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-rw-r--r--src/control/Pickups.h168
1 files changed, 107 insertions, 61 deletions
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index 5b51a52a..44ce0c4f 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,62 +1,108 @@
-#pragma once
-#include "Weapon.h"
-
-enum ePickupType : uint8
-{
- PICKUP_NONE = 0,
- PICKUP_IN_SHOP = 1,
- PICKUP_ON_STREET = 2,
- PICKUP_ONCE = 3,
- PICKUP_ONCE_TIMEOUT = 4,
- PICKUP_COLLECTABLE1 = 5,
- PICKUP_IN_SHOP_OUT_OF_STOCK = 6,
- PICKUP_MONEY = 7,
- PICKUP_MINE_INACTIVE = 8,
- PICKUP_MINE_ARMED = 9,
- PICKUP_NAUTICAL_MINE_INACTIVE = 10,
- PICKUP_NAUTICAL_MINE_ARMED = 11,
- PICKUP_FLOATINGPACKAGE = 12,
- PICKUP_FLOATINGPACKAGE_FLOATING = 13,
- PICKUP_ON_STREET_SLOW = 14,
-};
-
-class CEntity;
-class CObject;
-
-class CPickup
-{
+#pragma once
+#include "Weapon.h"
+
+enum ePickupType : uint8
+{
+ PICKUP_NONE = 0,
+ PICKUP_IN_SHOP,
+ PICKUP_ON_STREET,
+ PICKUP_ONCE,
+ PICKUP_ONCE_TIMEOUT,
+ PICKUP_COLLECTABLE1,
+ PICKUP_IN_SHOP_OUT_OF_STOCK,
+ PICKUP_MONEY,
+ PICKUP_MINE_INACTIVE,
+ PICKUP_MINE_ARMED,
+ PICKUP_NAUTICAL_MINE_INACTIVE,
+ PICKUP_NAUTICAL_MINE_ARMED,
+ PICKUP_FLOATINGPACKAGE,
+ PICKUP_FLOATINGPACKAGE_FLOATING,
+ PICKUP_ON_STREET_SLOW,
+ PICKUP_NUMOFTYPES
+};
+
+class CEntity;
+class CObject;
+class CVehicle;
+class CPlayerPed;
+
+class CPickup
+{
+public:
ePickupType m_eType;
- bool m_bRemoved;
- uint16 m_wQuantity;
- CObject *m_pObject;
- uint32 m_nTimer;
- int16 m_eModelIndex;
- int16 m_wIndex;
- CVector m_vecPos;
-};
-
-static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
-
-class CPickups
-{
-public:
- static void RenderPickUpText(void);
- static void DoCollectableEffects(CEntity *ent);
- static void DoMoneyEffects(CEntity *ent);
- static void DoMineEffects(CEntity *ent);
- static void DoPickUpEffects(CEntity *ent);
- static void RemoveAllFloatingPickups();
- static int32 GenerateNewOne(CVector, uint32, uint8, uint32);
- static int32 GenerateNewOne_WeaponType(CVector, eWeaponType, uint8, uint32);
-
- static CPickup (&aPickUps)[NUMPICKUPS];
-};
-
-extern uint16 AmmoForWeapon[20];
-extern uint16 AmmoForWeapon_OnStreet[20];
-
-class CPacManPickups
-{
-public:
- static void Render(void);
-};
+ bool m_bRemoved;
+ uint16 m_wQuantity;
+ CObject *m_pObject;
+ uint32 m_nTimer;
+ int16 m_eModelIndex;
+ uint16 m_wIndex;
+ CVector m_vecPos;
+
+ CObject *GiveUsAPickUpObject(int32 handle);
+ bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
+private:
+ bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
+ void RemoveKeepType();
+ void Remove();
+};
+
+static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
+
+struct tPickupMessage
+{
+ CVector2D m_pos;
+ eWeaponType m_weaponType;
+ CVector2D m_dist;
+ CRGBA m_color;
+ uint8 m_bOutOfStock : 1;
+ uint8 m_quantity;
+};
+
+class CPickups
+{
+ static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
+ static int16 CollectedPickUpIndex;
+ static int16 NumMessages;
+ static tPickupMessage aMessages[NUMPICKUPMESSAGES];
+public:
+ static void Init();
+ static void Update();
+ static void RenderPickUpText();
+ static void DoCollectableEffects(CEntity *ent);
+ static void DoMoneyEffects(CEntity *ent);
+ static void DoMineEffects(CEntity *ent);
+ static void DoPickUpEffects(CEntity *ent);
+ static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
+ static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
+ static void RemovePickUp(int32 pickupIndex);
+ static void RemoveAllFloatingPickups();
+ static void AddToCollectedPickupsArray(int32 index);
+ static bool IsPickUpPickedUp(int32 pickupId);
+ static int32 ModelForWeapon(eWeaponType weaponType);
+ static enum eWeaponType WeaponForModel(int32 model);
+ static int32 FindColourIndexForWeaponMI(int32 model);
+ static int32 GetActualPickupIndex(int32 index);
+ static int32 GetNewUniquePickupIndex(int32 slot);
+ static void PassTime(uint32 time);
+ static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
+ static void Load(uint8 *buffer, uint32 size);
+ static void Save(uint8 *buffer, uint32 *size);
+
+ static CPickup(&aPickUps)[NUMPICKUPS];
+
+ // unused
+ static bool &bPickUpcamActivated;
+ static CVehicle *&pPlayerVehicle;
+ static CVector &StaticCamCoors;
+ static uint32 &StaticCamStartTime;
+};
+
+extern uint16 AmmoForWeapon[20];
+extern uint16 AmmoForWeapon_OnStreet[20];
+extern uint16 CostOfWeapon[20];
+
+class CPacManPickups
+{
+public:
+ static void Render(void);
+};