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-rw-r--r--src/core/Camera.cpp51
1 files changed, 38 insertions, 13 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 35d230dc..05e6588a 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -30,6 +30,7 @@
#include "Pools.h"
#include "Debug.h"
#include "GenericGameStorage.h"
+#include "MemoryCard.h"
#include "Camera.h"
enum
@@ -91,17 +92,28 @@ CCamera::Init(void)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
-#ifdef FIX_BUGS
- static const CCamera DummyCamera = CCamera(0.f);
- *this = DummyCamera;
-#else
- memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
+
+#ifdef PS2_MENU
+ if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
#endif
-#ifdef GTA3_1_1_PATCH
- m_fMouseAccelHorzntl = fMouseAccelHorzntl;
- m_fMouseAccelVertical = fMouseAccelVertical;
+
+ #ifdef FIX_BUGS
+ static const CCamera DummyCamera = CCamera(0.f);
+ *this = DummyCamera;
+ #else
+ memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
+ #endif
+
+ #ifdef GTA3_1_1_PATCH
+ m_fMouseAccelHorzntl = fMouseAccelHorzntl;
+ m_fMouseAccelVertical = fMouseAccelVertical;
+ #endif
+ m_pRwCamera = nil;
+
+#ifdef PS2_MENU
+ }
#endif
- m_pRwCamera = nil;
+
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
m_bCameraJustRestored = false;
@@ -168,7 +180,12 @@ CCamera::Init(void)
PlayerExhaustion = 1.0f;
DebugCamMode = CCam::MODE_NONE;
m_PedOrientForBehindOrInFront = 0.0f;
- if(!FrontEndMenuManager.m_bWantToRestart){
+#ifdef PS2_MENU
+ if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
+#else
+ if(!FrontEndMenuManager.m_bWantToRestart)
+#endif
+ {
m_bFading = false;
CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
@@ -177,7 +194,11 @@ CCamera::Init(void)
m_fFLOATingFadeMusic = 0.0f;
}
m_bMoveCamToAvoidGeom = false;
+#ifdef PS2_MENU
+ if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart )
+#else
if(FrontEndMenuManager.m_bWantToRestart)
+#endif
m_bMoveCamToAvoidGeom = true;
m_bStartingSpline = false;
m_iTypeOfSwitch = INTERPOLATION;
@@ -493,10 +514,10 @@ CCamera::Process(void)
GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
- if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER)
+ if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f)
- SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL);
+ SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
CalculateDerivedValues();
CDraw::SetFOV(FOV);
@@ -2208,7 +2229,7 @@ CCamera::ProcessWideScreenOn(void)
void
CCamera::DrawBordersForWideScreen(void)
{
- if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL)
+ if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
SetMotionBlurAlpha(80);
CSprite2d::DrawRect(
@@ -3102,7 +3123,11 @@ CCamera::ProcessMusicFade(void)
if(m_fTimeToFadeMusic == 0.0f)
m_fTimeToFadeMusic = 1.0f;
+#ifdef PS2_MENU
+ if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){
+#else
if(m_bMoveCamToAvoidGeom || StillToFadeOut){
+#endif
m_fFLOATingFadeMusic = 256.0f;
m_bMoveCamToAvoidGeom = false;
}else