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-rw-r--r--src/extras/shaders/default_UV2.vert29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/extras/shaders/default_UV2.vert b/src/extras/shaders/default_UV2.vert
new file mode 100644
index 00000000..3dbad20f
--- /dev/null
+++ b/src/extras/shaders/default_UV2.vert
@@ -0,0 +1,29 @@
+layout(location = 0) in vec3 in_pos;
+layout(location = 1) in vec3 in_normal;
+layout(location = 2) in vec4 in_color;
+layout(location = 3) in vec2 in_tex0;
+layout(location = 4) in vec2 in_tex1;
+
+out vec4 v_color;
+out vec2 v_tex0;
+out vec2 v_tex1;
+out float v_fog;
+
+void
+main(void)
+{
+ vec4 Vertex = u_world * vec4(in_pos, 1.0);
+ gl_Position = u_proj * u_view * Vertex;
+ vec3 Normal = mat3(u_world) * in_normal;
+
+ v_tex0 = in_tex0;
+ v_tex1 = in_tex1;
+
+ v_color = in_color;
+ v_color.rgb += u_ambLight.rgb*surfAmbient;
+ v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
+ v_color = clamp(v_color, 0.0, 1.0);
+ v_color *= u_matColor;
+
+ v_fog = DoFog(gl_Position.w);
+}