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-rw-r--r--src/core/common.h24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/core/common.h b/src/core/common.h
index 077a2a1a..7029fdf1 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -116,14 +116,22 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#ifdef GTA_PS2
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (480)
-#else
-#define DEFAULT_SCREEN_WIDTH (640)
-//#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT (480)
+#if defined(USE_PROPER_SCALING)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
@@ -141,8 +149,10 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#endif
+
#define SCREEN_HEIGHT_PAL (512)
#define SCREEN_HEIGHT_NTSC (448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))