 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
continue;
if (vehicle == pVehicle)
continue;
-#ifdef MIAMI
- if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
- return;
-#endif
if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f)
continue;
CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition();