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-rw-r--r--src/core/Pad.h243
1 files changed, 126 insertions, 117 deletions
diff --git a/src/core/Pad.h b/src/core/Pad.h
index eca334ee..61825626 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -1,56 +1,5 @@
#pragma once
-// same as RW skeleton
-/*
-enum Key
-{
- // ascii...
-
- KEY_ESC = 128,
-
- KEY_F1 = 129,
- KEY_F2 = 130,
- KEY_F3 = 131,
- KEY_F4 = 132,
- KEY_F5 = 133,
- KEY_F6 = 134,
- KEY_F7 = 135,
- KEY_F8 = 136,
- KEY_F9 = 137,
- KEY_F10 = 138,
- KEY_F11 = 139,
- KEY_F12 = 140,
-
- KEY_INS = 141,
- KEY_DEL = 142,
- KEY_HOME = 143,
- KEY_END = 144,
- KEY_PGUP = 145,
- KEY_PGDN = 146,
-
- KEY_UP = 147,
- KEY_DOWN = 148,
- KEY_LEFT = 149,
- KEY_RIGHT = 150,
-
- // some stuff ommitted
-
- KEY_BACKSP = 168,
- KEY_TAB = 169,
- KEY_CAPSLK = 170,
- KEY_ENTER = 171,
- KEY_LSHIFT = 172,
- KEY_RSHIFT = 173,
- KEY_LCTRL = 174,
- KEY_RCTRL = 175,
- KEY_LALT = 176,
- KEY_RALT = 177,
-
- KEY_NULL, // unused
- KEY_NUMKEYS
-};
-*/
-
enum {
PLAYERCONTROL_ENABLED = 0,
PLAYERCONTROL_DISABLED_1 = 1,
@@ -299,61 +248,130 @@ public:
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
// mouse
- bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
- bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
+ bool GetLeftMouseJustDown() { return !!(NewMouseControllerState.LMB && !OldMouseControllerState.LMB); }
+ bool GetRightMouseJustDown() { return !!(NewMouseControllerState.RMB && !OldMouseControllerState.RMB); }
bool GetMiddleMouseJustDown() { return !!(NewMouseControllerState.MMB && !OldMouseControllerState.MMB); }
+ bool GetMouseWheelUp() { return !!(NewMouseControllerState.WHEELUP && !OldMouseControllerState.WHEELUP); }
+ bool GetMouseWheelDown() { return !!(NewMouseControllerState.WHEELDN && !OldMouseControllerState.WHEELDN);}
+ bool GetMouseX1() { return !!(NewMouseControllerState.MXB1 && !OldMouseControllerState.MXB1); }
+ bool GetMouseX2() { return !!(NewMouseControllerState.MXB2 && !OldMouseControllerState.MXB2); }
+
+
+ bool GetLeftMouse() { return NewMouseControllerState.LMB; }
+ bool GetRightMouse() { return NewMouseControllerState.RMB; }
+ bool GetMiddleMouse() { return NewMouseControllerState.MMB; }
+ bool GetMouseWheelUp() { return NewMouseControllerState.WHEELUP; }
+ bool GetMouseWheelDown() { return NewMouseControllerState.WHEELDN; }
+ bool GetMouseX1() { return NewMouseControllerState.MXB1; }
+ bool GetMouseX2() { return NewMouseControllerState.MXB2; }
+
+ bool GetLeftMouseUp() { return !OldMouseControllerState.LMB; }
+ bool GetRightMouseUp() { return !OldMouseControllerState.RMB; }
+ bool GetMiddleMouseUp() { return !OldMouseControllerState.MMB; }
+ bool GetMouseWheelUpUp() { return !OldMouseControllerState.WHEELUP; }
+ bool GetMouseWheelDownUp() { return !OldMouseControllerState.WHEELDN; }
+ bool GetMouseX1Up() { return !OldMouseControllerState.MXB1; }
+ bool GetMouseX2Up() { return !OldMouseControllerState.MXB2; }
+
+
float GetMouseX() { return NewMouseControllerState.x; }
float GetMouseY() { return NewMouseControllerState.y; }
// keyboard
bool GetCharJustDown(int32 c) { return !!(NewKeyState.VK_KEYS[c] && !OldKeyState.VK_KEYS[c]); }
- bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
- bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
- bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
- bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
- bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
- bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
- bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
- bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
- bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
- bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
- bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
- bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
- bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
- bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
- bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
- bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
- bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
- bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
- bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
- bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
- bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
- bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
- bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
- bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
- bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
- bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
- bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
- bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
- bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
- bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
- bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
- bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
- bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
- bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
- bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
- bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
- bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
- bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
- bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
- bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
- bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
- bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
- bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
- bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
- bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
-
+ bool GetFJustDown(int32 n) { return !!(NewKeyState.F[n] && !OldKeyState.F[n]); }
+ bool GetEscapeJustDown() { return !!(NewKeyState.ESC && !OldKeyState.ESC); }
+ bool GetInsertJustDown() { return !!(NewKeyState.INS && !OldKeyState.INS); }
+ bool GetDeleteJustDown() { return !!(NewKeyState.DEL && !OldKeyState.DEL); }
+ bool GetHomeJustDown() { return !!(NewKeyState.HOME && !OldKeyState.HOME); }
+ bool GetEndJustDown() { return !!(NewKeyState.END && !OldKeyState.END); }
+ bool GetPageUpJustDown() { return !!(NewKeyState.PGUP && !OldKeyState.PGUP); }
+ bool GetPageDownJustDown() { return !!(NewKeyState.PGDN && !OldKeyState.PGDN); }
+ bool GetUpJustDown() { return !!(NewKeyState.UP && !OldKeyState.UP); }
+ bool GetDownJustDown() { return !!(NewKeyState.DOWN && !OldKeyState.DOWN); }
+ bool GetLeftJustDown() { return !!(NewKeyState.LEFT && !OldKeyState.LEFT); }
+ bool GetRightJustDown() { return !!(NewKeyState.RIGHT && !OldKeyState.RIGHT); }
+ bool GetScrollLockJustDown() { return !!(NewKeyState.SCROLLLOCK && !OldKeyState.SCROLLLOCK); }
+ bool GetPauseJustDown() { return !!(NewKeyState.PAUSE && !OldKeyState.PAUSE); }
+ bool GetNumLockJustDown() { return !!(NewKeyState.NUMLOCK && !OldKeyState.NUMLOCK); }
+ bool GetDivideJustDown() { return !!(NewKeyState.DIV && !OldKeyState.DIV); }
+ bool GetTimesJustDown() { return !!(NewKeyState.MUL && !OldKeyState.MUL); }
+ bool GetMinusJustDown() { return !!(NewKeyState.SUB && !OldKeyState.SUB); }
+ bool GetPlusJustDown() { return !!(NewKeyState.ADD && !OldKeyState.ADD); }
+ bool GetPadEnterJustDown() { return !!(NewKeyState.ENTER && !OldKeyState.ENTER); } // GetEnterJustDown
+ bool GetPadDelJustDown() { return !!(NewKeyState.DECIMAL && !OldKeyState.DECIMAL); }
+ bool GetPad1JustDown() { return !!(NewKeyState.NUM1 && !OldKeyState.NUM1); }
+ bool GetPad2JustDown() { return !!(NewKeyState.NUM2 && !OldKeyState.NUM2); }
+ bool GetPad3JustDown() { return !!(NewKeyState.NUM3 && !OldKeyState.NUM3); }
+ bool GetPad4JustDown() { return !!(NewKeyState.NUM4 && !OldKeyState.NUM4); }
+ bool GetPad5JustDown() { return !!(NewKeyState.NUM5 && !OldKeyState.NUM5); }
+ bool GetPad6JustDown() { return !!(NewKeyState.NUM6 && !OldKeyState.NUM6); }
+ bool GetPad7JustDown() { return !!(NewKeyState.NUM7 && !OldKeyState.NUM7); }
+ bool GetPad8JustDown() { return !!(NewKeyState.NUM8 && !OldKeyState.NUM8); }
+ bool GetPad9JustDown() { return !!(NewKeyState.NUM9 && !OldKeyState.NUM9); }
+ bool GetPad0JustDown() { return !!(NewKeyState.NUM0 && !OldKeyState.NUM0); }
+ bool GetBackspaceJustDown() { return !!(NewKeyState.BACKSP && !OldKeyState.BACKSP); }
+ bool GetTabJustDown() { return !!(NewKeyState.TAB && !OldKeyState.TAB); }
+ bool GetCapsLockJustDown() { return !!(NewKeyState.CAPSLOCK && !OldKeyState.CAPSLOCK); }
+ bool GetEnterJustDown() { return !!(NewKeyState.EXTENTER && !OldKeyState.EXTENTER); }
+ bool GetLeftShiftJustDown() { return !!(NewKeyState.LSHIFT && !OldKeyState.LSHIFT); }
+ bool GetShiftJustDown() { return !!(NewKeyState.SHIFT && !OldKeyState.SHIFT); }
+ bool GetRightShiftJustDown() { return !!(NewKeyState.RSHIFT && !OldKeyState.RSHIFT); }
+ bool GetLeftCtrlJustDown() { return !!(NewKeyState.LCTRL && !OldKeyState.LCTRL); }
+ bool GetRightCtrlJustDown() { return !!(NewKeyState.RCTRL && !OldKeyState.RCTRL); }
+ bool GetLeftAltJustDown() { return !!(NewKeyState.LALT && !OldKeyState.LALT); }
+ bool GetRightAltJustDown() { return !!(NewKeyState.RALT && !OldKeyState.RALT); }
+ bool GetLeftWinJustDown() { return !!(NewKeyState.LWIN && !OldKeyState.LWIN); }
+ bool GetRightWinJustDown() { return !!(NewKeyState.RWIN && !OldKeyState.RWIN); }
+ bool GetAppsJustDown() { return !!(NewKeyState.APPS && !OldKeyState.APPS); }
+
+ bool GetChar(int32 c) { return NewKeyState.VK_KEYS[c]; }
+ bool GetF(int32 n) { return NewKeyState.F[n]; }
+ bool GetEscape() { return NewKeyState.ESC; }
+ bool GetInsert() { return NewKeyState.INS; }
+ bool GetDelete() { return NewKeyState.DEL; }
+ bool GetHome() { return NewKeyState.HOME; }
+ bool GetEnd() { return NewKeyState.END; }
+ bool GetPageUp() { return NewKeyState.PGUP; }
+ bool GetPageDown() { return NewKeyState.PGDN; }
+ bool GetUp() { return NewKeyState.UP; }
+ bool GetDown() { return NewKeyState.DOWN; }
+ bool GetLeft() { return NewKeyState.LEFT; }
+ bool GetRight() { return NewKeyState.RIGHT; }
+ bool GetScrollLock() { return NewKeyState.SCROLLLOCK; }
+ bool GetPause() { return NewKeyState.PAUSE; }
+ bool GetNumLock() { return NewKeyState.NUMLOCK; }
+ bool GetDivide() { return NewKeyState.DIV; }
+ bool GetTimes() { return NewKeyState.MUL; }
+ bool GetMinus() { return NewKeyState.SUB; }
+ bool GetPlus() { return NewKeyState.ADD; }
+ bool GetPadEnter() { return NewKeyState.ENTER; } // GetEnterJustDown
+ bool GetPadDel() { return NewKeyState.DECIMAL; }
+ bool GetPad1() { return NewKeyState.NUM1; }
+ bool GetPad2() { return NewKeyState.NUM2; }
+ bool GetPad3() { return NewKeyState.NUM3; }
+ bool GetPad4() { return NewKeyState.NUM4; }
+ bool GetPad5() { return NewKeyState.NUM5; }
+ bool GetPad6() { return NewKeyState.NUM6; }
+ bool GetPad7() { return NewKeyState.NUM7; }
+ bool GetPad8() { return NewKeyState.NUM8; }
+ bool GetPad9() { return NewKeyState.NUM9; }
+ bool GetPad0() { return NewKeyState.NUM0; }
+ bool GetBackspace() { return NewKeyState.BACKSP; }
+ bool GetTab() { return NewKeyState.TAB; }
+ bool GetCapsLock() { return NewKeyState.CAPSLOCK; }
+ bool GetEnter() { return NewKeyState.EXTENTER; }
+ bool GetLeftShift() { return NewKeyState.LSHIFT; }
+ bool GetShift() { return NewKeyState.SHIFT; }
+ bool GetRightShift() { return NewKeyState.RSHIFT; }
+ bool GetLeftCtrl() { return NewKeyState.LCTRL; }
+ bool GetRightCtrl() { return NewKeyState.RCTRL; }
+ bool GetLeftAlt() { return NewKeyState.LALT; }
+ bool GetRightAlt() { return NewKeyState.RALT; }
+ bool GetLeftWin() { return NewKeyState.LWIN; }
+ bool GetRightWin() { return NewKeyState.RWIN; }
+ bool GetApps() { return NewKeyState.APPS; }
// pad
bool GetTriangleJustDown() { return !!(NewState.Triangle && !OldState.Triangle); }
@@ -369,22 +387,15 @@ public:
bool GetRightShoulder1JustDown() { return !!(NewState.RightShoulder1 && !OldState.RightShoulder1); }
bool GetRightShoulder2JustDown() { return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); }
bool GetStartJustDown() { return !!(NewState.Start && !OldState.Start); }
-
-/*
- int32 GetLeftShoulder1(void) { return NewState.LeftShoulder1; }
- int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; }
- int32 GetRightShoulder1(void) { return NewState.RightShoulder1; }
- int32 GetRightShoulder2(void) { return NewState.RightShoulder2; }
-*/
- bool GetTriangle() { return !!NewState.Triangle; }
- bool GetCircle() { return !!NewState.Circle; }
- bool GetCross() { return !!NewState.Cross; }
- bool GetSquare() { return !!NewState.Square; }
- bool GetDPadUp() { return !!NewState.DPadUp; }
- bool GetDPadDown() { return !!NewState.DPadDown; }
- bool GetDPadLeft() { return !!NewState.DPadLeft; }
- bool GetDPadRight() { return !!NewState.DPadRight; }
+ bool GetTriangle() { return !!NewState.Triangle; }
+ bool GetCircle() { return !!NewState.Circle; }
+ bool GetCross() { return !!NewState.Cross; }
+ bool GetSquare() { return !!NewState.Square; }
+ bool GetDPadUp() { return !!NewState.DPadUp; }
+ bool GetDPadDown() { return !!NewState.DPadDown; }
+ bool GetDPadLeft() { return !!NewState.DPadLeft; }
+ bool GetDPadRight() { return !!NewState.DPadRight; }
bool GetLeftShoulder1(void) { return !!NewState.LeftShoulder1; }
bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
@@ -392,8 +403,6 @@ public:
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
};
+
VALIDATE_SIZE(CPad, 0xFC);
extern CPad *Pads; //[2]
-
-#define IsButtonJustDown(pad, btn) \
- (!(pad)->OldState.btn && (pad)->NewState.btn)