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-rw-r--r--src/core/World.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index e87d23f2..485a49df 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -758,7 +758,7 @@ CWorld::FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList &list, const
CEntity *pEntity = (CEntity *)pNode->item;
if(pEntity->m_scanCode != GetCurrentScanCode()) {
pEntity->m_scanCode = GetCurrentScanCode();
- if(modelId == pEntity->m_modelIndex) {
+ if (modelId == pEntity->GetModelIndex()) {
float fMagnitude = 0.0f;
if(bCheck2DOnly)
fMagnitude = (position - pEntity->GetPosition()).MagnitudeSqr2D();
@@ -953,14 +953,13 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
- CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel();
+ CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
- (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR &&
- e->m_modelIndex != MI_DODO &&
+ (e->IsVehicle() && ((CVehicle *)e)->m_vehType == VEHICLE_TYPE_CAR && e->GetModelIndex() != MI_DODO &&
radius + eCol->boundingBox.max.x > distance)) {
return e;
}
@@ -1823,7 +1822,7 @@ CWorld::RepositionCertainDynamicObjects()
void
CWorld::RepositionOneObject(CEntity *pEntity)
{
- int16 modelId = pEntity->m_modelIndex;
+ int16 modelId = pEntity->GetModelIndex();
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
@@ -2026,8 +2025,7 @@ CWorld::Process(void)
if(!movingEnt->bIsInSafePosition) {
movingEnt->bIsStuck = true;
if(movingEnt->GetStatus() == STATUS_PLAYER) {
- printf("STUCK: Final Step: Player Entity %d Is Stuck\n",
- movingEnt->m_modelIndex);
+ printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->GetModelIndex());
movingEnt->m_vecMoveSpeed *= 0.3f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
@@ -2119,13 +2117,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
if(pEntity->bIsStatic) {
if(pEntity->IsObject()) {
- if(fPower > pObject->m_fUprootLimit || IsFence(pObject->m_modelIndex)) {
- if(IsGlass(pObject->m_modelIndex)) {
+ if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
+ if (IsGlass(pObject->GetModelIndex())) {
CGlass::WindowRespondsToExplosion(pObject, position);
} else {
pObject->bIsStatic = false;
pObject->AddToMovingList();
- int16 modelId = pEntity->m_modelIndex;
+ int16 modelId = pEntity->GetModelIndex();
if(modelId != MI_FIRE_HYDRANT ||
pObject->bHasBeenDamaged) {
if(pEntity->IsObject() &&