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-rw-r--r--src/core/config.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 462dd713..8171f987 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -158,6 +158,11 @@ enum Config {
#define GTA_VERSION GTA3_PC_11
+// Enable configuration for handheld console ports
+#if defined(__SWITCH__) || defined(PSP2)
+ #define GTA_HANDHELD
+#endif
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
@@ -166,7 +171,9 @@ enum Config {
# define ANIM_COMPRESSION
# define PS2_MENU
#elif defined GTA_PC
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# ifndef GTA_HANDHELD
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
@@ -319,7 +326,7 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_SWITCH)
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
@@ -345,7 +352,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
-# if defined(XINPUT) || defined(GTA_SWITCH)
+# if defined(XINPUT) || defined(GTA_HANDHELD)
# define GAMEPAD_MENU // Add gamepad menu
# endif
@@ -439,7 +446,7 @@ enum Config {
#endif
// Streaming
-#if !defined(_WIN32) && !defined(GTA_SWITCH)
+#if !defined(_WIN32) && !defined(__SWITCH__)
//#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
#define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
#endif
@@ -461,8 +468,11 @@ enum Config {
#undef PEDS_REPORT_CRIMES_ON_PHONE
#endif
-#ifdef GTA_SWITCH
+#ifdef GTA_HANDHELD
#define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
+#endif
+
+#ifdef __SWITCH__
#define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
#endif