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-rw-r--r--src/core/Game.cpp157
1 files changed, 156 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 08751cf9..e89d62a0 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -12,10 +12,13 @@
#include "Clock.h"
#include "Clouds.h"
#include "Collision.h"
+#include "Console.h"
#include "Coronas.h"
#include "Cranes.h"
+#include "Credits.h"
#include "CutsceneMgr.h"
#include "Darkel.h"
+#include "Debug.h"
#include "EventList.h"
#include "FileLoader.h"
#include "FileMgr.h"
@@ -27,6 +30,8 @@
#include "Garages.h"
#include "Glass.h"
#include "Heli.h"
+#include "IniFile.h"
+#include "Messages.h"
#include "Pad.h"
#include "Particle.h"
#include "Phones.h"
@@ -36,14 +41,18 @@
#include "Record.h"
#include "Renderer.h"
#include "Replay.h"
+#include "Restart.h"
#include "RoadBlocks.h"
+#include "PedRoutes.h"
#include "Rubbish.h"
+#include "RwHelper.h"
#include "SceneEdit.h"
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
+#include "Stats.h"
#include "Streaming.h"
#include "TimeCycle.h"
#include "TrafficLights.h"
@@ -51,7 +60,9 @@
#include "TxdStore.h"
#include "User.h"
#include "WaterCannon.h"
+#include "WaterLevel.h"
#include "Weapon.h"
+#include "WeaponEffects.h"
#include "Weather.h"
#include "World.h"
#include "ZoneCull.h"
@@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
+int &gameTxdSlot = *(int*)0x628D88;
+
+bool CGame::Initialise(const char* datFile)
+{
+ ResetLoadingScreenBar();
+ strcpy(aDatFile, datFile);
+ CPools::Initialise();
+ CIniFile::LoadIniFile();
+ currLevel = LEVEL_INDUSTRIAL;
+ LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
+ gameTxdSlot = CTxdStore::AddTxdSlot("generic");
+ CTxdStore::Create(gameTxdSlot);
+ CTxdStore::AddRef(gameTxdSlot);
+ LoadingScreen("Loading the Game", "Loading particles", nil);
+ int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
+ CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
+ CTxdStore::AddRef(particleTxdSlot);
+ CTxdStore::SetCurrentTxd(gameTxdSlot);
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CGameLogic::InitAtStartOfGame();
+ CReferences::Init();
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
+ CDebug::DebugInitTextBuffer();
+ ThePaths.Init();
+ ThePaths.AllocatePathFindInfoMem(4500);
+ CWeather::Init();
+ CCullZones::Init();
+ CCollision::Init();
+ CTheZones::Init();
+ CUserDisplay::Init();
+ CMessages::Init();
+ CMessages::ClearAllMessagesDisplayedByGame();
+ CRecordDataForGame::Init();
+ CRestart::Initialise();
+ CWorld::Initialise();
+ CParticle::Initialise();
+ CAnimManager::Initialise();
+ CCutsceneMgr::Initialise();
+ CCarCtrl::Init();
+ InitModelIndices();
+ CModelInfo::Initialise();
+ CPickups::Init();
+ CTheCarGenerators::Init();
+ CdStreamAddImage("MODELS\\GTA3.IMG");
+ CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
+ CFileLoader::LoadLevel(datFile);
+ CWorld::AddParticles();
+ CVehicleModelInfo::LoadVehicleColours();
+ CVehicleModelInfo::LoadEnvironmentMaps();
+ CTheZones::PostZoneCreation();
+ LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
+ ThePaths.PreparePathData();
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+ CWorld::Players[0].LoadPlayerSkin();
+ TestModelIndices();
+ LoadingScreen("Loading the Game", "Setup water", nil);
+ CWaterLevel::Initialise("DATA\\WATER.DAT");
+ TheConsole.Init();
+ CDraw::SetFOV(120.0f);
+ CDraw::ms_fLODDistance = 500.0f;
+ LoadingScreen("Loading the Game", "Setup streaming", nil);
+ int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
+ if (txdHandle)
+ CFileMgr::CloseFile(txdHandle);
+ if (!CheckVideoCardCaps() && txdHandle) {
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init();
+ } else {
+ CStreaming::Init();
+ if (ConvertTextures()) {
+ CStreaming::Shutdown();
+ CdStreamAddImage("MODELS\\TXD.IMG");
+ CStreaming::Init();
+ }
+ }
+ CStreaming::LoadInitialVehicles();
+ CStreaming::LoadInitialPeds();
+ CStreaming::RequestBigBuildings(LEVEL_NONE);
+ CStreaming::LoadAllRequestedModels(false);
+ printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
+ LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
+ CAnimManager::LoadAnimFiles();
+ CPed::Initialise();
+ CRouteNode::Initialise();
+ CEventList::Initialise();
+ LoadingScreen("Loading the Game", "Find big buildings", nil);
+ CRenderer::Init();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CRadar::Initialise();
+ CRadar::LoadTextures();
+ CWeapon::InitialiseWeapons();
+ LoadingScreen("Loading the Game", "Setup traffic lights", nil);
+ CTrafficLights::ScanForLightsOnMap();
+ CRoadBlocks::Init();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CPopulation::Initialise();
+ CWorld::PlayerInFocus = 0;
+ CCoronas::Init();
+ CShadows::Init();
+ CWeaponEffects::Init();
+ CSkidmarks::Init();
+ CAntennas::Init();
+ CGlass::Init();
+ gPhoneInfo.Initialise();
+ CSceneEdit::Init();
+ LoadingScreen("Loading the Game", "Load scripts", nil);
+ CTheScripts::Init();
+ CGangs::Initialize();
+ LoadingScreen("Loading the Game", "Setup game variables", nil);
+ CClock::Initialise(1000);
+ CHeli::InitHelis();
+ CCranes::InitCranes();
+ CMovingThings::Init();
+ CDarkel::Init();
+ CStats::Init();
+ CPacManPickups::Init();
+ CRubbish::Init();
+ CClouds::Init();
+ CSpecialFX::Init();
+ CWaterCannons::Init();
+ CBridge::Init();
+ CGarages::Init();
+ LoadingScreen("Loading the Game", "Position dynamic objects", nil);
+ CWorld::RepositionCertainDynamicObjects();
+ LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+ CCullZones::ResolveVisibilities();
+ CTrain::InitTrains();
+ CPlane::InitPlanes();
+ CCredits::Init();
+ CRecordDataForChase::Init();
+ CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
+ LoadingScreen("Loading the Game", "Load scene", nil);
+ CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
+ CCollision::ms_collisionInMemory = CGame::currLevel;
+ for (int i = 0; i < MAX_PADS; i++)
+ CPad::GetPad(i)->Clear(true);
+ return true;
+}
+
#if 0
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
#else