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-rw-r--r--src/math/Matrix.h257
1 files changed, 27 insertions, 230 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index e2d6b0e0..d8f6388d 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -7,104 +7,30 @@ public:
RwMatrix *m_attachment;
bool m_hasRwMatrix; // are we the owner?
- CMatrix(void){
- m_attachment = nil;
- m_hasRwMatrix = false;
- }
- CMatrix(CMatrix const &m){
- m_attachment = nil;
- m_hasRwMatrix = false;
- *this = m;
- }
- CMatrix(RwMatrix *matrix, bool owner = false){
- m_attachment = nil;
- Attach(matrix, owner);
- }
+ CMatrix(void);
+ CMatrix(CMatrix const &m);
+ CMatrix(RwMatrix *matrix, bool owner = false);
CMatrix(float scale){
m_attachment = nil;
m_hasRwMatrix = false;
SetScale(scale);
}
- ~CMatrix(void){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- }
- void Attach(RwMatrix *matrix, bool owner = false){
-#ifdef FIX_BUGS
- if(m_attachment && m_hasRwMatrix)
-#else
- if(m_hasRwMatrix && m_attachment)
-#endif
- RwMatrixDestroy(m_attachment);
- m_attachment = matrix;
- m_hasRwMatrix = owner;
- Update();
- }
- void AttachRW(RwMatrix *matrix, bool owner = false){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- m_attachment = matrix;
- m_hasRwMatrix = owner;
- UpdateRW();
- }
- void Detach(void){
- if(m_hasRwMatrix && m_attachment)
- RwMatrixDestroy(m_attachment);
- m_attachment = nil;
- }
- void Update(void){
- m_matrix = *m_attachment;
- }
- void UpdateRW(void){
- if(m_attachment){
- *m_attachment = m_matrix;
- RwMatrixUpdate(m_attachment);
- }
- }
- void operator=(CMatrix const &rhs){
- m_matrix = rhs.m_matrix;
- if(m_attachment)
- UpdateRW();
- }
- CMatrix& operator+=(CMatrix const &rhs){
- m_matrix.right.x += rhs.m_matrix.right.x;
- m_matrix.up.x += rhs.m_matrix.up.x;
- m_matrix.at.x += rhs.m_matrix.at.x;
- m_matrix.right.y += rhs.m_matrix.right.y;
- m_matrix.up.y += rhs.m_matrix.up.y;
- m_matrix.at.y += rhs.m_matrix.at.y;
- m_matrix.right.z += rhs.m_matrix.right.z;
- m_matrix.up.z += rhs.m_matrix.up.z;
- m_matrix.at.z += rhs.m_matrix.at.z;
- m_matrix.pos.x += rhs.m_matrix.pos.x;
- m_matrix.pos.y += rhs.m_matrix.pos.y;
- m_matrix.pos.z += rhs.m_matrix.pos.z;
- return *this;
- }
- CMatrix& operator*=(CMatrix const &rhs);
+ ~CMatrix(void);
+ void Attach(RwMatrix *matrix, bool owner = false);
+ void AttachRW(RwMatrix *matrix, bool owner = false);
+ void Detach(void);
+ void Update(void);
+ void UpdateRW(void);
+ void operator=(CMatrix const &rhs);
+ CMatrix &operator+=(CMatrix const &rhs);
+ CMatrix &operator*=(CMatrix const &rhs);
CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
- void SetTranslate(float x, float y, float z){
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
-
- m_matrix.pos.x = x;
- m_matrix.pos.y = y;
- m_matrix.pos.z = z;
- }
+ void SetTranslate(float x, float y, float z);
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
void Translate(float x, float y, float z){
m_matrix.pos.x += x;
@@ -113,23 +39,7 @@ public:
}
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
- void SetScale(float s){
- m_matrix.right.x = s;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = s;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = s;
-
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
+ void SetScale(float s);
void Scale(float scale)
{
float *pFloatMatrix = (float*)&m_matrix;
@@ -143,66 +53,9 @@ public:
}
- void SetRotateXOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = c;
- m_matrix.up.z = s;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = -s;
- m_matrix.at.z = c;
- }
- void SetRotateX(float angle){
- SetRotateXOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void SetRotateYOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = c;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = -s;
-
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = s;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = c;
- }
- void SetRotateY(float angle){
- SetRotateYOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void SetRotateZOnly(float angle){
- float c = Cos(angle);
- float s = Sin(angle);
-
- m_matrix.right.x = c;
- m_matrix.right.y = s;
- m_matrix.right.z = 0.0f;
-
- m_matrix.up.x = -s;
- m_matrix.up.y = c;
- m_matrix.up.z = 0.0f;
-
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- }
+ void SetRotateXOnly(float angle);
+ void SetRotateYOnly(float angle);
+ void SetRotateZOnly(float angle);
void SetRotateZOnlyScaled(float angle, float scale) {
float c = Cos(angle);
float s = Sin(angle);
@@ -219,12 +72,9 @@ public:
m_matrix.at.y = 0.0f;
m_matrix.at.z = scale;
}
- void SetRotateZ(float angle){
- SetRotateZOnly(angle);
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
+ void SetRotateX(float angle);
+ void SetRotateY(float angle);
+ void SetRotateZ(float angle);
void SetRotate(float xAngle, float yAngle, float zAngle);
void Rotate(float x, float y, float z);
void RotateX(float x);
@@ -232,34 +82,9 @@ public:
void RotateZ(float z);
void Reorthogonalise(void);
- void CopyOnlyMatrix(CMatrix *other){
- m_matrix = other->m_matrix;
- }
- void SetUnity(void) {
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- m_matrix.pos.x = 0.0f;
- m_matrix.pos.y = 0.0f;
- m_matrix.pos.z = 0.0f;
- }
- void ResetOrientation(void) {
- m_matrix.right.x = 1.0f;
- m_matrix.right.y = 0.0f;
- m_matrix.right.z = 0.0f;
- m_matrix.up.x = 0.0f;
- m_matrix.up.y = 1.0f;
- m_matrix.up.z = 0.0f;
- m_matrix.at.x = 0.0f;
- m_matrix.at.y = 0.0f;
- m_matrix.at.z = 1.0f;
- }
+ void CopyOnlyMatrix(CMatrix *other);
+ void SetUnity(void);
+ void ResetOrientation(void);
void SetTranslateOnly(float x, float y, float z) {
m_matrix.pos.x = x;
m_matrix.pos.y = y;
@@ -268,11 +93,12 @@ public:
void SetTranslateOnly(const CVector& pos) {
SetTranslateOnly(pos.x, pos.y, pos.z);
}
+ void CheckIntegrity(){}
};
CMatrix &Invert(const CMatrix &src, CMatrix &dst);
-CVector operator*(const CMatrix &mat, const CVector &vec);
+CMatrix Invert(const CMatrix &matrix);
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
{
@@ -283,15 +109,6 @@ inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
}
-const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
-const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
-
-inline CMatrix
-Invert(const CMatrix &matrix)
-{
- CMatrix inv;
- return Invert(matrix, inv);
-}
class CCompressedMatrixNotAligned
@@ -304,28 +121,8 @@ class CCompressedMatrixNotAligned
int8 m_upY;
int8 m_upZ;
public:
- void CompressFromFullMatrix(CMatrix &other)
- {
- m_rightX = 127.0f * other.GetRight().x;
- m_rightY = 127.0f * other.GetRight().y;
- m_rightZ = 127.0f * other.GetRight().z;
- m_upX = 127.0f * other.GetForward().x;
- m_upY = 127.0f * other.GetForward().y;
- m_upZ = 127.0f * other.GetForward().z;
- m_vecPos = other.GetPosition();
- }
- void DecompressIntoFullMatrix(CMatrix &other)
- {
- other.GetRight().x = m_rightX / 127.0f;
- other.GetRight().y = m_rightY / 127.0f;
- other.GetRight().z = m_rightZ / 127.0f;
- other.GetForward().x = m_upX / 127.0f;
- other.GetForward().y = m_upY / 127.0f;
- other.GetForward().z = m_upZ / 127.0f;
- other.GetUp() = CrossProduct(other.GetRight(), other.GetForward());
- other.GetPosition() = m_vecPos;
- other.Reorthogonalise();
- }
+ void CompressFromFullMatrix(CMatrix &other);
+ void DecompressIntoFullMatrix(CMatrix &other);
};
class CCompressedMatrix : public CCompressedMatrixNotAligned