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-rw-r--r--src/core/ZoneCull.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 5ce18a4d..1e9c00f0 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -34,20 +34,23 @@ CCullZones::Init(void)
int i;
NumAttributeZones = 0;
- NumCullZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
+ bCurrentSubwayIsInvisible = false;
+#ifdef GTA_ZONECULL
+ NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
- bCurrentSubwayIsInvisible = false;
for(i = 0; i < NUMBUILDINGS; i++)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
+#endif
}
+#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
@@ -213,6 +216,7 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
}
}
}
+#endif
void
CCullZones::Update(void)
@@ -225,8 +229,10 @@ CCullZones::Update(void)
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
+#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
+#endif
break;
case 2:
@@ -250,6 +256,7 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
+#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
@@ -259,8 +266,10 @@ CCullZones::ForceCullZoneCoors(CVector coors)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
+#endif
}
+#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
@@ -273,6 +282,7 @@ CCullZones::FindCullZoneForCoors(CVector coors)
return i;
return -1;
}
+#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
@@ -350,6 +360,7 @@ CCullZones::AddCullZone(CVector const &position,
CAttributeZone *attrib;
CVector v;
+#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
@@ -372,6 +383,7 @@ CCullZones::AddCullZone(CVector const &position,
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
+#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
@@ -386,7 +398,7 @@ CCullZones::AddCullZone(CVector const &position,
}
-
+#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
@@ -562,3 +574,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
return false;
}
+#endif \ No newline at end of file