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-rw-r--r--src/control/Pickups.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index c53cab3f..53da89f4 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1,27 +1,29 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
-#include "Pickups.h"
+
#include "Camera.h"
-#include "Entity.h"
-#include "Timer.h"
-#include "Shadows.h"
#include "Coronas.h"
-#include "World.h"
+#include "Darkel.h"
+#include "Entity.h"
+#include "Explosion.h"
+#include "Font.h"
+#include "Garages.h"
+#include "General.h"
#include "ModelIndices.h"
-#include "PlayerPed.h"
#include "Object.h"
-#include "Pools.h"
#include "Pad.h"
+#include "Pickups.h"
+#include "PlayerPed.h"
+#include "PointLights.h"
+#include "Pools.h"
#include "Script.h"
-#include "Darkel.h"
-#include "Garages.h"
-#include "Explosion.h"
-#include "WaterLevel.h"
+#include "Shadows.h"
#include "SpecialFX.h"
-#include "PointLights.h"
#include "Sprite.h"
-#include "Font.h"
+#include "Timer.h"
+#include "WaterLevel.h"
+#include "World.h"
CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
@@ -693,7 +695,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
CVector &pos = entity->GetPosition();
- float colorModifier = ((double)(rand() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
+ float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
CShadows::StoreStaticShadow(
(uintptr)entity,
SHADOWTYPE_ADDITIVE,
@@ -704,9 +706,9 @@ CPickups::DoPickUpEffects(CEntity *entity)
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
4.0f, 1.0f, 40.0f, false, 0.0f);
- float radius = (rand() & 0xF) * 0.1f + 3.0f;
+ float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
- float size = (rand() & 0xF) * 0.0005f + 0.6f;
+ float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
CCoronas::RegisterCorona( (uintptr)entity,
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
255,