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-rw-r--r--src/core/Game.cpp5
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/main.cpp27
-rw-r--r--src/core/re3.cpp12
4 files changed, 45 insertions, 3 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 06f2c1bd..a95c479a 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -87,6 +87,7 @@
#include "Zones.h"
#include "debugmenu.h"
#include "postfx.h"
+#include "custompipes.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -355,6 +356,10 @@ bool CGame::Initialise(const char* datFile)
CdStreamAddImage("MODELS\\GTA3.IMG");
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
+#ifdef EXTENDED_PIPELINES
+ // for generic fallback
+ CustomPipes::SetTxdFindCallback();
+#endif
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
CVehicleModelInfo::LoadEnvironmentMaps();
diff --git a/src/core/config.h b/src/core/config.h
index 00a8076f..8e91853d 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -8,7 +8,8 @@ enum Config {
MAX_CDCHANNELS = 5,
MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
+// TXDSTORESIZE = 850,
+ TXDSTORESIZE = 1024, // for Xbox map
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
@@ -209,6 +210,7 @@ enum Config {
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
#define MULTISAMPLING // adds MSAA option
#ifdef LIBRW
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 8458a248..99868dbd 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -63,6 +63,7 @@
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Clock.h"
+#include "custompipes.h"
GlobalScene Scene;
@@ -387,6 +388,9 @@ PluginAttach(void)
return FALSE;
}
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeRegister();
+#endif
return TRUE;
}
@@ -400,7 +404,11 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
- return CGame::InitialiseRenderWare();
+ bool ret = CGame::InitialiseRenderWare();
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+ return ret;
}
return (FALSE);
@@ -409,6 +417,9 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -1099,6 +1110,12 @@ Idle(void *arg)
tbEndTimer("PreRender");
#endif
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255))
return;
@@ -1111,9 +1128,10 @@ Idle(void *arg)
DefinedState();
- // BUG. This has to be done BEFORE RwCameraBeginUpdate
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderScene");
@@ -1122,6 +1140,11 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("RenderScene");
#endif
+
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::EnvMapRender();
+#endif
+
RenderDebugShit();
RenderEffects();
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index eef30706..27ec336d 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -31,6 +31,7 @@
#include "main.h"
#include "MBlur.h"
#include "postfx.h"
+#include "custompipes.h"
#ifndef _WIN32
#include "assert.h"
@@ -361,6 +362,17 @@ DebugMenuPopulate(void)
DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
+#ifdef EXTENDED_PIPELINES
+ static const char *vehpipenames[] = { "MatFX", "Neo" };
+ e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
+ 1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
+ DebugMenuEntrySetWrap(e, true);
+ DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
+ DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
+#endif
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);