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-rw-r--r--src/control/Replay.cpp247
1 files changed, 247 insertions, 0 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 80edf097..e0370733 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1,8 +1,255 @@
#include "common.h"
#include "patcher.h"
+#include "BulletTraces.h"
+#include "Clock.h"
+#include "Draw.h"
+#include "math/Matrix.h"
+#include "ModelIndices.h"
#include "Replay.h"
+#include "Pad.h"
+#include "Pools.h"
+#include "CutsceneMgr.h"
+#include "Timer.h"
+#include "Weather.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
+CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
+CAddressInReplayBuffer &CReplay::Playback = *(CAddressInReplayBuffer*)0x8F5F48;
+uint8 *&CReplay::pBuf0 = *(uint8**)0x8E2C64;
+CAutomobile *&CReplay::pBuf1 = *(CAutomobile**)0x8E2C68;
+uint8 *&CReplay::pBuf2 = *(uint8**)0x8E2C6C;
+CPlayerPed *&CReplay::pBuf3 = *(CPlayerPed**)0x8E2C70;
+uint8 *&CReplay::pBuf4 = *(uint8**)0x8E2C74;
+CCutsceneHead *&CReplay::pBuf5 = *(CCutsceneHead**)0x8E2C78;
+uint8 *&CReplay::pBuf6 = *(uint8**)0x8E2C80;
+CPtrNode *&CReplay::pBuf7 = *(CPtrNode**)0x8E2C84;
+uint8 *&CReplay::pBuf8 = *(uint8**)0x8E2C54;
+CEntryInfoNode *&CReplay::pBuf9 = *(CEntryInfoNode**)0x8E2C58;
+uint8 *&CReplay::pBuf10 = *(uint8**)0x8F2C28;
+CDummyPed *&CReplay::pBuf11 = *(CDummyPed**)0x8F2C2C;
+CBlip *&CReplay::pRadarBlips = *(CBlip**)0x8F29F8;
+CCamera *&CReplay::pStoredCam = *(CCamera**)0x8F2C34;
+CSector *&CReplay::pWorld1 = *(CSector**)0x8E29C4;
+CReference *&CReplay::pEmptyReferences = *(CReference**)0x8F256C;
+CStoredDetailedAnimationState *&CReplay::pPedAnims = *(CStoredDetailedAnimationState**)0x8F6260;
+CPickup *&CReplay::pPickups = *(CPickup**)0x8F1A48;
+CReference *&CReplay::pReferences = *(CReference**)0x880FAC;
+uint8(&CReplay::BufferStatus)[8] = *(uint8(*)[8])0x8804D8;
+uint8(&CReplay::Buffers)[8][100000] = *(uint8(*)[8][100000])0x779958;
bool &CReplay::bPlayingBackFromFile = *(bool*)0x95CD58;
+bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
+uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
+uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
+bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
+void PrintElementsInPtrList(void)
+{
+ for (CPtrNode* node = CWorld::GetBigBuildingList(LEVEL_NONE).first; node; node = node->next) {
+ // Most likely debug print was present here
+ }
+}
+
+#if 0
+WRAPPER void CReplay::Init(void) { EAXJMP(0x592FE0); }
+#else
+void CReplay::Init(void)
+{
+ pBuf0 = nil;
+ pBuf1 = nil;
+ pBuf2 = nil;
+ pBuf3 = nil;
+ pBuf4 = nil;
+ pBuf5 = nil;
+ pBuf6 = nil;
+ pBuf7 = nil;
+ pBuf8 = nil;
+ pBuf9 = nil;
+ pBuf10 = nil;
+ pBuf11 = nil;
+ pRadarBlips = nil;
+ pStoredCam = nil;
+ pWorld1 = nil;
+ pEmptyReferences = nil;
+ pPedAnims = nil;
+ pPickups = nil;
+ pReferences = nil;
+ Mode = MODE_RECORD;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = nil;
+ Playback.m_bSlot = 0;
+ Record.m_nOffset = 0;
+ Record.m_pBase = nil;
+ Record.m_bSlot = 0;
+ for (int i = 0; i < 8; i++)
+ BufferStatus[i] = REPLAYBUFFER_UNUSED;
+ Record.m_bSlot = 0;
+ Record.m_pBase = Buffers[0];
+ BufferStatus[0] = REPLAYBUFFER_RECORD;
+ Buffers[0][Record.m_nOffset] = REPLAYPACKET_END;
+ bPlayingBackFromFile = false;
+ bReplayEnabled = true;
+ SlowMotion = 1;
+ FramesActiveLookAroundCam = 0;
+ bDoLoadSceneWhenDone = false;
+}
+#endif
+
+void CReplay::DisableReplays(void)
+{
+ bReplayEnabled = false;
+}
+
+void CReplay::EnableReplays(void)
+{
+ bReplayEnabled = true;
+}
+
+#if 0
+WRAPPER void CReplay::Update(void) { EAXJMP(0x593170); }
+#else
+void PlayReplayFromHD(void);
+void CReplay::Update(void)
+{
+ if (CCutsceneMgr::IsCutsceneProcessing() || CTimer::GetIsPaused())
+ return;
+ switch (Mode){
+ case MODE_RECORD:
+ RecordThisFrame();
+ break;
+ case MODE_PLAYBACK:
+ PlaybackThisFrame();
+ break;
+ }
+ if (CDraw::FadeValue || !bReplayEnabled)
+ return;
+ if (Mode == MODE_PLAYBACK){
+ if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
+ FinishPlayback();
+ }
+ else if (Mode == MODE_RECORD){
+ if (CPad::NewKeyState.F[0] && !CPad::OldKeyState.F[0])
+ TriggerPlayback(REPLAYCAMMODE_ASSTORED, 0.0f, 0.0f, 0.0f, false);
+ if (CPad::NewKeyState.F[1] && !CPad::OldKeyState.F[1])
+ SaveReplayToHD();
+ if (CPad::NewKeyState.F[2] && !CPad::OldKeyState.F[2])
+ PlayReplayFromHD();
+ }
+}
+#endif
+
+#if 0
+WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
+#else
+
+void CReplay::RecordThisFrame(void)
+{
+ tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
+ general->type = REPLAYPACKET_GENERAL;
+ general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
+ FindPlayerCoors(general->player_pos);
+ general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
+ Record.m_nOffset += sizeof(*general);
+ tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
+ clock->type = REPLAYPACKET_CLOCK;
+ clock->hours = CClock::GetHours();
+ clock->minutes = CClock::GetMinutes();
+ Record.m_nOffset += sizeof(*clock);
+ tWeatherPacket* weather = (tWeatherPacket*)&Record.m_pBase[Record.m_nOffset];
+ weather->type = REPLAYPACKET_WEATHER;
+ weather->old_weather = CWeather::OldWeatherType;
+ weather->new_weather = CWeather::NewWeatherType;
+ weather->interpolation = CWeather::InterpolationValue;
+ Record.m_nOffset += sizeof(*weather);
+ tTimerPacket* timer = (tTimerPacket*)&Record.m_pBase[Record.m_nOffset];
+ timer->type = REPLAYPACKET_TIMER;
+ timer->timer = CTimer::GetTimeInMilliseconds();
+ Record.m_nOffset += sizeof(*timer);
+ CVehiclePool* vehicles = CPools::GetVehiclePool();
+ for (int i = 0; i < vehicles->GetSize(); i++){
+ CVehicle* v = vehicles->GetSlot(i);
+ if (v && v->m_rwObject && v->GetModelIndex() != MI_AIRTRAIN && v->GetModelIndex() != MI_TRAIN)
+ StoreCarUpdate(v, i);
+ }
+ CPedPool* peds = CPools::GetPedPool();
+ for (int i = 0; i < peds->GetSize(); i++) {
+ CPed* p = peds->GetSlot(i);
+ if (!p || !p->m_rwObject)
+ continue;
+ if (!p->bRecordedForReplay){
+ tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
+ ph->type = REPLAYPACKET_PED_HEADER;
+ ph->index = i;
+ ph->mi = p->GetModelIndex();
+ ph->pedtype = p->m_nPedType;
+ Record.m_nOffset += sizeof(*ph);
+ p->bRecordedForReplay = true;
+ }
+ StorePedUpdate(p, i);
+ }
+ for (uint8 i = 0; i < 16; i++){
+ if (!CBulletTraces::aTraces[i].m_bInUse)
+ continue;
+ tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
+ bt->type = REPLAYPACKET_BULLETTRACES;
+ bt->index = i;
+ bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
+ bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
+ bt->inf = CBulletTraces::aTraces[i].m_vecInf;
+ bt->sup = CBulletTraces::aTraces[i].m_vecSup;
+ Record.m_nOffset += sizeof(*bt);
+ }
+ tEndOfFramePacket* eof = (tEndOfFramePacket*)&Record.m_pBase[Record.m_nOffset];
+ eof->type = REPLAYPACKET_ENDOFFRAME;
+ Record.m_nOffset += sizeof(*eof);
+ if (Record.m_nOffset <= 97000){
+ /* Unsafe assumption which can cause buffer overflow
+ * if size of next frame exceeds 3000 bytes.
+ * Most notably it causes various timecyc errors. */
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ return;
+ }
+ Record.m_pBase[Record.m_nOffset] = REPLAYPACKET_END;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_PLAYBACK;
+ Record.m_bSlot = (Record.m_bSlot + 1) % 8;
+ BufferStatus[Record.m_bSlot] = REPLAYBUFFER_RECORD;
+ Record.m_pBase = Buffers[Record.m_bSlot];
+ Record.m_nOffset = 0;
+ *Record.m_pBase = REPLAYPACKET_END;
+ MarkEverythingAsNew();
+}
+#endif
+WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
+WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
+WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
+WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
+WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
+WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
+WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
+WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
+WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
+WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
+WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
+WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
+WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
+WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
+WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
+WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
+WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
+WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
+WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
+WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
+WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
+WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
+WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); }
+WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
+WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
+WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
+
+STARTPATCHES
+InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
+InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
+InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
+InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
+InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file