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-rw-r--r--src/core/re3.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 44253c14..a74b81a3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -323,14 +323,26 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
+ DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+ DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
+ DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
+ DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
+ DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
+ DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
+ DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
+ DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
+ DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
+ DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
+ DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
+ DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
+ DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
- DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
@@ -347,18 +359,6 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
- DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil);
- DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil);
- DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil);
- DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
- DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil);
- DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil);
- DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil);
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);