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-rw-r--r--src/core/Game.cpp168
1 files changed, 167 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index b488a217..b2bac8dd 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -2,8 +2,60 @@
#include "patcher.h"
#include "Game.h"
#include "main.h"
+#include "AccidentManager.h"
+#include "Antennas.h"
+#include "Bridge.h"
+#include "Camera.h"
+#include "CarCtrl.h"
+#include "CarGen.h"
#include "CdStream.h"
+#include "Clock.h"
+#include "Clouds.h"
+#include "Collision.h"
+#include "Coronas.h"
+#include "Cranes.h"
+#include "CutsceneMgr.h"
+#include "Darkel.h"
+#include "EventList.h"
+#include "FileLoader.h"
#include "FileMgr.h"
+#include "Fire.h"
+#include "Fluff.h"
+#include "Font.h"
+#include "Frontend.h"
+#include "GameLogic.h"
+#include "Garages.h"
+#include "Glass.h"
+#include "Heli.h"
+#include "Pad.h"
+#include "Particle.h"
+#include "Phones.h"
+#include "Pickups.h"
+#include "Plane.h"
+#include "Population.h"
+#include "Record.h"
+#include "Renderer.h"
+#include "Replay.h"
+#include "RoadBlocks.h"
+#include "Rubbish.h"
+#include "SceneEdit.h"
+#include "Script.h"
+#include "Shadows.h"
+#include "Skidmarks.h"
+#include "SpecialFX.h"
+#include "Sprite2d.h"
+#include "Streaming.h"
+#include "TimeCycle.h"
+#include "TrafficLights.h"
+#include "Train.h"
+#include "TxdStore.h"
+#include "User.h"
+#include "WaterCannon.h"
+#include "Weapon.h"
+#include "Weather.h"
+#include "World.h"
+#include "ZoneCull.h"
+#include "Zones.h"
eLevelName &CGame::currLevel = *(eLevelName*)0x941514;
bool &CGame::bDemoMode = *(bool*)0x5F4DD0;
@@ -25,14 +77,128 @@ CGame::InitialiseOnceBeforeRW(void)
}
WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
+#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
+#else
+extern void (*DebugMenuProcess)(void);
+void CGame::Process(void)
+{
+ CPad::UpdatePads();
+ TheCamera.SetMotionBlurAlpha(0);
+ if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
+ TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
+
+ DebugMenuProcess();
+ CCutsceneMgr::Update();
+ if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
+ FrontEndMenuManager.Process();
+ CStreaming::Update();
+ if (!CTimer::GetIsPaused())
+ {
+ CTheZones::Update();
+ CSprite2d::SetRecipNearClip();
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
+ CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
+ CPad::DoCheats();
+ CClock::Update();
+ CWeather::Update();
+ CTheScripts::Process();
+ CCollision::Update();
+ CTrain::UpdateTrains();
+ CPlane::UpdatePlanes();
+ CHeli::UpdateHelis();
+ CDarkel::Update();
+ CSkidmarks::Update();
+ CAntennas::Update();
+ CGlass::Update();
+ CSceneEdit::Update();
+ CEventList::Update();
+ CParticle::Update();
+ gFireManager.Update();
+ CPopulation::Update();
+ CWeapon::UpdateWeapons();
+ if (!CCutsceneMgr::IsRunning())
+ CTheCarGenerators::Process();
+ if (!CReplay::IsPlayingBack())
+ CCranes::UpdateCranes();
+ CClouds::Update();
+ CMovingThings::Update();
+ CWaterCannons::Update();
+ CUserDisplay::Process();
+ CReplay::Update();
+ CWorld::Process();
+ gAccidentManager.Update();
+ CPacManPickups::Update();
+ CPickups::Update();
+ CGarages::Update();
+ CRubbish::Update();
+ CSpecialFX::Update();
+ CTimeCycle::Update();
+ if (CReplay::ShouldStandardCameraBeProcessed())
+ TheCamera.Process();
+ CCullZones::Update();
+ if (!CReplay::IsPlayingBack())
+ CGameLogic::Update();
+ CBridge::Update();
+ CCoronas::DoSunAndMoon();
+ CCoronas::Update();
+ CShadows::UpdateStaticShadows();
+ CShadows::UpdatePermanentShadows();
+ gPhoneInfo.Update();
+ if (!CReplay::IsPlayingBack())
+ {
+ CCarCtrl::GenerateRandomCars();
+ CRoadBlocks::GenerateRoadBlocks();
+ CCarCtrl::RemoveDistantCars();
+ }
+ }
+}
+#endif
+void CGame::ReloadIPLs(void)
+{
+ CTimer::Stop();
+ CWorld::RemoveStaticObjects();
+ ThePaths.Init();
+ CCullZones::Init();
+ CFileLoader::ReloadPaths("GTA3.IDE");
+ CFileLoader::LoadScene("INDUST.IPL");
+ CFileLoader::LoadScene("COMMER.IPL");
+ CFileLoader::LoadScene("SUBURBAN.IPL");
+ CFileLoader::LoadScene("CULL.IPL");
+ ThePaths.PreparePathData();
+ CTrafficLights::ScanForLightsOnMap();
+ CRoadBlocks::Init();
+ CCranes::InitCranes();
+ CGarages::Init();
+ CWorld::RepositionCertainDynamicObjects();
+ CCullZones::ResolveVisibilities();
+ CRenderer::SortBIGBuildings();
+ CTimer::Update();
+}
+#if 0
+WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
+#else
+void
+CGame::FinalShutdown(void)
+{
+ CTxdStore::Shutdown();
+ CPedStats::Shutdown();
+ CdStreamShutdown();
+}
+#endif
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
-WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
+
+STARTPATCHES
+ InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
+ InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
+ENDPATCHES