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-rw-r--r--src/entities/Ped.h78
1 files changed, 64 insertions, 14 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 558ec9c1..a774dbbe 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -13,7 +13,31 @@
struct CPathNode;
-enum eObjective {
+enum eWaitState : uint32 {
+ WAITSTATE_FALSE,
+ WAITSTATE_TRAFFIC_LIGHTS,
+ WAITSTATE_CROSS_ROAD,
+ WAITSTATE_CROSS_ROAD_LOOK,
+ WAITSTATE_LOOK_PED,
+ WAITSTATE_LOOK_SHOP,
+ WAITSTATE_LOOK_ACCIDENT,
+ WAITSTATE_FACEOFF_GANG,
+ WAITSTATE_DOUBLEBACK,
+ WAITSTATE_HITWALL,
+ WAITSTATE_TURN180,
+ WAITSTATE_SURPRISE,
+ WAITSTATE_STUCK,
+ WAITSTATE_LOOK_ABOUT,
+ WAITSTATE_PLAYANIM_DUCK,
+ WAITSTATE_PLAYANIM_COWER,
+ WAITSTATE_PLAYANIM_TAXI,
+ WAITSTATE_PLAYANIM_HANDSUP,
+ WAITSTATE_PLAYANIM_HANDSCOWER,
+ WAITSTATE_PLAYANIM_CHAT,
+ WAITSTATE_FINISH_FLEE
+};
+
+enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
@@ -52,7 +76,7 @@ enum eObjective {
OBJECTIVE_35
};
-enum {
+enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
@@ -168,15 +192,15 @@ public:
uint8 bIsRestoringGun : 1;
uint8 bCanPointGunAtTarget : 1;
- uint8 m_ped_flagB4 : 1;
- uint8 m_ped_flagB8 : 1;
- uint8 m_ped_flagB10 : 1;
+ uint8 bIsTalking : 1;
+ uint8 bIsInTheAir : 1;
+ uint8 bIsLanding : 1;
uint8 m_ped_flagB20 : 1;
uint8 m_ped_flagB40 : 1;
uint8 m_ped_flagB80 : 1;
uint8 m_ped_flagC1 : 1;
- uint8 m_ped_flagC2 : 1;
+ uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1;
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
@@ -195,9 +219,9 @@ public:
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
- uint8 m_ped_flagE4 : 1;
- uint8 m_ped_flagE8 : 1; // can duck?
- uint8 bCantFireBecauseCrouched : 1; // set if you don't want ped to attack
+ uint8 bNotAllowedToDuck : 1;
+ uint8 bCrouchWhenShooting : 1;
+ uint8 bIsDucking : 1; // set if you don't want ped to attack
uint8 m_ped_flagE20 : 1;
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
@@ -270,7 +294,7 @@ public:
eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
- int32 m_nWaitState;
+ eWaitState m_nWaitState;
uint32 m_nWaitTimer;
void *m_pPathNodesStates[8];
CVector2D m_stPathNodeStates[10];
@@ -286,15 +310,15 @@ public:
float m_fArmour;
int16 m_routeLastPoint;
uint16 m_routePoints;
- uint16 m_routePos;
- uint16 m_routeType;
- uint16 m_routeCurDir;
+ int16 m_routePos;
+ int16 m_routeType;
+ int16 m_routeCurDir;
uint16 field_2D2;
CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
- uint16 m_vehEnterType;
+ eVehEnter m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
@@ -426,7 +450,18 @@ public:
bool CanPedJumpThis(int32);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
+ void SetIdle(void);
void SetObjective(eObjective, void*);
+ void SetObjective(eObjective);
+ void SetObjective(eObjective, int16, int16);
+ void ClearChat(void);
+ void InformMyGangOfAttack(CEntity*);
+ void SetFollowRoute(int16, int16);
+ void ReactToAttack(CEntity*);
+ void SetDuck(uint32);
+ void RegisterThreatWithGangPeds(CEntity*);
+ bool TurnBody(void);
+ void Chat(void);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
@@ -482,11 +517,26 @@ public:
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
+ bool IsGangMember(void);
inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
+ switch (vehEnter) {
+ case VEHICLE_ENTER_FRONT_RIGHT:
+ return 4;
+ case VEHICLE_ENTER_REAR_RIGHT:
+ return 8;
+ case VEHICLE_ENTER_FRONT_LEFT:
+ return 1;
+ case VEHICLE_ENTER_REAR_LEFT:
+ return 2;
+ default:
+ return 0;
+ }
+ }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }