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-rw-r--r--src/core/Cam.cpp125
1 files changed, 61 insertions, 64 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index dd1b5ce2..5b7a53e9 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -31,8 +31,7 @@ bool PrintDebugCode = false;
int16 &DebugCamMode = *(int16*)0x95CCF2;
#ifdef FREE_CAM
-bool bFreePadCam = false;
-bool bFreeMouseCam = false;
+bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
@@ -146,7 +145,7 @@ CCam::Process(void)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#ifdef FREE_CAM
- if(bFreePadCam)
+ if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -187,7 +186,7 @@ CCam::Process(void)
break;
case MODE_CAM_ON_A_STRING:
#ifdef FREE_CAM
- if(bFreeMouseCam || bFreePadCam)
+ if(CCamera::bFreeCam)
Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -204,7 +203,7 @@ CCam::Process(void)
break;
case MODE_BEHINDBOAT:
#ifdef FREE_CAM
- if (bFreeMouseCam || bFreePadCam)
+ if (CCamera::bFreeCam)
Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -267,7 +266,7 @@ CCam::Process(void)
float DistOnGround = TargetToCam.Magnitude2D();
m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround);
- if(TheCamera.m_uiTransitionState == 0) // TODO? what values are possible? enum?
+ if(TheCamera.m_uiTransitionState == 0)
KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV);
// Look Behind, Left, Right
@@ -421,11 +420,11 @@ CCam::ProcessSpecialHeightRoutines(void)
float DistScale = (2.1f - dist)/2.1f;
if(Mode == MODE_FOLLOWPED){
- if(TheCamera.PedZoomIndicator == 1.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
Offset = 0.45*DistScale + PedZDist;
- if(TheCamera.PedZoomIndicator == 2.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
Offset = 0.35*DistScale + PedZDist;
- if(TheCamera.PedZoomIndicator == 3.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
Offset = 0.25*DistScale + PedZDist;
if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI)
Offset += 0.3f;
@@ -575,11 +574,11 @@ CCam::ProcessSpecialHeightRoutines(void)
m_fRoadOffSet = 1.4f;
}else{
if(Mode == MODE_FOLLOWPED){
- if(TheCamera.PedZoomIndicator == 1.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
m_fRoadOffSet += 0.2f;
- if(TheCamera.PedZoomIndicator == 2.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
m_fRoadOffSet += 0.5f;
- if(TheCamera.PedZoomIndicator == 3.0f)
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
m_fRoadOffSet += 0.95f;
}
}
@@ -628,7 +627,7 @@ CCam::LookBehind(void)
DeltaBeta = TargetOrientation - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(DirectionWasLooking == LOOKING_BEHIND)
+ if(DirectionWasLooking != LOOKING_BEHIND)
LookBehindCamWasInFront = DeltaBeta <= -HALFPI || DeltaBeta >= HALFPI;
if(LookBehindCamWasInFront)
TargetOrientation += PI;
@@ -636,7 +635,7 @@ CCam::LookBehind(void)
Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y;
Source.z -= 1.0f;
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
Source = colPoint.point;
}
Source.z += 1.0f;
@@ -800,7 +799,7 @@ CCam::ClipIfPedInFrontOfPlayer(void)
if(Abs(DeltaAngle) < HALFPI){
fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y));
if(fDist < 1.25f){
- Near = 0.9f - (1.25f - fDist);
+ Near = DEFAULT_NEAR - (1.25f - fDist);
if(Near < 0.05f)
Near = 0.05f;
RwCameraSetNearClipPlane(Scene.camera, Near);
@@ -1044,7 +1043,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}else{
LateralDist = 0.8f;
CenterDist = 1.35f;
- if(TheCamera.PedZoomIndicator == 1.0f || TheCamera.PedZoomIndicator == 4.0f){
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){
LateralDist = 1.25f;
CenterDist = 1.6f;
}
@@ -1082,7 +1081,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
else
IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f);
- // TODO: what's transition beta?
if(TheCamera.m_bUseTransitionBeta && ResetStatics){
CVector VecDistance;
IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta);
@@ -1111,17 +1109,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// BUG? is this ever used?
// The values seem to be roughly m_fPedZoomValueSmooth + 1.85
if(ResetStatics){
- if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f;
}
// And what is this? It's only used for collision and rotation it seems
float RealGroundDist;
- if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f;
if(m_fCloseInPedHeightOffset > 0.00001f)
RealGroundDist = 1.7016f;
@@ -1292,8 +1290,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
// Now do the Beta rotation
- float Distance = (IdealSource - TargetCoors).Magnitude2D();
- m_fDistanceBeforeChanges = Distance;
+ float RotDistance = (IdealSource - TargetCoors).Magnitude2D();
+ m_fDistanceBeforeChanges = RotDistance;
if(Rotating){
m_bFixingBeta = true;
@@ -1334,8 +1332,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
BetaSpeed = 0.0f;
}
- Source.x = TargetCoors.x + Distance * Cos(Beta);
- Source.y = TargetCoors.y + Distance * Sin(Beta);
+ Source.x = TargetCoors.x + RotDistance * Cos(Beta);
+ Source.y = TargetCoors.y + RotDistance * Sin(Beta);
// Check if we can stop rotating
DeltaBeta = FixedTargetOrientation - Beta;
@@ -1354,18 +1352,18 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
HackPlayerOnStoppingTrain || Rotating){
if(TheCamera.m_bCamDirectlyBehind){
Beta = TargetOrientation + PI;
- Source.x = TargetCoors.x + Distance * Cos(Beta);
- Source.y = TargetCoors.y + Distance * Sin(Beta);
+ Source.x = TargetCoors.x + RotDistance * Cos(Beta);
+ Source.y = TargetCoors.y + RotDistance * Sin(Beta);
}
if(TheCamera.m_bCamDirectlyInFront){
Beta = TargetOrientation;
- Source.x = TargetCoors.x + Distance * Cos(Beta);
- Source.y = TargetCoors.y + Distance * Sin(Beta);
+ Source.x = TargetCoors.x + RotDistance * Cos(Beta);
+ Source.y = TargetCoors.y + RotDistance * Sin(Beta);
}
if(HackPlayerOnStoppingTrain){
Beta = TargetOrientation + PI;
- Source.x = TargetCoors.x + Distance * Cos(Beta);
- Source.y = TargetCoors.y + Distance * Sin(Beta);
+ Source.x = TargetCoors.x + RotDistance * Cos(Beta);
+ Source.y = TargetCoors.y + RotDistance * Sin(Beta);
m_fDimensionOfHighestNearCar = 0.0f;
m_fCamBufferedHeight = 0.0f;
m_fCamBufferedHeightSpeed = 0.0f;
@@ -1551,7 +1549,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
// SA code
#ifdef FREE_CAM
- if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist))
+ if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist))
#else
if(Alpha > fBaseDist) // comparing an angle against a distance?
#endif
@@ -1586,14 +1584,14 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
PedColDist = (TargetCoors - colPoint.point).Magnitude();
Source = colPoint.point;
- if(PedColDist < 0.9f + 0.3f)
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}else{
- RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
+ RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
}
}else{
Source = colPoint.point;
- if(PedColDist < 0.9f + 0.3f)
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}
}
@@ -1640,7 +1638,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
CPed *player = FindPlayerPed();
float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f)
- Near = PlayerDist/2.75f * 0.9f - 0.3f;
+ Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f;
RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f));
}
}
@@ -1800,11 +1798,11 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
float zoomvalue = TheCamera.CarZoomValueSmooth;
if(zoomvalue < 0.1f)
zoomvalue = 0.1f;
- if(TheCamera.CarZoomIndicator == 1.0f)
+ if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
- else if(TheCamera.CarZoomIndicator == 2.0f)
+ else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
- else if(TheCamera.CarZoomIndicator == 3.0f)
+ else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
@@ -1900,7 +1898,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
PreviousNearCheckNearClipSmall = false;
if(!CamClear){
PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha);
while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
@@ -1918,7 +1916,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
if(CamClear)
if(CamZ - CamGround2 < 1.5f){
PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
float a;
if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f)
@@ -1934,7 +1932,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
if(FoundRoof && CamZ - CamRoof2 < 1.5f){
PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
if(CamRoof2 > TargetCoors.z + 3.5f)
CamRoof2 = TargetCoors.z + 3.5f;
@@ -1956,7 +1954,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
LastAlphaSpeedStep = AlphaSpeedStep;
}else{
if(PreviousNearCheckNearClipSmall)
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
}
WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
@@ -3204,7 +3202,8 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
static float WaterZAddition = 2.75f;
float WaterLevel = 0.0f;
float s, c;
- float Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
+
+ Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
FOV = DefaultFOV;
if(ResetStatics){
@@ -3717,7 +3716,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
static float PanSpeedY = 0.0f;
CVector TargetCoors;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
@@ -3814,7 +3813,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
static float Speed = 0.0f;
CVector TargetCoors;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
@@ -3887,7 +3886,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
ResetStatics = false;
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
@@ -4465,11 +4464,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
float MouseX = CPad::GetPad(0)->GetMouseX();
float MouseY = CPad::GetPad(0)->GetMouseY();
float LookLeftRight, LookUpDown;
- if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
+/*
+ if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
UseMouse = true;
LookLeftRight = -2.5f*MouseX;
LookUpDown = 4.0f*MouseY;
- }else{
+ }else
+*/
+ {
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
}
@@ -4553,14 +4555,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
PedColDist = (TargetCoors - colPoint.point).Magnitude();
Source = colPoint.point;
- if(PedColDist < 0.9f + 0.3f)
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}else{
- RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f));
+ RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR));
}
}else{
Source = colPoint.point;
- if(PedColDist < 0.9f + 0.3f)
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f));
}
}
@@ -4922,7 +4924,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
bool mouseChangesBeta = false;
// FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug.
- if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
+ if (/*bFreeMouseCam &&*/ CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
float mouseY = pad->GetMouseY() * 2.0f;
float mouseX = pad->GetMouseX() * -2.0f;
@@ -5093,10 +5095,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
} else {
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
float lessClip = obstacleCamDist - 0.35f;
- if (lessClip <= 0.9f)
+ if (lessClip <= DEFAULT_NEAR)
RwCameraSetNearClipPlane(Scene.camera, lessClip);
else
- RwCameraSetNearClipPlane(Scene.camera, 0.9f);
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
} else {
obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
Source = foundCol.point;
@@ -5238,9 +5240,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
#endif
STARTPATCHES
-#ifdef FREE_CAM
- Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person
-#endif
InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
InjectHook(0x458410, &CCam::Init, PATCH_JUMP);
InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
@@ -5290,6 +5289,4 @@ STARTPATCHES
InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP);
InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP);
-
- InjectHook(0x473250, &CCamera::dtor, PATCH_JUMP);
ENDPATCHES