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-rw-r--r--src/core/config.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 295ddee0..a2b2b6fc 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -241,6 +241,7 @@ enum Config {
//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
// NB: keep this enabled unless your map IDEs have these flags baked in
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
@@ -255,6 +256,8 @@ enum Config {
#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
@@ -283,6 +286,7 @@ enum Config {
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
+#define FIX_RADAR // use radar size from early version before R* broke it
// #define XBOX_SUBTITLES // the infamous outlines
#define RADIO_OFF_TEXT
#define PC_MENU