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-rw-r--r--src/extras/shaders/neoVehicle.frag28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/extras/shaders/neoVehicle.frag b/src/extras/shaders/neoVehicle.frag
new file mode 100644
index 00000000..96d4a632
--- /dev/null
+++ b/src/extras/shaders/neoVehicle.frag
@@ -0,0 +1,28 @@
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+
+in vec4 v_color;
+in vec4 v_reflcolor;
+in vec2 v_tex0;
+in vec2 v_tex1;
+in float v_fog;
+
+out vec4 color;
+
+void
+main(void)
+{
+ vec4 pass1 = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));
+ vec3 envmap = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y)).rgb;
+ pass1.rgb = mix(pass1.rgb, envmap, v_reflcolor.a);
+ pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_fog);
+// pass1.rgb += v_reflcolor.rgb * v_fog;
+
+ vec3 pass2 = v_reflcolor.rgb * v_fog;
+
+ color.rgb = pass1.rgb*pass1.a + pass2;
+ color.a = pass1.a;
+
+// color.rgb = mix(u_fogColor.rgb, color.rgb, v_fog);
+ DoAlphaTest(color.a);
+}