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-rw-r--r--src/entities/Entity.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 78dae196..49c6932c 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,7 +59,9 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
- // VC inserts one more flag here: if drawdist <= 2000
+#ifdef MIAMI
+ uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
+#endif
uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
@@ -69,8 +71,10 @@ public:
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
+#ifdef GTA_ZONECULL
uint32 bZoneCulled : 1;
uint32 bZoneCulled2 : 1; // only treadables+10m
+#endif
// flagsD
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
@@ -89,7 +93,12 @@ public:
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
+#ifndef MIAMI
uint16 m_level; // int16
+#else
+ int8 m_level;
+ int8 m_area;
+#endif
CReference *m_pFirstReference;
public:
@@ -147,6 +156,7 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
+ bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }