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-rw-r--r--src/entities/Automobile.h2
-rw-r--r--src/entities/Ped.h10
-rw-r--r--src/entities/Physical.cpp2
-rw-r--r--src/entities/Vehicle.cpp2
4 files changed, 8 insertions, 8 deletions
diff --git a/src/entities/Automobile.h b/src/entities/Automobile.h
index b6617f4b..b1463936 100644
--- a/src/entities/Automobile.h
+++ b/src/entities/Automobile.h
@@ -26,7 +26,7 @@ public:
RwFrame *m_aCarNodes[NUM_CAR_NODES];
CColPoint m_aWheelColPoints[4];
float m_aWheelDist[4];
- float m_aWheelDist_2[4];
+ float m_aWheelDistPrev[4];
float m_aWheelSkidThing[4];
int field_49C;
bool m_aWheelSkidmarkMuddy[4];
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 3888c076..95731e15 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -522,11 +522,11 @@ public:
void SetPedStats(ePedStats);
bool IsGangMember(void);
- inline bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- inline CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
- inline CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
- inline RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
- inline static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
+ bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
+ CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
+ CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+ RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 14891cd9..b7ca1904 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -346,7 +346,7 @@ CPhysical::ProcessControl(void)
IsPed() && !bPedPhysics){
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
- float step = CTimer::GetTimeStep() * 0.003;
+ float step = CTimer::GetTimeStep() * 0.003f;
if(m_vecMoveSpeedAvg.MagnitudeSqr() < step*step &&
m_vecTurnSpeedAvg.MagnitudeSqr() < step*step){
m_nStaticFrames++;
diff --git a/src/entities/Vehicle.cpp b/src/entities/Vehicle.cpp
index 25bede65..dccd9195 100644
--- a/src/entities/Vehicle.cpp
+++ b/src/entities/Vehicle.cpp
@@ -429,7 +429,7 @@ CVehicle::ProcessCarAlarm(void)
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
- step = CTimer::GetTimeStep()/50.0f * 1000.0f;
+ step = CTimer::GetTimeStepInMilliseconds();
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else